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Made in us
Dakar





Pegasus Games

I thought it would be fun to start a thread focusing on tactics for, and parties built with, models available in the Endless Fantasy Tactic: Gaiden Kickstarter. Many of these models have had rules going back to the early play-tests of the first Kickstarter, and the excitement of official figures on the horizon has me taking a closer look once more. Feel free to add your thoughts or, for those of you that may not have the rulebooks, ask any questions about the models that you like.

My first party idea is part serious part humor:

Water Priestess and the Seven Gels


Conveniently Eirona and 7 non-character gels make for a 10C party
Eirona - Water Priestess
Gel Wastrel
Gel Warbeler
Gel Wyvern
Gel Wilding (X2)
Gel Wizard (X2)

As many Gels as possible should copy the Hydrostaff ability from Eirona. This allows your party an easy way to regain MP, and any Gel that copies Hydrostaff can heal Eirona with basic attacks because they now count as water element attacks. The Wildings and Wyvern are your front line. Eirona and the Wizards will be your primary damage dealers, each with MAG 4 single target, and line/cone. The Wastrel can run as bodyguard for Eirona, getting in the way, or basic attacking her (after copying hydrostaff) to heal her. The Warbler can use Ripple to stall enemies that get Stopped by the Gel Wizard's Freeze.


Automatically Appended Next Post:
Dark Dragon
Overview: From the image of the dark dragon looks BEASTLY. There is a reason OTLG picked it for the main book cover art. Make no mistake though, this creature is still only a 3 crystal cost model, and has specific strengths and weaknesses that need to be taken into account to get the most out of the model on the tabletop.

The Dark Dragon seems to work best as a Skirmisher/Opportunist. MOV 6 and Winged (ignore models for movement) give it amazing mobility, which allow the Dark Dragon to get in perfect position for one of its excellent area attacks. The Takeoff command even lets the DDragon hit and run like a champ, moving up 6, attacking everything within 2 squares, and placing itself anywhere within 6 including behind a screen of allies. For more focused damage Claws gives ATK X2 with the DDragon's respectable ATK of 4. With the Dark Dragon's lower MAG of 3 Spitfire won't see much use, but there are times it will be useful, and it is never bad to have access to a MAG attack command.

The limiting factor of the Dark Dragon is its average survivability. Def 4/MAG 3/HP 6 isn't much different than the Thief or Dragoon, for example. Be very careful bringing it up the middle of the board where enemies can gang up on it. Instead consider using the Dark Dragon as a second wave behind a typical front line of tough models, or use it flanking up one side of the board where the enemy won't have many models to threaten it. The Dark Dragon's movement should be enough to get it into the battle even if it is holding back a bit.

When building parties with the Dark Dragon there are a few things to keep in mind. Consider including some sort of ATK buff, as the Dark Dragon's multi-target ATK commands get you more bang for your buff. Speaking of multi-target commands, the Dark Dragon has a lot of potential for friendly fire with Flare and Takeoff. To mitigate this look for models with Camouflage (not affected by multi-target attacks) or models with enough HP/DEF to soak a Flare or two. Finally, don't skimp on the Consume and Break items in your party. As models die your dragon can run around picking up their leftover items. Break items are especially useful as they could boost your DDragon without interrupting its great attacks.

This message was edited 1 time. Last update was at 2015/05/25 19:57:51


 
   
Made in us
Fixture of Dakka






Sacramento, CA

Thanks for starting this Galen!

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Dakar





Pegasus Games

I'll try to add to the thread every few days.

One of my favorite things about the Gaiden Kickstarter releases is that a number of the models are coming with alternate cards. Different cost cards for the same model means more table time for beautiful character models like Eirona. Plus, I love to have a reason to pick up 2 or 3 Fallen models because I'm thinking a couple of those will look great together on the table. Since I've already done a write up for the Dark Dragon, I thought it only fitting to do its alternate card next. The Dark Dragon's alternate card, the Death Dragon, is a unit I honestly forgot about. Added in the Miasma Wars book, I'm not sure I ever read through its entire entry before tonight.

Death Dragon


Overview: There is no question the Death Dragon is an upgraded version of the Dark Dragon chassis for the higher cost of 4C. So what does the Death Dragon get over its predecessor? While most of the stats stay the same the important thing is extra HP. 5 additional HP means the Death Dragon clocks in at an impressive 11 HP. Suddenly this Dragon can get right up in the thick of things, spearheading an assault and finding the perfect position, with every expectation of surviving at least a turn of retaliation. The upgrades to the Death Dragon's basic attack (read: breath weapon) are also a big deal. Diseased Flare is now Cone 4 and causes a turn of Poison, which in most cases straight up means an extra point of damage. The additional 3 MP while not bad don't really play to the model's strengths. The only thing the Death Dragon loses is Hoarder (model can pick up dropped items) but that isn't much of a loss and this model will have plenty to do to keep it busy.

When building parties keep in mind that the Death Dragon's basic attack has a status effect (poison) on it. This can make other models that deal out status effects less effective since you can't stack effects. For a balanced party don't forget to look for models with good MAG attacks since the Death Dragon's most effective commands are ATK based.
   
 
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