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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I got another game in using the Infiltration Cadre, Optimized Stealth Cadre and a CAD.

Fought a Lancer, Paladin and Crusader alongside four of the new Imperial fighter planes. Second time I have faced it. kind of a neat combo. A lot of hard ot hit, hard to kill stuff with some very serious firepower attached. The shooting it can put out is pretty dang impressive. he had a token inquisitor in the mix as well but not really part of his plan, just there out of necessity.

He conceded by the end of turn two, with both his Lancer and his Paladin down for the count, the Crusader damaged and one of his planes gone. The firepower he rained down on the StormSurge was something else, but in the end it was going to take a second turn to kill it and by then, no doubt he would be down another couple planes and probably the Crusader. No point in continuing.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in ca
Shas'la with Pulse Carbine




I'm picking up 2 more ghostkeels and 2 stormsurges. I whipped up this list to use the new toys. I've generally run my OSC with the one GhstK with the ion raker. But with a full squad of 3 I get to utilize the Fireteam rule, so now those guys are BS5 in the formation. That should definitely impact the scatter ranges. After some articles and batreps that Frontline gaming put out regarding how to run the stormsurges. I had to get 2. They make a pretty convicing argument to go really aggressive with them. and as a 2 GC team they can alternate wounds at initiative step and via moving them infront of one another. They also said that doing so makes shield generators a must. To get everyone in at 1850pts I had to forego giving the ghostkeels FNP. I tend to always give them FNP because at least they'll get a save against type of attack thats not str10. I'd also usually hide the ethereal in a devilfish but I believe the new FAQ says you can't do that anymore, so I've beefed him up with some armor and shields.

I feel like this list is a good all-comers list. Great anti armor. Good against hordes. High volume of fire. Good against MEQ and TEQ. Dweapons and stomps available against deathstars. Good amount of interceptor as well. Con would be no anti air.

The main strategy would be to always move the surges, get into close range for the d cannon and stomps. Then always have to OSC moving around wrecking everyone. Perhaps everyone. The FW would hold back field objectives.

What do you all think?

1850pts game
++ (Combined Arms Detachment) ++

+ HQ +
Ethereal [Hover Drone, 2x MV4 Shield Drone, Recon Armour]

+ Troops +
Strike Team [5x Fire Warrior with Pulse Rifle]
Strike Team [5x Fire Warrior with Pulse Rifle]
Strike Team [6x Fire Warrior with Pulse Rifle]
Strike Team [6x Fire Warrior with Pulse Rifle]

+ Fast Attack +
Pathfinder Team [4x Pathfinder]
Pathfinder Team [4x Pathfinder]

+ Lord of War +
KV128 Stormsurges
··KV128 Stormsurge [Early Warning Override, Pulse Blastcannon, Shield Generator, Twin-linked Airbursting Fragmentation Projector]
··KV128 Stormsurge [Early Warning Override, Pulse Blastcannon, Shield Generator, Twin-linked Airbursting Fragmentation Projector]

++ (Formation Detachment) ++

Optimized Stealth Cadre
··XV25 Stealth Battlesuits
[Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon]····Stealth Shas'ui with Fusion Blaster [Fusion Blaster]
··XV25 Stealth Battlesuits
[Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon]····Stealth Shas'ui with Fusion Blaster [Fusion Blaster]
··XV95 Ghostkeel Battlesuits
····Ghostkeel Shas'vre [Early Warning Override, Fusion Collider, Target Lock, Twin-linked Fusion Blaster]
····Ghostkeel Shas'vre [Early Warning Override, Fusion Collider, Target Lock, Twin-linked Fusion Blaster]
····Ghostkeel Shas'vre [Counterfire Defence System, Cyclic Ion Raker, Early Warning Override, Twin-linked Fusion Blaster]

9000
8000
Knights / Assassins 800  
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Not enough Markerlight support. You need 8 Markerlight HITS to make sure you do as much devastation as possible with the big boyz.

Also: Two StormSurges isnt an all comers list. its a beat face list. Lol.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Khorne Rhino Driver with Destroyer






I run 1 Stormsurge and also run a Commander (CC node, DC) with 2 ML drones attached a squad of ML drones. There are few things more satisfying than connecting with a few Dmissiles on a Wraithknight and deleting it off the table in one turn.


Your current set up will average 4-5 marker lights per turn and I don't think that's enough to make 2 SSs worth it. I would maybe cut down on some FW squads, one squad of pathfinders, and switch Ethereal for a Commander with some ML drones. If you are playing against opponents with large models on the table, you're going to want to maximize the effectiveness of the D missiles.

Also, I think there is a new Frontline Gaming where Frankie's opponents goes two Stormsurges and a Riptide Wing. Worth checking out.

This message was edited 2 times. Last update was at 2016/05/20 20:24:05


5500 points
6000 points 
   
Made in ie
Terrifying Wraith






What would go into a strong 1000/1200 point list?
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 Spyro_Killer wrote:
What would go into a strong 1000/1200 point list?

An FSE CAD and a Drone Net are pretty points efficient at the point level, and fun to play.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 Bach wrote:
I run 1 Stormsurge and also run a Commander (CC node, DC) with 2 ML drones attached a squad of ML drones. There are few things more satisfying than connecting with a few Dmissiles on a Wraithknight and deleting it off the table in one turn. .....


I just had a game where i brought a Stormsurge and Ta'unar against 2 imperial knights and a plethora of varied SM crap (3500pts).
Ta'unar actually didnt do anything other than draw fire and fear tactics. The stormsurge was the MVP. Turn 1 it blew up BOTH knights firing 2 D missiles at each lol...opponent was rather upset and justifyingly so since i rolled 3 Deathblows rofl

Those D missiles do work. Im actually starting t think the Ta'unar is WEAKER than the stormsurge offensively. And that just sounds so wrong to say rofl. This isnt the first larger game ive ran both and the ta'unar basically just stood there towering over everything looking epic and doing nothing while the SS ravaged everything

This message was edited 3 times. Last update was at 2016/05/23 15:39:18


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




On the contrary, I've had relatively poor luck with D missiles so far. The fact that you often need 4 marker light hits (2 for cover, 2 for BS) to even make a missile worth upgrading with subsequent hits is prohibitive. Catching whatever you're unloading on outside of cover obviously makes the scenario more palatable, but that has been a relatively uncommon occurrence in games I've played.

Don't get me wrong, I'm a Stormsurge fan, for sure. I just think the utility of the D missiles is oversold quite a lot. I'm much more interested in the obscene stream of S5 shots, stomps, and high-strength large blasts the model can put out. The missiles are a great bonus, but they've been more useful as a threat than an actual offensive option for me.

Taking that concept a giant step further, I'm actually toying around with a marker-less version of the Ghostkeel Wing/ Devilfish Breacher army I've mentioned here. I find that I have too many small units for marker light hits to mean much, so I'm going to try switching my Drone Net out for an extra Y'Vahra. My Stormsurge will suffer due to the lack of lights, no doubt, but I don't know that the rest of the army will at all. We'll see if the Y'Vahra can make up for the lack of force multiplication.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I just concentrate 8 Markerlights in said targets...and...end them.

Takes three Markerlights at least, per target, to make them maximize their coolness, but then...I have them to give so whatevs!

The limited number of missiles is the sad part because missing or whiffing on the damage result hurts. its just a glorified dakkagun after those missiles are fired for like 440 points but if they land... work is done. Makes the rest of the army able to handle the remaining hull points.

I did however land SIX D weapon hits on a Brass Scorpion... and a total of 6 Hull Points. oofta. Now THAT was a bummer. Ended up losing to it 6-4 at the last tournament. Good game but it does show you that even when you hammer the big boyz, they dont always go down. its apparently called armor for a REASON. Hehehehe.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Jancoran wrote:
The limited number of missiles is the sad part because missing or whiffing on the damage result hurts. its just a glorified dakkagun after those missiles are fired for like 440 points but if they land... work is done. Makes the rest of the army able to handle the remaining hull points.

I did however land SIX D weapon hits on a Brass Scorpion... and a total of 6 Hull Points. oofta. Now THAT was a bummer. Ended up losing to it 6-4 at the last tournament. Good game but it does show you that even when you hammer the big boyz, they dont always go down. its apparently called armor for a REASON. Hehehehe.

I feel your pain on this. I played a game against another Tau player. I caught his Stormsurge outside of cover and put 4 D missiles into it at BS5. One of them whiffed, I rolled 2 1's on the D table, and he saved the other one on his invuln save. My alpha strike did absolutely nothing and I just got my butt handed to me (HIS D missile barrage wiped out my Stormsurge).

It's one of those things that, while it's really great when it works, you should never plan your army or strategy around it.

This message was edited 1 time. Last update was at 2016/05/24 03:44:36


My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Well...Imagine what kind of game it would have been if I had zero D missiles to hit that thing with! Lol. So in the end i am convinced the Stormsurge is necessary but it isn't the sure fire thing you'd like and it takes a lot of points for it to try. Worthwhile results when it works.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in il
Warplord Titan Princeps of Tzeentch






Well, 4 D shots beat 0 D shots.

And the fact you can barrage them all in a single turn on a single target is nice, especially post-FAQ where "toe in cover" doesn't work, so you can and will catch big target out of cover quite often.


The option to merely threaten to delete any superunit is valuable, even if it whiffes, the fact you had a decent chance to pull it off, forced the enemy to play less agressive, and by such giving more time for your dakka to do it's work.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Thats the way I see it too. Kinda like an ork Stompa: you really do need one for the "Just in case" of it.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gr
Furious Fire Dragon





Athens Greece

Which units would you buy to start building a Tau force?

There is this https://www.games-workshop.com/en-EU/Start-Collecting-Tau-Empire starting package that seems like a nice deal. What else should I buy to build a descent force with potential of competitive expand?

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

 Capamaru wrote:
Which units would you buy to start building a Tau force?

There is this https://www.games-workshop.com/en-EU/Start-Collecting-Tau-Empire starting package that seems like a nice deal. What else should I buy to build a descent force with potential of competitive expand?


Riptides, Marker Drones, and Stormsurges.

7000
5000
1000
3000 
   
Made in us
Trustworthy Shas'vre





Cobleskill

DirtyDeeds wrote:
 Capamaru wrote:
Which units would you buy to start building a Tau force?

There is this https://www.games-workshop.com/en-EU/Start-Collecting-Tau-Empire starting package that seems like a nice deal. What else should I buy to build a descent force with potential of competitive expand?


Riptides, Marker Drones, and Stormsurges.

you can build 7-8 marker drones with what you get in the start collecting box. But frankly, other than the Start Collecting box? The Codex & FSE supplement.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Capamaru wrote:
Which units would you buy to start building a Tau force?

There is this https://www.games-workshop.com/en-EU/Start-Collecting-Tau-Empire starting package that seems like a nice deal. What else should I buy to build a descent force with potential of competitive expand?


Heavy Support:
Sniper Drones. The Firesight Marksman are too good. The Sniper Drones themselves? not shabby either.

Troops:
Fire Warriors.

Elites:
Riptide. Duh

HQ:
Commander
Aun'Va

Fast Attack:
Marker Drones

Those would be my first stops. Though other things might be cool to have, these are really great building blocks. The Drone Net is a great Formation but so is the Buffmander with Drones. Aun'Va will surprise most opponents with what he does for a Tau Empire contingent. Riptides are just really really great units, troops are obvious and the only thing on the list that you might think strangely of is the Sniper Drones, but there is so much to be said for a unit of three FireSight Marksmen as another markerlight source that is super accurate and just happens to come with ridiculously accurate Sniper buddies who are ancillary but still worth the points.








Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

My recent purchases to start my Tau army:

3 Riptides (for the Riptide Wing formation)
2 Tau: Start Collecting boxes (for Drone Net formation and Crisis Suits for bodyguards)
1 Tau Commander
1 Stormsurge

This is essentially my army, with a Riptide Wing, Drone Net, and then Commander bomb with 6 Bodyguards inside the Hunter Contingent.

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Powerful and good units.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Going to go compete at the Guardian Cup GT.


Staging Area:


This message was edited 1 time. Last update was at 2016/06/03 16:51:28


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

I'm considering buying a Y'Vhara from FW today, not sure if I prefer running that or the Buffmander Crisis suit bomb.

Nice models, really dig the dynamic poses of the Ghostkeels and the color scheme.

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Wow, look at all those old-school Stealth suits! Very interesting and unique Tau color scheme, by the way!

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ie
Pete Haines





I love the old stealth suits, I only run them! Even converting up one as a stand in shadowsun. The new ones just seem too bulky to sneak past a grot!

Quick question regarding Ghostkeels, does the countermeasures only work in the shooting phase, or can you use them vs witchfires that require a roll to hit?

I thought it could be used vs witchfires, but after re-reading the rule entry, i'm not so sure now.
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

Anyone know why the Tau Datacards on the GW website say they're no longer available? Are the Farsight Enclave cards useable for normal Tau Empire?

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Retrogamer0001 wrote:
I'm considering buying a Y'Vhara from FW today, not sure if I prefer running that or the Buffmander Crisis suit bomb.

Nice models, really dig the dynamic poses of the Ghostkeels and the color scheme.


Spanks


Automatically Appended Next Post:
 ZergSmasher wrote:
Wow, look at all those old-school Stealth suits! Very interesting and unique Tau color scheme, by the way!


Thank you as well.


Automatically Appended Next Post:
 Bryan01 wrote:
I love the old stealth suits, I only run them! Even converting up one as a stand in shadowsun. The new ones just seem too bulky to sneak past a grot!

Quick question regarding Ghostkeels, does the countermeasures only work in the shooting phase, or can you use them vs witchfires that require a roll to hit?

I thought it could be used vs witchfires, but after re-reading the rule entry, i'm not so sure now.


I beleive the Countermeasures only work in the shooting phase, but the crazy cover saves work all the time. The Athas Molloch Talisman you can take on a Commander is highly recommended (by me).

This message was edited 3 times. Last update was at 2016/06/06 06:26:46


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in ca
Shas'la with Pulse Carbine




I ran this list below in an attempt to not stomp face against the lower tier armies at the FLGS. Basically the shop has a lot of tau, then 2 to 3 players of each other factions. The shop meta is competitive and only the dedicated IOM players get stomped most days. So in an effort to have more fun and to hopefully let me opponent have more fun I'm moving to fluffy lists that power down Tau, or at least I thought so... Last week I played GK and tabled them turn 2. His list was 2 dreadknights, 2 squads of interceptors, 2 squads of terminators - 1 with a librarian the other had a grand master maybe? and he was with a squad of paladins. I deployed first but he seized. All but 1 reserve unit with his warlord came in. As you can see from the list I have, not much was killed by interceptor because of the 2+ save and average rolling on my part. His DKs and their flamers basicall killed both FW squads and all but 1 marksman on the Sniper Drone squad. He used the personal teleporters on the infiltrators as well and had them in my face turn 1. So despite the hammer and anvil deployment I lost the distance advantage. But then I started wrecking him. His Terminator squad was killed by 1 of the plasma crisis suits. The other CS squad and 1 Railside killed a DK. The breachers poured out and killed both infiltrator squads, except for 1 man. The rail pathfinders and the other 2 HRRsides were 1 wound shy of killing the 2nd DK. His other terminator squad came in turn 2. He wiped 1 squad of crisis suits out with the dreadknight. My Turns 2 I kill everything on the board leaving his Paladins in orbit and thus won the game.

I made a mistake by not having my ethereal with the sniper drone squad but it saved me 2 VP's beacuse he wiped out the sniper squad first turn. I found this list to be strong, and mobile and I think would perform well against anyone but eldar. If you haven't given breachers a try, I would highly recommend them. 10 Str 6 AP3 shots coming from a 5 man squad devastates mech. Is this strong? I don't know. I feel like it is if you play a good tactical game. Is it tournament worthy, no probably not. Will people's eyes light up when you bring a Tau list to the table that has no Riptides, Ghostkeels, Stormsurges or other brutal combinations, undoubtedly YES.

++ Tau Empire: Codex (2015) (Combined Arms Detachment) ++
+ HQ +
Ethereal [Blacksun Filter, Recon Armour]

+ Elites +
XV8 Crisis Battlesuits
··Crisis Shas'ui [2x Plasma Rifle]
··Crisis Shas'ui [2x Plasma Rifle]
··Crisis Shas'ui [2x Plasma Rifle]

XV8 Crisis Battlesuits
··Crisis Shas'ui [2x Plasma Rifle]
··Crisis Shas'ui [2x Plasma Rifle]
··Crisis Shas'ui [2x Plasma Rifle]

+ Troops +
Breacher Team [Fire Warrior Shas'ui with Pulse Blaster, 4x Fire Warrior with Pulse Blaster, MV36 Guardian Drone]
··TY7 Devilfish [Blacksun Filter, Disruption Pod, Sensor Spines, Twin-linked Smart Missile System]

Breacher Team [Fire Warrior Shas'ui with Pulse Blaster, 4x Fire Warrior with Pulse Blaster, MV36 Guardian Drone]
··TY7 Devilfish [Blacksun Filter, Disruption Pod, Sensor Spines, Twin-linked Smart Missile System]

Strike Team [6x Fire Warrior with Pulse Rifle]

Strike Team [6x Fire Warrior with Pulse Rifle]

+ Fast Attack +
Pathfinder Team
··Pathfinder Shas'ui [Blacksun Filter, Rail Rifle]
··3x Pathfinder with Rail Rifle [3x Rail Rifle]

Pathfinder Team
··Pathfinder Shas'ui [Blacksun Filter, Rail Rifle]
··3x Pathfinder with Rail Rifle [3x Rail Rifle]

+ Heavy Support +
Sniper Drone Team [2x Firesight Marksman, 6x MV71 Sniper Drone]

TX78 Sky Ray Gunships
··TX78 Sky Ray Gunship [Blacksun Filter, Twin-linked Smart Missile System]

++ Tau Empire: Codex (2015) (Formation Detachment) ++
Ranged Support Cadre
··Pathfinder Team [4x Pathfinder]
··Pathfinder Team [4x Pathfinder]
··Pathfinder Team [4x Pathfinder]
··XV88 Broadside Battlesuits
····Broadside [Target Lock, Twin-linked Heavy Rail Rifle, Twin-linked Smart Missile System]
····Broadside [Early Warning Override, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]
··XV88 Broadside Battlesuits
····Broadside [Target Lock, Twin-linked Heavy Rail Rifle, Twin-linked Smart Missile System]
····Broadside [Early Warning Override, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]
··XV88 Broadside Battlesuits
····Broadside [Target Lock, Twin-linked Heavy Rail Rifle, Twin-linked Smart Missile System]
····Broadside [Early Warning Override, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]

9000
8000
Knights / Assassins 800  
   
Made in us
Longtime Dakkanaut





Connecticut

Hey, folks.

Just finished up my army, almost done painting everything. Tossing a list here for kicks.

1850

HQ: 135

Commander, 2x Missile Pods (Twin Linked), Velocity Tracker

Troop: 272


XV8 2x Missile Pods 52 x3

XV8 2x Burst Cannon 42 x3


Fast Attack: 530

Y’vahra, Stimulant Injector 265
Y’vahra, Stimulant Injector 265
All with Bonding Knife Ritual

Riptide Wing: 660

Riptide, Stims, EWO 220
Riptide, Stims, EWO 220
Riptide, Stims, EWO 220

Drone Net Wing: 224

Marker x4
Marker x4
Marker x4
Marker x4

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

VERY similar to my list!

Combined Arms Detachment

HQ
153 - Commander - 2 Missile Pod - 30pts
- Drone Controller - 8 pts
- Target Lock - 5pts
- 2 Marker Drones- 24pts

Lord of War
423 - Stormsurge, Shield, EWO, ATS, Air Bursting Frag Projector

Troops
60 - 10x Kroot, Snipers
60 - 10x Kroot, Snipers

Fast Attack
265 - Y'Vahra, SI

Drone Net
224 - 4x4 Marker Drones

Riptide Wing
220 - Riptide, HBC, EWO, SI
220 - Riptide, HBC, EWO, SI
225 - Riptide, IA, EWO, SI

1850 Pts

This message was edited 1 time. Last update was at 2016/06/07 16:52:39


6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Cephalobeard wrote:
Hey, folks.

Just finished up my army, almost done painting everything. Tossing a list here for kicks.

1850

HQ: 135

Commander, 2x Missile Pods (Twin Linked), Velocity Tracker

Spoiler:
Troop: 272


XV8 2x Missile Pods 52 x3

XV8 2x Burst Cannon 42 x3


Fast Attack: 530

Y’vahra, Stimulant Injector 265
Y’vahra, Stimulant Injector 265
All with Bonding Knife Ritual

Riptide Wing: 660

Riptide, Stims, EWO 220
Riptide, Stims, EWO 220
Riptide, Stims, EWO 220

Drone Net Wing: 224

Marker x4
Marker x4
Marker x4
Marker x4

Pretty sure two twin-linked weapons and a VT are 5 selections, while a Command can have up to 4.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Hooded Inquisitorial Interrogator





I like riptides as much as the next guy but my ghostkeels always do much much more work. Is it just me?

Edit- this is my current list for reference. My group is new so no one is using a LoW yet so no stormsurge, but it does great. I also have a hunter contingent army but this one is more fun


+ HQ (179pts) +

Commander

····XV8 Commander Crisis Suit Drone Controller, Missile Pod, Neuroweb System Jammer, Stimulant Injector, Target Lock, XV8-02 Crisis 'Iridium' Battlesuit, 2xMV7 Marker Drone


+ Elites (225pts) +

XV104 Riptide Battlesuits
····Riptide Shas'vre Early Warning Override, Ion Accelerator, Riptide Shield Generator, Stimulant Injector, Twin-linked Smart Missile System


+ Troops (126pts) +

Strike Team 7x Fire Warrior with Pulse Rifle
Strike Team 7x Fire Warrior with Pulse Rifle



+ Heavy Support (485pts) +

Sniper Drone Team
····3x Firesight Marksman
····8x MV71 Sniper Drone

Hammerhead
····TX7 Hammerhead Gunship Railgun, 2x Seeker Missile, Twin-linked Smart Missile System, Longstrike

Broadside squad
····Broadside Early Warning Override, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System
····Broadside Early Warning Override, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System


Drone-Net VX1-0 (224pts)
········4x MV7 Marker Drone
········4x MV7 Marker Drone
········4x MV1 Gun Drone
········4x MV1 Gun Drone

Optimized Stealth Cadre (760pts)

········Stealth Shas'ui with Burst Cannon EWO
········Stealth Shas'ui with Burst Cannon EWO
········Stealth Shas'ui with Fusion Blaster EWO

········Stealth Shas'ui with Burst Cannon EWO
········Stealth Shas'ui with Burst Cannon EWO
········Stealth Shas'ui with Fusion Blaster EWO

········Ghostkeel Shas'vre Fusion Collider, EWO, Stimulant Injector, Twin-linked Fusion Blaster
········Ghostkeel Shas'vre Fusion Collider, EWO, Stimulant Injector, Twin-linked Fusion Blaster
········Ghostkeel Shas'vre Fusion Collider, EWO, Stimulant Injector, Twin-linked Fusion Blaster

This message was edited 1 time. Last update was at 2016/06/07 17:57:22


There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
 
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