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2015/01/26 07:44:55
Subject: You can change one rule in WHFB. What would you do?
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Inspiring SDF-1 Bridge Officer
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Medium and heavy cavalry units (not models, units) get impact hits; first rank gets D6, second rank gets D3.
Should make cavalry feared once again.
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It never ends well |
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2015/01/26 08:58:09
Subject: Re:You can change one rule in WHFB. What would you do?
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Killer Klaivex
The dark behind the eyes.
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Grey Templar wrote:The bonus is that you double your channeling attempts and the number of lores you can take.
Twice the number of lores isn't much help when you can't get spells off.
And, as for twice the channelling... really? You consider that a reasonable bonus? My second wizard will average me an extra power dice each game. Whoop.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2015/01/26 22:23:43
Subject: Re:You can change one rule in WHFB. What would you do?
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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vipoid wrote: Grey Templar wrote:The bonus is that you double your channeling attempts and the number of lores you can take.
Twice the number of lores isn't much help when you can't get spells off.
And, as for twice the channelling... really? You consider that a reasonable bonus? My second wizard will average me an extra power dice each game. Whoop.
With the new End Times rules, multiple level 2s becomes a ridiculously good tactic.
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2015/01/26 22:53:38
Subject: Re:You can change one rule in WHFB. What would you do?
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Killer Klaivex
The dark behind the eyes.
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thedarkavenger wrote: vipoid wrote: Grey Templar wrote:The bonus is that you double your channeling attempts and the number of lores you can take.
Twice the number of lores isn't much help when you can't get spells off.
And, as for twice the channelling... really? You consider that a reasonable bonus? My second wizard will average me an extra power dice each game. Whoop.
With the new End Times rules, multiple level 2s becomes a ridiculously good tactic.
I haven't seen said rules.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2015/01/27 03:07:24
Subject: Re:You can change one rule in WHFB. What would you do?
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Gore-Soaked Lunatic Witchhunter
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thedarkavenger wrote: vipoid wrote: Grey Templar wrote:The bonus is that you double your channeling attempts and the number of lores you can take.
Twice the number of lores isn't much help when you can't get spells off.
And, as for twice the channelling... really? You consider that a reasonable bonus? My second wizard will average me an extra power dice each game. Whoop.
With the new End Times rules, multiple level 2s becomes a ridiculously good tactic.
Which rule in particular?
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2015/01/27 12:08:26
Subject: Re:You can change one rule in WHFB. What would you do?
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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AnomanderRake wrote: thedarkavenger wrote: vipoid wrote: Grey Templar wrote:The bonus is that you double your channeling attempts and the number of lores you can take.
Twice the number of lores isn't much help when you can't get spells off.
And, as for twice the channelling... really? You consider that a reasonable bonus? My second wizard will average me an extra power dice each game. Whoop.
With the new End Times rules, multiple level 2s becomes a ridiculously good tactic.
Which rule in particular?
The ones that state that level 2s know the entire lore, and can keep casting a spell as long as they meet the casting value.
As well as the D6 power and dispel dice for mages.
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2015/01/27 20:58:10
Subject: Re:You can change one rule in WHFB. What would you do?
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Gore-Soaked Lunatic Witchhunter
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thedarkavenger wrote: AnomanderRake wrote: thedarkavenger wrote: vipoid wrote: Grey Templar wrote:The bonus is that you double your channeling attempts and the number of lores you can take.
Twice the number of lores isn't much help when you can't get spells off.
And, as for twice the channelling... really? You consider that a reasonable bonus? My second wizard will average me an extra power dice each game. Whoop.
With the new End Times rules, multiple level 2s becomes a ridiculously good tactic.
Which rule in particular?
The ones that state that level 2s know the entire lore, and can keep casting a spell as long as they meet the casting value.
As well as the D6 power and dispel dice for mages.
I like this rule.
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2015/01/30 05:06:48
Subject: You can change one rule in WHFB. What would you do?
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Frenzied Berserker Terminator
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I would change the name of the save you take after you fail an armour save. I dunno I was thinking we could call it a Cavatorre Save?
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Gets along better with animals... Go figure. |
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2015/03/12 06:04:13
Subject: Re:You can change one rule in WHFB. What would you do?
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Khorne Veteran Marine with Chain-Axe
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WARMACHINE D3 MULTIPLE WOUNDS
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6000 World Eaters/Khorne |
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2015/03/13 15:49:38
Subject: Re:You can change one rule in WHFB. What would you do?
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Stubborn Dark Angels Veteran Sergeant
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it just needs to scatter. If a cannon ball bounced d3" left or right off target then it would change the impact. d6 wounds is appropriate for a str 10 cannon. Its supposed to be the most powerful gun out there. Bigger bases will be easier to hit(as they should) and a cannon should have a better then a 1/3 chance of killing things like ogres
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RoperPG wrote:Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon? |
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2015/03/13 16:27:37
Subject: You can change one rule in WHFB. What would you do?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Honestly, Ogres just need to be given a "Flammable"-esque rule where there is a chance for a single unsaved Wound to multiply into 2.
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2015/03/13 17:49:51
Subject: You can change one rule in WHFB. What would you do?
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Combat Jumping Ragik
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Imo cannons ahould be str 10 d6 wds on the hit, s7 d3 wds on the bounce.
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This message was edited 1 time. Last update was at 2015/03/13 17:51:07
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