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Made in au
[MOD]
Not as Good as a Minion






Brisbane

Ok so some changes have been made since the last time I submitted this;
Rules notes:
-23 convoluted special rules became 16 (hopefully) less convoluted special rules so far...I did have way too many first time.
-As an example, the dwarf army book has 14 special rules, and atleast 5 things (anvils, oathstones, shieldbearers, etc) which could really count as special rules themselves
-dropped the range on muskets as per what people recommended last time, limits the use of this as a real gunline army, manoeuvre, light skirmishing infantry, and light cavalry will go a long way to distracting the enemy, drawing their forces away or into your battle line, meaning the army can’t just stock up on line troops and blast away at 24” (like they would have been able to last time)

Image/historical notes:
-pictures came from a whole bunch of sources, I won’t reference unless I have to...I don’t, do I?
-I know the senior tactician image is actually a poet, but it was a good image, thoughtful and dark and all that
-I know ensigns carried the flags and sergeants were armed with the polearms to defend them, but I wanted the sergeants in the heroes rather than another officer, so hey
-The ‘inniskilling’ picture may not actually be the inniskilling but...its close enough
-if anyone can think up an image for the assault pioneers then that’d be just grand
-more fluff to come if people like the army

Things still to come/rules that I’m not sure on:
-I know I use the word spell in the tactics bit, but I figure it is easier to understand ‘increase the power of the spell’ than ‘increase the forcefulness of the order’ or something like that. If you guys would rather I keep it the orders way, then I can always change it.
-magic lore may be a bit off, its my first time trying to write one. Magic items will also follow if people like it.

The army book now includes images, more fluff, a completed armoury and lore and hopefully better rules. Enjoy, and get back to me with what you think. Ideally this will lead to a balanced list which I will use the Perry Brother's miniatures to play with at home with my mates.
 Filename The British Army v1.1.pdf [Disk] Download
 Description
 File size 1126 Kbytes

This message was edited 1 time. Last update was at 2012/07/09 08:39:10


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in au
The Dread Evil Lord Varlak





I think you're still going to see this become a gun line army and nothing but a gun line army, and that is always going to be the case when the core unit has a move or fire, 28" range, Str 4 gun. I mean, why wouldn't someone just stand there blasting away until the enemy reached them?

I think the only way to change that is to drop the range, perhaps to 18", but allow troops to move and fire (with the -1 modifier) and then give a bonus for stand and shoot (so instead of -1 for stand and shoot you'd have +1, you could call it Volley Fire or something). Then maybe you'd have an army that was all about ranged shooting, but didn't do that by just standing there - instead it would be about advancing up inside range then provoking the enemy into charging, and giving away Stand & Shoot reactions.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

28? I thought I put 18. damn. thats a typo. I'll make those changes you recommend when I get home and edit the op. what do you think of the layout and all that?

Edit: also, is the lore easily abused? I play dwarfs so I dont have much experience with magic...

Got it all fixed...for now...

This message was edited 3 times. Last update was at 2012/07/09 13:20:34


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in au
The Dread Evil Lord Varlak





motyak wrote:28? I thought I put 18. damn. thats a typo. I'll make those changes you recommend when I get home and edit the op. what do you think of the layout and all that?

Edit: also, is the lore easily abused? I play dwarfs so I dont have much experience with magic...

Got it all fixed...for now...


The layout is excellent, simple and pleasing to the eye. The rules are also written quite clearly, and quite briefly. It wasn't hard to figure out how each rule would work, nor did it take a long time to read. It's a good job all around.

Now that the muskets are shifted to 18" (and I realised it says Move and Fire, not Move or Fire*) then I think it should work pretty well. I mean, it might not for all sorts of unforseeable reasons, but that's really what playtesting is for

Magic is pretty powerful. Especially March Men and Fire, Fire, Fire, which could allow for all manner of shenanigans. Consider an army with a couple of large units of core infantry, getting a spell cast to have them march to the flank of an enemy, and then moving on their own turn, and then unloading all those short range muskets into the enemy. Deadly (even more so if they get Fire, Fire, Fire! off at the same time) and the enemy couldn't even charge in response, because you're there in the flank. I think those two spells might need to be shifted up the chart, and given a much higher casting number. On the other hand I think the signature spell is probably quite weak.



*You could actually just remove this. Weapons by default are allowed to move and fire.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

sebster wrote:Magic is pretty powerful. Especially March Men and Fire, Fire, Fire, which could allow for all manner of shenanigans. Consider an army with a couple of large units of core infantry, getting a spell cast to have them march to the flank of an enemy, and then moving on their own turn, and then unloading all those short range muskets into the enemy. Deadly (even more so if they get Fire, Fire, Fire! off at the same time) and the enemy couldn't even charge in response, because you're there in the flank. I think those two spells might need to be shifted up the chart, and given a much higher casting number. On the other hand I think the signature spell is probably quite weak.

*You could actually just remove this. Weapons by default are allowed to move and fire.


Ah, thanks for that catch (re: the move and fire thing). And that's a lot of good points in regards to the magic, I'll slip them up in terms casting values and place in the lore, as well as think about how they may be toned down...

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Scuttling Genestealer




Really nice i would love to see a battle report with them to see how they work

Tyranids 1500

 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Hmm, thats an idea, but it'd have to wait until after uni I think, so that I'll have plenty of time to play.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Scuttling Genestealer




Hey what I think you can do is make them have unlimited range but past 18 is a minus 2 to hit also I have started making my army book

Tyranids 1500

 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

The idea of range being limited only by modifiers is interesting, similar to Inquisitor I think, but I want to keep them with the same mechanic as the main rulebook, for simplicities sake

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Scuttling Genestealer




Yeah it would be just a suggestion though also on another note making an army is pretty hard right now I'm on Lords and it's taking forever

Tyranids 1500

 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

wolftheassassin53 wrote:Yeah it would be just a suggestion though also on another note making an army is pretty hard right now I'm on Lords and it's taking forever


I'd recommend leave special characters alone until you have the rest of the army figured out. Don't deviate too much from the empire stats for your army (they are humans after all) and just enjoy making it.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Scuttling Genestealer




Well for alot of my troops ill be using empire but im also using different ones to fit into army theme ill post when im done with it.

Tyranids 1500

 
   
 
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