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Made in gb
Regular Dakkanaut




Right I have a few questions regarding formations.

1. Are there restrictions on how you deploy?? I ask because I remember reading somewhere that formations have to deploy at the same time, within a certain distance of each other. That may have been apoc though.

2. The royal court formation. Is that a unit of characters?? Or can they be broken up and attached to other units? It seems a bit silly that you could only take Imotekh in a decurion with a unit of other characters, but this is GW

And good god, someone messed up with the wraiths. How they justified that points cost I will never fathom


This message was edited 2 times. Last update was at 2015/01/29 23:59:35


 
   
Made in us
Tunneling Trygon





NJ

Monument, I'll answer those questions over on the AMA thread. Don't want to bog down this thread with a bunch of questions that people may already have answers for
   
Made in gb
Regular Dakkanaut




I'm leaning towards footslogging myself. A Decurion made up of mainly infantry blocks would absorb insane amounts of damage. A 20 man warrior squad would take about 240 bolter shots to bring down if my math serves me correctly.
I'm fully expecting this book to shake up the meta. Str8 ap3 large blasts will be insanely popular I reckon
   
Made in us
Fixture of Dakka



Chicago, Illinois

Footslogging is made even more viable with the Judicator Formation because it comes with some pretty nasty assault troops and Vehicles that give +1 Ballistic to the warriors then get's to pick a unit and you reroll all failed shooting and wound rolls against that unit.

2 Judicator Battalions minimally come to 810 though.





This message was edited 1 time. Last update was at 2015/01/30 00:55:36


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Hollismason wrote:
Footslogging is made even more viable with the Judicator Formation because it comes with some pretty nasty assault troops and Vehicles that give +1 Ballistic to the warriors then get's to pick a unit and you reroll all failed shooting and wound rolls against that unit.

2 Judicator Battalions minimally come to 810 though.







I don't see much of a reason why you would take more than one, when you can just take one, with two max squads and a squad of Triarch Stalkers.

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Thousand Sons 4000+
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Unrelenting Rubric Terminator of Tzeentch





Only the Praetorians and Stalker get the formation bonuses. Warriors would still get the +1 BS though. SilverTide would be pretty cool to see on the table again though.


Automatically Appended Next Post:
 Sasori wrote:
Hollismason wrote:
Footslogging is made even more viable with the Judicator Formation because it comes with some pretty nasty assault troops and Vehicles that give +1 Ballistic to the warriors then get's to pick a unit and you reroll all failed shooting and wound rolls against that unit.

2 Judicator Battalions minimally come to 810 though.







I don't see much of a reason why you would take more than one, when you can just take one, with two max squads and a squad of Triarch Stalkers.


Well you would get to pick two units a turn to get all the rerolls against. Also MSU generally isn't a bad thing in 7th, especially when you're talking about Vehicle Squadrons vs single Vehicles.

With all the Buffs from Decurion Detachment its seems like a lot of players are going to at least try one. To me, the buffs are tempered by the modular nature of the formations and their somewhat high price tags. This seems like it will steer a lot of lists away from spam and towards synergy between the formations.

This message was edited 1 time. Last update was at 2015/01/30 01:06:00


"Backfield? I have no backfield." 
   
Made in us
Fixture of Dakka



Chicago, Illinois

We've seen the formation rules, the Triarch formation unless someone posted the wrong rules, affects other units.

Don't forget Triarch Stalkers are walking around w/ heavy 2 MultiMeltas, thats not a terrible thing. ST8 AP2 , that rerolls wounds and hits. Yes.

This message was edited 1 time. Last update was at 2015/01/30 05:54:46


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Hollismason wrote:
We've seen the formation rules, the Triarch formation unless someone posted the wrong rules, affects other units.

Don't forget Triarch Stalkers are walking around w/ heavy 2 MultiMeltas, thats not a terrible thing. ST8 AP2 , that rerolls wounds and hits. Yes.


I've seen it posted both ways, several times recently. So I'm not sure on the bonus myself.

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Made in nl
Loyal Necron Lychguard



Netherlands

I'm reading it right now.
The +1BS effects any unit and is a rule from the Stalker itself.
The re-rolls only works on the Formation and is obtained by fielding a Formation.
   
Made in us
Regular Dakkanaut




Thats a bummer. But I still think the Judicator Formation is strong because praetorians are good and mobile for themself and ste stalker is great force multiplier for a gunline.

And of course the sight of stalkers following an advancing silver tide looks just awesome, so I will filed them alone for that reason
   
Made in no
Dakka Veteran




I don't play Necrons but I am very tempted to pick some up now that I'm looking at the new codex.

Monoliths are listed as Heavy Skimmers, does this allow them to jink or is there something in the rules for Heavy vehicles that prohibits this? If they can jink, they seem really durable, and for less than a Land Raider? Sweet. The Obelisk/Monolith formation looks like fun too.

There are so many ways to get a 4+ Reanimation roll, and there are a few options for getting large units around the board (teleporting by Obyron/Veil of Darkness, monolith-formation without scatter if placed close to Obelisk). Is Silver TIde the solution for Adamantine lance?

Wraiths are just crazy good. Tomb Blades seem pretty useful as well, with a 3+ jink or Ignore Cover (or a mix of those skills in one unit)

I'm sure Nemesor Zahndrekh's trolltastic ability could be a lot of fun in some games.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

"Skimmers that are not also Heavy vehicles have the Jink special rule."

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Regular Dakkanaut




I like the fact that Zandrekh straight up steals rules off the enemy now. I'm torn between him or a tooled up Overlord to stick in a big block of warriors.

Overlord with the resurrection artifact means straight up 4+ reanimation against anything that aint destroyer (to hell with your inst death). Im fairly sure the wording on the rerolls even says you can choose to use it after you have failed a roll for him or the unit.

My main gaming buddy plays Orks though, so it would be hilarious to charge in with 40 Str 5 attacks from warriors, even after shooting that turn (Relentless is awesome). So for that Zandrekh seems fitting.

This is all assuming Decurion obviously. Did I read that Tesla carbines are heavy now?

This message was edited 1 time. Last update was at 2015/01/30 12:54:16


 
   
Made in gb
Longtime Dakkanaut




MonumentOfRibs wrote:
I like the fact that Zandrekh straight up steals rules off the enemy now. I'm torn between him or a tooled up Overlord to stick in a big block of warriors.


Seems like it could bog the game down though.

"Do any of your units have any of these rules?" Could be a pretty lengthy process.
   
Made in nl
Loyal Necron Lychguard



Netherlands

Zhandrekh always had that, though he no longer steals abilities.
The buff is that you can gain multiple abilities.
But what does suck is that he can no longer give abilities that aren't on the board.

My favourite tactic was to give the T-C'tan Tank Hunter and have him one-shot a Baneblade-chassis with his 6D6-attack.
That's the area where we are probably nerfed the most: Apocalypse.
I already had a hard time against most other armies, but with our only strong points nerfed I can't imagine they will ever win.
   
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Pyro Pilot of a Triach Stalker





The Eternity Gate

So my big question is how to equip preatorians. Rod or particle caster and voidblade.

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Made in us
Nihilistic Necron Lord




The best State-Texas

 buddha wrote:
So my big question is how to equip preatorians. Rod or particle caster and voidblade.


It's not even a contest, the Rod is superior. Increased shooting attack, and you strike with AP2 an Init Value. Easy!

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The dark behind the eyes.

 buddha wrote:
So my big question is how to equip preatorians. Rod or particle caster and voidblade.


I can't see myself ever taking the Voidblades.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Loyal Necron Lychguard




 buddha wrote:
So my big question is how to equip preatorians. Rod or particle caster and voidblade.


A very good question now. Voidblades give them 3 attacks, 4 on the charge, and make them pretty substantial tank shredders as well. Entropic Strike auto-glances on 6s, so 10 with Voidblades/Shredders is 40 attacks, ~2 glances. Actually, that's not too great overall. Not bad, could be a good follow up to finish off a wounded vehicle though.

I would go Rod, though. The Particle Caster is garbage comparatively. It was nice before when it gave you the extra attack and also had more range than the Rod, but now that it just gives 1 more attack AND removes your AP2...


Look, AP2 shooting and at-initiative AP2 Assault is good. Even though it's only I2, that's going before Power Fists, Power Axes, Klaws, etc. That's pretty substantial in the long run.
   
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Palm Beach, FL

Voidblades are vastly superior against armor and lightly armored hordes.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 MasterSlowPoke wrote:
Voidblades are vastly superior against armor and lightly armored hordes.


Do Necrons have issues with armour or lightly-armoured hordes?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Dakka Veteran





Void blades also deal with knights (of all types) and with praetorian speed can get some shots in rear as well, there duri formation allows rerolls (unsure if in cc) which is very useful.

The stick will blend heavy armoured troops termies/meganobs etc plus are some of our very few low ap shooting

so over all they are both good BUT at diffrent main targets, i'm planning a squad of each.
   
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Member of the Malleus






 Sasori wrote:
 GKTiberius wrote:
Has anyone seen any rules on entropic strike. is it the same, has it changed and did anything gain/lose it?


Entropic Strike sucks now. On a six to pen/wound it casues an automatic wound/glance unless it would pen.


Looks like the Judicator bonus is only for Models in that formation, which is too bad!

Guess I'll just have to figure out what else to take instead!


this is the rule for gauss. entropic srtrik stripped points of armor. does it still do that or has anyone heard?

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Fresh-Faced New User




Its also what entropic strike does in the new dex...its basically gauss in melee
   
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Loyal Necron Lychguard




 MasterSlowPoke wrote:
Voidblades are vastly superior against armor and lightly armored hordes.


That is true (assuming by "lightly armored" you mean 5+, as Rod is better against 4+ or better). They're still not a true answer to Knights, though, since they can't really do anything against the Strength D attacks.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Skullhammer wrote:
Void blades also deal with knights (of all types) and with praetorian speed can get some shots in rear as well, there duri formation allows rerolls (unsure if in cc) which is very useful.

The stick will blend heavy armoured troops termies/meganobs etc plus are some of our very few low ap shooting

so over all they are both good BUT at diffrent main targets, i'm planning a squad of each.



Void Blades do almost nothing to knights.... Even with a full squad hitting on the charge, which would never happen since the knight goes first, you're still only averaging 4.4 hull-points.

The Void Blade and Particle caster is slightly better and killing light vehicles, and low save models... Something the Necron Army does in abundance.

The Rod is just the flat out better option.


Automatically Appended Next Post:
 GKTiberius wrote:
 Sasori wrote:
 GKTiberius wrote:
Has anyone seen any rules on entropic strike. is it the same, has it changed and did anything gain/lose it?


Entropic Strike sucks now. On a six to pen/wound it casues an automatic wound/glance unless it would pen.


Looks like the Judicator bonus is only for Models in that formation, which is too bad!

Guess I'll just have to figure out what else to take instead!


this is the rule for gauss. entropic srtrik stripped points of armor. does it still do that or has anyone heard?


Seriously?

This is the rule for Entropic Strike now.

This message was edited 1 time. Last update was at 2015/01/30 14:24:57


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Loyal Necron Lychguard




So what do we have in our book that can deal with knights? ABarges and Scythes can do some damage, assuming we can flank to mitigate the shield. Doom Scythes are quite hard anti-armor now, but with the new Death Ray it's going to be harder to hit the thing (has to remain in front arc, scatter dice are unreliable, etc). Stalkers are our meltas, but of course, they're immobile and prone to, well, getting blown up.

A Destroyer Cult with Heavy Destroyer and 1-2 Heavies in each Destroyer squad getting the rerolls to pen from the Formation might be our best bet against them from a shooting perspective.

In Assault, Scythes are our only real option, other than trying to throw enough Scarabs into the thing to try and eventually glance it down. Except Lychguard suffer the same problem everything else does against a Knight that has a lower Initiative - a bunch will die before they get to attack.

Which is why I think the only "real" option for fighting a Knight is an Overlord and ~2 Lords with Scythes, having a retinue of Sword and Shield Lychguard to try and tank the Chainsword on their 3++ saves. And even that's not fantastic.


Edit: Of course, if you include Forge World, Acanthrites have their meltaguns too, but that's FW and also needing to be in 6" for the Melta range reaaaally sucks.

This message was edited 1 time. Last update was at 2015/01/30 14:34:47


 
   
Made in gb
Regular Dakkanaut




Kangodo wrote:
Zhandrekh always had that, though he no longer steals abilities.
The buff is that you can gain multiple abilities.
But what does suck is that he can no longer give abilities that aren't on the board.


I meant I like that he copies enemy units. Fluff wise I can imagine him going
"We could learn a thing or two from those Orks"
And personally I think him being able to pick a Warlord Trait each turn makes up for that. Re rollins 1's to hit for all friendlies within 12 is a damn good one. Pair that with a Triarch Stalker and you could essentially have BS 5 twin linked warriors. Nasty

   
Made in gb
Regular Dakkanaut




If you aren't jinking then a knight will get at least one glance from a barge. If you've got two thats 2 per turn which isn't to bad. And the Doomsday Ark

But assault is tough. I guess you could send wraiths in as both a tarpit and a way to get glances.

   
Made in us
Nihilistic Necron Lord




The best State-Texas

Jaq Draco lives wrote:
If you aren't jinking then a knight will get at least one glance from a barge. If you've got two thats 2 per turn which isn't to bad. And the Doomsday Ark

But assault is tough. I guess you could send wraiths in as both a tarpit and a way to get glances.



Are you factoring in the 4++ from the Knight, because you actually only get half a glance per barge... and that's estimating with six full hits, which won't always be the case.

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