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Made in us
Deranged Necron Destroyer





I know they are both different games with star wars on the box.


I really want to get into one or the other but I don't know which one I want t get into. I already know that this is a really stupid question but. "Which game is more fun?" I played the basic game of X-wing and thought it was fun but haven't played armada yet and really want to before buying in.

Could some kind people give the pro and cons of the two systems? I already got the idea that ARmada is big buy in vs X-wing micro transations to get cards you want but not really ships you will use.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Douglas Bader






Armada and X-Wing both use the same approach of spreading important upgrades across every expansion so that you end up buying all of them. The only (very slight) difference is that X-Wing ships tend to be cheaper but bought in larger numbers.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
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This Is Where the Fish Lives

Oberron wrote:
"Which game is more fun?"
That is an entirely subjective question, one that is impossible for anyone but you to answer.
Could some kind people give the pro and cons of the two systems? I already got the idea that ARmada is big buy in vs X-wing micro transations to get cards you want but not really ships you will use.
Well, the thing to remember is that they are two different game systems so directly comparing them is kind of difficult and since I enjoy both games greatly, I really don't have a list of cons for either. However, I can highlight differences between to two.

Armada:
  • Play area is 6'x3'
  • Moderate to high initial buy-in cost
  • After Wave 2, games have a time limit of 150 minutes
  • Tends to be more strategic; planning future move/commands is critical
  • No clearly defined metagame (currently)
  • Focuses more on combined fleet engagements; less emphasis on individual pilots
  • Games, including tournaments, are objective based
  • Small, but growing, player base


  • X-wing:
  • Play area is 3'x3'
  • Low to moderate initial cost (here is a price list of the top eight lists at Worlds earlier this month)
  • Games are typically 60 to 75 minutes long
  • A little more on the tactical side; planning ahead is important but the game state changes rapidly
  • Tends to have have clearly defined metagames for each wave; currently in flux with a new wave on the doorstep
  • Focuses more heavily on individual pilots
  • Games are often straight deathmatches
  • Pretty large player base in most areas, also still growing
  • This message was edited 1 time. Last update was at 2015/11/22 03:11:40


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    In x-wing how hard is it to make a 'bad list' in a non-tournament style competitive environment

    It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
       
    Made in us
    Douglas Bader






    Oberron wrote:
    In x-wing how hard is it to make a 'bad list' in a non-tournament style competitive environment


    Very easy. Bring a single 12-point academy pilot to a 100 point game, and spend your other 88 points to bid for initiative.

    Now, if your actual question is "if I put a reasonable amount of thought into making my list what are the chances that I'm hopelessly screwed just because of my list" the the answer is that it's fairly unlikely. In a non-competitive environment very few ships/pilots are so completely terrible that you have no hope of winning if you take them, as long as you put some thought into how you're going to incorporate them into your list and strategy. It's not like 40k where 95% of the units in the game are garbage-tier and you have no hope of winning against the good stuff, no matter how good your strategy is.

    There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
       
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    The Internet- where men are men, women are men, and kids are undercover cops

    Do you live anywhere near a games store?

    Put up a flier asking if someone with the games would mind playing a game with you so you could try it out. I met of my best friends because of a flier for X-Wing.

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     GamesWorkshop wrote:
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    Keep in mind that at least for X-wing, in home games where it doesn't matter, nearly every upgrade card can be downloaded online and printed out.

    So for games between friends, the 'chase' of buying unwanted ships for their cards is not an issue.



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    Outflanking

     Peregrine wrote:
    Oberron wrote:
    In x-wing how hard is it to make a 'bad list' in a non-tournament style competitive environment


    Very easy. Bring a single 12-point academy pilot to a 100 point game, and spend your other 88 points to bid for initiative.

    Now, if your actual question is "if I put a reasonable amount of thought into making my list what are the chances that I'm hopelessly screwed just because of my list" the the answer is that it's fairly unlikely. In a non-competitive environment very few ships/pilots are so completely terrible that you have no hope of winning if you take them, as long as you put some thought into how you're going to incorporate them into your list and strategy. It's not like 40k where 95% of the units in the game are garbage-tier and you have no hope of winning against the good stuff, no matter how good your strategy is.


    This. Some people like to say that "It's not your list, it's you", but I prefer "It's not your ships, it's you". Although there are some upgrade cards that are complete garbage, when it comes to the ships themselves even the Scyk is god for casual games. As for upgrade cards, you'll learn very quickly that Daredevil is terrible. Fortunately the Interceptor Pack also comes with Soontir Fel, so you're money wasn't wasted. Even upgrades like Marksmanship can be made to work for a friendly match.

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     Crazy_Carnifex wrote:
     Peregrine wrote:
    Oberron wrote:
    In x-wing how hard is it to make a 'bad list' in a non-tournament style competitive environment


    Very easy. Bring a single 12-point academy pilot to a 100 point game, and spend your other 88 points to bid for initiative.

    Now, if your actual question is "if I put a reasonable amount of thought into making my list what are the chances that I'm hopelessly screwed just because of my list" the the answer is that it's fairly unlikely. In a non-competitive environment very few ships/pilots are so completely terrible that you have no hope of winning if you take them, as long as you put some thought into how you're going to incorporate them into your list and strategy. It's not like 40k where 95% of the units in the game are garbage-tier and you have no hope of winning against the good stuff, no matter how good your strategy is.


    This. Some people like to say that "It's not your list, it's you", but I prefer "It's not your ships, it's you". Although there are some upgrade cards that are complete garbage, when it comes to the ships themselves even the Scyk is god for casual games. As for upgrade cards, you'll learn very quickly that Daredevil is terrible. Fortunately the Interceptor Pack also comes with Soontir Fel, so you're money wasn't wasted. Even upgrades like Marksmanship can be made to work for a friendly match.


    So the interceptor pack isn't that great aside from fel? Man I was planning on focusing on imperials and wanting to try a list with the lamda shuttle and interceptors trying to usher the enemy into the lamda's firing arc.

    It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
       
    Made in us
    Douglas Bader






    Oberron wrote:
    So the interceptor pack isn't that great aside from fel? Man I was planning on focusing on imperials and wanting to try a list with the lamda shuttle and interceptors trying to usher the enemy into the lamda's firing arc.


    The interceptor itself is fine, the problem is that it also appears in the imperial aces expansion and has some very powerful cards there. So if you want to use interceptors you need imperial aces, and only need Fel's pilot card out of the original interceptor expansion.

    There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
       
    Made in ca
    Huge Hierodule






    Outflanking

    Oberron wrote:
     Crazy_Carnifex wrote:
     Peregrine wrote:
    Oberron wrote:
    In x-wing how hard is it to make a 'bad list' in a non-tournament style competitive environment


    Very easy. Bring a single 12-point academy pilot to a 100 point game, and spend your other 88 points to bid for initiative.

    Now, if your actual question is "if I put a reasonable amount of thought into making my list what are the chances that I'm hopelessly screwed just because of my list" the the answer is that it's fairly unlikely. In a non-competitive environment very few ships/pilots are so completely terrible that you have no hope of winning if you take them, as long as you put some thought into how you're going to incorporate them into your list and strategy. It's not like 40k where 95% of the units in the game are garbage-tier and you have no hope of winning against the good stuff, no matter how good your strategy is.


    This. Some people like to say that "It's not your list, it's you", but I prefer "It's not your ships, it's you". Although there are some upgrade cards that are complete garbage, when it comes to the ships themselves even the Scyk is god for casual games. As for upgrade cards, you'll learn very quickly that Daredevil is terrible. Fortunately the Interceptor Pack also comes with Soontir Fel, so you're money wasn't wasted. Even upgrades like Marksmanship can be made to work for a friendly match.


    So the interceptor pack isn't that great aside from fel? Man I was planning on focusing on imperials and wanting to try a list with the lamda shuttle and interceptors trying to usher the enemy into the lamda's firing arc.


    The packs not bad- it comes with two of the best Interceptor Pilots (Soontir and Tur). It is just very light on upgrades, and the two talents that it includes are some of the worst in the game. Grabbing it plus Aces is pretty good, as Aces comes with some essential upgrades (PTL and Royal Guard TIE. Shield Upgrade and Targeting Computer are also "Good Enough" upgrades for friendly games).

    as for your plan, the problem with it is that you are using the Interceptors to support the shuttle, when things should be the other way around. A smart opponent will just punch through the Interceptor and flank the Lambda

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    PA Unitied States

     ScootyPuffJunior wrote:


    Armada:
  • Play area is 6'x3'
  • Moderate to high initial buy-in cost
  • After Wave 2, games have a time limit of 150 minutes
  • Tends to be more strategic; planning future move/commands is critical
  • No clearly defined metagame (currently)
  • Focuses more on combined fleet engagements; less emphasis on individual pilots
  • Games, including tournaments, are objective based
  • Small, but growing, player base


  • X-wing:
  • Play area is 3'x3'
  • Low to moderate initial cost (here is a price list of the top eight lists at Worlds earlier this month)
  • Games are typically 60 to 75 minutes long
  • A little more on the tactical side; planning ahead is important but the game state changes rapidly
  • Tends to have have clearly defined metagames for each wave; currently in flux with a new wave on the doorstep
  • Focuses more heavily on individual pilots
  • Games are often straight deathmatches
  • Pretty large player base in most areas, also still growing


  • Excellent rundown of the games

    Are you a Squad Leader or an Admiral?

    xwing can run the same amount money or more if you wish to run upgrades from one release and the ship of another. nice thing about armada so far (not that it will not change) is if you bought one of everything your just as competitive as the guy who's going to buy 6 Imperial Raiders in wave 2.

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     EmpNortonII wrote:
    Do you live anywhere near a games store?

    Put up a flier asking if someone with the games would mind playing a game with you so you could try it out. I met of my best friends because of a flier for X-Wing.

    To expand on this: it's going to be a lot easier to find people to play X-Wing with than Armada. Part of that is just because Armada is new, but also because Armada requires a bit more effort to set up a game (you need twice as much play area, and need to schedule twice as much time). It's pretty easy to just walk in to a FLGS and pop off a game of X-Wing with someone you don't know.
       
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    Can you play armada with just the small ships or do you have to use the bigger ships to make it work? Serious question. I'd like to actually field an army of the scum and villainy ships ( falcon, outrider, fire spray, ig88 etc) but do I have to have the battle ships too?
       
    Made in us
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    buckero0 wrote:
    Can you play armada with just the small ships or do you have to use the bigger ships to make it work? Serious question. I'd like to actually field an army of the scum and villainy ships ( falcon, outrider, fire spray, ig88 etc) but do I have to have the battle ships too?


    Yes, you need the big ships, they're the entire point of Armada. The rules might technically work if you remove the cap on how many points you can spend on squadrons, but it won't make any sense and probably won't be any fun either. You'd be essentially turning all of your opponent's capital ship weapons and upgrades and stuff into blank cards because their only way to interact with squadrons is to roll their 1-2 anti-squadron dice.

    There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
       
    Made in pl
    Longtime Dakkanaut




    Armada is epic. I wouldnt touch xwing if it wasn't for one of my kids going crazy about star wars atm but I would buy Armada no matter what. And I am star wars hater tbh though try to find my inner kid lately to be able to share enthusiasm with said kid.

    The only thing I hate about Armada is constant picking up stuff, manouver tool and the tokens. Really sometimes I think that just pen and paper would be times better.

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