I attended a tournament last weekend, called magnificent 7 hosted by VonWar (
http://vonwar.blogspot.com/). It was an immensely enjoyable, the armies were only 600pts but it was very heavily restricted (I believe it's called
40k in 40 minutes but I could be wrong) restricted
FOC, no 2+ saves, only vehicles with a total armour of 33 or less (front+side+rear), no more than 2 of the same vehicle and only 3 vehicles. It really forced you to think about what to take, then on top of that all the missions were massively non-standard meaning you had to think about the games and didn't auto-win if you tabled your opponent. I'm going to try and produce reports on all 7 games depending on how much free time I get. Anyway I hope you enjoy.
My army was,
Sanguinary Priest (w/Power Weapon)
Assault Squad (w/Power Weapon, Infernus Pistol & Flamer)
Razorback (Twin-linked Assault Cannon)
Assault Squad (w/Power Weapon & Flamer)
Razorback (Twin-linked Assault Cannon)
2 Heavy Bolter Attack Bikes
Typhoon Speeder( TML + Heavy Bolter)
Mission 1
Pitched Battle. No infiltrators or Scout Moves.
Night-fighting turn 1, and on a 4+ turn 2. The mission was basically annihilation but with your opponents most expensive unit worth 3
KP and second most expensive worth 2KP rather than 1
Opponent Necrons
6 Wraiths (5 w/Whip Coils)
5 Immortals (Gauss Blasters)
5 Immortals (Tesla Carbines)
10 Immortals (Gauss Blasters)
Necrons Turn 1. Wraiths jump forward into the trees in the middle. The big immortal squad marches forward, while the tesla squad moves into terrain. Shooting he runs everything to get into a better position.
Blood Angels Turn 1. Everything basically shifted backwards to stay out of range of the wraiths and opened fire (well those that could see).
Necron Turn 2. Night-fighting stops, the tesla Immortals continue to move through terrain, the 10 man immortal continue the march forward. The wraiths jump forward again. The wraiths run forward, the tesla squad try to open up on the razorback but are out of range due to having moved (rapid fire), the big immortal squad shoots at the same target (I think they might shake it).
Blood Angels Turn 2. I shift everything into the back left corner with the attack bikes on top of the hill, the razorbacks flanking the attack bikes and fire everything at the wraiths (who after this are down to 3, including the one without a whip coil). The razorback pops smoke.
Necrons Turn 3. The big squad of immortals continues forward. The wraiths move up to the hill. Again both squads of immortals shoot at the razorback but no results (I think I passed my cover shakes). The wraiths assault the attack bikes but only manage to kill one due to feel no pain from the Sanguinary priest. The bike is also fearless (rolled a 1 for red thirst) so the wraiths and bikes remain locked.
Blood Angels Turn 3. Everyone piles out of the razorbacks determined to save their biker brother-in-arms. The Typhoon and Razorbacks successfully wipe out the tesla immortal squad. The sanguinary priest and assault marines charge into the wraiths. I discovered something interesting here. My opponent told me whip coils reduced anyone in base contact to initiative 1 so after piling my marines in he informed me and those in the second row and in contact with the wraith without a whip coil got to strike first. Thanks to furious charge I butcher 2 of the wraiths, he then chooses to direct his attacks against the remaining attack bike but whiffs/fails to beat my armour (thank you feel no pain!) The rest of the attacks wipe out the remaining wraith. The bike consolidates backwards the marines forward.
Necrons Turn 4. I'm not actually sure what my opponent did this turn, I think he may have shot the assault marines or the razorback but no results of consequence.
Blood Angels Turn 4. The razorbacks and typhoon shoot the 5 man immortal squad in the top right corner (I think I wipe them out), the marines, priest and bike shoot then charge the big immortal squad before running them down in assault (sweeping advance).
Blood Angels Win. Apologies to my opponent if I have misremembered any of the details from Saturday (there were a lot of games), but this is accurate as best I can remember. I think my opponent was abit unlucky with his dice (he kept failing the 3+ on his wraiths) and I don't think he got any 6's over 2 turns of shooting, but I guess equally I was making him take a lot of saves from all the dakka. I hope the picture isn't too appalling for people, I'll try to bring a camera next time.