Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Really sleepy right now will put some rules up tomorrow, put ur name down if you want to be in the design team:
Fluff Master
Fluffier 1,2,3
Lord Designer
Hero Designer
Core designer
Special Designer
Rare designer
PDF man
Anyone can put down suggestions
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
1. Its army books, not codex
2. How can you make an entire army based on assassins? I can understand having assassin characters, but an entire army seems unfeasible/dull.
The Araby fanbook by M4cR1II3n for example literally has Altair as a SC and generic assassins. It somewhat works in theme.
This message was edited 1 time. Last update was at 2012/09/03 14:33:45
I could see it as assassins being lords/heroes and then maybe militia or some form of city guardsmen I might like to help but I don't know what position I would do
Automatically Appended Next Post: Actually in ac revelations you basically have an assassins army so the could be core and everything else anyway I would love to help
This message was edited 1 time. Last update was at 2012/09/04 01:52:23
Restarted this a few times. By itself, knock yourself out. But WHFB is
Warhammer Fantasy BATTLES
It's just hard to see assassins lining up in horde formation and wheeling around in trays. By their very definition they are special ops. Aka not conventional forces. But everything in WHFB has to at least partally lend itself to being on a battlefield. That seems to me the last place an assassin would be, let alone 120 assassins.
I think they could easily be an attachment to, say, Empire. Like if you take a specific SC, he has all these requirements. Like no artillery, cavalry, whatever. And you have to choose from these 6 new units. But you still need CORE.
Well, assassins could be lords and stuff, whereas militia and city guard are core.
I'll take the Lords Job
Suggestions:
Altair (assault)
Ezio (assault and disruption, after all, ezio does love mischief)
Mario (Heavy tank)
Al Mualim (support)
Assassin Master
Mentor
Mounts (horse)
Automatically Appended Next Post: Altair
M WSBS S T W I A LD 6 8 4 5 4 4 7 5 10
Equipment
Altair's Hidden Blade
(Wounds on 2+, no armour saves, -1 to hit though)
Altair's Sword
( No armour saves)
More rules for Altair to folllow
This message was edited 1 time. Last update was at 2012/09/04 12:02:46
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
DreadlordME! wrote: Well, assassins could be lords and stuff, whereas militia and city guard are core.
But that still doesn't make any sense, as you would have assassins taking up command positions and leading from the front, which is not what assassins do.
I'd really think about just having a group of characters with their own special rules that could be used by one, some or all the WHFB armies.
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something.
You are making an army book that is comprised primarily of secret assassin members of an ancient global conspiracy?
And you have an army of this? Did you think that through?
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
DreadlordME! wrote: Well, assassins could be lords and stuff, whereas militia and city guard are core.
But that still doesn't make any sense, as you would have assassins taking up command positions and leading from the front, which is not what assassins do.
I'd really think about just having a group of characters with their own special rules that could be used by one, some or all the WHFB armies.
Do you think it would be better to offer more elaborate posts rather than just asking yes/no questions?
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something.
Well sebster, have you played Revelations? in it, Ezio takes command of some dudes to take the bazzar, so he can command.
p.s NO FLAMES PLS ON MY THREADS!
Automatically Appended Next Post:
Spoiler:
Altair 360 points
M WSBS S T W I A LD 6 8 4 5 4 4 7 5 10
Equipment
Altair's Hidden Blade
(Wounds on 2+, no armour saves, -1 to hit, Bracer Weapon)
Altair's Sword
( No armour saves)
Hidden Pistol
S Rg Rules
4 CC (killing blow, only used in combat, shooting in combat!, Bracer Weapon)
Dagger
Armour Piercing, +2 WS
Flowing Armour
6+ Armour Save, upgraded to 5+ against shooting
Rules:
Multi Weapon
Must choose 1 Bracer weapon and 1 Weapon per turn. If a special Bracer Weapon is selected, then the other must be a hand weapon. If a special hand weapon is selected, then the barcer weapon is an additional hand weapon ONLY.
Assassin
Altair must pick 1 character, against him he has +1 Strength and +1 Weapon Skill
Prenatural Dodging
4+ Ward Save, 3+ in combat
Any other rule ideas?
This message was edited 2 times. Last update was at 2012/09/06 04:48:54
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
Why is he Strength 5? Karl Franz is the epitome of men, and he's still S4. And 4 wounds?
