Switch Theme:

Game winning units: What's doing you proud?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Repentia Mistress





Seekers are great. Their movement speed is insane. Use them to hunt down any projectile units.

Herald of Tzeentch is neat at character assassination. Roll 3D6 - if the spell works it does D6 mortal wounds. Can then attempt to do D3 more wounds on top of that.

Pink Horrors in units of 10 for the D3 mortal wounds + ranged can pack a surprise punch.

And when it actually hits, the Soul Grinder.


So far I'm enjoying the scenarios for AoS. Games are sorter. Quicker. More relaxed. Use units I wouldn't have otherwise.
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

 ShaneTB wrote:
Seekers are great. Their movement speed is insane. Use them to hunt down any projectile units.

Herald of Tzeentch is neat at character assassination. Roll 3D6 - if the spell works it does D6 mortal wounds. Can then attempt to do D3 more wounds on top of that.

Pink Horrors in units of 10 for the D3 mortal wounds + ranged can pack a surprise punch.

And when it actually hits, the Soul Grinder.


So far I'm enjoying the scenarios for AoS. Games are sorter. Quicker. More relaxed. Use units I wouldn't have otherwise.


Seekers do seem to be beast in AoS, glad to hear they are doing great! I was going to add goblins to my skaven for fun but seeing the slaanesh stuff sold me and its awesome seeing positive things about them like this! Thanks

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Repentia Mistress





With Seekers they play how they should. They sprint at an unholy rate across the board and terrorise units.

The per unit rules on the warscrolls is AoS' strength.
   
Made in ca
Bloodthirsty Bloodletter




The Eye of Terror

Archaon just did me proud.

Got shot and charged by Glottkin, took 11 wounds, then Archaon turned on his murder sword by himself without Fateweaver needing to help.



 
   
Made in gb
Steady Space Marine Vet Sergeant




England

I've been interested in how the Fyreslayers are doing, so if anyone has any experiences on them please do share. I do think they have potential, especially with the amounts of heros they have.

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in us
Inspiring Icon Bearer






My Tzeentch Heralds on foot have always been awesome, especially in the Tzeentch formation.

Note: I play in comped Sigmar. Summons can't summon and only 1 unit per game. They are great for many reasons other than cheeseball summon fests.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in gb
Dutiful Citizen Levy



Newcastle upon Tyne

Great question! Its brilliant to get positivity in the atmosphere for all those who love the game instead of the boring AoS grumblers!

For me its been a 20 strong unit of sisters of avelorn, if you dont move its double shots so pretty much storm of arrows rule every turn and with a lothern sea helm nearby its rerolls hits and wounds so ×40 shots rerollable has been taking some big units out enable my MSU units to mop up

" The fearless are merely fearless, people who act in spite of their fear are truly brave"  
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

3wisemages wrote:
Great question! Its brilliant to get positivity in the atmosphere for all those who love the game instead of the boring AoS grumblers!



I myself never played 8th but coming into AoS, it really can be fun. Just hoping we can get a good set of rules to run competitive games under and I feel it will fit quite well.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in gb
Arch Magos w/ 4 Meg of RAM





3wisemages wrote:Great question! Its brilliant to get positivity in the atmosphere for all those who love the game instead of the boring AoS grumblers!

For me its been a 20 strong unit of sisters of avelorn, if you dont move its double shots so pretty much storm of arrows rule every turn and with a lothern sea helm nearby its rerolls hits and wounds so ×40 shots rerollable has been taking some big units out enable my MSU units to mop up


Sounds great! I was hoping to make a small "girl elf" army to go with my painted Alarielle and the Handmaiden - these might make a solid backbone to that.

Solosam47 wrote:
3wisemages wrote:
Great question! Its brilliant to get positivity in the atmosphere for all those who love the game instead of the boring AoS grumblers!


I myself never played 8th but coming into AoS, it really can be fun. Just hoping we can get a good set of rules to run competitive games under and I feel it will fit quite well.


www.scrollbuilder.com should be all you need :-) two comps to choose from on an easy to use page.

This message was edited 1 time. Last update was at 2016/01/31 08:33:07


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington



Solosam47 wrote:
3wisemages wrote:
Great question! Its brilliant to get positivity in the atmosphere for all those who love the game instead of the boring AoS grumblers!


I myself never played 8th but coming into AoS, it really can be fun. Just hoping we can get a good set of rules to run competitive games under and I feel it will fit quite well.


www.scrollbuilder.com should be all you need :-) two comps to choose from on an easy to use page.



Ill check it out thanks.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Inspiring Icon Bearer






Gotta say I like using my Heralds of Tzeentch.

The one use Book makes for big, crucial magic phase. Get in range, use the book, cast d6 mortal wounds, cast d3 mortal wounds, then use Tzeentch formation to either summon something or shield something.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in ca
Grumpy Longbeard





Canada

The blue scribes. I love the model (converted mine from a burning chariot kit) and the fluff is amusing and can be fun to model.

Really nice in a Tzeentch themed army, making your army better at magic (often their spells) and adding synergies. Can work well in the absence of a Lord of Change (for smaller games or if your opponent does not have that caliber of model to use) and good has synergy with the greater daemon if it's around.

Nightstalkers Dwarfs
GASLANDS!
Holy Roman Empire  
   
Made in gb
Basecoated Black




Nottingham, UK

 Thunderfrog wrote:

For the undead, I feel like my Blood Knights have been amazing.

3 attacks, 2 per horse, 4+ save (3+ vs no red), they regenerate a downed knight each turn, and heal wounds by killing. They've been super tanky.


Problem is they are so expensive...
For me, my vampire lord on zombie dragon has done the business. Went 1v1 with Archaon destroyed him and ended up back on full wounds by the end of turn 3.

Check out my P&M Blog: https://www.dakkadakka.com/dakkaforum/posts/list/804771.page

2022
Models Assembled:15
Models Painted:0
Games Played: 4

 
   
Made in gb
Plaguebearer with a Flu



Macclesfield, Cheshire

Did the following yesterday in a battle:

3 Ripperdactyls with a Skink Chief nearby and the effects of the Skink Patrol battalion.

Vicious beaks get 3 attacks each
Skink Chief gives them +1 to hit
Patrol gives them reroll to hit & wound and +1 to wound

291 hits
260 wounds
   
Made in us
Been Around the Block





Balthasar Gelt with my otherwise entirely Stormcast army. Get in between 2 enemy wizards when fighting undead or chaos, stop either from summoning with a +2 to unbinding. Let my units (which aren't summoned) mop up theirs.

   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

For me, it's my 8 Ironguts backed up with 5 Wrathmonger "cheerleaders" as I call them. +1 attack to all my ironguts is absolutely insane! One Irongut has the potential to deal 12 wounds to a unit. They wipe the floor with anything they touch. And Wrathmongers aren't exactly terrible on their own either.

(I play a Khorne list with Ogre mercenaries to combine my two armies).




The Reactor Core - Commission Painting Service: http://reactorcorepainting.com
_________________________________________ 
   
Made in hk
Regular Dakkanaut







A quick upvote here for something we haven't really talked about: Morghast Harbingers.

They're a fast, flying unit with Death armies, where there are a lot of slow units, to intercept enemy ranged units that will whittle down most Undead. Morghast Harbingers are hard-hitting with good to hit/to wound/rend/2 damage attacks, but also quite survivable at 6 Wounds each, so it takes a bit of being hit back for them to diminish in combat effectiveness.

However, Blood Knights (I think) are even better at attacking, so what makes Morghast Harbingers stand out?

It's actually that Morghast Harbingers can a.) be summoned 18" away, over the opponent's frontline, within 9" of an enemy and b.) they charge 3D6 inches instead of 2D6.

Summon units are "added to your army, but cannot move in the following movement phase". The Morghast Harbingers ability to charge 3D6 inches basically negates that penalty.

(There are ways to defend against them, but to do so, the opponent has to commit more units than they're worth, because when you summon, you can summon from different angles.)

Morghast Harbingers have been a real game changer for me. Early on I suffered from being whittled down from range with Arcane Bolts or ranged attacks by enemy rear units, but these summon-able 3D6 charging units really changed the dynamics of the Death army game.

Morghast Harbingers!

   
Made in us
Longtime Dakkanaut





Not proud of it, but my opponent was such a jackhole before the game (to me, the staff, other players,etc....hell I would believe he kicked a puppy and punched a baby before coming to game) that I was compelled. 800 skinks in 1 unit
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

 VardenV2 wrote:
For me, it's my 8 Ironguts backed up with 5 Wrathmonger "cheerleaders" as I call them. +1 attack to all my ironguts is absolutely insane! One Irongut has the potential to deal 12 wounds to a unit. They wipe the floor with anything they touch. And Wrathmongers aren't exactly terrible on their own either.

(I play a Khorne list with Ogre mercenaries to combine my two armies).


This sounds like something so awesome! I need to fight this one day haha


Automatically Appended Next Post:
 thekingofkings wrote:
Not proud of it, but my opponent was such a jackhole before the game (to me, the staff, other players,etc....hell I would believe he kicked a puppy and punched a baby before coming to game) that I was compelled. 800 skinks in 1 unit


Dont know if its a draw back or a good thing but AoS really shows you who good sportsmans are and who should suffer entirely for being dicks.

good on you. Also.....you have 800 SKINKS!?!

This message was edited 1 time. Last update was at 2016/03/08 00:55:57


I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Longtime Dakkanaut





 Solosam47 wrote:
 VardenV2 wrote:
For me, it's my 8 Ironguts backed up with 5 Wrathmonger "cheerleaders" as I call them. +1 attack to all my ironguts is absolutely insane! One Irongut has the potential to deal 12 wounds to a unit. They wipe the floor with anything they touch. And Wrathmongers aren't exactly terrible on their own either.

(I play a Khorne list with Ogre mercenaries to combine my two armies).


This sounds like something so awesome! I need to fight this one day haha


Automatically Appended Next Post:
 thekingofkings wrote:
Not proud of it, but my opponent was such a jackhole before the game (to me, the staff, other players,etc....hell I would believe he kicked a puppy and punched a baby before coming to game) that I was compelled. 800 skinks in 1 unit


Dont know if its a draw back or a good thing but AoS really shows you who good sportsmans are and who should suffer entirely for being dicks.

good on you. Also.....you have 800 SKINKS!?!


Before starting my big purge of GW minis, I had closer to 1500 skinks (all the old 1 piece wonders from earliest lizardmen sets with the little bows) I loved those little dudes.

This message was edited 1 time. Last update was at 2016/03/08 01:04:38


 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

 thekingofkings wrote:
Not proud of it, but my opponent was such a jackhole before the game (to me, the staff, other players,etc....hell I would believe he kicked a puppy and punched a baby before coming to game) that I was compelled. 800 skinks in 1 unit


This seems like a picture worthy army.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Longtime Dakkanaut





 Red_Zeke wrote:
 thekingofkings wrote:
Not proud of it, but my opponent was such a jackhole before the game (to me, the staff, other players,etc....hell I would believe he kicked a puppy and punched a baby before coming to game) that I was compelled. 800 skinks in 1 unit


This seems like a picture worthy army.


It certainly was.
   
Made in us
Death-Dealing Devastator






United States

I've been interested in how the Fyreslayers are doing, so if anyone has any experiences on them please do share. I do think they have potential, especially with the amounts of heros they have.


I have been collecting fyreslayers, and the little naked guys can pack a punch. I haven't gotten the auric hearthguard yet though. The hearthguard bezerkers go up the center with a battlesmith in tow. They do decent damage but have a rerollable 5+ followed by a 4+ ward. The vulkite beserkers work well with a runesmiter. With two axes and the runesmiter buff, they reroll all hits and wounds. With the runesmiters tunneling ability, they pop out and can reroll one of the dice to charge. Gets the slow dwarfs across the table. Quite the unit blender, and they have a 5+ ward over 10 models. Magmadroths are ok. Their rules are hard to explain to people who don't know about them.

I use mine with allied duardin. Fyreslayers have throwing axes but that's about it. Add some ranged support like a cannon and iron drakes, and you are happy to go to your enemy or wait for them to get to you (usually what happens, dwarfs so slow T_T)

2500 pts  
   
Made in de
Fresh-Faced New User




My SCE Knight-Heraldor.
You can pretty much control large parts of the map and steer the enemies movement with him, as most people start to avoid scenerey pieces like a plague.
No one likes to risk losing 3 wounds on a 5 wound model just because they happen to be near a ruin or wood
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Yrch wrote:
My SCE Knight-Heraldor.
You can pretty much control large parts of the map and steer the enemies movement with him, as most people start to avoid scenerey pieces like a plague.
No one likes to risk losing 3 wounds on a 5 wound model just because they happen to be near a ruin or wood


I dont hear about him enough, it is so devastating with his little trumpet and truly a game changer against most armies as a lot of them require that cover save

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

 Solosam47 wrote:
 VardenV2 wrote:
For me, it's my 8 Ironguts backed up with 5 Wrathmonger "cheerleaders" as I call them. +1 attack to all my ironguts is absolutely insane! One Irongut has the potential to deal 12 wounds to a unit. They wipe the floor with anything they touch. And Wrathmongers aren't exactly terrible on their own either.

(I play a Khorne list with Ogre mercenaries to combine my two armies).


This sounds like something so awesome! I need to fight this one day haha


It was a unit i concocted in response to my friend being a jerkwad and bringing a 40 unit of graveguard with 2x Mystic Shield and Danse Macabre... Yeah... you want to play rough? I can play rough too haha.

- VardenV2




The Reactor Core - Commission Painting Service: http://reactorcorepainting.com
_________________________________________ 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

 VardenV2 wrote:
 Solosam47 wrote:
 VardenV2 wrote:
For me, it's my 8 Ironguts backed up with 5 Wrathmonger "cheerleaders" as I call them. +1 attack to all my ironguts is absolutely insane! One Irongut has the potential to deal 12 wounds to a unit. They wipe the floor with anything they touch. And Wrathmongers aren't exactly terrible on their own either.

(I play a Khorne list with Ogre mercenaries to combine my two armies).


This sounds like something so awesome! I need to fight this one day haha


It was a unit i concocted in response to my friend being a jerkwad and bringing a 40 unit of graveguard with 2x Mystic Shield and Danse Macabre... Yeah... you want to play rough? I can play rough too haha.

- VardenV2


Sometimes its going against the trollish lists that spawns the best in creative solutions.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in si
Fresh-Faced New User





My Judicators.

To they score they have so far:

3x Bretonnian Longbowmen
2x Khemri Scarabs
1x Apophis
1x Necrotecht

(as units)

And plenty of inflicted wound on several other units, usually resulting in favorable break tests for me. I like the models a lot and equipped with the bows and the special bow, they are the staple of my army. I do not leave home without them.

This message was edited 1 time. Last update was at 2016/03/16 15:23:05


 
   
Made in gr
Fresh-Faced New User





Well I have plenty of units I like, but I think I'll tell you guys about one that hasn't been mentioned yet.

My Knight Venator is one of my favourite models and one of my favourite performers in my Stormcast Eternals Army.

He's like a rockstar guitar player. He goes out on stage, delivers a wonderful guitar solo and then goes in the background supporting the band.

There are times when he does nothing but when his Star-fated Arrow his the monster/hero mark my opponents cry bitter tears as his damage potential is huge. And together his his 12 movement and his 30 inches range there are few targets that he can't reach...
   
Made in gb
Hardened Veteran Guardsman




Guildford

Last night I fielded my newly improved Night Goblin army combined with Ogres. For a local tournament I needed to make up a certain number of points (comp system) fast to have enoug, and one box of Ogres plus a Stonehorn was the cheapest and most straight forward way of doing so.

The Ogres stole the show, clearing up a number of River Trolls before charge an Araknarok (spelling?) Spider and taking it from 14 to 2 wounds in a single turn. Reduced to two models, they then went on to take out two Goblin Shamans and get me the win. I'll be investing in more Ogres soon!

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: