Switch Theme:

You can change one rule in WHFB. What would you do?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Medium and heavy cavalry units (not models, units) get impact hits; first rank gets D6, second rank gets D3.

Should make cavalry feared once again.

It never ends well 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Grey Templar wrote:
The bonus is that you double your channeling attempts and the number of lores you can take.


Twice the number of lores isn't much help when you can't get spells off.

And, as for twice the channelling... really? You consider that a reasonable bonus? My second wizard will average me an extra power dice each game. Whoop.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 vipoid wrote:
 Grey Templar wrote:
The bonus is that you double your channeling attempts and the number of lores you can take.


Twice the number of lores isn't much help when you can't get spells off.

And, as for twice the channelling... really? You consider that a reasonable bonus? My second wizard will average me an extra power dice each game. Whoop.


With the new End Times rules, multiple level 2s becomes a ridiculously good tactic.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 thedarkavenger wrote:
 vipoid wrote:
 Grey Templar wrote:
The bonus is that you double your channeling attempts and the number of lores you can take.


Twice the number of lores isn't much help when you can't get spells off.

And, as for twice the channelling... really? You consider that a reasonable bonus? My second wizard will average me an extra power dice each game. Whoop.


With the new End Times rules, multiple level 2s becomes a ridiculously good tactic.


I haven't seen said rules.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 thedarkavenger wrote:
 vipoid wrote:
 Grey Templar wrote:
The bonus is that you double your channeling attempts and the number of lores you can take.


Twice the number of lores isn't much help when you can't get spells off.

And, as for twice the channelling... really? You consider that a reasonable bonus? My second wizard will average me an extra power dice each game. Whoop.


With the new End Times rules, multiple level 2s becomes a ridiculously good tactic.


Which rule in particular?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 AnomanderRake wrote:
 thedarkavenger wrote:
 vipoid wrote:
 Grey Templar wrote:
The bonus is that you double your channeling attempts and the number of lores you can take.


Twice the number of lores isn't much help when you can't get spells off.

And, as for twice the channelling... really? You consider that a reasonable bonus? My second wizard will average me an extra power dice each game. Whoop.


With the new End Times rules, multiple level 2s becomes a ridiculously good tactic.


Which rule in particular?


The ones that state that level 2s know the entire lore, and can keep casting a spell as long as they meet the casting value.

As well as the D6 power and dispel dice for mages.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 thedarkavenger wrote:
 AnomanderRake wrote:
 thedarkavenger wrote:
 vipoid wrote:
 Grey Templar wrote:
The bonus is that you double your channeling attempts and the number of lores you can take.


Twice the number of lores isn't much help when you can't get spells off.

And, as for twice the channelling... really? You consider that a reasonable bonus? My second wizard will average me an extra power dice each game. Whoop.


With the new End Times rules, multiple level 2s becomes a ridiculously good tactic.


Which rule in particular?


The ones that state that level 2s know the entire lore, and can keep casting a spell as long as they meet the casting value.

As well as the D6 power and dispel dice for mages.


I like this rule.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in ca
Frenzied Berserker Terminator





Canada

I would change the name of the save you take after you fail an armour save. I dunno I was thinking we could call it a Cavatorre Save?

...



Gets along better with animals... Go figure. 
   
Made in dk
Khorne Veteran Marine with Chain-Axe






WARMACHINE D3 MULTIPLE WOUNDS

6000 World Eaters/Khorne  
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

Brutallica wrote:
WARMACHINE D3 MULTIPLE WOUNDS


it just needs to scatter. If a cannon ball bounced d3" left or right off target then it would change the impact. d6 wounds is appropriate for a str 10 cannon. Its supposed to be the most powerful gun out there. Bigger bases will be easier to hit(as they should) and a cannon should have a better then a 1/3 chance of killing things like ogres

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Honestly, Ogres just need to be given a "Flammable"-esque rule where there is a chance for a single unsaved Wound to multiply into 2.
   
Made in us
Combat Jumping Ragik






Imo cannons ahould be str 10 d6 wds on the hit, s7 d3 wds on the bounce.

This message was edited 1 time. Last update was at 2015/03/13 17:51:07


Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: