Hi guys,
i am very new at this i have never done a battle report so i hope you all enjoy it. first off i would like to say that there are a few errors in this rules wise e.g. my friend though hive guard weapons always hit rear armour, so if you see any glaringly obvious problems in the rules and how we played please feel free to say but remember it was my friends first ever game with 'nids and it was still very tense and fun! also i realise there are only 4 turns, this is because we have only a limited amount of time before our Girlfriends came home and we went to the pub for a meal
Army lists:
DaThing (Jon): Imperial Spartan Space Marines:
Captain - 2x lighning claws, terminator armour
Terminators - lighning claws
Sternguard - 9 marines, 2x combi meltas, rhino
Tac squad x2 - 10 marines, Razorback, Melta gun, missile launcher, power weapon
storm raven - (using
WD rules oked by opponent as heavy support) assault cannon,
TL meltas, hurricane bolters
Predator destructor
thunderfire cannon
Zac: Hive Fleet Bishop (im not too sure on what hes got upgrade wise
):
Hive tyrant w/ 1 guard - bonesword lash whip, heavy venom cannon
hive guard x3
mawlock
trygon prime
3 warriors - venom cannon barbed strangler
2x 10 termagaunts - upgraded gun (forgotten which)
12x hormagaunts - adrenal glands
12x genestealers w/ broodlord - rending claws
2x zoans
3x lictors - rending claws
Mission : Capture and control
Deployment: pitched battle
Marine objective:
Nid objective:
Leaders:
Captain Barros:
Xeno threat, codenamed "squishy"

:
Deployment:
Marines:
Nids:
Reserves:
Marines: NONE
Nids:
Hormagaunts, Genestealers, trygon prime, lictors.
Tyranids get turn 1 marines fail to seize INT:
Turn 1 Nids:
Mawlock burrows
hive tyrand, warriors, hive guard and termagaunts advance 6"
warriors and hive tyrant attempt to kill thunderfire with vemon cannons but both miss wildly. termagaunts out of range!
hive guard wreck the sternguards rhino
Turn 1 marines:
predator and razors move forward.
Storm raven flies forward, sternguard go into building.
termis and captain disembark.
thunderfire shreds most of the termagaunt unit
2x crack MISSiles attempt to shoot hive tyrant..... SNAKE EYES!
predator unloads on the hive tyrant with autocannon..... both miss!
storm raven unloads all its shooting on the warriors and causes 4 wounds from hurricane bolters, assault cannon and machine spirited assault cannon! happy days!
terminators charge into the termagaunts
and kill them all consolodating forward!
End of turn 1 summary:
well overall this was quite a nice round for me, my main goal was the kill off his troops so even if things go wrong for it would result in a draw so in that respect it went well for me. However the amount of 1s i rolled has set the mood for this game i hoped and willed my dice to get better.....
Turn 2 nids:
RESERVES: trygon arrives!
mawlock burrows and scatters
hive tyrant still slogging it forward.
the zoans he forgot about last turn move into line of sight
hive guard move away from terminators and pop the storm raven! hive tyrand tries to shoot marines in builing but fail epically! warrios try and shoot the terminators but once again all miss
trygon prime shoots the marine snear the objective and kills 2.
zoans try to warp lance the razorback but 1 fails his psychic test and the other fails to penetrate due to a coversave!
Turn 2 marines:
combat squad bails out of razorback
what my turn of shooting does:
- sternguard with hellfire rounds pumping 14 shots and 2x melta at trygon cause....1 wound!
- 2 combat squad in bulding pumping 2x krak missiles and 12 boltguns shots at trygon cause...... 1 wound!
- predator gunning the mawlock causes..... no wounds!
- thunderfire cannon at hive tyrant misses with all 4 shots!
- 2x razorbacks shooting at the mawlock causes....... no wounds
- 1 melta gun from disembarked squad at the mawlock causes ..... 1 wound but bolters fail to wound!
terminator squad charges the warriors and wipes them out, they try and consolidate away form the hive tyrant
(i know this looks very close but my friend nudges the building to the left shunting the hive guard closer than they should be, hes a clumsy man!)
trygon regenerate a wound
turn 2 summary: well, well, well.... what an epic balls up! in this turn i should have killed that trygon many many times over but i rolled enough ones to make Draigo cry (i know we did... with laughter)! and as far as Zac passing his armour saves it was incredible to see someone roll 13 dice in one go (from sternguard) and only get a single 2 EPIC! at this point i knew i would be at a loss hopefully holding out for a draw, its wether Louise (my girlfriend) would cut her shopping trip short and come and save me in time!
Turn 3 Tyranids:
RESERVES: all come in!
mawlock re burrows
hive guard move away from terminators, hive tyrand moves toward terminators and zoans move towards terminators
zoans melt a terminator with warp lance
hive tyrant out of charge range runs even closer!
lictors use barbs to shoot thunderfire cannon, cause 2 wounds and i roll and armour save of.... 3, YES.... 1, DEAD!
hive guard shoot the predator and destroy it!
trygon shooting at the razorbacks rear blows of the turret.
Turn 3 Marines:
marine squad disembarks turretless razorback
combat squad moves towards objective building
it was a tough choice but i needed to kill as many troops as a can, so the sternguard rapidfired the genestealers with dragonfire bolts ( AP4) killing all but the broodlord and 2 stealers, with 25% caulaties gone it was panic test time he rolled..... 11! They were running and off the board!
2 crack missiles, 2 melta guns, 24 boltguns shots and 3 heavy bolter shots shoot the trygon causing......3 wounds, DAMN! one short of killing the big bug!
terminators charge the hive tryant in a vain attempt to hold him off and get a
KP, his lash whip makes them all INT 1 and 1 wound gets through to my captain with the bonesword, i have
LD of 10 so i roll.......11 SPLAT! the rest of the attacks and hiveguard kill 1 terminator
my attacks back wound the guard once, i lose by 3 but the marines pass their
LD test and sacrifice themselves
the trygon regenerate NONE! he forgot!
Turn 3 summary: Oh dear! this game is panning out to be a real disaster, i have constantly missed with my heavy hitting weapons and the best thing i can hope for is a draw he has one troops choice left and a very wounded trygon. most of all i never knew the hive tyrant was so hard! especially bonesword they are evil!
Turn 4 Nids:
mawlock pops up killing 4 of my
tac marines leaving the Sgt. thanks to the phermones of the lictors
zoans move forward
hormagaunts move towards objective and fleet inside....
Lictors use their barbs to shoot the sternguard killing 3 thanks to abysmal rolling and then charge causing 6 wounds all of which i......
hive tyrant murders the termis
and once again he forgets about the trygon .....and charging the hormagaunts!
Turn 4 marines
all marines move toward the objective contesting it with a squad of 3 marines, a lucky melta kills the ruddy trygon on the way!
razorback fails to wound mawlock.... again
........Suddenly a moment of respite appeared for the imperial spartans from the doorway of the conservatory, the goddess of hope Louise entered the room, shined her light and uttered the hallowed words of wisdom "heres your credit card, fancy getting dinner now?" and with that the game ended.
Result DRAW: 1 unclaimed objective (nids) 1 contested objective (marines)
turn 4 summary:
HELL, that was a tough game, but very fun, im standing by the fact my rolling was atrocious during the whole game (6 1's in a row!) and also for a beginner Zac was very sharp he knew what his stuff was doing and how to do it. Although this may have been the most fickle outcome of my life it was only due to his lack of awareness at some stages that i got this draw, next time he wont be so forgetful until then..... goodnight!
C&C welcome!
Automatically Appended Next Post:
WOW, no comments at all! Didnt think it was that bad.