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Made in gb
Fresh-Faced New User




TLDR: Old player, haven't played in over a year, coming back, starting necrons. First list below. Don;t assume I know anything about them as pretty much everything has changed.

Any and all C+C Welcome. Units grouped as they would be played.

If I get this correct I think the entire group should get 4+ RP as its a Decurion Detachment.

998Pts Total

(1) Overlord
(5) Flayed Ones

(5) Immortals

(3) Tomb Blades
-ShieldVanes
-Shadowloom

(10) Warriors
(1) Ghost Ark

(10) Warriors
(1) Ghost Ark

(10) Warriors
(1) Ghost Ark

Cheers In advance!
   
Made in us
Daring Dark Eldar Raider Rider




The Mid-Western Front

At first glance, Id say Decurion is a bad choice for lower points games. I usually don't use it if I'm playing less than 1750 points because then you don't get its full potential and you have to minimize most options. But if you insist on Decurion...

Reclamation Legion
Overlord- Solar Staff
5x Immortals-Tesla Carbines(Sit them in the back on an obj)
20x Warriors-Ghost Ark and Attach Overlord for 12"bubble of rerolling 1 on reanimation and Solar Pulse
10x Warriors-Ghost Ark
5x Tomb Blades-Gauss Blasters

10x Flayed Ones-Put them in the spare Ghost Ark and/or use them as a Screening unit for the Warrior blob if need be

Total-1000 points

P'tah Dynasty
Iron Warriors
Dark Eldar

" It is always good to remember WHY we are in this hobby, and often times it is because of the PEOPLE we share our time with" 
   
Made in us
One Canoptek Scarab in a Swarm




FireSkullz2 wrote:
At first glance, Id say Decurion is a bad choice for lower points games. I usually don't use it if I'm playing less than 1750 points because then you don't get its full potential and you have to minimize most options. But if you insist on Decurion...

Reclamation Legion
Overlord- Solar Staff
5x Immortals-Tesla Carbines(Sit them in the back on an obj)
20x Warriors-Ghost Ark and Attach Overlord for 12"bubble of rerolling 1 on reanimation and Solar Pulse
10x Warriors-Ghost Ark
5x Tomb Blades-Gauss Blasters

10x Flayed Ones-Put them in the spare Ghost Ark and/or use them as a Screening unit for the Warrior blob if need be

Total-1000 points


I told you before that you can't put anything but warriors or characters in a ghost ark, or else I would put my lychguard in it.

Having one squad of 20 being boosted by two ghost arks is more powerful because you get to use full use of the repair ability of the ghost arks where in squads of 10 inside your ghost arks will likely get popped before disembarking the troops and getting hurt, which also allows you to make it so that the flayed ones aren't just a tax but a very scary melee unit at 1k.

The thing I find this list lacking is in anti-monstrous creature. Against a toughness six creature every thing is wounding on sixes or fives, but at 1k it won't be that big of a deal.

3050
4250
 
   
Made in us
Discriminating Deathmark Assassin




Out of my Mind

Decurion is fine as long as you like running those units.

On your list I have a few suggestions for you to try out. These are suggestions, not set in stone rules. It should help you find your play style.

* Drop the 3rd Ghost Ark, and take a block of Warriors. Sandwich the Warriors between the Arks and put your HQ in there. This will allow you to use the Repair feature if your opponent ignores the Barges, or can't kill them.
* HIGHLY recommend Zahndrekh as your HQ. You'll learn about his shenanigans as you play, but for his points you get a 2+/4i and Zeal. If not, then as above, Overlord with Solar Staff is a pretty safe bet.
* Swap Shadowlooms for Nebuloscopes. I actually think you can't have them both, but I don't have my Codex and I never run both. Double check before you play. Just to be sure, don't ever run Tesla on Tomb Blades. Run Gauss, or get the Particle Beamers.
* Many people are mixed on the Immortals. You're going to have to decide for yourself how often they get within 12". If you find that it happens often, then Gauss it up. Especially if your opponents run Deep Strike Armies. Otherwise, Tesla will not affect their Damage output if you sit them in the back.
* The important thing to remember about Flayed Ones is that Infiltrate is not optional anymore. With Small squads they're really only good at pushing enemy Infiltrators away (if any), or getting a midfield Objective in Maelstrom games. In larger squads, they're a serious threat to opponents which forces them to choose how they want to die. Another great thing about them is that you can Infiltrate them in front of The Warlord and get the 'Re-roll 1s" from him, while providing cover to the squad behind. Something you're not really going to see with small squads.
*With the Reclamation Legion, you gain both 'Relentless' and 'Move Through Cover'. This will allow you to both fire at full strength, and assault if you find that you are Outgunned, or more likely, won't be able to avoid the Assault so you can at least remove any bonuses he has for charging. Especially helpful when you have Ghost Arks, you can get out, Rapid Fire, then Assault w/o any penalty to charge distance. Then if you're still around on your next turn, the Ghost Ark will replace lost models in combat and turn it into a War of Attrition.
* Lastly, the Tomb Blades will also have MTC. So they don't need to test in Terrain. So don't be afraid to put them in or feel you have to go around.

NOTE: Ghost Arks will only Transport Warrior units. So you can't put the Flayed Ones in.

Welcome back, and hope you have fun.

This message was edited 1 time. Last update was at 2015/06/30 05:09:37


Current Armies
Waiting for 40k to come back in the next edition.

 
   
Made in gb
Morphing Obliterator






Just a quick note, Gauss is mathematically better most of the time, so I'd definitely give it to your Immortals over Tesla Carbines.

See, you're trying to use people logic. DM uses Mandelogic, which we've established has 2+2=quack. - Aerethan
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