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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Please excuse the crudity of the translation


http://www.gamekult.com/actu/e3-2014-on-a-vu-mordheim-pc-A133751.html



The allocation of franchises Games Workshop often leaves us breathless lately but some projects may allow unexpected still to be reassured about the future of Warhammer and company in the world of gaming.

Arrive and Mordheim: City of the Damned - responsible for transcribing the board game of the same name - a title that would obviously involve all oldies barbaric clashes of the universe Warhammer Fantasy . Presented in a version which unfortunately we could not ask the legs during this E3 2014, strategy game turn has already proved that he had the means to restore our faith in Games Workshop after some recent wanderings giant figure.

PARTY LIKE IT'S 1999

E3 2014> We saw Mordheim (PC) - Screenshot EditorWelcome to the Imperial City of Mordheim, known for its cheerful atmosphere, Temple of Sigmar and his demonic big comet that comes to annihilate largely in a literally chaotic cataclysm. Despite this little odd that turned streets into heaps of ruins owned by malicious deities, the place remains a tourist attraction quite successful thanks to Wyrdstone a big magic gem fallen from the sky into pieces with all the mercenaries of universe Warhammer wish to take. And you know, mercenaries Warhammer , they are always ready to organize fairs, work with joy and love between people by making leis between brunch and cocktails. Or they prefer to exchange blows mace full pear and sort corpses in the once everyone is dead, after all this is far 1999 and human memory has its limits. ALTHOUGH In any case, Mordheim: City of the Damned is a new opportunity to set foot in the uncontrollable world of Games Workshop to solve all our problems in the most noble manner: by killing each other in turn. Free adaptation of the board game of the same name, the game Rogue Factor propel us to the head of a " Warband "of our choice in a treasure hunt that usually turn very quickly to the skirmish uninhibited. Search the Wyrdstone in Mordheim is a bit like take care of the ball in Blood Bowl , ie not much more than an excuse to bang on anything that moves. To do this, the player Mordheim: City of the Damned discover a city in a very dirty state, but also, and especially, generated procedurally history always renew our battlefield. Some places are still recognizable as the Temple of Sigmar big example, but the rest of the city will be a tangle of ruins unpredictable, chaotic and incomprehensible traps other mutilated corpses abandoned by creatures that can not preferred think too much. An ideal ground for imposing the power of our band proud mercenaries against other warriors in the zone, we decided to live our adventure in a single player campaign to persistent growth or rather to organize multiplayer games, necessarily friendly, with our friends / future enemies. In all cases, Mordheim: City of the Damned we invite a play area fully modeled in 3D where our flock will be moved to turn through a different individual initiative global equities team board game, to frontal impact with the opponent. Each recruit has a certain amount of movement points to spend frolicking around cards that we are promised huge as well, running can sometimes be replaced by phases of practice climbs ... if not not to miss. Mordheim: City of the Damned has beautiful make some small departures from traditional rules of the game that inspires, it will still remain true to its roots by multiplying throw virtual dice with the usual cruelty Games Games Workshop on failure. Climb a wall to take an enemy in the rear is good, miss full effort and fall ten meters on the asphalt, it's less funny on. When the time is no longer the walk, our soldiers will use a second source of action points dedicated to assaults and other spells to battle with the opposition. Each course will have its small range of dirty tricks and / or destructive magical powers, the proper use of forces facing each other weaknesses of course to take the lead in combat. A good example is the Rat Ogre , this mutant Skaven three meters high capable of distributing slaps to rival a stone wall. Particularly challenging when it comes to dance jaws, this mountain of muscles is also drooling idiot seven liters on the pavement while his colleagues are being slaughtered. The player initiated the coup attempt to reduce the incredible stupidity of the roller on legs by placing him a little less focused on the admiration of grass wagging in wind escort. The presence of an officer nearby Skaven increase the chances of success of the " jet stupidity "of the Rat Ogre which, if will not suddenly solve Fermat's last theorem, should at least understand what the expected of them when the enemy point the tip of his future stub. Other units also will have often useful passive abilities, provided again to pass the dice roll bonded to said capacity. The Augur Sigmar has for example a chance to perceive the surrounding dangers, exposing potential pitfalls that can obviously amuse back against our opponents too curious. And amidst all these subtleties are also much more conventional attacks, whether it is a good magic discharge that incinerates eyebrows or simple, but still effective, hammer on the rind. Fights Mordheim: City of the Damned will not, however simple skirmishes without consequences since the developers have successfully integrate persistence in growth over our successes (or failures) successive. The good news is that our best warriors will have the privilege to increase their skills and even get brand new equipment (or rather freshly looted) following repeated their exploits. The bad news is that to take a hatchet in the forehead, after a moment, it leaves scars and it will not be surprising to see our recruits literally scattered to the four winds with time . Look flat, wooden leg and another member simply sliced ​​add a little spice to the lives of veterans until we finally decided that the time to retire has come. Be careful not to send too soon mutilated rest in the countryside because deaths in Mordheim: City of the Damned . be quite definitive and mercenary too bold can quickly end up with a beautiful headstone as only trophy Add to this management morale that can push the soldiers less well off to take to their heels without warning or the presence of terror when confronted particularly intimidating creatures and you will understand that Mordheim: City of the Damned part these games reserved for those who like to hurt. After this first presentation, unfortunately non-playable, we can not wait to set foot in the least fréquentable City Warhammer (though) to write our history legend with the blood of our enemies.




The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in de
Rampaging Carnifex






Franconia

Hm I personally wanted to red something the lines of "Like X-Com, but..." the "Like Mordheim, but..." also helps.
So what we got?
Action points
Passiv Abilities
Stupidity (as in the original)
Pitfalls in the city itself
Climbing (as in the original)
Injuries (as in the original)

I know when it is closing time. - Rascal Mod

"Some people measure common sense with a ruler others with a potato."- Making Money Terry Pratchett
"what's with all the hate go paint something you lazy bastards" - NAVARRO
"You don't need pants for the victory dance." -BAWTRM
 
   
Made in de
Longtime Dakkanaut




 MajorStoffer wrote:

What I want is BFG in Relic's hands, or wherever the Homeworld devs ended up, as I don't believe many are still with Relic. (that reminds me, I live in Vancouver, I should go scout out what studios are actually present), Necromunda with Firaxis, as I think they could build on their experience with XCOM to make something pretty solid, and Gorkamorka with someone with a proper sense of humour and appreciation of all things Ork.

I still want Dawn of War III however, and to see what Creative Assembly is up to with the Fantasy license. But that's another matter.


Some of the people behind Relic/Homeworld are behind Blackbird Interactive and started working on Shipbreakers. Gearbox Software bought the rights for the Homeworld series and by then Shipbreakers was already underway and was supposed to end up as a free-to-play RTS game. After Gearbox bought the rights they worked with Blackbird to move Shipbreakers into the Homeworld canon (it was already more or less an unofficial pre- or sequel) and also finance the game so it doesn't end up as a free-to-play game (also now called Homeworld: Shipbreakers). Gearbox are also releasing Homeworld Remastered which are the two old games (HW1/2, not the expansion) updated for todays PCs (also with classic mode).
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury


Made up exclusively of women, the Sisters of Sigmar fight in the City of the Damned not for glory nor power, but to secure the Wyrdstone, and prevent its plague from engulfing the rest of the Empire.

Riches and infamy await you late 2014 in Mordheim: City of the Damned. Share the screenshots with your friends!


[Thumb - sis3.jpg]

[Thumb - sis2.jpg]

[Thumb - sis1.jpg]


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Veteran Inquisitorial Tyranid Xenokiller




Down Under

Non-cheesecake women in a video game?

Excellent!

Glory is fleeting. Obscurity is forever.




 
   
Made in pl
Longtime Dakkanaut






They have boob plates. Not exactly lactose free, even if no cleavage is involved.
   
Made in gb
Insect-Infested Nurgle Chaos Lord







Well they do seem to be based of the old miniatures and i'd hardly say the Sisters of Sigmar are even remotely near that territory.

   
Made in gb
Courageous Grand Master




-

 reds8n wrote:
Please excuse the crudity of the translation


http://www.gamekult.com/actu/e3-2014-on-a-vu-mordheim-pc-A133751.html



The allocation of franchises Games Workshop often leaves us breathless lately but some projects may allow unexpected still to be reassured about the future of Warhammer and company in the world of gaming.

Arrive and Mordheim: City of the Damned - responsible for transcribing the board game of the same name - a title that would obviously involve all oldies barbaric clashes of the universe Warhammer Fantasy . Presented in a version which unfortunately we could not ask the legs during this E3 2014, strategy game turn has already proved that he had the means to restore our faith in Games Workshop after some recent wanderings giant figure.

PARTY LIKE IT'S 1999

E3 2014> We saw Mordheim (PC) - Screenshot EditorWelcome to the Imperial City of Mordheim, known for its cheerful atmosphere, Temple of Sigmar and his demonic big comet that comes to annihilate largely in a literally chaotic cataclysm. Despite this little odd that turned streets into heaps of ruins owned by malicious deities, the place remains a tourist attraction quite successful thanks to Wyrdstone a big magic gem fallen from the sky into pieces with all the mercenaries of universe Warhammer wish to take. And you know, mercenaries Warhammer , they are always ready to organize fairs, work with joy and love between people by making leis between brunch and cocktails. Or they prefer to exchange blows mace full pear and sort corpses in the once everyone is dead, after all this is far 1999 and human memory has its limits. ALTHOUGH In any case, Mordheim: City of the Damned is a new opportunity to set foot in the uncontrollable world of Games Workshop to solve all our problems in the most noble manner: by killing each other in turn. Free adaptation of the board game of the same name, the game Rogue Factor propel us to the head of a " Warband "of our choice in a treasure hunt that usually turn very quickly to the skirmish uninhibited. Search the Wyrdstone in Mordheim is a bit like take care of the ball in Blood Bowl , ie not much more than an excuse to bang on anything that moves. To do this, the player Mordheim: City of the Damned discover a city in a very dirty state, but also, and especially, generated procedurally history always renew our battlefield. Some places are still recognizable as the Temple of Sigmar big example, but the rest of the city will be a tangle of ruins unpredictable, chaotic and incomprehensible traps other mutilated corpses abandoned by creatures that can not preferred think too much. An ideal ground for imposing the power of our band proud mercenaries against other warriors in the zone, we decided to live our adventure in a single player campaign to persistent growth or rather to organize multiplayer games, necessarily friendly, with our friends / future enemies. In all cases, Mordheim: City of the Damned we invite a play area fully modeled in 3D where our flock will be moved to turn through a different individual initiative global equities team board game, to frontal impact with the opponent. Each recruit has a certain amount of movement points to spend frolicking around cards that we are promised huge as well, running can sometimes be replaced by phases of practice climbs ... if not not to miss. Mordheim: City of the Damned has beautiful make some small departures from traditional rules of the game that inspires, it will still remain true to its roots by multiplying throw virtual dice with the usual cruelty Games Games Workshop on failure. Climb a wall to take an enemy in the rear is good, miss full effort and fall ten meters on the asphalt, it's less funny on. When the time is no longer the walk, our soldiers will use a second source of action points dedicated to assaults and other spells to battle with the opposition. Each course will have its small range of dirty tricks and / or destructive magical powers, the proper use of forces facing each other weaknesses of course to take the lead in combat. A good example is the Rat Ogre , this mutant Skaven three meters high capable of distributing slaps to rival a stone wall. Particularly challenging when it comes to dance jaws, this mountain of muscles is also drooling idiot seven liters on the pavement while his colleagues are being slaughtered. The player initiated the coup attempt to reduce the incredible stupidity of the roller on legs by placing him a little less focused on the admiration of grass wagging in wind escort. The presence of an officer nearby Skaven increase the chances of success of the " jet stupidity "of the Rat Ogre which, if will not suddenly solve Fermat's last theorem, should at least understand what the expected of them when the enemy point the tip of his future stub. Other units also will have often useful passive abilities, provided again to pass the dice roll bonded to said capacity. The Augur Sigmar has for example a chance to perceive the surrounding dangers, exposing potential pitfalls that can obviously amuse back against our opponents too curious. And amidst all these subtleties are also much more conventional attacks, whether it is a good magic discharge that incinerates eyebrows or simple, but still effective, hammer on the rind. Fights Mordheim: City of the Damned will not, however simple skirmishes without consequences since the developers have successfully integrate persistence in growth over our successes (or failures) successive. The good news is that our best warriors will have the privilege to increase their skills and even get brand new equipment (or rather freshly looted) following repeated their exploits. The bad news is that to take a hatchet in the forehead, after a moment, it leaves scars and it will not be surprising to see our recruits literally scattered to the four winds with time . Look flat, wooden leg and another member simply sliced ​​add a little spice to the lives of veterans until we finally decided that the time to retire has come. Be careful not to send too soon mutilated rest in the countryside because deaths in Mordheim: City of the Damned . be quite definitive and mercenary too bold can quickly end up with a beautiful headstone as only trophy Add to this management morale that can push the soldiers less well off to take to their heels without warning or the presence of terror when confronted particularly intimidating creatures and you will understand that Mordheim: City of the Damned part these games reserved for those who like to hurt. After this first presentation, unfortunately non-playable, we can not wait to set foot in the least fréquentable City Warhammer (though) to write our history legend with the blood of our enemies.






Could you sum up this block of text in a media friendly soundbite?

This message was edited 1 time. Last update was at 2014/07/24 12:02:58


"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in de
Dominating Dominatrix






Piercing the heavens

Hey guys, I'm heading to Gamescom in Cologne this week and I do have a press appointment for the Mordheim game on thursday.

Got any questions about the game I can forward to the developers? Write them in this thread, on our (German) website or at my Twitter (which I will me checking most of the time) and I will make sure to ask them.

This message was edited 1 time. Last update was at 2014/08/10 10:51:18


 
   
Made in us
Hacking Proxy Mk.1





Australia

Will they be using the old rules, updating them or starting from scratch?

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

If this ends up being successful, will they maybe try a Necromunda game in the same engine?

Check out my Youtube channel!
 
   
Made in de
Dominating Dominatrix






Piercing the heavens

Anyone else?
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Is it real time, or turn based? If it's real time, can it be paused to issue commands (like the first Space Hulk video game)?

Does it support campaigns with experience/skills/upgrades? If so, is it worldwide only or can you have a campaign that only includes say your 8 friends?

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Fixture of Dakka






Columbia, SC (USA)

How many different warbands? Will it include Orcs and Goblin warbands? How about Dwarfs? What about the Lustrian warbands?


The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in nz
Heroic Senior Officer




New Zealand

I want lizardmen in a dlc at least in this game. My friends and I are so geared up for this release!

Sounds like one of the better GW games to be released.

What are the future plans for the other warbands not included on release?

This message was edited 1 time. Last update was at 2014/08/13 02:18:22


 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Little teases via the FB page


[UNIT OF THE DAY] Only the most vicious and cunning of Skaven are initiated into the secret art of assassination. Those who survive the trials become masters of murder. The most ambitious of these killers are given command of small retinues of warriors and unleashed upon Mordheim to secure wyrdstone. A successful Assassin can expect great reward. The price for failure is best not contemplated…


[Thumb - mord1.png]

[Thumb - mord2.jpg]


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Inspiring Icon Bearer






Will the skaven Say "Kill, kill, die, die" all the time? I think that's really important.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in us
Bounding Dark Angels Assault Marine





down range

we have a release date yet? Or did I miss that?

Sometimes there's Justice, sometimes there's Just Us... 
   
Made in de
Dominating Dominatrix






Piercing the heavens

Aaaaand I'm back. Gamescom was great as always, unfortunatly I only had two days this time. As for Mordheim, I'll give you the short version: It looks amazing.

jonolikespie wrote:Will they be using the old rules, updating them or starting from scratch?

New rules. The stats and attributes are different. This is especially important for the order of turns, because the speed of the unit determines his place on the "iniative ladder". You can imagine it kinda like in Final Fantasy X.

Brother SRM wrote:If this ends up being successful, will they maybe try a Necromunda game in the same engine?
They would, and I quote, love to do that.

judgedoug wrote:Is it real time, or turn based? If it's real time, can it be paused to issue commands (like the first Space Hulk video game)?

Does it support campaigns with experience/skills/upgrades? If so, is it worldwide only or can you have a campaign that only includes say your 8 friends?
Turn based. One unit moves after another. The great thing is, you move the unit from a 3rd person perspective. No looking at the whole map. You move and see what your character sees.

At the beginning of the game you pick a warband and use it in the single player campaign and the multiplayer at the same time. So you can play only against your friends and it basically will be a classic Mordheim campaign.

JB wrote:How many different warbands? Will it include Orcs and Goblin warbands? How about Dwarfs? What about the Lustrian warbands?

On release there will be 4 warbands: Mercenaries, Sisters, Skaven and Possessed. More are plannend and they intend to let the community pick them.

Swastakowey wrote:I want lizardmen in a dlc at least in this game. My friends and I are so geared up for this release!

What are the future plans for the other warbands not included on release?
As far as they are concerned, they hope to bring in every warband at some point, but Lizardman are probably far off. They talked about Orcs and Dwarfs though.

Josey4u wrote:we have a release date yet? Or did I miss that?
4th quarter 2014, though they do plan to start the Early Access programm pretty soon.

Here's my (German) preview.

This message was edited 1 time. Last update was at 2014/08/14 23:13:47


 
   
Made in gb
Fresh-Faced New User




Manchester, UK

Adam Smith at Rock Paper Shotgun posts his thoughts from Gamescom:

http://www.rockpapershotgun.com/2014/08/18/games-workshop-pc-mordheim-xcom/

"If I had a copy, it’s the game I’d be playing right now, which is high praise indeed considering that in the week following Gamescom I don’t usually want to play any games at all."

Sounds promising. It might be wishful thinking but if this creates a buzz.it'd be awesome to have the tabletop version rereleased soon after.

   
Made in us
Regular Dakkanaut




Dwarf Treasure Hunters are my favorite warband, but I'd actually like to see Vampires and Witch Hunters first, to fill out the core warbands.

I just hope they fix the rules issues the original game had. All the Mordheim LRB continuations online seem intent on keeping the horrendously overpriced armor/underpriced dual wielding intact.
   
Made in us
Sadistic Inquisitorial Excruciator




USA

RogueRegault wrote:
Dwarf Treasure Hunters are my favorite warband, but I'd actually like to see Vampires and Witch Hunters first, to fill out the core warbands.

I just hope they fix the rules issues the original game had. All the Mordheim LRB continuations online seem intent on keeping the horrendously overpriced armor/underpriced dual wielding intact.


I totally agree on the dual wielding and armor, I love Mordheim and probably play a campaign a year, and those things were house-ruled so fast. Dual wielding is so busted in the core rules.

I also agree on the Undead and Witch Hunters. I really would like to see them (they are my favorite warbands after all) in with the other original bands.

 
   
Made in us
Fixture of Dakka






Columbia, SC (USA)

Hopefully gunpowder weapons won't be quite so dominant. Once a BS4 Warband got 4 or 5 pistols, our leagues were broken.

The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in fr
Fresh-Faced New User




A french videogame magazine (canardpc) had a preview for the game about a month ago, by a fan of the boardgame; he seemed pretty excited about it I'm waiting for further news but it's shaping up to be a good game ! It seems that GW are willing to let people use all of their IPs a little bit more freely nowadays, looking at the number of games that have been announced recently (for all systems) ^^
   
Made in de
Dominating Dominatrix






Piercing the heavens

RogueRegault wrote:Dwarf Treasure Hunters are my favorite warband, but I'd actually like to see Vampires and Witch Hunters first, to fill out the core warbands.
They have plans for support post-release and when I asked them what would come first, they did mention that they were fond of Dwarf Treasure Hunters.
RogueRegault wrote:I just hope they fix the rules issues the original game had. All the Mordheim LRB continuations online seem intent on keeping the horrendously overpriced armor/underpriced dual wielding intact.
Since it's a completly new style of gameplay and not a direct port like Blood Bowl we can expect some balancing.

Rakoun wrote:It seems that GW are willing to let people use all of their IPs a little bit more freely nowadays, looking at the number of games that have been announced recently (for all systems) ^^
Fun thin about that: It was actually the studio that apporached GW with a prototype and they liked it to much they decided to go with it.
   
Made in us
Battlefortress Driver with Krusha Wheel






Amung if you could.

How are they going to resolve the old "20 clanrats with slings" domination.

How do they plan to get it out the door in 2014 like advertised when they barely have screenshots, it looks more than a year away.

Any plans to deviate from the old game to make things like items and armor more than useless?

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in de
Dominating Dominatrix






Piercing the heavens

Orock wrote:Amung if you could.

I'll give it a shot.
Orock wrote:How are they going to resolve the old "20 clanrats with slings" domination.
They didn't mention anything and I didn't think of asking, but as I said, it's a new set of rules, so I can't tell you anything about balancing or how much points a unit or equipment will cost. It's not just a direct port of the rules like Blood Bowl. Same goes for your question about armor.
Orock wrote:How do they plan to get it out the door in 2014 like advertised when they barely have screenshots, it looks more than a year away.
I saw a demo and it was running smoothly. Certainly looked Early Access-ready.

If you have anymore questions, let me know. I have contacts at the developer, I could collect a bunch of questions and shoot them a mail. Might be interesting to get more input from folks who actually play the game.

And if you speak German, check out the gaming site I'm writing for. If anything new pops up about the game, I'll make sure to post it there first.

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

New Cult of the Possessed pic up folks


AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://connecteddigitalworld.com/2014/08/27/first-look-mordheim-city-damned/



Even for those of us who are familiar with tabletop Warhammer it’s very possible that you haven’t even heard of Mordheim. Especially as official support for the game has long since stopped. The basic idea is a much smaller focus than standard Warhammer games focusing instead on smaller ‘Warbands’ instead of armies. Sounds like a great premise for a tactical RPG to me. And the guys at Rogue Factor took the time to show off some of their new game at Gamescom. And I’m so glad they did.

Despite the fact the build I saw was pre-alpha the game is already looking extremely promising. At it’s core City of the Damned is a tactical turn based combat game. You control a ‘Warband’ made up of various (clears throat) ‘heroes’ and mercenaries from Warhammer. With the lore and massive amount of characters available from the Warhammer universe there’s already clearly more than enough content for you to create a properly unique squad.

One of the best things that became apparent is that your Warband is actually going to feel like your Warband. There are loads of customization options, loads of equipment slots to fill with loot and RPG style level ups as well. Even with the handful of units I got to see there was a definite sense that each was an actual character and not just a ‘soldier’ or ‘medic’ or whatever. Each character has two weapon load outs and plenty more besides. You can even have heavy armour on one shoulder and light on the other which not only looks cool but also has actual tactical benefits.

For example one soldier repeatedly tried to climb a high wall but his heavy armour meant he kept failing the dice roll and falling rather sadly back to the ground. Meanwhile his opponent got into a good position for the inevitable fight. But had he been lucky he would’ve had the high ground. The glory of dice rolls!

mordheim-05

Movement and positioning play a huge part in any turn based tactical game. Movement is handled in a very similar way to Valkyria Chronicles, which is undoubtedly one of the greatest turn based tactical games ever and one of my all time favourite games. And after me and the nice man from Rogue Factor had spent far too long talking about Valkyria and recommending it to a fellow journalist we managed to get back to City of the Damned. Like Valkyria Chronicles, City of the Damned avoids conventional tile based systems and uses orbs that represent energy. In City of the Damned you get 4 movement orbs, or at least this character did, which are each represented by a blue ring on the ground showing you how far you can move. The one thing me and strategy gamers around the world will love is that you can move back across a blue ring and not expend energy. No more knocking the controls and screwing up the entire game for a single mistake!

Combat is similar to the movement. Your character has a number of orbs they can use to attack. Any that are left over can be used for counter attacks. When you attack you can choose an ability and then ‘roll the dice’ and see what happens. It’s difficult to go into more detail because I only saw a handful of abilities but what I saw looked very good. An archer had a ‘knee shot’ (if you laughed you’re as sad as me) for example that aimed to cripple his target. The mage had several abilities one of which was very similar to rockets in Xcom: Enemy Unknown, friendly fire and all. Plus all spells have the chance of completely backfiring and even spawning hordes of chaos. There’s a huge risk reward to the mages which I can’t wait to either win the game for me or ignite my entire squad and call in hordes of chaos to eat their crispy faces.

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After you defeat an enemy they are unable to move or act for the rest of the battle and you can, if you feel the need, even steal their weapons. And when I say steal I mean it. As in they lose it and you gain it. To keep. Forever. It’s sadistic and hardcore and it’s awesome. You going to risk running in with rare loot equipped now? That’s going to be a dilemma!

So after your squad gets beaten and your lying in ruins as your enemy sprints of with bags of your hard earned swag over their shoulder you get to find out what damage your crew took. They might be fine. They might be out of action for a number of games. They might die, and of course in this game that means they’re actually gone. Or, and if there is a single feature that will set this game apart this is it, they might take some damage to a limb. Their hand could be crippled and effect their accuracy. They might lose an arm and only be able to wield single handed weapons. Or they might lose a leg and you can choose to have a peg leg and keep your character with some penalties.

So when you go online and an enemy has a peg leg you know this guy has seen action and is probably powerful enough that his owner decided to keep him despite the damage. I don’t know why this hasn’t been done before but it’s ridiculously cool. When you see a damaged character it’s not just an aesthetic choice something happened to him and he’s got the scars to prove it. Chaos can supposedly even mutate extra limbs and the arm of the guy we saw had become an axe which meant he had an awesome axe but no hand so couldn’t change weapons.

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There’s so much more to say about this game and I cannot wait to get on and play it. It’s already got procedural maps, which is impressive considering how dense and detailed the environments are. The permadeath, enemy looting and particularly the persistent damage is just plain cool. There’s PvP and PvE modes and plans to add entire factions as DLC in the future. The gameplay is basically Xcom: Enemy Unknown crossed with Valkyria Chronicles set in a Warhammer universe. They just happen to be two of my favourite games of all time which is useful.

City of the Damned is looking seriously good and I’ve only seen a small part of it. Easily one of the best games I saw at Gamescom this year and personally I just can’t wait to get on it. Mordheim: City of The Damned It’s due for early access late this year or early 2015 on Steam and there’s possibility of a PS4 version in the future although nothing is confirmed. This is the one to watch for any turn based tactical fan.



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
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Crafty Bray Shaman




Anor Londo

I'm loving what I have heard so far, it seems like the designers have put a lot of time and effort into it.

Xcom was ace (but not as good as the original UFO!), I'm glad that they have been inspired by it.

Losing limbs, gaining peg-legs and chaos mutations all sounds like a lot of fun, but having someone else steal your prized weapons after a beating could potentially be a little frustrating!
   
 
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