Switch Theme:

What to give to a Juggernaut Lord (or hero)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Longtime Dakkanaut





I've got hold of the Juggernaut rider model, because he looks so cool.

But what do I give him? Especially in the case of the Hero, who I'll probably be running more often.

I was thinking of Sophoric Musk, for when his unit is baited and for running down after winning combat.

Now do I go offensive or defensive with magic items? I can fit on a single expensive magic item, like an Axe of Khorne or Runesword, but should I go for more defense with a simple mundane weapon like a flail or halberd.

What other defenses are there for a Juggernaut hero?

hello 
   
Made in us
Doc Brown






Armor of Khorne and Firestorm Blade of course

This message was edited 1 time. Last update was at 2010/03/08 16:00:02


 
   
Made in us
Dakka Veteran




Los Angeles, CA

I'm thinking of running one with enchanted shield and deamon sword. With a -1 AS he should be able to survive hitting himself and will kill anything short of a bloodthirster (including ranked units).

As a hero...Axe of khorn would be more than enough. He is a tough beast. The demonic gift that lowers flee distance (forgot name) would be awesome too.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Satyxis Raider




In your head, screwing with your thoughts...

Don't forget that you have to challenge in combat, always. For that purpose, then, you want to build your character to be able to kill other single characters in combat.

   
Made in us
Dakka Veteran




Los Angeles, CA

Any khorn char on a jugg will mulch most chars out there. The only issue is getting past armor and 8 str 5 attacks (the minimum a hero gets) is prety darn good.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Savage Minotaur




Chicago

S6 with the A.o.K

For a hero? Def. Axe of Khorne, and then Favour of the Gods if its readily available.

For a Lord? Maybe Blade of Change or whatever its called (probably not) but most likely the Flaming Sword.
   
Made in us
Satyxis Raider




In your head, screwing with your thoughts...

If armor is the issue, how about giving it the weapon that ignores armor saves? (might have been mentioned already by name, I don't remember what it's called...)

   
Made in us
Enigmatic Sorcerer of Chaos





Buena Park, CA

For a hero, I would highly suggest not giving him a magic weapon. Just in getting an exalted on a jugger, your already paying quite a few points, just giving him flail will make him wreak serious face. That alone is 5 str 7 attacks on the first round and str5 there after. A lord on the other hand, you should go all out on. Heroes on jugger = cheap gear... lords on jugger = all out imo.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Buttlerthepug wrote:For a hero, I would highly suggest not giving him a magic weapon. Just in getting an exalted on a jugger, your already paying quite a few points, just giving him flail will make him wreak serious face. That alone is 5 str 7 attacks on the first round and str5 there after. A lord on the other hand, you should go all out on. Heroes on jugger = cheap gear... lords on jugger = all out imo.

Bingo. Cheaper is better on jugger exalteds, but jugger lords should be splurged on all the way. My two:

Lord - MoK, axe of khorne, crimson armor, favor, jugger = 375

Exalted - MoK, flail, shield, jugger = 184

If you prefer a bit more defense, you might drop favor and squeeze the talisman o' protection on the lord (385), and the bronze armor on the exalted (199), but frankly the best defense is a brutal offense

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Longtime Dakkanaut





So maybe cheap is the way to go?

It's a shame it's difficult to get a good Ward Save in WoC.

Anyone used Sophoric Musk on one? Might be useful in a unit of guys to 'accidentally' eat some bait that can't get away.

hello 
   
Made in us
Nasty Nob






Joplin, Missouri

Flail, Shield, and Crown of Everlasting Conquest = 234pts and 1 Fear-causing Hero slot.

0+ Save against ranged and 1+ Sv in hth, 4+ Regen Save, 5x Str7 + 3x Str5 attacks on the charge.

Wham, bam, thank you maam.

This message was edited 1 time. Last update was at 2010/03/11 22:31:16


"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Superior Stormvermin






While i enjoy regeneration quite a bit, my Jugg hero usually holds hands with my knights so i give him an Axe of Khorne and favor of the gods. Some selective eotg rolling the first turn can turn the knight unit into a huuuuge problem for the opponent.

I've gone several games where i roll up something like +1 toughness, the enemy rounds his whole magic and shooting phase at the nights (bring scrolls for that lore of metal stuff, its scary) just to have 3 khorne knights and the hero barrel into the enemy and still put out so many attacks that most units just buckle outright.
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: