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Made in us
Longtime Dakkanaut




Doesn't really influence what I said, it doesn't need 5 turns of effective work. Just 2-3 good turns and it's fine.

But this is wildly off topic.
   
Made in us
Decrepit Dakkanaut




Martel732 wrote:
 Slaphead wrote:
Some really good points made by everyone. Fair doo's Chaos have had it a lot worse than BA's.

Hopefully Chaos players will have something good to use when the new codex FINALLY becomes released. Maybe GW are taking so long in bringing it out because there is a ton of work they need to do in updating it.


I think BA are worse than CSM at this exact moment. BA can't even drop units as durable as mutilators as we discussed in the other thread. BA are literally eclipsed by vanilla in every phase of the game.

For the last bloody time Martel, Mutilators are NOT durable, and they don't fulfill any role well.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Locked in the Tower of Amareo




They take up space, can assault, and are cheaper than any BA squad. Sounds good to me.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Martel won't be satisfied until BAs steal GK paladins and give them built-in Storm Shields.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Locked in the Tower of Amareo




 MechaEmperor7000 wrote:
Martel won't be satisfied until BAs steal GK paladins and give them built-in Storm Shields.


I don't want anything from the filthy GK.
   
Made in us
Decrepit Dakkanaut




Martel732 wrote:
They take up space, can assault, and are cheaper than any BA squad. Sounds good to me.

Cultists are cheap too but don't do anything.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Locked in the Tower of Amareo




Slayer-Fan123 wrote:
Martel732 wrote:
They take up space, can assault, and are cheaper than any BA squad. Sounds good to me.

Cultists are cheap too but don't do anything.


My army is expensive and doesn't do anything. Forgive me if I'm envious of the ability to just spam targets, since troop quality no longer matters at all.
   
Made in us
Decrepit Dakkanaut




You can get 5 Scouts for the same exact price as a Mutilator.
Quit whining. 5 Scouts are a MUCH better buy than a Mutilator.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Blood angel scouts are worse than normal marines.
   
Made in us
Longtime Dakkanaut




True, but 5 scouts will often accomplish more than a mutie. They can soak up more firepower in many cases, though not all.
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Akiasura wrote:
True, but 5 scouts will often accomplish more than a mutie. They can soak up more firepower in many cases, though not all.


They also give much greater board control right from deployment, unlike Mutilators, who really require both an entirely different FOC, (which many metas will not even allow due to being FW rules), and at best won't be able to help give board control until T2 at the earliest!

Plus the fact that Scouts can't ever mishap, unlike Mutilators.

 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

5x Blood Angels scouts with a Power Weapon on the sergeant hits as hard as 5x BA assault marines in assault while being cheaper points wise.

Granted, they are not as durable being lower WS and sporting scout armor, but 15 attacks from 5 models on the charge at ST:5/I:5 isn't too shabby, and they still hit on 4+ in melee like any other marine, scout or otherwise.

I'm about to be working on a squad of 5 scouts for my BA army and will likely be putting a power sword on the sergeant so he can charge and challenge most other one wound characters while being able to cleave through their armor before they get to swing. That's the theory anyway.

Just my thoughts on that. Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Longtime Dakkanaut





USA

 casvalremdeikun wrote:
Man, threads like this really make me hope for a Warzone : Baal campaign to be coming out. Tyranids and Chaos Daemons are supposed to be converging on Baal now. Have it give BA some of the help they need. Super Formation that allows T1 Assault out of Deep Strike. Gimme some new units like Space Wolves are getting. Like a new flyer that is exclusive to Blood Angels or something really wild like Death Company Terminators (because...reasons), Death Company Bikers (because why not), or something to that effect.

Actually, the money unit: Death Company Centurions.


I love it when you post things.

Also, DC Cents made me giggle a bit. Would make Assault Centurions worth taking, maybe?

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

The more I see of the Curse of the Wulfen book, the more I think I could run Death Company as Counts-As Wulfen. Call Curse of the Wulfen the Black Rage. Call my Death Company Dreadnought "Murderfang". Man, I think this might actually work! There is even a formation that lets you run a bunch of Wulfen by themselves and another that let's you run Murderfang on his own. Then just run a CAD with Grey Hunters (read: BA Tactical Marines) and a Wolf Priest (read: Sanguinary Priest), and some Skyclaws (read: Assault Marines). YES! I found a way to bring BA back up! I could even make some SM Bikes and call them Thunderwolf Cavalry!

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Longtime Dakkanaut





USA

 Ashiraya wrote:
 koooaei wrote:
Isn't "ignore cover everywhere"? =D


Sure, spend those two markerlight tokens to kill a 50 pt guardsman squad.

Just ignore the guardsmen. They're like mutilators, they're not going to hurt anything important even if they get in position to do so.


I can't tell if you're serious or just bad at being sarcastic.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
 
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