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This is a story almost forgotten a story of Glory Love War and Loss.
The Wurst Mediterranean Adventure
April 21 1944
At Empire Games & Hobby
Bring 1750 points late war
Using the “Festung Europa” Intelligence book to build a force and other Intel info from the Flames of war briefings found at (D-1, D-day .ect)
www.flamesofwar.com Normal awards for 1
st 2nd and best Sportsman additional Prizes for
Italian campaign themed army’s
One for allies and one for Axis!
We will be focusing on painting, back ground info, and general composition.
FIRST PLACE WINNER GOES HOME WITH A 4x6 SCENICED GAMING TABLE!
http://fow.flamesofwar.com/viewtopic.php?t=55956&postdays=0&postorder=asc&start=15 Saturday April 21 2007
10.00 per person
10:00 am
Sign up EARLY!
Here is a rough draft of ideas this may change a little
The Wurst Mediterranean Adventure!
Any army can substitute ( this represents Italians on both sides in late war)
Troop choices for a Bersaglieri Troop or Fucilieri
Tank Co may replace one tank platoon
For a M14/41 platoon IBX02
Support choice substitute
One Artillery choice for
Artiglieria 75/27 or 100/17 Artillery Battery IBX03
Other info/ideas
Italian Cavalry
http://www.battlefront.co.nz/Article.asp?ArticleID=1296 Forming the Italian Liberation Corps
http://www.battlefront.co.nz/Article.asp?ArticleID=1286 The post-1943 Italian Fascist forces
http://www.battlefront.co.nz/Article.asp?ArticleID=1347 Italian armor in German service
http://www.battlefront.co.nz/Article.asp?ArticleID=1346 THIS IS A FOR FUN EVENT!
Each mission (2 1/2
Hrs each) has a TWIST for this event read it over and your encouraged to bring a guest we need more people to show for this event get out and recruit dont forget to mention the cool prizes ( a gaming table)......
Mission Twists
Hold the line –big push allowed
Hold the Line: No Quarter: Both players may re-roll platoon morale tests. Platoons that may already re-roll platoon morale tests (not due to commissar or command teams) get a +1 to their die roll.
Fighting Withdrawal**
Fighting withdrawal: DICE GOD. The player who enters the round with the lower battle score on his table starts the game with the DICE GOD. If both players have the same battle score, both roll a die with the high roller getting the DICE GOD. At any time between when a die is rolled and when the effects of the die roll are resolved, the player with the DICE GOD may call for the re-roll of that die – even if rolled by the opponent. The rule on no multiple re-rolls is in effect – with the exception of Commissars. When used, the DICE GOD is passed to the opponent and these game effects now apply to him.
** If a draw occurs in a Fighting Withdrawal scenario where both opposing forces are classified as infantry, any player may elect to play a Hold the Line scenario instead (no Big Push allowed).
Free for all w/ Death from above Allowed
Free For All: Battle Lust: Both players may re-roll tank terror tests and tests to counterattack in an assault. Platoons to whom British Bulldog applies may add 1 to an attempt to counterattack in an assault.
Death from Above and Big Push can be played as alternatives to the appropriate F.F.A. and H.T.L. scenarios respectively, except when specified above.</td> </tr> </tbody> </table>