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Made in hk
Longtime Dakkanaut




pics at http://www.somethingswrong.sg/2014/10/iron-mother-vs-stryker3.html

A bit of a change in the usual CoC vs Cygnar matchups. I put down Iron Mother to test her out and he put down Stryker3 thinking I would put down Lucant. So, derp on both our parts


Cyriss
Iron Mother
-Prime Axiom
-Corollary
-Assimilator
-Assimilator
-Modulator

Elimination Servitors
Elimination Servitors
Attunement Servitors
Attunement Servitors
Optifex Directive

Cygnar
Stryker3
-Ol Rowdy
-Squire

Silverline Stormguard
Stormlances
Stormblade Captain
Boomhowlers with Murdoch
Rhupert
eEiryss
3x Stormsmith Callers
Journeyman warcaster


So I end up going first. I've played Iron Mother before but in all honesty, I wasn't too impressed with her because her stats, which affects all warjacks, kind of suck. Which makes for a very average-to-meh game after her feat turn. That the fact I find it weird playing with so few models on table. We play Scenario #4.

Turn 1
-Right, my turn will be fairly simple because I don't have much to do. Everything of his is out of range but I want to be in range the next turn. So basically, Corollary activates first, pops focus into the warjacks. Iron mother orders a run. The assimilators each run up a flank. The modulator runs up the left flank. The axiom pops out 3 elimination servitors and runs up the right flank. The rest of the servitors run up the left and right flanks. I'm waiting for him to come up.
+Arcane shield goes onto the Stormguard. The stormguard run up, base2base and hide behind a wall on the left side. Rhupert walks up and gives them tough. The Stormlances run up to behind the Stormguard. The boomhowlers order a run/charge and mini-feat, ending up with on cover and on top of a hill. Rowdy runs up to the right flank. Stryker3 casts escort and moves up to be near Ol'Rowdy. Stormsmith callers kill some servitors, as does Eiryss.


Turn 2
-Right...so his units are all within my shooting range this turn. I just need to figure out a way to capitalise on this. I pass 1 focus to the Prime Axiom. First, my attunement servitors walk up and flare whatever they can. Iron Mother walks up, shrapnel swarms some stormblades, casts firegroup, feats and then shoots some more stormblades. Corollary gives focus to the Modulator. Modulator walks up and shoots some boomies since it's electrical damage is USELESS against stormknights. But it's too far and can only hit 2 of them. And they make their tough roll anyway. Ugh. Assimilator walks up and groundpounds the Stormguard but I forgot to add +2 to my DMG roll since I hit them with Iron Mothers servitors, and some of the shots just bounce off the Arcane shielded stormguard. Seriously, if I had just added the +2, a lot of them would have died. Other assimilator groundpounds the boomies. Axiom moves so that his boomies can't charge me and shoots them with autofire and drag. In the end, a lot of them make tough rolls and I really really don't do as much damage as I would have liked during my feat turn.
+He upkeeps escort. His boomies run/charge into the zone, killing the servitors in it, as well as damaging the objective. Ironically, he doesn't kill it. Even with fury on them. 2 stormlances charge my modulator and nearly wreck it, while the rest runs around the zone on the left. Stormguard charge my modulator and kills it. Stryker walks up, boosts a shot into the objective and kills it and then dominates the zone for 2. Rowdy runs up to block Stryker. He ends up with 3CP.

Turn 3
-Okay....I've used my feat which means I'm stuck with a crappy RAT 5 for the rest of the game. I totally didn't kill enough of his units and he can probably just win on CP the next turn, due to a lack of units to tarpit him as well as the fact he hasn't feated yet, meaning he can kill whatever I put into a zone. I decide to try and assassinate him. I allocate 2 focus to Prime Axiom. Attunement servitors flare Stryker3 and some boomies. I cast firegroup and shrapnel swarm the boomies blocking path to Ol'Rowdy and Stryker.Assimilators groundpound the area so that I have a clear LOS to them. Then I make a frigging mistake and walk up enough that Ol'Rowdy can countercharge me. Ugh. That's not too bad though because I can still shoot in melee, but then I boost to hit Stryker3 with my drag...and miss. Boost to hit with second drag...and miss. GG. And since Iron Mother is right out in the open, next to several Stormnounds with no focus on her, she's probably dead next turn. With that in mind (and the fact it's like 1am) I concede gracefully.

Thoughts on game
And still the modulator does nothing. I'm finding it pretty hard to play Iron Mother tier, mostly because her stats are kind of craptastic and her feat is...marginally useful at times. If I play this list again, I'm going to swap out the Modulator for 2 mitigators, which can at least KD people, something that would be extremely useful. That and puncture.

But as it is, I'm just having trouble stopping certain infantry swarms from reaching me with this list, despite it being a counter to infantry.

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

I agree the modulator is kind of meh. It's really the one "sub par" thing I can point to in the army book. Mitigators could be smart in a Mother list, especially because some of the tech that counters drag on the axiom (weapon locking your own models) stops working when they're knocked down.

Have you ever thought about making your Mother list be anti-armor? I was thinking perferators might actually work with her (they're another thing in the book that seem like they need to work to find a home). The +2 from the servitors could make them be effectively POW 10 armor piercing guns. That seems pretty good to me...

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in hk
Longtime Dakkanaut




I've had someone else suggest perforators. But the thing with perforators is that they're kind of low RAT low threat range at times

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

I don't know about "low threat range". With assault it seems like they could get up there pretty well, since I'm about 90% sure you still get to take the shot even on a failed charge. Plus if you're against something that doesn't need pow 10 armor piercing (legion heavies?) you can still take the snipe and get longer threat range on a POW 8 ap gun with the servitors from Iron Mother. It works out to ~equal or greater to a jack for threat range and damage potential.

Low RAT, I can't dispute this, but most things in Convergence have low RAT, other than the Prime Axiom on Iron Mother's feat turn. Fortunately we are one of the only factions that have ready access to flare to make us RAT 7 instead of RAT 5. If you are not taking the flare servitors in anything that is not Axis tier I am kind of under the assumption that you should reconsider that option.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in hk
Longtime Dakkanaut




I usually worry about defense 14 warpwolves or tenacity-ed angelius, which even with flare, is pretty tough to hit. Or anything that has shadowpack/prowl, stealth. I think the issue is that the perforators are very situational at times and I find that once I assault upwards, unless there's nothing else nearby, they tend to die the next turn.

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
 
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