Switch Theme:

Carnage City Chronicles Battle Report: Beat the Banker  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut





I took Carnage City Chronicles to the Altrincham Games club on Tuesday for the first time. After a quick run through of "Rumble in the Junkyard" to introduce our new players to the system we embarked on a 4 player scenario for the evening's main event.

Scenario: Beat the Banker

Tony "the Pockets" Large has had better days. Until recently he was the mob’s favourite banker but with Assistant DA Bruce Steel building a case against him which is likely to put him away for decades the race is on to be the one keeping Tony "safe". The CCPD want to take him into protective custody to offer him a plea deal, the DiFonzos and the Russians want him to get hold of their money and the agents think he can help them catch some even bigger fish. In short Tony has never been in more demand so today was not the best day for his personal helicopter to develop a fault.


Forces: Between the four players we chose SWAT, Agents, Russians and DiFonzos

Tony's Helicopter has landed in the middle of the plaza. The SWAT are deployed to the north, the Difonzos take the north-east road next to the Junkyard, the Agents arrive from the west and the Russians from the south. Everything is set.






Automatically Appended Next Post:
The Game begins

The Agents move towards the plaza making sure to use the cover of the cars just in case the SWAT team to the north decides that they are viable targets.



Meanwhile the Russians make a mad dash for the southern end of the plaza hoping to secure sight lines to Tony.



The Difonzos take up positions in Peach Trees giving their sniper Carlo "the bat" Difonzo a clear view of the the plaza and the highest ground on the table.



Gino makes a dash across open ground to try and reach Tony but the crack of gunfire rings out and Gino is down.


Carlo can only watch on from on high.


But where did the shot come from? It was that cunning SWAT sniper on the rooftop - nobody saw that coming!


Meanwhile Agent Stan and Special Agent Fred took up positions controlling sight lines to Tony and making sure they had cover while they were at it.


The Russians took a cautious approach using Wait actions to make sure nobody got the drop on them. Not pictured Mikhael tried to make a dash for it only to be taken out by a single shot from Agent Stan.


Final part to come ...

This message was edited 3 times. Last update was at 2016/12/09 09:22:59


 
   
Made in gb
Regular Dakkanaut





Endgame

The Difonzos still hungry for the cash send in another family member but this time it is Special Agent Fred who makes the shot. The Difonzos like the Russians are now down to one man.


Vladmimir, keen to take revenge on the Agency exchanges shots with Agent Stan taking a wound in the process.


But the constant hail of bullets take their toll and Agent Stan goes down, slumping behind the dumpster.


Agent Fred now has a clear line to Tony and makes a break for it. If nobody can stop him then Tony will soon be helping the Agency with their investigations.


The SWAT team have other ideas. They have orders to bring Tony in to face justice so an officer moved to cut of Special Agent Fred's escape route.


But SWAT left their manoeuvre too late and Special Agent Fred makes it to his extraction zone. Tony is never seen again in public although a certain Charles Grand surfaces a few years later in the Bahamas bearing a striking resemblance to Tony. Surely that's just a coincidence.
   
Made in fr
Pyromaniac Hellhound Pilot





France

I just love the terrain. Though that seems to bring skirmish game to its most little sacle doesnt it ?

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in gb
Regular Dakkanaut





 Maréchal des Logis Walter wrote:
I just love the terrain. Though that seems to bring skirmish game to its most little sacle doesnt it ?


We had four players and two models a side (3 for the DiFonzos) so it was a very small scale game in some ways. This was the second game of the evening so needed to be reasonably quick as two of the players were newbies and had an introductory game first.

Next time I am planning on running a game to run for the whole evening so each player will get a larger team to use and have their own set of objectives.
   
Made in fr
Pyromaniac Hellhound Pilot





France

great!

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
 
Forum Index » Historical Miniature Games: WW1 to Modern
Go to: