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Adepticon Gladiator: How to kill a Hierophant?  [RSS]  
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The INAT FAQ is primarily focused on being a tournament FAQ and as such there is occasionally a real need to address strange situations that occur which can seriously imbalance the tournament...having expensive models gaining new rules for no new points cost because of the time it takes for Forgeworld to update their rules is a perfect example.


Then the Heirophant should still retain the 6+ inv save then, if we are talking about keeping it on par with points cost and intent. Either it keeps the old rules or gets the new ones -- it shouldn't be some arbitrary ruling if at all possible.

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You could use the Necron Deceivers ability to make it hit on 6's, then charge it, you have a small chance of causing a few wounds, backed up by lots of Wraiths or Destroyers.

 
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winterman wrote:
The INAT FAQ is primarily focused on being a tournament FAQ and as such there is occasionally a real need to address strange situations that occur which can seriously imbalance the tournament...having expensive models gaining new rules for no new points cost because of the time it takes for Forgeworld to update their rules is a perfect example.


Then the Heirophant should still retain the 6+ inv save then, if we are talking about keeping it on par with points cost and intent. Either it keeps the old rules or gets the new ones -- it shouldn't be some arbitrary ruling if at all possible.



There is no 6+ invulnerable saving throw listed in its profile and there is no such thing as a Warp Field 'psychic power' in the new codex...so the ruling is not arbitrary.

Besides, the Hierophant gained the new Lash Whip and Scything Talon rules, so overall the Hierophant still ends up better, even with the loss of its 6+ invulnerable save.



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