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Made in au
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Versteckt in den Schatten deines Geistes.

Hello everyone,

With the announcement of Only War it's probably about time that we started up a new one of these threads (the old one has long since vanishes to the depths of page 3 and beyond!). This way, like with Kroothawk's general rumour threads, I can keep this updated whenever something new comes up in the thread title rather than just on whatever page there is.

This message was edited 125 times. Last update was at 2016/01/29 15:36:15


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Okay, next bit of news, now.

edit.

Lemme guess, DW news right? Boring.

This message was edited 1 time. Last update was at 2012/04/06 08:32:56




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Versteckt in den Schatten deines Geistes.

So we'll start with the Only War announcement from the other thread just to kick things off, and then go from there as normal.

FFG wrote:Brotherhood. Duty. Sacrifice.
Announcing Only War, a Warhammer 40,000 roleplaying game




“The men and women of the Imperial Guard sacrifice more and gain less than perhaps any other arm of the Imperial Armed Forces.”
–Commissar Ibram Gaunt

Fantasy Flight Games is thrilled to announce the upcoming release of Only War! In this all-new standalone Warhammer 40,000 roleplaying game, players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. Fully compatible with FFG’s other Warhammer 40,000 Roleplay titles, this comprehensive game system explores a previously unseen side of life in the Imperium of Man.

In Only War, each player takes the role of a Guardsman, a member of the Imperial Guard and one of the countless billions of hardened conscripts constantly fighting on myriad fronts at the whim of the Adeptus Terra. In control of this martial alter ego, players go forth at the behest of their officers to fight the eternal and implacable foes of the Imperium – the foul xenos, the mutant, the heretic, and the dark forces of the Ruinous Powers.


Bound by Honour



As Guardsmen, you will be ordered to engage the enemy with a myriad of tactics. Your squad might be responsible for guiding an important dignitary through a perilous warzone, or instructed to infiltrate a besieged fort to deliver important intelligence. With missions as varied as the galaxy’s innumerable warfronts, you and your squadmates must often rely on nothing but your own grim determination and your faith in each other.

Take the role of a Guardsman with one of twelve distinct Specialties, offering unique skills to your squad to complement those of your comrades. Will you bring the light of the God-Emperor to the battlefield as a Ministorum Priest, or will you wield the Imperium’s most cutting-edge technology as a fearsome Storm Trooper? Perhaps you’ll tend to the machine spirits of the Guard’s many war machines as a Tech-Priest Enginseer, or lead the charge as your squad’s Sergeant. Whatever your function, you’ll be a vital part of the Imperium’s vast war machine.

Your Service Begins Soon

Throughout the course of their service, Guardsmen may fight on a thousand nameless worlds, often outnumbered and outgunned by their enemies and fighting in some of the worst conditions that history has ever known. And yet, despite immense opposition (or perhaps because of it), these fearless soldiers are bound to each other by a code of brotherhood and honour. They are the thin line that protects the Imperium from complete and utter destruction. They are the Imperial Guard.

Learn more on our Only War description page, and Check back in the coming weeks. Then, look for it on store shelves in the third quarter of 2012!


You're not imagining it. The Guardsmen in that picture really are Mordian Iron Guard.


FFG wrote:



“Men, we are the first, last and often only line of defence the Imperium has against what is out there. You and that fine piece of Imperial weaponry you hold in your hands is all that is keeping humanity alive. Most of you will probably not live to see your second year in the Guard and most of you will probably never see your homeworlds again, but I can guarantee you that when you do fall, with a prayer to the most high and mighty God-Emperor on your lips, you will have earned the right to call yourself a man!”
–Staff Sergeant Vermak, 12th Cadian Shock Regiment

Only War is a complete, standalone Warhammer 40,000 roleplaying game experience in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. Fully compatible with FFG’s other Warhammer 40,000 Roleplay titles, this comprehensive game system explores a previously unseen side of life in the Imperium of Man.


In the grim darkness of the far future...

On a million, million worlds across thousands of light years of space, humanity fights endlessly for his survival against aliens, heretics, and daemons. From the blood-drenched mud of frontier worlds to the cold depths of space, the innumerable armies of the Imperium of Man are at constant war with the galaxy, fighting threats from without, from within, and from beyond.



Some soldiers are forced unwillingly into combat by an uncaring bureaucracy, while for others, the defence of the Imperium is a matter of personal duty. Whether by choice or chance, these men and women are inducted into the God-Emperor’s armies, trained to fight and sent off to far flung stars and systems to hold the line against the coming night. Whatever their origins, whatever their reasons or training, they are the thin line that protects the Imperium from complete and utter destruction. Despite overwhelming opposition, or perhaps because of it, they are bound to each other by a code of brotherhood and honour. They are the Imperial Guard.

Forged in battle. Bound by brotherhood.



As Imperial Guardsmen, your characters will be called upon to undertake dangerous missions deep behind enemy lines. Your squad might be ordered to infiltrate an enemy base to acquire vital logistical plans, or to quickly set up an ambush against an incoming xenos convoy. With missions as varied as the galaxy’s innumerable warfronts, you and your squadmates must often rely on nothing but your own grim determination and your faith in each other.

Take the role of a Guardsman with one of twelve distinct Specialties, bringing unique skills to your squad to complement those of your comrades. Will you support your team as its Medic, rushing headfirst into fire to perform life-saving feats, or will you draw on the energies of the Warp as a fearsome Sanctioned Psyker? Perhaps you’ll protect your squad with suppressing fire as a brawny Heavy Gunner, or become the team’s Commissar and “motivate” them to greatness at the barrel of a bolter. Whatever your function, you’ll be an important part of the Imperium’s efforts to protect humanity.

Bloodthirsty xenos and the foul spawn of Chaos are hardly the only threats to a soldier’s life, however. Throughout your adventures, you and your fellow Guardsmen will also contend with paralyzing bureaucratic apathy, a leadership that often views you as expendable, and the fickle political maneuvering of those far beyond your humble station. In spite of this, your squad must make the best of the situations you encounter, embodying the ideals of the Imperial Guard while punishing the enemies of the God-Emperor. A Guardsman must take the glorious fight to the enemies, and spread the Light of His Word to the darkest corners of the galaxy.

In the face of overwhelming opposition, Guardsmen fight against mankind’s many enemies for the very survival of their species. It is the very immensity of this challenge, however, that strengthens a Guardsman’s sense of brotherhood and duty toward his squadmates. Though you are just a few among a faceless multitude of your brethren, chance or fate has singled you out for some special purpose. Prepare to join the greatest fighting force the galaxy has ever seen!


What is Roleplaying?

In a roleplaying game (RPG), you create an alter ego, a fictional character that is your avatar within the game world. Perhaps you will create a stoic soldier, a skilled medic, or an inspiring leader. Next, you and your friends direct your characters through a series of adventures. Imagine a crime drama, adventure film, or war movie—except that instead of passively watching the story unfold, you control one of the characters, making his decisions, selecting his actions, and even speaking for him. The decisions of you and your fellow players directly affect the events of the story.

How can you affect these events? How do you decide what happens? That is the role of the game itself. Roleplaying games such as Only War provide a framework of rules that describe how to design your character and operate him within the game. Rules can cover situations like shootouts, chase scenes, or investigating the records from a long-abandoned base. Often, the rules require you to roll dice when performing an action, with some results indicating success and others indicating failure. While the rules provide structure and guidelines in the game, dice add an element of chance. After all, success would not seem so sweet if there were no risk of failure! Jumping from one cliff face to another becomes much more exciting when the slightest misstep (or bad dice roll!) may result in your character falling into the abyss below.

At first, RPGs like Only War may appear to have a lot of rules. However, you will soon see that the rules are actually quite simple, easy to remember, and often very intuitive. To adjudicate these rules, each game has a Game Master (or GM). The GM is you, or one of your friends, chosen by the consensus of your group. He does not control a lone character during the game. Instead, the GM runs the game, presenting the story and the myriad situations that come with it. He controls the people your character meets in the game, controls the encounters and strange occurrences that shape your decisions as to your actions, and is basically both the game’s narrator and referee.

All of the other players control characters within the world around which the story revolves. These characters are known as the Player Characters (PCs). During the game, the players describe the intentions and actions of their characters to the GM, who then decides (based on the rules) whether those actions succeed or fail, and how the character’s words and deeds affect the game’s story.


I look forward to more previews and being able to talk more about this game that some fellow Dakkanauts helped contribute towards.

(I'll wait for someone else to reply before I post the next bit of news)

Shut your mouth heretic! Deathwatch is awesome, and so is this new book, Honour the Chapter:

FFG wrote:The Storm Wardens
A preview of Honour the Chapter, the upcoming supplement for Deathwatch




“What threat might require an entire Chapter of the Adeptus Astartes to guard against it? I for one sleep no sounder at night knowing that such warriors guard our Imperium, for my nightmares are haunted all the more by what enemies they watch for."
–Lord Sector Marius Hax

Last month, we announced the upcoming release of Honour the Chapter, a supplement for Deathwatch. This comprehensive sourcebook provides a wealth of options for players interested in characters drawn from Chapters created during the Second or subsequent Foundings. What’s more, it contains new character creation rules, a wealth of relics unique to each Chapter, and plenty of guidance and adventure seeds for Game Masters!

Unsung heroes



Today, we’re pleased to offer a glimpse at the pages of Honour the Chapter with a preview of the Storm Wardens, one of the most secretive Chapters in the Imperium. Isolated on the gloomy Forbidden World of Sacris, the Storm Wardens adamantly protect their privacy while training in the use of close-quarters weaponry. Indeed, it is in close combat that many of the Storm Wardens’ traditions are most fully expressed, for they are possessed of a fierce sense of pride and believe that honour is to be found in the act of striking an enemy down with one’s own hand.

To this end, the Storm Wardens utilize the fearsome claymore wielded by the clans of Sacris, each Battle-Brother practicing endlessly until he is a master in its use. Only when he is judged worthy is a Battle-Brother formally allowed to wield his claymore on the field of battle, mostly limiting its use to officers and veterans. Many claymores have been passed down through the generations, and some are truly ancient relics forged by the clans of Sacris and later fitted with power field generators to wreath their mighty blades in shimmering, deadly force.

Warriors who have attained the acclaim of their entire Chapter are henceforth known as Tempest Blades, and are grouped together into special veteran squads within the 1st Company. Download today’s preview (pdf, 3.5 MB) to learn more about the Tempest Blades, then look for Honour the Chapter on store shelves later this quarter


Love the picture. Tempest Blades are kinda dangerous. I've seen one clear a whole room full'a Tau all by his lonesome.

This message was edited 1 time. Last update was at 2012/04/25 00:25:16


Industrial Insanity - My Terrain Blog
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Pffft, doesn't take a lot to clean out a room of Tau.

Lemme guess, you worked a wee bit on that one as well eh? Joking aside, DW is an ace range, truly is, but to me again more of a great source for actual fluffy fluff. Now Only War is the big one for me, Rogue Trader is sweet and it holds a special place in my heart, but chances are Only War will tear my heart out and replace it with a flak armoured implant of sorts studded with medals.



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Actually no, I didn't.

It is a good book though. A lot of DW players will be very happy with the stuff in there.

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I did a little bit for Honour the Chapter, which was great fun, but involved some bits that were quite challenging (in a good way).

I know I've looked at the cover image before, but I apparently hadn't looked at it closely enough. I just realized -- that's a Crimson Fist standard bearer in the background. Woot!

John Dunn - Freelance RPG Writer - Melior Via, LLC
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Versteckt in den Schatten deines Geistes.

I think they're all Crimson Fists actually, the guy in the centre being a Crimson Fist who has served a tour with the Deathwatch (hence the shoulder pad).

This message was edited 1 time. Last update was at 2012/04/06 09:46:14


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Maybe an odd question, but does the fluff handled there show off anything new for the 40k vets or just more of the same, but with prettier pictures?



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Holy Crap! How huge is that Chimera?!

Ok i know the tabletop models aren't to scale but still.... Thats fricking giant.





Oh and also, did anyone notice the female guardswoman on the front cover? Sculpters can now stop arguing over bust size for the flak armour.

This message was edited 1 time. Last update was at 2012/04/06 10:14:10


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BrookM wrote:Maybe an odd question, but does the fluff handled there show off anything new for the 40k vets or just more of the same, but with prettier pictures?

I'm pretty sure the Storm Wardens material that's featured in the preview is all new, but I didn't write that. (I believe Ross Watson did, but I'm not positive.) However, I suspect that you're looking for a somewhat more comprehensive answer than that. Unfortunately, I'm obligated to give a "no comment" regarding unreleased materials.

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Publisher of Hope Preparatory School for M&M3 and ICONS
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Versteckt in den Schatten deines Geistes.

Wow... never noticed how big the Chimmy was. I guess it's slightly more realistic.

BrookM wrote:Maybe an odd question, but does the fluff handled there show off anything new for the 40k vets or just more of the same, but with prettier pictures?


Can't answer that sorry. Wait... are you talking about OW or Honour the Chapter?


Automatically Appended Next Post:
Snrub wrote:Oh and also, did anyone notice the female guardswoman on the front cover? Sculpters can now stop arguing over bust size for the flak armour.


We did. There was a whole argument about it, can you believe.

Personally I think it's a case of 1-size-fits-all for that sort of thing. I doubt the Imperium's going to make form-hugging breast armour for run-of-the-mill Guardsmen (or Guardswomen... I keep forgetting it's the 90's***), so it'll be a case of whether you've got bee-stings or giant bazookas, you get one size of breast-plate.





***I hope someone get's that joke...

This message was edited 1 time. Last update was at 2012/04/06 10:19:39


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H.B.M.C. wrote:
BrookM wrote:Maybe an odd question, but does the fluff handled there show off anything new for the 40k vets or just more of the same, but with prettier pictures?


Can't answer that sorry. Wait... are you talking about OW or Honour the Chapter?
Probably should've been clearer on that one, I meant Honour the Clubhouse yes.



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Well I still can't really answer (NDA's and all that), but my personal opinion is that there's a decent amount of stuff in there for all 40K and Marine fans (so Kroothawk will love it ).

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Don't mention zee German.

Alrighty, I'll put on my watch list and keep an eye out. Maybe sometime around Autumn I'll have it, perhaps a bit too optimistic as I'm still waiting for the RT Bestiary book to hit the shelves around here.



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So many models if true to scale would be honking huge, and they would never be good for holding in reseves/move 6" as they would be Much bigger! Landraider if true would be more like 8.5 x 12" and LOL! Baneblades would be monstrously huge!

Now the art can give the machines the perspective to show how huge mankind makes things in that wacked out future where you are supposed to feel small.

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One thing at a time eh? I've only just gotten my Marines true-scale, I think the vehicles can wait a wee bit longer.



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Me and friends have recently got into 40k Roleplaying with Black Crusade.

Im very interested in the Only War book. That is awesome artwork and as a GM i reckon it would be interesting to see my players be on the other side of the spectrum.


But i cant imagine it capturing the feel of the guard without massive combats, It will be interesting to see how they handle it.

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The book art is stunning.




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BrookM wrote:Don't mention zee German.

Ze German vill come back 2018 :
http://www.youtube.com/watch?v=4lJAw_BtM2g

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I'll have to give both a look. I don't know how much I'll dig Only War as a core system, but I am definately looking forward to it as a source of fluff and some addon material for other systems. Honor the Chapter sounds interesting as a fluff book, but that will get raised a few notches to "MUST HAVE" if there is some decent info on the Angels of Vengeance and Guardians of the Covenant chapters.


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Kroothawk wrote:
BrookM wrote:Don't mention zee German.

Ze German vill come back 2018 :
http://www.youtube.com/watch?v=4lJAw_BtM2g



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This looks really cool! I'll be sure to pick up a copy of both when I'm not broke

 
   
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Speaking of both, makes me wonder what kind of special edition they'll roll out for Only War. Hopefully an ammo crate with dogtags or a copy of the Uplifting Primer. Guess I'll have to get both a normal edition and a special edition.



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BrookM wrote:Speaking of both, makes me wonder what kind of special edition they'll roll out for Only War. Hopefully an ammo crate with dogtags or a copy of the Uplifting Primer. Guess I'll have to get both a normal edition and a special edition.

I hope it's a greatcoat, with a pocket just for the book.

Two of the nerdiest things known to man:
An RPG book and a trenchcoat.
   
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Kanluwen wrote:
BrookM wrote:Speaking of both, makes me wonder what kind of special edition they'll roll out for Only War. Hopefully an ammo crate with dogtags or a copy of the Uplifting Primer. Guess I'll have to get both a normal edition and a special edition.

I hope it's a greatcoat, with a pocket just for the book.

Two of the nerdiest things known to man:
An RPG book and a trenchcoat.
Let me guess, American size XL meaning European size XXXL. I want a coat damn it, not a tent.



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Only War cannot come out soon enough. Especially considering that I have already been waiting forever.

At this point, I think I'd like to see DH 2E.

   
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I'd rather not, because when that happens they'll re-release everything all over again.



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I doubt it. I'd bet they'd have a conversion guide in PDF and keep plugging along on new stuff. They're bound to have learned enough at this point to merit a new edition of DH.

This message was edited 1 time. Last update was at 2012/04/06 17:40:28


   
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To me it feels like they're just getting started, they've still got quite a few classes they need to do a book or two on IMHO. I want my Administratum sourcebook damn it!



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