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Made in us
Badass "Sister Sin"






Camas, WA

Possibly, although as I told the wishlisting renaissance that's been going on this month, I don't use fandexes. I appreciate the zeal that goes into them, but most of the few games I manage to get in are at tournaments or other organized events.

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Made in us
Fresh-Faced New User





Amerikon wrote:
It's 5 points. 5. 10 Battle Sisters with a VSS is 130 as opposed to 125 in the WD list. So feel free to complain about an extra half point per model and call it a "nerf".

You're right, comparing the 5e unit to the 6e unit, the price increase is only 5 points. But to take the 6e BSS and make them Ld 9 again is a 10 point upgrade and a priest is 25. What I'm saying is that the changes are self-contradicting. They made our army mechanic a leadership check and then reduced the base leadership for the vast majority of units.

That makes about as much sense as taking an army who's stats make them a poor choice for assault and giving them assault-based special rules in the update for the edition which made everyone shy away from assault based armies.

It makes about as much sense as stating that a model may take one relic in the wargear section, but then suggesting in the model's entry that it can take multiple relics.

It makes about as much sense as giving units Acts of Faith that would only be useful before the rules-as-written say they can be used.

As far as the fearless 20 girl blob goes, the 2+ Look out, Sir! is a good call. I tend to forget about things like that at 5 am. Sorry. But the point I was trying to make is that while yes, priests are good (infinitely better than they were), they're not the saviors of our army that everyone is making them out to be. If they could use those hymns in the shooting phase I would be singing their praises along with the rest of you. They'd need a price bump though.

I guess things are different for you guys, but a 20 man blob just doesn't work with the meta in my gaming group. Troops that hang back to hold an objective die horrible, hilarious deaths. And if you were going to move them up field, you'd be better off splitting them into 4 5-man squads.
   
Made in us
Consigned to the Grim Darkness





USA

 pretre wrote:
Possibly, although as I told the wishlisting renaissance that's been going on this month, I don't use fandexes. I appreciate the zeal that goes into them, but most of the few games I manage to get in are at tournaments or other organized events.
By contrast, I avoid tournaments and the horrible attitudes that players bring with them when going to them...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in se
Sister Oh-So Repentia





Next to a keyboard.

iBooks prompted for an update of the codex today, but no obvious changes to the few points I looked at. Anyone know what this was about?

Btw, I've noted no problems with formatting / starting the app with any of the codices from GW.

 
   
Made in us
Inspiring Icon Bearer





Colorado Springs, CO

Soooo....

Still curious. If we're running MSU flaming sisters, is it better to stick them in an Immolator or a rhino? Immolated gets me another TL heavy Flamer, rhino lets me fire out of the top hatch.

Thoughts?

One of them filthy casuals... 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

@godswildcard: definitely the Immo, but with TLMM not HF. Why pay a premium for TLHF that can't be used like we did in 3E...
The MMImmo with MSU flamers inside is the way to build.

New tactic: Here's a thought for a new tactic...Dominions on a QuadGun to take away the Jink cover save from bikes (SM Bike Squads ignore this) or flyers. Yes, it's one-use only, but might save us if its a critical hit we need. Probably not the best use of our Doms but just throwing it out there.

This message was edited 1 time. Last update was at 2013/10/23 01:08:23


 
   
Made in gb
Pious Palatine






Doms are interesting. Meltas are clearly an awesome option for us wihthe AoF, but I still think there's scope for the flamer domsas 4 flamers (5 wih a combi) is still a grrat tool for clearing an objective and you can stick hem in a MM innmo for the scouting move. For the melta squad I'm thinking a rhino and a sim imp may allow them to get two shots off with no cover (2 fir points from a rhino) twice...experimenting is needed forthis squad.

What are everyone's thoughts on Seraphhim now? They look a little lacklustre to me wih those S3 flamers that can only getrerolls once I'm not even sur Celestine fits in well with them now since her roll is more mobile ld buffer opposedo th old bullet magnet. Dhame realy Seraphim are one o my fav units, t's becaus ofthem that i started a ba army as ba have access to lots of jumolp stuff and appropriate angelic iconography to boot...anyway Seraphim anyone?

D
   
Made in gb
Angelic Adepta Sororitas





Derbyshire

Seraphim had S3 hand flamers in the WD dex, and they were brilliant. Rerolling to wound on all weapons in the squad turns 10 hand flamer hits (a very low amount of hits to be honest) into 5-6 wounds on T4 and even more on T3. Eldar, Tau, Guard die in droves to Hand flamers. And then on top of this you have a load of bolt pistol shots to land too.

The biggest problem now is only being able to do this trick once per game (no simulacrum), meaning you have to choose your target carefully and then wipe it out in once phase.

If you stick Celestine in the squad too then you have 5-10 extra wounds for her and her heavy flamer can add to the re-rolling wound pile on the squad you want dead, plus she can lead the (remains of the) squad into assault and do some real damage, just in case you havent wiped the suad you wanted to with your shooting. She also means that the AoF should go off reliably in the Seraphim without the extra need for a VSS.

Her 12" bubble could also be used to boost any near by Dominions or other seraphim/fast moving squads too.

I dont see celestine running around on her own anymore, she is much more fragile and, but in a seraphim squad she can be deadly. She destroys power armour squad/bikes - 6 S5 AP3 attacks on charge with master crafted at I7,

10000pts - Sisters Venatores
2500pts - Imbros Irregulars
- 3000pts
Alpha Legion (HH era) - 7000pts finished
Army of Mousillon - Bretonnian Black Knight army - 3000pts (66% painted)
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Made in no
Raging Ravener




Norway

6 x Battle Sisters squads
Heavy Flamer
Meltagun
Immolator w/ Multimelta
Condemnor Boltgun


2 x Dominions squads
+1 Dominion
Simulacrum Imperialis
3 Meltaguns
Heavy Flamer
Condemnor Boltgun
Immolator w/ Multimelta


1 x Dominions squad
+1 Dominion
Simulacrum Imperialis
3 Meltaguns
Heavy Flamer
Immolator w/ Multimelta


3 x Exorcists


Saint Celestine


Total 1994


This is where I'm at right now, which I'm guessing is where alot of others have landed as well.

This message was edited 1 time. Last update was at 2013/10/23 10:55:46


Evolve, overcome, consume.  
   
Made in gb
Mighty Vampire Count






UK

godswildcard wrote:
Soooo....

Still curious. If we're running MSU flaming sisters, is it better to stick them in an Immolator or a rhino? Immolated gets me another TL heavy Flamer, rhino lets me fire out of the top hatch.

Thoughts?


Nah Immolator gets you a TL Multi-Melta

I am trying out a 1850 list tonight - 5 Immolators, 3 Rhinos, 3 Exorcists and St Celestine on her lonsome - likely reserve her to come in mid game..........

3 Dominion squads - (2 with meltas - one with Preist and Book to auto AOF, 1 with flamers), 1 Cannoness (Indulgence really and including Mantle as her one relic, but she goes with one dominion squad to get LD10), Sisters in a mixture of vehicles - either flamer squads or Melta squads. Command Squad with Meltas and Hospt as anothe punch unit. Minimum size units except one Sisters squad of 7.

Not bothering with Simulacrum Imperialis or Veteran SS's as I think only the Dominons AOF will matter and thats covered......

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Hooded Inquisitorial Interrogator





 Windir83 wrote:
6 x Battle Sisters squads
Heavy Flamer
Meltagun
Immolator w/ Multimelta
Condemnor Boltgun


2 x Dominions squads
+1 Dominion
Simulacrum Imperialis
3 Meltaguns
Heavy Flamer
Condemnor Boltgun
Immolator w/ Multimelta


1 x Dominions squad
+1 Dominion
Simulacrum Imperialis
3 Meltaguns
Heavy Flamer
Immolator w/ Multimelta


3 x Exorcists


Saint Celestine


Total 1994


This is where I'm at right now, which I'm guessing is where alot of others have landed as well.



Can't put heavy flamers in the Dom squads. I'm guessing you mean flamers on that one

I'm not convinced that a dom squad will survive long enough to use the Simulacrum. Maybe if it was a 10 girl squad they might... but even then i'm not convinced.
   
Made in no
Sister Oh-So Repentia




Norway

Wouldn´t an aegis defense line be good to have as well? Exorcists are nice, but having something with interceptor and skyfire is kinda nice. (I haven´t played for a year, so I don´t know how the meta has changed)
   
Made in no
Raging Ravener




Norway

war wrote:
 Windir83 wrote:
6 x Battle Sisters squads
Heavy Flamer
Meltagun
Immolator w/ Multimelta
Condemnor Boltgun


2 x Dominions squads
+1 Dominion
Simulacrum Imperialis
3 Meltaguns
Heavy Flamer
Condemnor Boltgun
Immolator w/ Multimelta


1 x Dominions squad
+1 Dominion
Simulacrum Imperialis
3 Meltaguns
Heavy Flamer
Immolator w/ Multimelta


3 x Exorcists


Saint Celestine


Total 1994


This is where I'm at right now, which I'm guessing is where alot of others have landed as well.



Can't put heavy flamers in the Dom squads. I'm guessing you mean flamers on that one

I'm not convinced that a dom squad will survive long enough to use the Simulacrum. Maybe if it was a 10 girl squad they might... but even then i'm not convinced.


Oh, you're right...hmm, well then I guess I would just give the Doms all Melta and kit some of the battle sisters out with Flamer/Heavy Flamer. If I were to drop those 3 Simulacrums I could take a priest somewhere as well as the one last Condemner. Interesting.

This message was edited 1 time. Last update was at 2013/10/23 11:51:53


Evolve, overcome, consume.  
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

I "know" the stats of a hand flamer from the last releases, But I cant find it in the new release. Am I just blind to where it is?

Black Templars 4000 Deathwatch 6000
 
   
Made in gb
Mighty Vampire Count






UK

Oh, you're right...hmm, well then I guess I would just give the Doms all Melta and kit some of the battle sisters out with Flamer/Heavy Flamer. If I were to drop those 3 Simulacrums I could take a priest somewhere as well as the one last Condemner. Interesting.


Can go for a Priest with book that means unit auto passes AOF and Hymns for only 40pts - I don't think Simularcums are worth it on small Dominion units - Laud Hailers on vehicles are more worth it I think.

I was doing the melta / flamer stic with my squads and Friend told me to be more focucssed with my squads (so Meltas or flamers) and targets? So will be trying that tonight. Also put a few Rhinos in as the unit can fire from within............(and I only have 5 Immolators at present)

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Preacher of the Emperor






 conker249 wrote:
I "know" the stats of a hand flamer from the last releases, But I cant find it in the new release. Am I just blind to where it is?


It's in the BRB now (p. 56), as is the eviscerator (60). So, for that matter, is a rule saying any model with two pistol-type weapons can fire them both when shooting -- which is why you won't find a special rule for that in the Seraphim entry anymore.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
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Archmagos Veneratus Extremis




On the Internet

 conker249 wrote:
I "know" the stats of a hand flamer from the last releases, But I cant find it in the new release. Am I just blind to where it is?

It seems to be missing from the ebook version but is in the iPad version. Weird.
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

I was refering to a weapon stat I couldn't find. Wasn't refering to a special rule. Not sure where that came from. The codex is still missing an entry for a weapon that needs it. My question was refering to if I really couldn't find it or it wasn't there at all. Thanks to clockwork I know that it has been left out.

Black Templars 4000 Deathwatch 6000
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Acidian wrote:
Wouldn´t an aegis defense line be good to have as well? Exorcists are nice, but having something with interceptor and skyfire is kinda nice. (I haven´t played for a year, so I don´t know how the meta has changed)
The amount of things that can ignore cover now make ADLs less effective. Wave serpents, Tau markerlights, LotD, etc..
   
Made in us
Angry Blood Angel Assault marine




 labmouse42 wrote:
 Acidian wrote:
Wouldn´t an aegis defense line be good to have as well? Exorcists are nice, but having something with interceptor and skyfire is kinda nice. (I haven´t played for a year, so I don´t know how the meta has changed)
The amount of things that can ignore cover now make ADLs less effective. Wave serpents, Tau markerlights, LotD, etc..


Put a flamer dom squad behind agis manning the gun with a Simulacrum, maybe a preist with a book... 2 ignore cover skyfire shots (not sure you could ignore cover on an interceptor shot, can't look at my ipad right now) and you have a good wall of fire if anyone charges
   
Made in il
Warplord Titan Princeps of Tzeentch






I cant see anything stopping you.

Quite a good combo there. the flamers serve as a heavy assault deterant, and you probably wont need that ignore cover THAT often, but on the few times you do, you better have it.


Its a shame sisters are practically forced to take ADL or bastion though, no other AA answers anywhere. (except turning them immolators to the sky and hope for a lucky hit)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Windir83 wrote:
Spoiler:
6 x Battle Sisters squads
Heavy Flamer
Meltagun
Immolator w/ Multimelta
Condemnor Boltgun


2 x Dominions squads
+1 Dominion
Simulacrum Imperialis
3 Meltaguns
Heavy Flamer
Condemnor Boltgun
Immolator w/ Multimelta


1 x Dominions squad
+1 Dominion
Simulacrum Imperialis
3 Meltaguns
Heavy Flamer
Immolator w/ Multimelta


3 x Exorcists


Saint Celestine


Total 1994


This is where I'm at right now, which I'm guessing is where alot of others have landed as well.


I think Celestine is a bad choice for this list. I would go with Laud Hailers instead of Sims for the Dominions since they really only get one shot if they are in an Immo anyways. Also, just go HF/F for the Sisters squads. Lastly, I agree on the Aegis. maybe swap two of the BSS and Celestine for one big BSS with Jacobus behind an Aegis.

It's an okay list, I don't know if it is enough at 2k.


Automatically Appended Next Post:
Yeah, the reliance on forts for AA means that bastions and rets are a good move. Put Jacobus with the rets and you have 3 acts for rending, which is still good. Put a BSS on top of the bastion for PE on the quad. Plus you can hide the two exos behind the bastion for 3+ cover saves.

This message was edited 2 times. Last update was at 2013/10/23 14:33:54


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Hooded Inquisitorial Interrogator





 conker249 wrote:
I was refering to a weapon stat I couldn't find. Wasn't refering to a special rule. Not sure where that came from. The codex is still missing an entry for a weapon that needs it. My question was refering to if I really couldn't find it or it wasn't there at all. Thanks to clockwork I know that it has been left out.


I don't recall seeing that one either... I'm going to assume that, because its not in there GW believes we can guess on their stats. I think i'll go with S8 AP1 mostly because it will be easy for me to remember with the rest of the army. Still deciding if the 'melta' rule should be used though. It makes sense given the fire and all, but it would be hard to figure out which vehicles would be under half distance of the template.

This message was edited 1 time. Last update was at 2013/10/23 15:04:07


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Use Ctrl-F people. It is one of the great things about digidex.

Top of Reliquary Ministorum

Rules for the following ranged weapons are listed in the reference section. Their full rules can be found in the Warhammer 40,000 rulebook.
Bolt pistol, Boltgun, Combi-weapons, Flamer, [u]Hand flamer[u/], Heavy bolter, Heavy flamer, Inferno pistol, Laspistol, Meltagun, Multi-melta, Plasma gun, Plasma pistol, Shotgun, Storm bolter


So yes, it is missing from the quick reference, but the dex tells you to check the main rulebook for the rules anyways. The reference is just an aid.

This message was edited 1 time. Last update was at 2013/10/23 15:09:10


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Hallowed Canoness





The Void

T_T THe listing of stuff it looks like I need to get my girls viable (mostly heavy weapons sisters) is killing me.

I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long


SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
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I like my version better.

Anyway, did the command squad always have stubborn? I never used them in the WD codex
   
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On the Internet

war wrote:
I like my version better.

Anyway, did the command squad always have stubborn? I never used them in the WD codex

Nope, the Stubborn is new.
   
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Stone Bonkers Fabricator General





Beijing, China

 pretre wrote:
And they are pretty good for sucking up challenges if you have nothing else since you can just do the reroll Hymn. Keep in mind that Challenges are issued at the start of the Fight Sub-Phase as well, so you could try to get the reroll, if it passed take the challenge, if it fails duck out.


Would this be 2 simoltanious events that get determined by the player turn's player?

IE it is the Sisters turn, I decide to try my Hymn before challenges. Enemy turn they get to make/accept challenges before you get to see if the Hymn is active.

I believe that is how MSS works.

This message was edited 1 time. Last update was at 2013/10/23 17:28:47


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My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, probably, although I usually let things go however my opponent wants.

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Archmagos Veneratus Extremis




On the Internet

I just realized Necrons can MSS the Priest into Smashing himself.

This message was edited 1 time. Last update was at 2013/10/23 17:34:44


 
   
 
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