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Made in us
Troubled By Non-Compliant Worlds





Fayetnam, NC

 Jimsolo wrote:
What would be the best loadout for Night Lords Raptors?


I'm running a Murder Talon, using squads of 6 with 1xFlamer and 1xMeltagun. Meltagun for some AT goodness, and just added the flamer because the added chance of even 1 or 2 kills makes a difference. You're losing the extra +1 attack on the turn you deepstrike, but I'm hoping the flamer helps mitigate this, since you're gonna get quite a Str4 hits out of a single shot.

Aside from the mishap mitigation with it, the Murder Talon and Night Lord bonuses for breaking an enemy are greatly enhanced by having multiple units charge. Essentially even though I'm running 2x 6 Raptor units, they wolfpack an opponent effectively becoming a 12 man attack. Against hordes and none SM's, that -2 LD is helpful.

I've run a raptor heavy list twice now. Tabled Orks (Big whup), but also shredded a Flyrant list that specifically kitted up to match me. They're very tactical, but I think raptors, especially the NL types, are shaping up to be pretty solid.

Night Lord XIII Company: 6,600 Points, 12W-4L
Skaven Cheese-stealer Renegade Cult: 2,000 points, 0-0
Warboss Spine Squisha's Ork Warband: 3,000 Points, 1W-3L
Carcharadons Astra: 2000 Points, 11-2
Drukhari: 1250 Points, 2-0
 
   
Made in us
Pulsating Possessed Chaos Marine




 Kajaki War Pig wrote:
 Jimsolo wrote:
What would be the best loadout for Night Lords Raptors?


I'm running a Murder Talon, using squads of 6 with 1xFlamer and 1xMeltagun. Meltagun for some AT goodness, and just added the flamer because the added chance of even 1 or 2 kills makes a difference. You're losing the extra +1 attack on the turn you deepstrike, but I'm hoping the flamer helps mitigate this, since you're gonna get quite a Str4 hits out of a single shot.

Aside from the mishap mitigation with it, the Murder Talon and Night Lord bonuses for breaking an enemy are greatly enhanced by having multiple units charge. Essentially even though I'm running 2x 6 Raptor units, they wolfpack an opponent effectively becoming a 12 man attack. Against hordes and none SM's, that -2 LD is helpful.

I've run a raptor heavy list twice now. Tabled Orks (Big whup), but also shredded a Flyrant list that specifically kitted up to match me. They're very tactical, but I think raptors, especially the NL types, are shaping up to be pretty solid.


Thats very cool. But what do you think the NL bring the Talon over a BL alpha strike talon?
   
Made in ru
!!Goffik Rocker!!






What do you think about a falcon punch raptor talon lord? The one with a NL artifact that makes a single ap1 ID attack. Very niche but can be super fun vs somehting like riptides.
   
Made in lu
Rampaging Khorne Dreadnought






? You talking about the hand of darkness? Cuz thats a BL relic, not an NL relic.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Sorry if this has been asked before, but would the +1 Strength drug result for EC add to the base statline (affecting HoW and Power Fist) or just like any modifier (so only S9 Powerfist)?

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Automated Rubric Marine of Tzeentch




The complete FAQs are out, and I noticed one for Traitor Legions. Cool! Or so I thought. There is exactly one question answered in it:

Q:Alpha Legion have the ability to bring Cultists back on a 4+ in their Insurgency Force, but the only way to take Cultists is in the Lost and the Damned Formation which already has the rule. How do these interact?
A: These rules do not interact in any stackable way.


Thanks GW.
   
Made in lu
Rampaging Khorne Dreadnought






Where are you seeing these? The main site still hasn't updated as far as I can tell.

*edit* OK found it, it's on the community section.


Automatically Appended Next Post:
Still reading, but I had to put this out there already lol. Abaddon can't become a spawn or prince once more!

This message was edited 3 times. Last update was at 2017/01/20 15:47:37


 
   
Made in gb
Longtime Dakkanaut




Are they actually joking

DFTT 
   
Made in lu
Rampaging Khorne Dreadnought






Still not sure what the alpha legion faq actually means. At a glance it would imply that cult uprising doesn't do anything at all, but that seems too much of a failure even for GW.
   
Made in us
Loyal Necron Lychguard




 Roknar wrote:
Still not sure what the alpha legion faq actually means. At a glance it would imply that cult uprising doesn't do anything at all, but that seems too much of a failure even for GW.


Basically the AL detachment overrides the rule from LatD, allowing the returned Cultists to Outflank. That's all.
   
Made in lu
Rampaging Khorne Dreadnought






They can outflank either way though. LatD already let's them outflank and they have infiltrate anyway by virtue of being alpha legion.

This message was edited 1 time. Last update was at 2017/01/20 16:10:27


 
   
Made in gb
Longtime Dakkanaut




Yeah LATD gives outflank,Cult Uprising is actually worse.

DFTT 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Roknar wrote:

Still reading, but I had to put this out there already lol. Abaddon can't become a spawn or prince once more!


Just wait the next edition. Such rule change may spawn again...

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in lu
Rampaging Khorne Dreadnought






Tbh I'm strongly leaning towards simply ignoring that one line faq and giving AL two units of cultists. That particular faq is pretty insulting. Of all the new rules, that's the ONE thing they could think of worthy of a faq? And with a dubious answer at that.

This message was edited 1 time. Last update was at 2017/01/20 16:19:25


 
   
Made in gb
Longtime Dakkanaut




Having supplied quite a few well thought out faq questions I'm nerd raging a fair bit right now. Sigh. .

DFTT 
   
Made in ru
!!Goffik Rocker!!






 Roknar wrote:
? You talking about the hand of darkness? Cuz thats a BL relic, not an NL relic.


yep, i know - wasn't aimed at nl. Just a separate question.
   