Additionally, why does his sword ignore armor saves? A few cheeky moves in the game doesn't mean his sword actually ignores armor.
Hidden blade wounding on a 2+? What? Make it poisoned or, always wounds on a 4+ unless better, maybe, but 2+? How does that translate when he hits a hydra, or a Dragon, which is too big to have a weak point small enough for the hidden blade to penetrate.
You also don't elaborate on the shooting in combat rules for the gun...
Additionally, yeah, sure, assassin trainees or whatever could be core. Field them as skirmisher units, make them like 5-15 men strong, no command options, give 'em hand weapons and the ability to take crossbows or whatever.
This message was edited 1 time. Last update was at 2012/09/06 04:59:44
Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
Altair wouldn't have a pistol, that didn't come along until Ezio's day much later on. Throwing knives or a cross bow would be your limit on ranged weaponry.
If I were you, I'd avoid Altair altogether, and go solely for Ezio for as the available technology in Ezio's day compares to that available in WHFB. Sure, Altair is very cool, but Ezio was cooler. He had to be to solve Altair's puzzle and to be the equal of his abilities.
Don't do the whole ignores armour saves thing. If any of his weapons did that then the guys you fight in AC wouldn't be able to block you. If anything a cool rule could be WS always (equal to or 1 better, will let the thread readers decide) than his opponents, ensuring an edge in combat through skill at arms.
ASF could be an option.
As could hiding in a unit. Ie, emerging like goblin sneaky gitz or whatever theyr'e called. Or those guys with the big swingy balls. You know what I mean...
The strength of this character should be in his personal means of deployment. He should be able to hide in a unit and jump out at when nominated by the controlling player, or alternatively flying machine / parachute his way in to battle.
I wouldn't bother making an entire army book based on these guys. Yes, I know, they were led in batlle in Revelations and also fought a real life defensive battle against Genghis Khan, but not in WFB style. Just make a character or 2 and leave it at that. Ally them to wood elves or something.
I think we're getting a bit flamey and if I say that, it must be true since I'm always flaming.
But Altair is a bit over the top. He's Grimgor Ironhide--except way better.
I'm pretty much always against 3+ wards. I think there's literally a few units in the entire game who have them and they are named Daemons who are incapable of joining units. Or other models incapable of joining.
A sword that wounds on 2+ with no armor saves basically punches through any toughness and any armor so the only thing that can stop it is regen and wards, especially because he has like 29834 WS. That alone would put him a lot higher than 360 pts. Then the KB pistol.
I mean he's approaching Acheron levels of pwnitude. Which is fine. You can make an Acheron. But he's not a 360 pt character.
DreadlordME! wrote: Well sebster, have you played Revelations? in it, Ezio takes command of some dudes to take the bazzar, so he can command.
Yeah, I played Revelations, and at no point did I see the order of Assassins placing an army in the field to engage in open battle. That's kind of the exact opposite of what assassins do.
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something.
The DE assassin rules should be what you guys use for the base stats of the characters. They are well written rules and pretty useful. Change names ect... to fit your fluff. I would be careful to not exceed their capabilities though because then you enter the realm of OP.
I agree with the posters in here that have stated that it is highly unlikely you would ever find an army of these guys in open battle.
DreadlordME! wrote: Well sebster, have you played Revelations? in it, Ezio takes command of some dudes to take the bazzar, so he can command.
Yeah, I played Revelations, and at no point did I see the order of Assassins placing an army in the field to engage in open battle. That's kind of the exact opposite of what assassins do.
These assassins aren't hired; they are their own society, have their own group goals, and could use an army for intel.
Like meatshields. All in all, wouldn't the assassins be sort of like Grey Knights from 40k in this setting?
Seeing a squad of veterens swoop in in a Vendetta, secure the area, deliver that math assignment, and extract within 2 minutes would be freaking sweet.
ASSASSIN!
(use DE rules, No hatred)
Hidden Blade
Always wounds on 5+, Armour Piercing, Additional Hand weapon
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
DreadlordME! wrote: Well sebster, have you played Revelations? in it, Ezio takes command of some dudes to take the bazzar, so he can command.
Yeah, I played Revelations, and at no point did I see the order of Assassins placing an army in the field to engage in open battle. That's kind of the exact opposite of what assassins do.
Bro, listen to me bro, there was a siege battle in the very first assassin's creed in the beginning when the Templars/Crusaders lay siege to the Assassin's Fortress, same thing happens in AC Brotherhood with the Italian city that Ezio is from. Both of those battles involve large numbers of combatants on each side.
I do enjoy a dabble of Assassin's Creed every now and then, but I cannot see it as a complete army. You could create them as an offshoot for Nippon or something. But an army of their own? No. Assassin's are meant to be the way DE/Skaven assassins are portrayed. Hiding until the opportune moment. Assassins are not meant to be leaders. After all, they should suffer the same drawbacks of the existing assassins in the game, those being; after an assassin strikes he gets his prostate examined by several enemy weapons. AC bastardised the term to include the traits of uber swordsman of death, and master tactician of doom, which allowed the player character to take on armies of enemies head on and emerge victorious.
Decio wrote: These assassins aren't hired; they are their own society, have their own group goals, and could use an army for intel.
Who said anything about them being hired or any of that? I said they don't lead armies from the front and engage the enemy in open field battle. Because they don't.
Automatically Appended Next Post:
Buttons wrote: Bro, listen to me bro, there was a siege battle in the very first assassin's creed in the beginning when the Templars/Crusaders lay siege to the Assassin's Fortress, same thing happens in AC Brotherhood with the Italian city that Ezio is from. Both of those battles involve large numbers of combatants on each side.
Yeah, please listen to me - in that fight at no point did the assassin's form battle ranks and lead their troops from the front. Because that would be silly, and basically the exact opposite of what being an assassin is.
So why on Earth write a WHFB army built around them doing that? Why make them not assassins?
This message was edited 1 time. Last update was at 2012/09/10 04:21:39
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something.
Gotta say I'm looking forward to the mods bringing their red text of doom in with all the polite conversation we're having here!
Also, the Assassins were hired, in a fashion. Their Syrian branch was "taken over" by Sultan Baibar in the 14th century (this being after their main fortress was laid siege to and destroyed by the Mongols). Those that were left were allowed to carry on living in exchange for their services.
It's worth bearing in mind that if you want factual information on a subject, you shouldn't rely on a single source, especially a computer game, as the writers spin it off to make it more appealing and therefore to sell more.
Do you think it would be better to offer more elaborate posts rather than just asking yes/no questions?
I wanted to see your response. Its easy for their to be an Assassins Creed codex, it wouldn't be a big codex. But in the game you hire mercenaries to assist you at various points. In Brotherhood or Revelations (can't remember which one) there is the defence bits, where you have a load of assassins summoned to help defend an area against an attack. There is plenty of scope to develop a whole (albeit small) AC codex.
P.S
Sorry if that sounded rude, I just think that an AC Codex is viable, fluff wise and 'gameplay' wise (as much as any fan made army book/codex can be). While I do kind of agree with your original point, there is clearly evidence within the games of Ezio (amongst others) showing leadership capabilities.
This message was edited 1 time. Last update was at 2012/09/11 22:53:08
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
rodgers37 wrote: I wanted to see your response. Its easy for their to be an Assassins Creed codex, it wouldn't be a big codex. But in the game you hire mercenaries to assist you at various points. In Brotherhood or Revelations (can't remember which one) there is the defence bits, where you have a load of assassins summoned to help defend an area against an attack. There is plenty of scope to develop a whole (albeit small) AC codex.
P.S
Sorry if that sounded rude, I just think that an AC Codex is viable, fluff wise and 'gameplay' wise (as much as any fan made army book/codex can be). While I do kind of agree with your original point, there is clearly evidence within the games of Ezio (amongst others) showing leadership capabilities.
Assassin's having leadership capabilities doesn't mean leading an army in open battle. I might inspire my hockey team to a great win, but I don't think I'll be forming in rank and file and marching against the Orcs at Blackfire Pass anytime soon. Sorry to be flippant, but I've made the distinction between leadership and 'leading an army in open battle' several times now, and it just doesn't seem to be getting across.
That said, maybe I don't need to convince anyone of my point. As all we've seen so far is some character design ideas for Altair from the OP, as well as him planning to do the other lords... which kind of shows that the idea here is all about the assassins as characters, and not about the army they're supposed to lead into battle.
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something.
This message was edited 1 time. Last update was at 2012/09/14 09:49:21
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....