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Made in us
Fresh-Faced New User







Hi, so I have a custom Space Marine army called the Cosmic Falcons/Falcons of Terra/Falcons of Polaris (haven't decided yet) and I am running them as Dark Angels, for now, I may run them as normal space marines in the future. Anyways, I was looking around and came across a Dakka thread where people were posting their custom chapter masters and their stats/war gear/rules and sharing ideas. I want to post my own custom CM and see other peoples, so please give me suggestions to improve mine and share your own!

Chapter Master Cosmarius of the Cosmic Falcons/Falcons of Terra/Falcons of Polaris

Worth 275 points

WS-6
BS-5
S-4
T-4
W-4
I-5
A-4
LD-10
Sv- 2+

Special Rules
Fearless
Ind. character

Gear
Spear of Stars/2 Stellar Swords
S +1 Ap3
Artificer armor +2 cover save
Master Crafted Bolter
Cloak of Cosmos ca Camo Cloak

I'm not sure if I should change him, I used base stats of Asmodai and M.A.C.

Thanks in advance

- Cosmo

This message was edited 2 times. Last update was at 2016/10/24 13:43:48


It is well that war is so terrible, otherwise we should grow too fond of it. - Robert E. Lee

Knights of The Lion - Dark Angels successor Chapter

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Does he have the spear or two swords?

And what does his Cloak of Cosmos do?

Edit: And just for fun, Chapter Master Britol-the Shapeshifter

WS-9
BS-5
S6
T-7
W-5
I-8
A-5
Ld-10
Sv-2+/3++

Special Rules
Move Through Cover
Hammer of Wrath
Skilled Rider
Fleet
Hit And Run
Tank Hunter
Monster Hunter
Crusader
Adamantium Will
Rage
Counter Attack
Feel No Pain (4+)
Shrouded
Fearless
Independent Character
Shred
Smash
Death Frenzy
Eternal Warrior

Wargear
Britol's Left Arm-SX2, AP1, Unwieldy, Specialist Weapon, Concussive, Strikedown
Britol's Right Arm-S+3, AP2, Specialist Weapon, Concussive, Strikedown
Britol's Beastly Flesh-This "armour" grants a 2+ Armour save, a 3+ Invuln, and +1 to FNP rolls.
Britol's Loping Gait-This "bike" works exactly like a jetbike... Only it's Britol's arms and legs propelling him.

Points Cost
A lot. Like, a whole lot.

Edit II:
Also, GOULTARD!

Spoiler:
Goultard-2,000 Points-Lord Of War
WS-10
BS-10
S-10
T-9
W-8
I-10
A-10
Ld-10
Sv-N/A
Unit Type-Infantry (Character)

Wargear
Dual Chain Blades

Special Rules
And They Shall Know No Fear
Armourbane
Blind
Concussive
Counter-Attack
Crusader
Eternal Warrior
Fear
Fearless
Feel No Pain
Fleet
Fleshbane
Furious Charge
Hammer of Wrath
Hatred (Everything)
Hit And Run
Ignores Cover
Instant Death
Independent Character
It Will Not Die
Jink
Monster Hunter
Move Through Cover
Night Vision
Pinning
Precision Shots
Precision Strikes
Preferred Enemy
Rage
Rampage
Relentless
Rending
Shred
Shrouded
Smash
Soul Blaze
Split Fire
Stealth
Strikedown
Stubborn
Tank Hunters
New Rules
God-Goultard can reroll dice multiple times-though never more than once from a single re-roll. In addition, he can take all saves allowed to him, instead of just his best. Finally, if he fails a characteristic test, he can reroll it once.
Expert Defense-Goultard has a 2+ Invulnerable save.
Hatred Of Magic-Goultard always Denies the Witch on a 2+, and generates an additional 6 warp charges exclusively used to Deny the Witch.
Impossibly Nimble-Goultard ignores all penalties for terrain, and automatically passes any dangerous terrain test.
Surprise Assault-Goultard can charge enemies even if they are not visible to him.
Fleet Of Foot-Goultard moves 24" in the movement phase, instead of 6".
Cool Guys Don't Look At Explosions-Goultard is immune to damage from exploding vehicles or buildings, including Super-Heavy explosions.
Good Aim-Goultard makes snap shots at -5 BS (minimum 1), instead of BS 1.
God Of War-Goultard rolls 4d6 when determining charge distance. In addition, he always hits in close combat on a 2+. Each successful hit generates an additional attack (these extra attacks can also generate extra attacks). Finally, if Goultard wipes out an enemy unit, he can choose to immediately charge another enemy unit if he passes an Initiative test. (If he fails, Consolidate as normal.) Note: Resolve each set of attacks before rolling the next. Trust me, it will save time.

Dual Chain Blades

Ranged-Range 24", S10, AP1, Assault 3, Hookshot, Snagged!
Melee-Range -, SD, AP1, Dual Weapons

Hookshot-Goultard can, isntead of firing at an enemy unit, fire his blades at the ground to drag himself forward. If he does so, pick a spot within 24" and roll to scatter as normal. Place Goultard wherever the scatter result ends up. This counts as firing an Assault weapon at the enemy unit nearest the spot Goultard lands.

Snagged!-If Goultard hits (regardless of if he wounds) an enemy unit with his Dual Chain Blades, he automatically makes a charge against them in the Assault Phase. This allows Goultard to charge otherwise impossible models, such as Flyers or Flying Monstrous Creatures. If he charges a normally ineligible target and fails to destroy it, he is then immediately taken out of combat and suffers a S10 AP2 hit with Ignores Cover, as he plummets to the ground. If he successfully destroys the enemy, though, he suffers no damage (and can make an Initiative test as normal to charge another unit) as he is able to land properly.

Dual Weapons-The Dual Chain Blades count as two weapons, giving Goultard a bonus attack.

This message was edited 2 times. Last update was at 2016/10/24 05:05:34


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 JNAProductions wrote:
Spoiler:
Does he have the spear or two swords?

And what does his Cloak of Cosmos do?

Edit: And just for fun, Chapter Master Britol-the Shapeshifter

WS-9
BS-5
S6
T-7
W-5
I-8
A-5
Ld-10
Sv-2+/3++

Special Rules
Move Through Cover
Hammer of Wrath
Skilled Rider
Fleet
Hit And Run
Tank Hunter
Monster Hunter
Crusader
Adamantium Will
Rage
Counter Attack
Feel No Pain (4+)
Shrouded
Fearless
Independent Character
Shred
Smash
Death Frenzy
Eternal Warrior

Wargear
Britol's Left Arm-SX2, AP1, Unwieldy, Specialist Weapon, Concussive, Strikedown
Britol's Right Arm-S+3, AP2, Specialist Weapon, Concussive, Strikedown
Britol's Beastly Flesh-This "armour" grants a 2+ Armour save, a 3+ Invuln, and +1 to FNP rolls.
Britol's Loping Gait-This "bike" works exactly like a jetbike... Only it's Britol's arms and legs propelling him.

Points Cost
A lot. Like, a whole lot.

Edit II:
Also, GOULTARD!

[spoiler]Goultard-2,000 Points-Lord Of War
WS-10
BS-10
S-10
T-9
W-8
I-10
A-10
Ld-10
Sv-N/A
Unit Type-Infantry (Character)

Wargear
Dual Chain Blades

Special Rules
And They Shall Know No Fear
Armourbane
Blind
Concussive
Counter-Attack
Crusader
Eternal Warrior
Fear
Fearless
Feel No Pain
Fleet
Fleshbane
Furious Charge
Hammer of Wrath
Hatred (Everything)
Hit And Run
Ignores Cover
Instant Death
Independent Character
It Will Not Die
Jink
Monster Hunter
Move Through Cover
Night Vision
Pinning
Precision Shots
Precision Strikes
Preferred Enemy
Rage
Rampage
Relentless
Rending
Shred
Shrouded
Smash
Soul Blaze
Split Fire
Stealth
Strikedown
Stubborn
Tank Hunters
New Rules
God-Goultard can reroll dice multiple times-though never more than once from a single re-roll. In addition, he can take all saves allowed to him, instead of just his best. Finally, if he fails a characteristic test, he can reroll it once.
Expert Defense-Goultard has a 2+ Invulnerable save.
Hatred Of Magic-Goultard always Denies the Witch on a 2+, and generates an additional 6 warp charges exclusively used to Deny the Witch.
Impossibly Nimble-Goultard ignores all penalties for terrain, and automatically passes any dangerous terrain test.
Surprise Assault-Goultard can charge enemies even if they are not visible to him.
Fleet Of Foot-Goultard moves 24" in the movement phase, instead of 6".
Cool Guys Don't Look At Explosions-Goultard is immune to damage from exploding vehicles or buildings, including Super-Heavy explosions.
Good Aim-Goultard makes snap shots at -5 BS (minimum 1), instead of BS 1.
God Of War-Goultard rolls 4d6 when determining charge distance. In addition, he always hits in close combat on a 2+. Each successful hit generates an additional attack (these extra attacks can also generate extra attacks). Finally, if Goultard wipes out an enemy unit, he can choose to immediately charge another enemy unit if he passes an Initiative test. (If he fails, Consolidate as normal.) Note: Resolve each set of attacks before rolling the next. Trust me, it will save time.

Dual Chain Blades

Ranged-Range 24", S10, AP1, Assault 3, Hookshot, Snagged!
Melee-Range -, SD, AP1, Dual Weapons

Hookshot-Goultard can, isntead of firing at an enemy unit, fire his blades at the ground to drag himself forward. If he does so, pick a spot within 24" and roll to scatter as normal. Place Goultard wherever the scatter result ends up. This counts as firing an Assault weapon at the enemy unit nearest the spot Goultard lands.

Snagged!-If Goultard hits (regardless of if he wounds) an enemy unit with his Dual Chain Blades, he automatically makes a charge against them in the Assault Phase. This allows Goultard to charge otherwise impossible models, such as Flyers or Flying Monstrous Creatures. If he charges a normally ineligible target and fails to destroy it, he is then immediately taken out of combat and suffers a S10 AP2 hit with Ignores Cover, as he plummets to the ground. If he successfully destroys the enemy, though, he suffers no damage (and can make an Initiative test as normal to charge another unit) as he is able to land properly.

Dual Weapons-The Dual Chain Blades count as two weapons, giving Goultard a bonus attack.
[/spoiler]


I genuinely can't tell if this is serious or not. Or seriously humorous. I am impressed by the sheer number of rules needed to play both characters. GW would be proud.

This message was edited 1 time. Last update was at 2016/10/24 09:32:54


Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

"10A"
"SD"
"if he fails to destroy it"

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Longtime Dakkanaut





"Bear" Ezekiel
Faction: Nighthawks (A Codex: Space Marine chapter)
WS: 5
BS: 5
S: 4
T: 4
W: 3
I: 5
A: 3
Ld: 10
Sv: 3+(4+ Inv)

Wargear:
- Power Armour
- Iron Halo
- Power Claw
- Combi-Plasma
- Frag & Krak Grenades


Special Rules:
- And They Shall Know No Fear
- Chapter Tactics (Nighthawks):
This model may Infiltrate so long as it is not equipped with Terminator Armour, Bike, or Jet Pack, and there are no Vehicles or Psykers in your army.
- Against All Odds: "Bear" is a beast of a Space Marine, known to tackle impossible odds and emerge bloody, but victorious. When fighting in close combat, Bear uses the Strength value of his opponent (before modifiers) rather than his own.
- The Silent Kill: While all Nighthawks are trained in the three ways of the silent kill, none have perfected these methods of death as well as Bear. Instead of determining a Warlord Trait, Bear must choose one of the following:
Way of the Wolf: When Bear and any Nighthawk unit he has joined arrive from Reserves, they may come onto the board from any table edge, and may declare a charge on the turn they arrive.
Way of the Hawk: When Bear and any Nighthawk unit he has joined arrive from Reserves, they gain the Preferred Enemy special rule until the end of the turn.
Way of the Spider: When Bear and any Nighthawk unit he has joined Infiltrate, they may be deployed anywhere that is more than 3 inches away from an enemy unit, regardless of line of sight.

This message was edited 3 times. Last update was at 2016/10/24 12:50:55


 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Fresh-Faced New User







 JNAProductions wrote:
Does he have the spear or two swords?

And what does his Cloak of Cosmos do?

Edit: And just for fun, Chapter Master Britol-the Shapeshifter

WS-9
BS-5
S6
T-7
W-5
I-8
A-5
Ld-10
Sv-2+/3++

Special Rules
Move Through Cover
Hammer of Wrath
Skilled Rider
Fleet
Hit And Run
Tank Hunter
Monster Hunter
Crusader
Adamantium Will
Rage
Counter Attack
Feel No Pain (4+)
Shrouded
Fearless
Independent Character
Shred
Smash
Death Frenzy
Eternal Warrior

Wargear
Britol's Left Arm-SX2, AP1, Unwieldy, Specialist Weapon, Concussive, Strikedown
Britol's Right Arm-S+3, AP2, Specialist Weapon, Concussive, Strikedown
Britol's Beastly Flesh-This "armour" grants a 2+ Armour save, a 3+ Invuln, and +1 to FNP rolls.
Britol's Loping Gait-This "bike" works exactly like a jetbike... Only it's Britol's arms and legs propelling him.

Points Cost
A lot. Like, a whole lot.

Edit II:
Also, GOULTARD!

Spoiler:
Goultard-2,000 Points-Lord Of War
WS-10
BS-10
S-10
T-9
W-8
I-10
A-10
Ld-10
Sv-N/A
Unit Type-Infantry (Character)

Wargear
Dual Chain Blades

Special Rules
And They Shall Know No Fear
Armourbane
Blind
Concussive
Counter-Attack
Crusader
Eternal Warrior
Fear
Fearless
Feel No Pain
Fleet
Fleshbane
Furious Charge
Hammer of Wrath
Hatred (Everything)
Hit And Run
Ignores Cover
Instant Death
Independent Character
It Will Not Die
Jink
Monster Hunter
Move Through Cover
Night Vision
Pinning
Precision Shots
Precision Strikes
Preferred Enemy
Rage
Rampage
Relentless
Rending
Shred
Shrouded
Smash
Soul Blaze
Split Fire
Stealth
Strikedown
Stubborn
Tank Hunters
New Rules
God-Goultard can reroll dice multiple times-though never more than once from a single re-roll. In addition, he can take all saves allowed to him, instead of just his best. Finally, if he fails a characteristic test, he can reroll it once.
Expert Defense-Goultard has a 2+ Invulnerable save.
Hatred Of Magic-Goultard always Denies the Witch on a 2+, and generates an additional 6 warp charges exclusively used to Deny the Witch.
Impossibly Nimble-Goultard ignores all penalties for terrain, and automatically passes any dangerous terrain test.
Surprise Assault-Goultard can charge enemies even if they are not visible to him.
Fleet Of Foot-Goultard moves 24" in the movement phase, instead of 6".
Cool Guys Don't Look At Explosions-Goultard is immune to damage from exploding vehicles or buildings, including Super-Heavy explosions.
Good Aim-Goultard makes snap shots at -5 BS (minimum 1), instead of BS 1.
God Of War-Goultard rolls 4d6 when determining charge distance. In addition, he always hits in close combat on a 2+. Each successful hit generates an additional attack (these extra attacks can also generate extra attacks). Finally, if Goultard wipes out an enemy unit, he can choose to immediately charge another enemy unit if he passes an Initiative test. (If he fails, Consolidate as normal.) Note: Resolve each set of attacks before rolling the next. Trust me, it will save time.

Dual Chain Blades

Ranged-Range 24", S10, AP1, Assault 3, Hookshot, Snagged!
Melee-Range -, SD, AP1, Dual Weapons

Hookshot-Goultard can, isntead of firing at an enemy unit, fire his blades at the ground to drag himself forward. If he does so, pick a spot within 24" and roll to scatter as normal. Place Goultard wherever the scatter result ends up. This counts as firing an Assault weapon at the enemy unit nearest the spot Goultard lands.

Snagged!-If Goultard hits (regardless of if he wounds) an enemy unit with his Dual Chain Blades, he automatically makes a charge against them in the Assault Phase. This allows Goultard to charge otherwise impossible models, such as Flyers or Flying Monstrous Creatures. If he charges a normally ineligible target and fails to destroy it, he is then immediately taken out of combat and suffers a S10 AP2 hit with Ignores Cover, as he plummets to the ground. If he successfully destroys the enemy, though, he suffers no damage (and can make an Initiative test as normal to charge another unit) as he is able to land properly.

Dual Weapons-The Dual Chain Blades count as two weapons, giving Goultard a bonus attack.


The Spear or Swords are choices, either two swords or one spear, haven't actually decided anything about the spear, gonna run the swords as Blades of Caliban. The Cloak of Cosmos is basically just a camo cloak.

Dang those are powerful characters. The only way to actually balance characters that OP would be just to make him worth 500+ points. Thanks for all the replies guys!

This message was edited 1 time. Last update was at 2016/10/24 13:43:07


It is well that war is so terrible, otherwise we should grow too fond of it. - Robert E. Lee

Knights of The Lion - Dark Angels successor Chapter

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Britol might actually see play. He's feasible to take down. But yeah, a 500+ point price tag is probably reasonable.

Goultard is more of a thought experiment than anything else. Even at 2,000 points, he might be undercosted.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fresh-Faced New User







 JNAProductions wrote:
Britol might actually see play. He's feasible to take down. But yeah, a 500+ point price tag is probably reasonable.

Goultard is more of a thought experiment than anything else. Even at 2,000 points, he might be undercosted.


If he were to be 2,000+, you'd want to give him some more war gear. Also, what do you think about my character? Too OP? Too under powered?

It is well that war is so terrible, otherwise we should grow too fond of it. - Robert E. Lee

Knights of The Lion - Dark Angels successor Chapter

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Honestly, he might be overcosted. He's only S5 AP3, has no decent shooting, is only moderately survivable...

Edit: As for Goultard, why would he need more Wargear? He has a 4+ Cover, a 2+ Invuln, and 2,000+ SD attacks on the charge.

This message was edited 1 time. Last update was at 2016/10/24 15:17:56


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Confessor Of Sins




WA, USA

Goultard is a joke, right? Please tell me this is a parody and I just am stupid enough that I missed it.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Decrepit Dakkanaut




I'm just waiting for the worst self insert since Coldsteel The Hedgeheg.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 curran12 wrote:
Goultard is a joke, right? Please tell me this is a parody and I just am stupid enough that I missed it.


He's not meant to be played seriously. He's actually beatable (an equivalent amount of Wraithguard with the D-Blasters will kill him just on overwatch) but no-he's not meant to be taken seriously.

He's more of a fun thought experiment on overpoweredness than anything else.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Confessor Of Sins




WA, USA

I love how the standard for "balance" is "he can be killed by D-weapons in a very specific situation". Because let's be honest with ourselves, he's not beatable. Period. You literally copy pasted as many rules as you can into a single list.

Well, I will give you that he is a successful experiment in stupid overpowered.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Yeah, Goultard is a joke. I refuse to believe otherwise. It looks like you took the entire USR section and pasted it into your character.

Even Britol is verging on the ridiculous. He basically has a Primarch statline with Primarch level wargear and enough USRs to match...while somehow managing to run as fast as a jetbike. Even if it could be balanced by a point cost (600+ easy), it sounds so ridiculously mary-sue, over the top that it must also be some sort of satire.

A chapter master is a marine, who follows the standard stat line (with minor exceptions, though S4 T4 should be unchanged outside of extreme character justification) and should have no more than 4-5 pieces of special wargear. Keep it simple. Remember, your opponent has to play against it, they'd probably prefer your creation didn't come with its own user manual.

Anyways, its a problem I've seen with marine characters over the years. Just keep it simple. You can have cool and unique characters through writing and a subtle rule or two without having to make him the most badassest badass who ever badassed a badass and is super badass and has all these badass things to describe how badass he is.

More on topic, I had created a DIY chapter some time ago and thought I created my own chapter master. I'll see if I can dig something up or create something off the top of my head to contribute.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in ca
Longtime Dakkanaut





Yeah, Goultard and Britol don't make any sense whatsoever. Let's start with Britol:

#1 - The Shapeshifter? Nothing in his rules supports shapeshifting, so I'm wondering why this is like this.

#2 - All the stats are too high for a Chapter Master, except Leadership and maybe Attacks on a stretch. With the stats given, he'd be the single greatest Chapter Master that's ever existed in the Imperium, and even gives Primarchs a run for their money!

#3 - Special Rules... so many that they would not fit on a dataslate. Seriously, these need to be trimmed. There's no characters in 40k with this many special rules all in one spot. Stick to the basics.

#4 - So, every appendage of this guy is mechanical...ish? Or special? Next thing you'll be telling me is this guy knocked up an entire planet with his miraculous fifth appendage!

SUMMARY: It really feels like this guy was designed just to be ridiculous with no thought to actual backstory. As they say, brevity is the soul of wit. Give this character some focus. Is he strong, fast, or tough? He really shouldn't be all three, at least not to this extent. For example, look at "Bear", the Chapter Master I posted above. He's "smart" and "strong", but his Strength is only 4! He's strong in that, if he fights something bigger, he makes his attacks with just as much strength. He's smart, but his ability is pretty much one-use-only. These things get across ideas without needing to give a special rule to each and every thing the character's ever done. Space Marines themselves are already super-warriors, and they're merely presented as being 1 point higher strength, toughness, and skills than a Guardsman! Find your focus with this guy. If he's great at riping apart big stuff, give him Tank Hunter, Monster Hunter, and Smash. If he's tough, give him Feel No Pain 5+ and Toughness 5 (not 7... what are you thinking?). If he's fast, make him move, run, and charge an extra 3 inches, OR make him be able to charge even after running.

Don't give him "everything, because he's great at everything". That's designing like an 8 year old whose playing tag with the invincible force-field.


As for Goultard, yeah, that's not a Warhammer 40k character, that's a Dragon Ball Z character that's spending an episode to describe himself.


Automatically Appended Next Post:
 CosmoFrog wrote:
Hi, so I have a custom Space Marine army called the Cosmic Falcons/Falcons of Terra/Falcons of Polaris (haven't decided yet) and I am running them as Dark Angels, for now, I may run them as normal space marines in the future. Anyways, I was looking around and came across a Dakka thread where people were posting their custom chapter masters and their stats/war gear/rules and sharing ideas. I want to post my own custom CM and see other peoples, so please give me suggestions to improve mine and share your own!

Chapter Master Cosmarius of the Cosmic Falcons/Falcons of Terra/Falcons of Polaris

Worth 275 points

WS-6
BS-5
S-4
T-4
W-4
I-5
A-4
LD-10
Sv- 2+

Special Rules
Fearless
Ind. character

Gear
Spear of Stars/2 Stellar Swords
S +1 Ap3
Artificer armor +2 cover save
Master Crafted Bolter
Cloak of Cosmos ca Camo Cloak

I'm not sure if I should change him, I used base stats of Asmodai and M.A.C.

Thanks in advance

- Cosmo


I think he's pretty cool, definitely strong in close combat, but I feel like he's missing a special rule to justify his points cost. If he's a named Chapter Master, he should have an ability that sets him above his pears, rather than just a bunch of attacks. I'd also consider naming his Artificer Armour to something, and say that it's a Camo Cloak that also provides Shrouded. To help limit it's strength (because it'll almost always be a 2+ cover save otherwise), if you're going with a "star" motif, maybe make it that it only grants Shrouded when not in terrain! This means in the open it'll be a 4+ cover save, and in most terrain (other than ruins) it'll still be a 4+ cover save.

But yeah, needs a special rule of some kind tied to the identify of his Chapter.

This message was edited 1 time. Last update was at 2016/10/24 16:28:15


 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Yeah, Yarium's character is great example of how to do a creative, unique and fluffy character that is both powerful enough to be worth taking and using, and being interesting and fun for both parties.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Fresh-Faced New User







 JNAProductions wrote:
Honestly, he might be overcosted. He's only S5 AP3, has no decent shooting, is only moderately survivable...

Edit: As for Goultard, why would he need more Wargear? He has a 4+ Cover, a 2+ Invuln, and 2,000+ SD attacks on the charge.


I guess your right, I was just thinking someone so expensive should have more than one weapon. I think I'm gonna change stuff about cosmarius then. I just used the stats for Azrael, DA Chapter Master, and Marnues Calgar. im gonna give him Adamantium Will and maybe crusader or rage. Maybe I'll raise his state a bit, maybe weapon skill.

It is well that war is so terrible, otherwise we should grow too fond of it. - Robert E. Lee

Knights of The Lion - Dark Angels successor Chapter

 
   
Made in us
Krazed Killa Kan






Viktor (Last Name Undetermined) The Reaver 150 Points
Captain of the Void Krakens
WS 6
BS 4
S 5
T 4
W 3
I 4
A 4
Ld 9
Sv 2+

Wargear
Cataphractii Terminator Armor
The Kraken's Bite (+2 Strength, AP2, Concussive, Melee, Unwieldy, Two Handed)
Storm Shield
Frag and Krak(en) Grenades
Talisman of the Fallen Chaplain - Unit gains Immunity from the effects of all Blessings and Maledictions.

Special Rules
Chapter Tactics (Undetermined but they specialize in space vessel boarding and deep strike based tactics)
Fear
Fearless
Feel No Pain

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in ca
Longtime Dakkanaut





Looks cool, but can he benefit from a Storm Shield while using a two-handed weapon? Perhaps make the Kraken's Bite have an "in-built Stormshield" for the same effect. The Talisman is pretty big deal, so I'd likely up his points cost due to that. As for ideas for Chapter Tactics, how about "The Void Krakens may each make an attack with a grenade while in close combat, rather than just one model."

Kraken Grenades: S6, AP4, +2 Strength when used against a vehicle.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Chapter Master Taihkromn Ryus
This'll make sense for the CoF folks.

Spoiler:
WS5 BS5 S4 T4 W3 I5 A2 Ld10 200 points

Special Rules:
ATSKNF
Chapter Tactics: White Scars
Shrouded
Psyker (lvl 3)
Plans within Plans*

Taihkromn Ryus may use the Divination, Telepathy, Santic and Malefic Daemonology with no penalty.


Wargear:
Power Armor
Psychic Hood
Force Stave
Bolt Pistol
Frag and Krak grenades

*Plans within Plans: The player may elect to hold Taihkromn Ryus in Reserves for the duration of the game. If this is done, the player may choose to pass or fail any roll for Reserves. In addition, Enemy units may not Infiltrate within 24" of Friendly units, Enemy Reserve rolls are at a -2. Enemy units that Deepstrike do so on a 3d6 and always scatter. Friendly Sternguard and Vanguard squads may Infiltrate.

This message was edited 1 time. Last update was at 2016/10/24 18:58:36


H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in ca
Gargantuan Gargant






 Yarium wrote:
Looks cool, but can he benefit from a Storm Shield while using a two-handed weapon? Perhaps make the Kraken's Bite have an "in-built Stormshield" for the same effect. The Talisman is pretty big deal, so I'd likely up his points cost due to that. As for ideas for Chapter Tactics, how about "The Void Krakens may each make an attack with a grenade while in close combat, rather than just one model."

Kraken Grenades: S6, AP4, +2 Strength when used against a vehicle.


Storm shields don't need a CCW slot for it to be used, just like an Iron Halo. The only thing is that it has a caveat where you're not able to get the bonus for 2CCW.
   
Made in us
Krazed Killa Kan






 Yarium wrote:
Looks cool, but can he benefit from a Storm Shield while using a two-handed weapon? Perhaps make the Kraken's Bite have an "in-built Stormshield" for the same effect. The Talisman is pretty big deal, so I'd likely up his points cost due to that. As for ideas for Chapter Tactics, how about "The Void Krakens may each make an attack with a grenade while in close combat, rather than just one model."

Kraken Grenades: S6, AP4, +2 Strength when used against a vehicle.


The krak grenades where a joke because of the theme being krakens

Two Handed Weapons currently just prevent having a bonus attack from 2 CCWs (which the storm shield also prevents) but i threw the rule on for flavor of a big guy using a 2Her with one hand because he is a boss like that.

The Talisman I'm very iffy on pricing it because its very much a double edge sword. He can't be debuffed by maledictions but he also prevents his own unit from benefiting from psychic powers. Majority of psychic powers are blessings these days so he locks himself and his unit out of any psychic deathstar shenanigans.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Tactical_Spam wrote:
Chapter Master Taihkromn Ryus
This'll make sense for the CoF folks.

Spoiler:
WS5 BS5 S4 T4 W3 I5 A2 Ld10 200 points

Special Rules:
ATSKNF
Chapter Tactics: White Scars
Shrouded
Psyker (lvl 3)
Plans within Plans*

Taihkromn Ryus may use the Divination, Telepathy, Santic and Malefic Daemonology with no penalty.


Wargear:
Power Armor
Psychic Hood
Force Stave
Bolt Pistol
Frag and Krak grenades

*Plans within Plans: The player may elect to hold Taihkromn Ryus in Reserves for the duration of the game. If this is done, the player may choose to pass or fail any roll for Reserves. In addition, Enemy units may not Infiltrate within 24" of Friendly units, Enemy Reserve rolls are at a -2. Enemy units that Deepstrike do so on a 3d6 and always scatter. Friendly Sternguard and Vanguard squads may Infiltrate.
Glad to see the Chapter Master of the Sneaky Marines here.

Why is Ryus a worse combatant than other Chapter Masters? Or only has three Wounds? Is it because he's part Librarian?
I don't understand what you mean about the psychic powers being used without penalty? If you just meant you can do Malefic and Santic without the perils on any double, why mention the rest?

Otherwise, his main utility comes from his Plans within Plans - that could be very nasty, Infiltrating melta Sternguard squads in Rhinos, or Vanguard Vets that bit closer, or even san jump packs. Very much hurts armies that rely on deep strikes - daemons and Drop Pods cry out in pain - but if you weren't planning on Infiltrating or Deep Striking, or had any Reserves, you're not too bad off.

No sign of Suol'lyne?


They/them

 
   
Made in us
Ultramarine Chaplain with Hate to Spare






My Chapter Master is Marius Aleksandar Kreiger . . .

and bears a non-trivial resemblance to a certain well-known chapter master.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

 Sgt_Smudge wrote:
 Tactical_Spam wrote:
Chapter Master Taihkromn Ryus
This'll make sense for the CoF folks.

Spoiler:
WS5 BS5 S4 T4 W3 I5 A2 Ld10 200 points

Special Rules:
ATSKNF
Chapter Tactics: White Scars
Shrouded
Psyker (lvl 3)
Plans within Plans*

Taihkromn Ryus may use the Divination, Telepathy, Santic and Malefic Daemonology with no penalty.


Wargear:
Power Armor
Psychic Hood
Force Stave
Bolt Pistol
Frag and Krak grenades

*Plans within Plans: The player may elect to hold Taihkromn Ryus in Reserves for the duration of the game. If this is done, the player may choose to pass or fail any roll for Reserves. In addition, Enemy units may not Infiltrate within 24" of Friendly units, Enemy Reserve rolls are at a -2. Enemy units that Deepstrike do so on a 3d6 and always scatter. Friendly Sternguard and Vanguard squads may Infiltrate.
Glad to see the Chapter Master of the Sneaky Marines here.

Why is Ryus a worse combatant than other Chapter Masters? Or only has three Wounds? Is it because he's part Librarian?
I don't understand what you mean about the psychic powers being used without penalty? If you just meant you can do Malefic and Santic without the perils on any double, why mention the rest?

Otherwise, his main utility comes from his Plans within Plans - that could be very nasty, Infiltrating melta Sternguard squads in Rhinos, or Vanguard Vets that bit closer, or even san jump packs. Very much hurts armies that rely on deep strikes - daemons and Drop Pods cry out in pain - but if you weren't planning on Infiltrating or Deep Striking, or had any Reserves, you're not too bad off.

No sign of Suol'lyne?


I don't know if I ever said it, but Ryus hasn't seen combat since he was a Neophyte and then the only other times were with the Hassassin kill teams. The whole point of the Plans within Plans rule is to play him as he would usually operate, far away from the fighting. Suolyn'ne is represented by the fact Ryus can use Daemonology with no penalty. I mentioned Divination and Telepathy because I meant that he can only use those and Daemonology. I never wrote him to use anything else.

This message was edited 1 time. Last update was at 2016/10/25 16:58:53


H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Confessor Of Sins




WA, USA

Why would a Space Marine avoid combat? That is a harsh break of tone for me. They are made as living weapons, why the heck is one staying out of fights?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

 curran12 wrote:
Why would a Space Marine avoid combat? That is a harsh break of tone for me. They are made as living weapons, why the heck is one staying out of fights?


He had a very large ego and was subtly under the control of a daemon.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Krazed Killa Kan






 curran12 wrote:
Why would a Space Marine avoid combat? That is a harsh break of tone for me. They are made as living weapons, why the heck is one staying out of fights?


It always bothered me that there aren't really any SM Captains/CMs who give orders or act as tacticians instead of being melee beat sticks (then again I designed a melee beat stick captain for this thread ). Not saying they have to stand around in the backfield avoiding all combat but it would be nice for a SM character to be more about making his fellow marines more efficient instead of being focused on smashing face.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Lord of the Fleet






London

Champion Master Agamemnon.

WS6 BS5 S4 T4 W4 I5 A4 Ld10 Sv3+

Weapons
Aurora Armour
Emeralite Blade
Bolt Pistol
Storm Shield
Iron Halo
Frag and Krak Grenades

Aurora Armour: Counts as Power Armour that grants the user Fear. In addition once per game the bearer may make a shooting attack with the following profile.
Range: 12", S4 Ap5, Assault D6, Blind
Every enemy unit within range is affected by this attack, but roll for number of hits per unit.

Emeralite Blade: Fashioned from a colossal gemstone found within the heart of an extinct Tomb World, Agamemnon's blade retains the razor sharp edge despite all geological analysis of such material deducing it should shatter in an instant.
S: User, Ap2, Melee, Wither

Wither: An enemy model wounded but not killed by this weapon suffers a -1 WS penalty lasting for the remainder of the game. This is cumulative across multiple assault phases.

Special Rules
Latent Psyker: Whenever Agamemnon suffers a wound, he immediatly gains a psychic Mastery Level, and may select powers from the Pyromancy and Biomancy tables. Roll to determine powers as soon as the wound is suffered.
   
Made in us
Krazed Killa Kan






 Valkyrie wrote:
Champion Master Agamemnon.

WS6 BS5 S4 T4 W4 I5 A4 Ld10 Sv3+

Weapons
Aurora Armour
Emeralite Blade
Bolt Pistol
Storm Shield
Iron Halo
Frag and Krak Grenades

Aurora Armour: Counts as Power Armour that grants the user Fear. In addition once per game the bearer may make a shooting attack with the following profile.
Range: 12", S4 Ap5, Assault D6, Blind
Every enemy unit within range is affected by this attack, but roll for number of hits per unit.

Emeralite Blade: Fashioned from a colossal gemstone found within the heart of an extinct Tomb World, Agamemnon's blade retains the razor sharp edge despite all geological analysis of such material deducing it should shatter in an instant.
S: User, Ap2, Melee, Wither

Wither: An enemy model wounded but not killed by this weapon suffers a -1 WS penalty lasting for the remainder of the game. This is cumulative across multiple assault phases.

Special Rules
Latent Psyker: Whenever Agamemnon suffers a wound, he immediatly gains a psychic Mastery Level, and may select powers from the Pyromancy and Biomancy tables. Roll to determine powers as soon as the wound is suffered.


Seems interesting and I like the melee weapon concept. The shooting attack from the Aurora armor could just be listed as a nova ability as it functions the same. Might also clarify that Wither applies from unsaved wounds.

The Latent Psyker part is a bit odd as it doesn't really make a lot of sense thematically why getting stabbed or shot suddenly makes him capable of being a psyker. Starting the game off as a non psyker and when down to one wound to become a ML3 psykers just seems weird to me. At the very least a suddenly realized psyker won't have much control over their powers so maybe perils on any doubles or limit the number of abilities he can cast per turn to just one despite a higher ML might be better.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
 
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