Made in gb
Longtime Dakkanaut




The Alpha legion detachment question was raised by someone in this thread wasn't it? Clearly it's the only FAQ question that made it through. I just can't recall how it was asked. Anyone know? Would like to know I'm not wasting time when raising rules questions.


Automatically Appended Next Post:
As in was it sent to a specific email address?

This message was edited 1 time. Last update was at 2017/01/20 18:57:45


DFTT 
   
Made in us
Regular Dakkanaut





Slayer-Fan123 wrote:
 KhorneontheCobb wrote:
Sgt. Cortez wrote:
To be honest I used footslogging oblits most of the time due to no deep strike mitigation and because I wanted to fire their weapons from turn 1.

Poor plague marines, now everyone can do what they can do and they are left with plague knives and plage grenades for essentially 7 points


They can also carry 2 special weapons in a 5 man squad though...

Exactly. Theye spam special weapons better and that's more important.



Don't know if it's been mentioned yet, but Death Guard Havoc do the Special weapon spam a bit better.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

It says they do not 'stack'

Surely that means you can still treat it as a re-roll?

e.g. roll for both rules but they don't stack e.g. need 1 4 on 2 dice and get one unit

This message was edited 1 time. Last update was at 2017/01/20 19:14:12


 
   
Made in us
Automated Rubric Marine of Tzeentch




 Latro_ wrote:
It says they do not 'stack'

Surely that means you can still treat it as a re-roll?

e.g. roll for both rules but they don't stack e.g. need 1 4 on 2 dice and get one unit


Rolling 2 dice would be a benefit of stacking the two rules on top of each other.
   
Made in us
Daemonic Dreadnought





Eye of Terror

Perhaps another way of getting Cultists will emerge that makes it useful. For right now, it's not.

   
Made in us
Decrepit Dakkanaut




Ravingbantha wrote:
Slayer-Fan123 wrote:
 KhorneontheCobb wrote:
Sgt. Cortez wrote:
To be honest I used footslogging oblits most of the time due to no deep strike mitigation and because I wanted to fire their weapons from turn 1.

Poor plague marines, now everyone can do what they can do and they are left with plague knives and plage grenades for essentially 7 points


They can also carry 2 special weapons in a 5 man squad though...

Exactly. Theye spam special weapons better and that's more important.



Don't know if it's been mentioned yet, but Death Guard Havoc do the Special weapon spam a bit better.

In a CAD they aren't troops though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut





Slayer-Fan123 wrote:
Ravingbantha wrote:
Slayer-Fan123 wrote:
 KhorneontheCobb wrote:
Sgt. Cortez wrote:
To be honest I used footslogging oblits most of the time due to no deep strike mitigation and because I wanted to fire their weapons from turn 1.

Poor plague marines, now everyone can do what they can do and they are left with plague knives and plage grenades for essentially 7 points


They can also carry 2 special weapons in a 5 man squad though...

Exactly. Theye spam special weapons better and that's more important.



Don't know if it's been mentioned yet, but Death Guard Havoc do the Special weapon spam a bit better.

In a CAD they aren't troops though.


True, but there's no reason not to fill your Heavy support with Havocs if you really want the Special Weapons, Just about everything else in Heavy Support can be added in through a formation if you really need it.
   
Made in us
Hellish Haemonculus






Boskydell, IL

So if I want to go Night Lords, what should I be building up?

I'm guessing many Raptors in MSU configuration (two meltas or two flamers seems to be the gist, plus the possibility of a power maul). Bikers was mentioned as well. How many, and what kind of loadout?

Is there anything else I should be looking to pick up for them? Or just bikers, raptors, rinse, repeat?

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Mutated Chosen Chaos Marine






 Jimsolo wrote:
So if I want to go Night Lords, what should I be building up?

I'm guessing many Raptors in MSU configuration (two meltas or two flamers seems to be the gist, plus the possibility of a power maul). Bikers was mentioned as well. How many, and what kind of loadout?

Is there anything else I should be looking to pick up for them? Or just bikers, raptors, rinse, repeat?


Heldrakes work well with their bonuses also.

Help me, Rhonda. HA! 
   
Made in us
Hellish Haemonculus






Boskydell, IL

How so? I must have missed that.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Mutated Chosen Chaos Marine






The terror pack formation gives LD penalties to enemies within 12" of heldrakes. Stacks with NL and raptor talon bonuses. Break non fearless enemies with ease.

Help me, Rhonda. HA! 
   
Made in gb
Nurgle Veteran Marine with the Flu






Captyn_Bob wrote:
The Alpha legion detachment question was raised by someone in this thread wasn't it? Clearly it's the only FAQ question that made it through. I just can't recall how it was asked. Anyone know? Would like to know I'm not wasting time when raising rules questions.


Automatically Appended Next Post:
As in was it sent to a specific email address?


Stackable refers to receiving multiple benefits. So you can't get two units coming back from one being wiped out, but you can still have two chances (from the two separate rules) to bring back one unit. It's fairly obvious if you think about it, otherwise there's no point to the Insurgency Force rule.

It's just like casting psychic powers from different sources. You can try multiple times but unless otherwise stated the benefits don't stack.
   
Made in us
Dakka Veteran






Don't be so quick to assume they wouldn't do something pointless like that. Blood Angels got a similar deal with a detachment and formation conferring the same bonus with no stacking whatsoever.
   
Made in gb
Nurgle Veteran Marine with the Flu






 lessthanjeff wrote:
Don't be so quick to assume they wouldn't do something pointless like that. Blood Angels got a similar deal with a detachment and formation conferring the same bonus with no stacking whatsoever.


Do they have to roll to see if they get those bonuses? If not then it's a different situation altogether.
   
 
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