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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I faced an IW player today (I play Word Bearers) who rocked a unit of Iron Circle. I defeated him, and his Iron Circle went down to bolter fire (40 Tactical Marines, Fury of the Legion and some awesome rolls on my part saw them go down) but this is statistically very unlikely to happen again and I need something more reliable. Their Moving Bulwark rule made my Vindicator all but useless and my Contemptor Mortis + Sicaran tag team, while not insignificant (when are they ever?), still did underwhelming damage. I mostly tried to avoid them and play the objectives but as they reached my army I had to deal with them before they caused too much damage.

Oddly the IW player seemed afraid of my maxed-out Paragon Blade Praetor but that seems risky at best to use as the answer. My beloved Mhara Gal doesn't stand a chance either. :(

This message was edited 1 time. Last update was at 2016/06/16 17:36:52


I should think of a new signature... In the meantime, have a  
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

Use a biomancer librarian with a mace and pray for iron arm?
I don't know man, seems like you actually have a dece strategy with the whole 'spray them with shots' thing. Fancy invulnerable saves won't help you against getting sprayed with low ap shots, and S4 weapons can still hurt T7, soooo.

You could also just avoid them, as they're quite slow, tarpit them (I personally feel militia or breachers would be best for this), or stomp them out with knights.

 
   
Made in us
Regular Dakkanaut






being a Iron Warriors guy I will tell you this..IF they get a Deredo in behind the squad to buff the Iron Circle Invul save's you won't have much of a choice but to have to lock them down in combat. I've been trying to work out a way to shut them down as a solid defense against other IW players...best i can come up with is spray and pray or...the Sic Venerator, its a fast tank destroyer.
   
Made in us
Fiery Bright Wizard






Idaho

The same way we deal with Mechanicum: Poison, certain spells, massed fire.

one neat Idea I found that is generally good for forcing saves is autocannons

Beyond that, it all depends on your list.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in mx
Sister Vastly Superior






Leviathan Dread, perhaps?

   
Made in us
Thinking of Joining a Davinite Loge





Minnesota, USA

I second the autocannons. A full squad will force a lot of saves on anything with a toughness.

There is no Zuul, there is only war!

30k Death Guard W:8 L:5: D:1

Mechanicum W:4 L:2 D:1


 
   
Made in at
Stalwart Tribune





Austria

Poison, Fleshbane, Autocannonspam, Gravitonguns, maybe Paragon blade,.....
Or tying them down with chaff. Or Psykers. Or outmaneuvring them....
They are just Automata.

30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)

40k(Inactive): Adeptus Mechanicus(2,5k)

WFB(Inactive): Nippon, Skaven

01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001  
   
Made in gb
Member of a Lodge? I Can't Say






Play AL and 'Steal' your own Iron Circle...
*Manicial Laugh Intensifies*

But seriously, for Word Bearers, i would say summon some Daemons and use them as chaff (bloodletters are your best bet as they have AP3 weapons)
   
Made in gb
Battleship Captain




Also, word bearers have a couple of other tricks up their sleeves:

1) Do they have an attached character? (Don't know the unit). Automata tend to be fearless but with gods-awful leadership. This doesn't normally matter, but Burning Lore can give every character in your army Psychic Shriek.

2) Tainted Weapons. Yes, you'll have trouble wounding because they get their save, but you'll be amazed how nervous players with big units of multi-wound monsters get around instant death.

3) Disposable goons. Summoned Daemons are one option, Cult Horde militia another. Bog them down in 30+ bodies and they're going nowhere for a while.

Termagants expended for the Hive Mind: ~2835
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

They had an attached Warsmith last time, and combined with battle-automata's Adamantium Will Psychic Shriek was of limited use. I spent my warp charges on Invisibility.

Tainted weapon seems like a dubious answer. T7 3+ means it's not that much better than a power sword, especially if you are able to separate the automata in combat.

Buying a squad of 50 cultist inducted levies with zealot and tarpitting them to oblivion seems like a decent choice, but the automata are still denial units and sometimes you need to get them off a key objective.



This message was edited 1 time. Last update was at 2016/06/17 09:34:51


I should think of a new signature... In the meantime, have a  
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

Your word bearers? You could throw deamon units at them? I'm a bit tired atm bit don't plague bearers have poisen attacks in CC? Can't remember what their toughness is, bit if it's high enough for the iron circle to not double they would also get their fnp on top of the invu.

Summon a unit of them for free between you and them to take any charge.

This message was edited 2 times. Last update was at 2016/06/23 09:44:18


 
   
Made in au
Liche Priest Hierophant







Plague Bearers require a Herald w/ a Locus to get FnP.

Also correct me if I'm wrong, but don't all Automata cause successful Poison wounds to be re-rolled?
   
Made in gb
Battleship Captain




They do, but wounding a T7 target 1/4 of the time is still better than not having poison!

Termagants expended for the Hive Mind: ~2835
 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

locarno24 wrote:
They do, but wounding a T7 target 1/4 of the time is still better than not having poison!


The 5+ invu will also help tarp the circle if you throw enough plauge bearers at them. It's been a hot minute since the last time I read the demons codex, so their might be a better option in the book. But they were the 1st unit that came to mind for me.

This message was edited 1 time. Last update was at 2016/06/24 00:10:19


 
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

Pray for world burner and Phosphex mortars.
   
Made in us
Hierarch





What rule causes the poison re-roll? As far as I know the Iron Circle have no such rule...

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in gb
Decrepit Dakkanaut






Springfield, VA

It's called Cybernetic Resilience, and it is part of the collection of rules that the Cybernetica Cortex gives them.
   
Made in us
Hierarch





...huh. Welp, didn't know that. Cool.

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in us
Veteran Knight Baron in a Crusader





 Matt.Kingsley wrote:
Plague Bearers require a Herald w/ a Locus to get FnP.

Also correct me if I'm wrong, but don't all Automata cause successful Poison wounds to be re-rolled?


Yes. I play mechanicum and when people try to poison me, it's generally not very effective. Mass fire is the way to go.
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

Imperial Fist mass poison bolter fire is the only way ive found to work well. BS5 rerolling all succesfull 4+ is actually pretty good for 10 men with 2 heavy bolters if you have enough squads.
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

Yeah, that's not a bad idea. Heavy bolter veterans with sniper.

 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 Toofast wrote:
 Matt.Kingsley wrote:
Plague Bearers require a Herald w/ a Locus to get FnP.

Also correct me if I'm wrong, but don't all Automata cause successful Poison wounds to be re-rolled?


Yes. I play mechanicum and when people try to poison me, it's generally not very effective. Mass fire is the way to go.


The plague bearers more as a tar pit then anything. You can summon them for free* and can actually hurt them unlike s3 cultists.

Deamonnets are also a option with rending.

This message was edited 1 time. Last update was at 2016/06/29 23:56:20


 
   
Made in gb
Battleship Captain




The plague bearers more as a tar pit then anything. You can summon them for free* and can actually hurt them unlike s3 cultists.

Deamonnets are also a option with rending.


If wanting to engage automata and actually kill them, then Daemonettes are a good call. Alternatively, Plague Drones are not bad. Yes, Cybernetic Resilience hurts, but if you've bought a Plague Banner* you've got one turn of poison (2+) up your sleeve, so being forced to reroll is no big concern.

More importantly, Plague Drones have access to the Venom Sting. Anything with Instant Death is always scary, but a Plague Drone Plaguebringer with a Greater Etherblade is the closest thing Daemons have to a Praetor-killer; getting one Master-Crafted, AP2, Poisoned 2+, Instant Death attack..... yes, it's only one attack in one round but do you really, really want to put your Praetor within swinging distance of him?

Venom Sting drones are doubly useful for engaging automata - every model gets one venom sting attack. Granted, it has no AP value, but it does mean that 1/3 to 1/4 of the wounds you do are instant death. That's pretty cool when facing mechanicum units that tend to have lots of wounds and/or feel no pain.



* You DID buy a Plague Banner, didn't you?**
** Buy a Plague Banner.

This message was edited 1 time. Last update was at 2016/06/30 06:48:13


Termagants expended for the Hive Mind: ~2835
 
   
 
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