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Made in gb
Regular Dakkanaut




Wakefield

So....After seeing the 40k version of the making your own custom units, I thought it would be pretty darn cool to see other folk's ideas for a new unit, and heck, you may use some of these for your own house-rule games for the fluff, the amusement or because it fills the gap left in a certain army. Even with the talk of End Times and 9th, it'd be interesting to still do this and have fun too, and I can't be the only one who wants to craft a sweet unit right? Want a band of witch hunters in your empire army? BAM. Want that big ol' golem for your dwarves, try it out! Go nuts folks!

For me however, I thought it would be fun to provide a neat unit for the Empire, and I may even use it too(As it would be awesome to kitbash) with permission of course, and it would be say a Band of witch hunters, or his lackies. After seeing the Witch Hunter, and loving the fluff behind hunters of daemons, wizards or undead, I thought I'd show you this.

Witch Hunter's Band (Followers)- It isn't surprising to hear that not all Witch Hunters work alone in the shadows, some instigate rabbles of the locals into fierce mobs to overthrow Vampiric Lords or Wizards tainted by Chaos, but these are often brief uses of the public and most locals return home afterwards. However only a few Witch Hunters garner enough true followers to form a motley band of men, women or whomever is mad enough to follow the Witch Hunter's journey in ridding the Empire of the taint of Chaos, the Undead and Corrupt Wizards and Witches. Most are weathered and scarred veterans or mercenaries hired by the Witch Hunter for specific tasks, others are crazed flagellants who had found a use in the band, a villainous crook seeking redemption (Or forced to) or whatever manner of beast they could tame. In the occasions a General requires the disposal of a vile corruption upon his lands or in dire need of extra bodies against a massing horde of undead, there is always a Witch Hunter and his crew nearby, coincidentally, though small in size occasionally. This hasn't restricted their claims to fame however, being hot on the tongue or many weary soldiers after a battle or drunkards in the Inn, telling tales of these elites bands of hunters slicing through daemonic hordes or rotting masses. (I may not be a brilliant writer, but I hope this gives you some overview of this crew of brigands and ruffians!)

9 Points Per Model

M-4
WS- 3
BS-3
S-3
T-3
W-1
I-3
A- 1 (2 with AHW)
Ld-8
Sv-6+

Special Rules:

-Stubborn
-Re-rolls failed rolls to wound on Daemons, Undead and Wizards.
-MR 1

Equipment:

-Light Armour
-Additional Hand Weapon

Options:

-May upgrade one Follower to Right Hand Man (10 Points) (+1 WS)
-A Right Hand Man may exchange his additional hand weapon for one of the following:
- A Brace of Pistols (5 Points)

-May upgrade one Follower to a Musician (10 Points)

-May upgrade one Follower to a Standard Bearer (10 points)

This message was edited 1 time. Last update was at 2015/03/22 00:11:10


 
   
Made in ca
Fully-charged Electropriest






Not bad though there are a few thing that I would point out.
As there is only one model that can shoot at range you may as well make it that they reroll all failed rolls to wound. Much simpler and just as good.
MR 1 is not the best but is not bad. Fluff wise it can be explained as them having lots of little protective talismans on hand.
I wouldn't give them heavy armor, regular witch hunters don't and since this unit feels a lot like a specialist militia unit I wouldn't give them more then light.
I'm also not sure about allowing the unit champion to have a different cc weapon then the rest of the unit. The brace of pistols is fine but the others not so much. Also since the unit is a cc unit the champion should just be +1 WS.
   
Made in gb
Regular Dakkanaut




Wakefield

Gotcha, does make sense with the re-rolls for wounds, much easier than all that mess I made! And I was less akin to Heavy Armour myself, just curious because I think either this would be a pricier core, or a decent special unit, like the opposite of Great Swords...With more attacks but lacking the survivability (If you count a 5+ as that). If they happen to fit more as a special, definitely giving them a magic banner option...Though one rule entertained me...No look-out sirs for Wizards (Priests are fine), just for the fluff XD And aye, restriting to just + 1WS and Brace of pistol option is enough I think.

ALSO. Wardogs, as I would figure they would be a likely source of scouting or interference from an Empire army especially, and that they would require their own handlers...However I don't have many sources to derive this from, but I was thinking if any Ogre player could lend the stats of the Sabrecat in, as I figure they would seem quite similar in stats...Possibly even additions to Hunters, like an upgrade, though a benefit they could provide is difficult (Smell out sneaky folks?)
   
Made in ca
Frenzied Berserker Terminator





Canada

Grave Guard that I can use with any army!

Why? Because they are sooo badass!



Gets along better with animals... Go figure. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

darkcloak wrote:
Grave Guard that I can use with any army!

Why? Because they are sooo badass!

Well, with Lore of Undeath you can do that!
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

I've been turning over an idea for new Changebringers, which would basically be Chaos Knights on Discs of Tzeentch.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in gb
Regular Dakkanaut




Wakefield

 Manfred von Drakken wrote:
I've been turning over an idea for new Changebringers, which would basically be Chaos Knights on Discs of Tzeentch.


So say that as Nurgle has the Plague drones, and Khorne has Skullcrushers(? I get mixed up between the names...) so this would be the Tzeetch version of cav? (Guess Slannesh has their seekers...)


Automatically Appended Next Post:
SO, The Wardog, or Hunting Dog, however you wish to call them! Likely similar to saber kitties, but other ideas I had for them was to have them in units like perhaps Militia, and use them like trappers for gnoblars, or better yet from what I've heard with goblins and fanatics, fo just unleashing them to the closest unit to wreak havoc for a turn! My issue is...Would a Wardog have 2 wounds...And is S3 enough? I expect these to be decent at warmachine hunting or simply blocking units. Another idea was to have them like an upgrade for Witch Hunters or Captains, for an extra amount of attacks.

Core:

1-3 Dogs per unit.

12 points per model

M-8
WS- 3
BS-2
S-3
T-3
W-2(?)
I-3
A- 2
Ld-5 (They ain't scaredy cats!)
Sv- N/A

Special Abilities:

-Scouts

This message was edited 2 times. Last update was at 2015/03/22 23:12:31


 
   
Made in ca
Frenzied Berserker Terminator





Canada

 Kanluwen wrote:
darkcloak wrote:
Grave Guard that I can use with any army!

Why? Because they are sooo badass!

Well, with Lore of Undeath you can do that!


What? Sweeeet! Must look into that...



Gets along better with animals... Go figure. 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Sampson97 wrote:
 Manfred von Drakken wrote:
I've been turning over an idea for new Changebringers, which would basically be Chaos Knights on Discs of Tzeentch.


So say that as Nurgle has the Plague drones, and Khorne has Skullcrushers(? I get mixed up between the names...) so this would be the Tzeetch version of cav? (Guess Slannesh has their seekers...)


Those are Daemon units, he's talking Warriors. Warriors only have specifically marked units for Slaanesh and Khorne so far.


Personally, I want the units of Ratling Guns they talk about in the Skaven book that are rumored to be put together by the wealthiest clans.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Combat Jumping Ragik






 Platuan4th wrote:

Warriors only have specifically marked units for Slaanesh and Khorne so far.


False. Blightkings.

For me it'd be the Dwarf Golems like they had during the 1st great war against chaos. I imagine this as a big end times nasty.

Long ago, during the great war against chaos, the dwarfs fought with powerful golems animated by master runesmiths. As the great vortex drained magic from the world so too were these golems drained of their power. Now with the vortex undone powerful runelords are once again able to wake these golems, forged by the ancestor gods in their likeness, to defend the holds once more.

I'm bad at points, maybe 400? Just feel like most end times monsters (not big nasties like nagash) clock in around 300-500.

Rare:

M - 4
WS - 4
BS - 3
S - 6
T - 8
W - 8
I - 1
A - 4
Sv - 4+

Special rules:
Rune shielding: This unit has a 2+ save against any Wds or effect from enemy spells. If an enemy spell would affect this unit, on a 2+ it does nothing to this unit, but will affect other units as normal. Note: This works for any spell including hexes & test-or-dies.
Magic eater: Each time this unit passes a Rune shielding test, it gains +1 attack (cumulative) until the start of your opponents next magic phase, max 10A.
Gromril Plating: This unit has a 4+ armor save
ITP - Unbreakable
Rune Forged: All of this models attacks are magical attacks


Equipment:

Golem of Valaya:
  • Hand Weapon, Shield

  • Golem of Grungni:
  • Great Weapon

  • Golem of Grimnir:
  • two hand weapons


  • Upgrades:
    Null Field: Enemy wizards within 24" of this model are at -1 to cast. - 15 pts. (Note I'm not sure on range, this is meant to be an exact copy of balefire on a corpse cart)
    May take weapon runes up to 50 pts.

    Bound spells (Yes I know dwarfs don't do magic but think of them more like divine blessings ala warrior priests:
    Golem of Valaya: Hearth & Hold Power level 6
  • All friendly dwarf units with a model within 6" of the caster (including the caster) gain +1 to their regen (6+ if none) until the start of the controlling players next magic phase.


  • Golem of Grungni: Master Crafted Power level 6
  • All friendly dwarf units with a model within 6" of the caster (including the caster) gain +1 to their to-hit rolls until the start of the controlling players next magic phase.


  • Golem of Grimnir: Slayers Spirit: Power level 6
  • All friendly dwarf units with a model within 6" of the caster (including the caster) gain +1 to their melee to-wound rolls until the start of the controlling players next magic phase.

  • Note on both: A roll of 1 still fails.

    This message was edited 3 times. Last update was at 2015/03/26 19:52:15


    Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
       
    Made in gb
    Regular Dakkanaut




    Wakefield

    ....This seems actually pretty darn sweet! VERY tough, and with all that magic floating around? Should do fine, and I'm sure 8 wounds will help against cannons...Right? (I hope so!). And in combat...This thing will last a damn while with unbreakable too, sheesh! Definitely gives the dwarves a REAL scary monster that isn't there infantry XD
       
    Made in us
    Combat Jumping Ragik






     Sampson97 wrote:
    ....This seems actually pretty darn sweet! VERY tough, and with all that magic floating around? Should do fine, and I'm sure 8 wounds will help against cannons...Right? (I hope so!). And in combat...This thing will last a damn while with unbreakable too, sheesh! Definitely gives the dwarves a REAL scary monster that isn't there infantry XD


    Thanks, T8 W8 makes it tough but it only has a 4+ save (3+ for valaya) and no ward / regen (except bound spell valaya / parry). I debated giving it W6 Sv 2+ but I don't want it dying to a cannon in one turn. Honesly I LOVE seeing monsters on the table and I think the major deterent is people don't want their 200+ point model blown away top of turn 1. Also T8 is high but again only having a 4+ means when you do wound there is a good chance it'll go through.

    I also debated giving it unstable but I'm going to say the runes give it stability.

    Also it doesn't have that much in the way of attacks, WS4 S6 A4 so it's not going to crush anything on its own, well unless your opponent tries to bubble spells. I gave it M4 and very short range bound spells because I don't want it going off on its own. I don't see the dwarfs just sending these down a flank but rather using them to break the enemies line with the dwarfs following shortly (hehe) behind.

    It's really meant as a support piece and not a beatstick. Helps buff your units, provides a solid anchor, and deters your opponent from just bubbling debuffs / test-or-dies.


    Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
       
    Made in us
    Regular Dakkanaut




    Nocturne

    I think the dwarf golem is epic the way you have it written out. Well thought out and executed.

    This is one I have been thinking of:
    Hunters of Chrace - In the wilds of Chrace, many monsters native to the Annulli mountains roam down from the mountainside to feast upon softer flesh. The elven hunters have to be capable of dealing with these wild beasts lest small villages are destroyed. These hunters are able to bring down the largest of monsters with arrows blessed by the hunter god, Kurnous. Many hunters have been known to carry lion cloaks to protect them not only from the cold weather of the mountains but also the flying debris from monsters' rage.

    15 Points/each
    M:5
    WS:4
    BS:5
    S:3
    T:3
    W:1
    A:1
    Ld:8
    Sv:6+

    Special Rules:
    In addition to normal elven rules,
    Scout
    Forest Strider
    Arrows of the hunt - This unit gains +1 to hit against monsters with T5 or higher with shooting attacks.

    Equipment:
    Longbow
    Hand Weapon
    Light Armour

    Upgrades:
    Unit may take lion cloaks in addition with light armor for +2 points/model
    Unit may take Huntmaster +10 points
    Unit may take GW instead of HW for +3 Points/model



    This message was edited 1 time. Last update was at 2015/03/27 08:28:00


     
       
    Made in us
    Combat Jumping Ragik






     Pelas Mir'san wrote:
    I think the dwarf golem is epic the way you have it written out. Well thought out and executed.


    Thanks, took me all of 5 minutes lol.

    As for your unit, I feel like they should have skirmisher, did you just leave it out?

    Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
       
    Made in us
    Regular Dakkanaut




    Nocturne

    Doh, I forgot it. Thanks for pointing it out. How do you like the idea of them?

     
       
    Made in gb
    Regular Dakkanaut




    Wakefield

    Seems like a cool unit to help make a more Chrace central elf army Though I ain't an elf pro, so I don't know how well the price goes for them, and the boons of GW for them (Fits with the White lion theme though!)
       
    Made in us
    Decrepit Dakkanaut





    Biloxi, MS USA

     Shas'O Dorian wrote:
     Platuan4th wrote:

    Warriors only have specifically marked units for Slaanesh and Khorne so far.


    False. Blightkings.




    I can't believe I forgot about them.

    I mean, errrr...

    I was talking about marked cav!

    Yeah, that's the ticket!

    This message was edited 2 times. Last update was at 2015/03/28 03:30:37


    You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
    Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
    Hallowed is the All Pie
    The Before Times: A Place That Celebrates The World That Was 
       
    Made in gb
    Death-Dealing Devastator




    Poland

    To me it seems like they should cost 17 pts per model. Since if you have scouts with Trueflight arrows( ignore all modifiers to hit) they cost 16 points per model. Their efficiency at shooting should be comparable to Lions of Chrace. However Lions have 6+ save as opposed to scouts which have non, so here comes this additional point.

    However I honestly think that wood elfs currently have even better ranged means of dealing with high toughness monsters. Just arm a unit of scouts with hagbanetips( poison arrows) and they would deal more damage than lions of Chrace. Unless you could arm lions of Chrace with magic arrows.

    This message was edited 1 time. Last update was at 2015/03/31 16:28:02


    sergeant of the devestators 
       
    Made in us
    The Conquerer






    Waiting for my shill money from Spiral Arm Studios

    Here is a unit I made up a long time ago.

    Ogre Pitfighters

    Of all the different sports that ogres have developed over the centuries, ranging from Gnoblar Hurling to Rhinox races, the sport of Pitfighting is the most common and the most traditional. In addition to providing an excellent judicial system and light entertainment, the sport trains deadly fighters. In battle, accomplished Pitfighters will fight with their weapon of choice that they use in the arena. While some of these weapons may seem impractical, each is more than capable of killing in a particularly gruesome fashion and each Pitfighter is a master of his art.

    Ogre Kingdoms: Special Choice

    Pitfighter.......M: 6 WS: 4 BS: 3 S: 4 T: 4 W: 3 I: 2 A: 4 Ld: 7
    Pit Champion M: 6 WS: 4 BS: 3 S: 4 T: 4 W: 3 I: 2 A: 5 Ld: 7

    Unit Type: Monstrous Infantry
    Points per model: 40 pts
    Unit Size: 3+
    Equipment: Hand Weapon, Light Armor

    Options:
    1 Pitfighter may be upgraded to a Pit Champion for 10 points.

    Any Pitfighter may be armed with one of the following upgrades, different models may take different upgrades,
    Ironfist-----------------3 points
    Pair of Ironfists*-----8 points
    Flail---------------------5 points
    Great Weapon-------8 points
    Throwing Axes-------5 points

    *Pair of Ironfists: Ironfists provide superb protection at almost no cost in killing power. a block can easily become a death blow in the blink of an eye. An ogre with a pair of Ironfists is armed with a Shield adds +2 to his armor save instead of the usual 1. In addition, for every successful Parry save that is made with a Pair of Ironfists, the attacking model suffers a single str4 hit.

    Special Rules: Fear, Ogre Charge,
    Supreme Arrogance: Pitfighters are utterly confidant in their abilities against their fellow ogres, what chance does a Thinling have? They will not hesitate to attack when even the most foolhardy Maneater would run to fight another day. Pitfighters have the Unbreakable special rule. However, if they are eligible to do so, they must declare a charge during the Charge sub-phase unless they pass a Ld test to restrain.

    This message was edited 3 times. Last update was at 2015/04/10 22:07:21


    Self-proclaimed evil Cat-person. Dues Ex Felines

    Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

    MURICA!!! IN SPESS!!! 
       
    Made in gb
    Boosting Space Marine Biker




    midlands UK

    some sort of warrior-priest initiates. like a small group of warrior-priests but less awesome and less pts per model. for empire obviously.

    Blood Ravens, 1700pts

    Empire 40 wounds

    Astra Militarum 2250pts

    Khorne 750pts

    Space Wolves 1550pts

    Orks 500pts

     
       
    Made in gb
    Regular Dakkanaut




    Wakefield

     blood ravens addiction wrote:
    some sort of warrior-priest initiates. like a small group of warrior-priests but less awesome and less pts per model. for empire obviously.


    I ACCEPT THIS GOD DAMN CHALLENGE

    Priest's Acolyte.......M: 4 WS: 3 BS: 2 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 7
    Head Acolyte..........M:4 WS: 3 BS: 2 S: 3 T: 3 W: 1 I: 3 A: 2 Ld: 7

    Unit Type: Infantry
    Points per model: 9
    Unit Size: 10+
    Equipment: Hand Weapon, Light Armor, Shield

    Options:
    1 Acolyte may be upgraded to a Head Acolyte for 10 points.
    1 Acolyte may be upgraded to a Bell Ringer for 10 points.
    1 Acolyte may be upgraded to a Standard Bearer for 10 points.

    Acolytes may change their hand weapons for:
    Great Weapons-------2 points
    Extra Hand Weapons-------Free

    Special Rules: Voice of Sigmar

    - When the Priest or Leader of an Acolyte Order charges into the battle, his voice hanging over the battlefield in loud booms to inspire the eager followers, then the Acolytes add their own voices to the prayers towards Sigmar, the Priest's voice blended with his followers to bring a stronger chant upon the battlefield and to also inspire those units nearby, passing the word of Sigmar.
    -If there is a Warrior Priest or Arch Lector placed into any Acolyte unit, and attempt to perform a prayer, then add 1 to the result of only one dice. Also, per 10 Acolytes, any successful Prayer will also be extended by 2 inches from said unit.

    Let me know what you think! It could be perhaps too expensive, or just right! As you can see, I made it so with a WP or AL....Then this unit could become VERY nasty, and the chances of failing prayers becomes much less! I was also tempted by a number of things to add to the unit, however with a point increase of course.
    - +1 T.
    - Hatred against Chaos Warrior and Demon Armies.

    This message was edited 1 time. Last update was at 2015/04/19 19:05:28


     
       
    Made in us
    Regular Dakkanaut





    Something from the historical domain.

    Empire- Special

    Imperial Leather Gun- Free Upgrade to Empire Great Cannons

    Imperial Leather Gun Special Rules: Range 30", Strength 7, D3 Wounds. The player fire's the Leather Gun as a normal cannon if he chooses to fire with one barrel. The player decides to fire both cannons then resolve as two cannon shots at the same location. If a mis-fire is rolled then it applies to both barrels of the gun. If two mis fires are rolled then the cannon must roll on the black powder fire chart twice at -1.


    This message was edited 1 time. Last update was at 2015/05/18 19:39:43


     
       
    Made in us
    The Conquerer






    Waiting for my shill money from Spiral Arm Studios

    Weren't those cannons only good for one shot?

    Self-proclaimed evil Cat-person. Dues Ex Felines

    Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

    MURICA!!! IN SPESS!!! 
       
    Made in us
    Regular Dakkanaut





     Grey Templar wrote:
    Weren't those cannons only good for one shot?


    Rule of cool enforced world.
       
    Made in gb
    Regular Dakkanaut




    Wakefield

    I might add that with two S7 shots...Then you could consider making the wound counter of D3 instead of D6, s7 will stick smack most things at a 2/3+, so a little limitation might work...Maybe S6?
       
    Made in us
    Regular Dakkanaut





     Sampson97 wrote:
    I might add that with two S7 shots...Then you could consider making the wound counter of D3 instead of D6, s7 will stick smack most things at a 2/3+, so a little limitation might work...Maybe S6?

    Well I'm going off the rules for the Bronzino's galloping guns in regards to the strength and range but I think I will change the D6 wounds to D3 instead
       
    Made in gb
    Regular Dakkanaut




    Wakefield

    So....I ain't an Orcs&Goblins player, I may be at some point for just those lols if 9th ain't gonna crash and burn....But since Savages are like Ork cavemen...How about some form of large mount for them to ride upon? Say like a big ol' ugly Mammoth, but a little more than that cause orks like mean stuff! Something similar to the stegadon or Big bleeding spider thing! If ya an Orc player, that'd be a cool idea to see! (Picturing badass armoured mammoth with savage orc boys right now...Glorious)

    BUT AS AN EMPIRE PLAYER! I had a fun, fluffy one here...The name may sound similar to some >_>

    Duelists!

    People seek many things in life. Money. Power. Land. But some men just seek the title of being the victor, a champion among men in a specific field. One could say, perhaps in the art of fighting, or dueling to be polite. These men are often high-born men, clad in regal attire and frivolous armour, but beneath that eccentric exterior lies cunning, violent and deathly folks of battle. Duelists hone their marksmanship and blade work often to state themselves as experts in their fields, often faster than any basic soldier, and more precise, be it with a blade or bullet. The chance of attending battle to prove their superiority over the basic rank of file of men, to simply insult and rebel against those Generals that would see their actions as rash and foolish, and to kill the nastiest, meanest things out there to show themselves as victor.

    Duelist.......M: 4 WS: 5 BS: 4 S: 3 T: 3 W: 1 I: 4 A: 1 Ld: 7
    Champion Duelist..........M:4 WS: 5 BS: 4 S: 3 T: 3 W: 1 I: 4 A: 2 Ld: 7

    Unit Type: Infantry
    Points per model: 11
    Unit Size: 10+
    Equipment: Paired Hand Weapons, Light Armor.

    Options:
    1 Duelist may be upgraded to a Champion Duelist for 10 points.
    1 Duelist may be upgraded to a Bard for 10 points.
    1 Duelist may be upgraded to a Standard Bearer for 10 points.

    Duelists may change their current weapons for:
    Brace of Pistols-------3 points

    Special Rules:

    Wild Guns: When giving pistols, Duelists have the ability to skirmish, and due to their proficiency with firearms, ignore all long range negates to normal shooting.

    Skilled Fighters: In Close Combat, Duelists have a 4+ Parry when using Paired Hand Weapons, and a 5+ Parry when using a Brace of Pistols.

    ((I don't know what else to add here, they may be a touch pricey for what you get but HECK, they sound fun, and I thought they'd be awesome! I was tempted with Killing Blows but...Well....Might be nasty. Maybe Killing Blow first turn?))

    This message was edited 1 time. Last update was at 2015/05/19 00:55:50


     
       
    Made in us
    Regular Dakkanaut





     Sampson97 wrote:
    So....I ain't an Orcs&Goblins player, I may be at some point for just those lols if 9th ain't gonna crash and burn....But since Savages are like Ork cavemen...How about some form of large mount for them to ride upon? Say like a big ol' ugly Mammoth, but a little more than that cause orks like mean stuff! Something similar to the stegadon or Big bleeding spider thing! If ya an Orc player, that'd be a cool idea to see! (Picturing badass armoured mammoth with savage orc boys right now...Glorious)

    BUT AS AN EMPIRE PLAYER! I had a fun, fluffy one here...The name may sound similar to some >_>

    Duelists!

    People seek many things in life. Money. Power. Land. But some men just seek the title of being the victor, a champion among men in a specific field. One could say, perhaps in the art of fighting, or dueling to be polite. These men are often high-born men, clad in regal attire and frivolous armour, but beneath that eccentric exterior lies cunning, violent and deathly folks of battle. Duelists hone their marksmanship and blade work often to state themselves as experts in their fields, often faster than any basic soldier, and more precise, be it with a blade or bullet. The chance of attending battle to prove their superiority over the basic rank of file of men, to simply insult and rebel against those Generals that would see their actions as rash and foolish, and to kill the nastiest, meanest things out there to show themselves as victor.

    Duelist.......M: 4 WS: 5 BS: 4 S: 3 T: 3 W: 1 I: 4 A: 1 Ld: 7
    Champion Duelist..........M:4 WS: 5 BS: 4 S: 3 T: 3 W: 1 I: 4 A: 2 Ld: 7

    Unit Type: Infantry
    Points per model: 12
    Unit Size: 10+
    Equipment: Paired Hand Weapons, Light Armor.

    Options:
    1 Duelist may be upgraded to a Champion Duelist for 10 points.
    1 Duelist may be upgraded to a Bard for 10 points.
    1 Duelist may be upgraded to a Standard Bearer for 10 points.

    Duelists may change their current weapons for:
    Brace of Pistols-------3 points

    Special Rules:

    Wild Guns: When giving pistols, Duelists have the ability to skirmish, and due to their proficiency with firearms, ignore all long range negates to normal shooting.

    Skilled Fighters: In Close Combat, Duelists have a 4+ Parry when using Paired Hand Weapons, and a 5+ Parry when using a Brace of Pistols.

    ((I don't know what else to add here, they may be a touch pricey for what you get but HECK, they sound fun, and I thought they'd be awesome! I was tempted with Killing Blows but...Well....Might be nasty. Maybe Killing Blow first turn?))


    I would take out the parry save on a 4+ and with a brace of pistols on a 5+. I would have it so they parry on a 6+ instead with paired weapons.

    Also this is similar to the Hammer's special rule from the dwarfs army book.-

    Pride of Duelists: Any model may issue a challenge in close combat to any enemy character and gain's the Killing Blow special rule against the model it has challenged. If there are multiple characters in the unit being challenged then the duelists may challenge any of them allowing multiple duels to take place in close combat.
       
    Made in gb
    Regular Dakkanaut




    Wakefield

    How 'bout just a 5+ Parry for Paired Weapons? Makes them a better option than regular swords just then! But I do adore the rule you said there...Imagining a bunch of pompous fools dancing around...Likely being hacked away...in multiple duels...Imagien Hammerers and Duelists fighting...It'd be one on one duels for EVERYONE.
       
    Made in us
    Regular Dakkanaut





     Sampson97 wrote:
    How 'bout just a 5+ Parry for Paired Weapons? Makes them a better option than regular swords just then! But I do adore the rule you said there...Imagining a bunch of pompous fools dancing around...Likely being hacked away...in multiple duels...Imagien Hammerers and Duelists fighting...It'd be one on one duels for EVERYONE.


    Sounds reasonable as a rule
       
     
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