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Made in gb
Ghastly Grave Guard



Uk

This is my stab at a vampire count special character. He will be 680 points

Nekhorash the Unleashed (pronounced Nek-o-rash)
M-6
Ws-7
Bs-5
S-6
T-5
W-4
I-7
A-5
LD-10

Magic- lv 3 wizard and knows spells from the lore of vampires
Vampiric powers- master of the black arts,
Quickblood,
Red Fury
Curse of the Revenant
Infestation
Equipment- The gravediggers ring,
Balefire sickle,
Cowl of the Necromancer
The hourglass hauberg
The third book of Nagash

Curse of the Revenant: each turn Nekhorash must pass a toughness test on a d6+1 if he succeeds, he is ethereal until the start of your next turn if he fails he suffers a single wound with no armour save allowed.

Infestation: Nekhorash's cowled, ancient corpse like body is infested with flesh eating scarabs, swarming with pitch black bats, filled with glowing green balefire and surrounded by wailing, screaming spirits. To represent this all attacks shooting included suffer a -1 penalty when rolling to hit him.

The gravediggers ring: a foul banded black iron ring forged by Nagash's evil hand for his corrupted servant to manipulate his minions. When Nekhorash casts a spell to summon additional models the ammount summoned or ressurected are doubled for example a new unit of 7 zombies are summoned by him, the number will be doubled to 14.

The Balefire sickle: a twisted, razor sharp blade steaming with dark green corpse light and balefire, this weapon ignores armour saves.

Cowl of the necromancer: a fragment of Nagash's torn cape forged into a foul, stinking cowl by Nekhorash grants a 4+ ward save and terror to the wearer.

The hourglass hauberg: this ancient bronze armour, a powerful relic of Khemri grants Nekhorash the always strike first special rule and gives him a 4+ armour save.

The third book of Nagash: this crumbling unholy tome of the great necromancer is bound in human hair and flesh this grants Nekhorash the loremaster rule and gives him a +1 casting

Fluff:
When Nagash seized Khemri Nekhorash was a powerful and influential advisor of his, he was by Nagash's side throughout his reign. Just before Nagash was driven from Khemri, Nekhorash was sent as an emissary and a spy to the city of Lhima, where using his hourglass Hauberg he slowed bought himself enough time to take merely a sip of the potion queen Nefrata had used to create her vampiric servants.
The tiny amount he digested brought him a measure of the vampires power and he lived alongside Nefratas court until Lhima was eventually laid siege to and sacked. Fleeing back to his master with his fellow vampires in secret he sought refuge with his old master. He participated in many battles against the Skaven in cripple peak where he fought an incantation of the horned rat himself, a vermin lord. After a savage duel he was eventually defeated and cast onto the floor, left for dead. However his will was strong and using his reserves of strength he dragged his mangled body to relative safety.

It so happened that the mauled necromage had dragged himself into one of the skavens elusive warpstone mines. For the next 3 decades Nekhorash's corrupted body lay among the the huge slabs of jagged warpstone. It's dark magical energy slowly allowing him to regenerate. When he eventually burst from his hideous tomb there was nothing of the proud sorcerer left. In his place there was a gigantic corrupted beast. His scraps of scarred leathery flesh hung in patches from his hideous yellow bones from every crevice in his body searing green witchlight shone. His eyes had rotted away replaced by steaming rotting pits, hordes of maggots wriggled across is festering corpse and swarms of vampiric bats swarmed about hm in a cloud, his fangs had become rotting spikes jutting from his hideous face.

The vampire- leeche's ascension did not go unnoticed and he was soon stumbled upon by a band of skaven, Nekhorash fell upon them and drained each of them to shrivelled black husks before stumbling into the ghoul filled catacombs of cripple peak.

(sorry for the terribly written fluff, I just couldn't be bothered to wite it very well)

Please tell me what you think!




This message was edited 2 times. Last update was at 2013/02/15 00:31:29


 
   
Made in us
Confessor Of Sins




WA, USA

Lots of overpowered and lots of redundancy.

A level 4 loremaster (sure you say he is level 3, but hey, he also has an item of +1 to cast!).

Quickblood and an item for ASF?

He is pretty much a god in combat, most stuff needing 5s to hit them, if they can hit him at all with his Ethereal rule, and let's be honest, a d6+1 test is not all that scary when he only fails on a 5+ thanks to the model's high stats.

And he is a god of magic, far better than any magic-focus vampire, given the double undead summoning.

Even at 680 points, this guy is crazy OP.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Longtime Dakkanaut





I understand the desire to create really really powerful guys. As I used to do that to. But from a game mechanic, I think models that powerful simply start breaking the balance of the game.

For a lot of reasons. They become giant point-denials where you HAVE to kill that one guy who is nearly impossible to kill because so many of the enemy's points are in it. They can shrug off nearly all attacks. If they DO get cornered, it's likely not going to be interesting for anyone. Like you throw some gigantic 200man tarpit against him and walk away. OR you throw an infinite number of save-or-die abilities/spells until he finally goes. It's just always down to 1 all-or-nothing roll. If you know you're going to face him, you set up your army to do nothing but shoot magic cannons and snipers and whatnot. It's not fun for either side.

8th edition army books seem to realize this and you don't see these guys. Not even Acharon.

My advice is you pick one or two things unique you want to do and make him great at them. But not game-breaking. You know like, he's a super duper knight and any cav he joins are +2WS and ASF. Stuff that's tactical but still beatable.

   
Made in gb
Ghastly Grave Guard



Uk

 curran12 wrote:
Lots of overpowered and lots of redundancy.

A level 4 loremaster (sure you say he is level 3, but hey, he also has an item of +1 to cast!).

Quickblood and an item for ASF?

He is pretty much a god in combat, most stuff needing 5s to hit them, if they can hit him at all with his Ethereal rule, and let's be honest, a d6+1 test is not all that scary when he only fails on a 5+ thanks to the model's high stats.

And he is a god of magic, far better than any magic-focus vampire, given the double undead summoning.

Even at 680 points, this guy is crazy OP.


Yeah I put out 680 points as a basic figure because I couldn't be bothered to work it out, he should probably be about 880
Also I put in quickblood and loremaster on his profile not as a mistake but to show that his magic items did give him these and avoid confusion.
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Glasgow, United Kingdom

A super caster who can't be killed in melee. Not much fun to face.
   
Made in gb
Ghastly Grave Guard



Uk

I've play tested a similar build before and me and my friend had a great game.
   
Made in us
Evasive Eshin Assassin





BaconUprising wrote:

M6 WS7 BS5 S6 T5 W4 I7 A5 LD10


So he's a standard Vampire Lord, but with +1W. Let's say that upgrade costs...30pts.

BaconUprising wrote:

Magic- lv 3 wizard and knows spells from the lore of vampires
Special Rules- Master of the Black Arts, Quickblood, Red Fury, Curse of the Revenant, Infestation
Equipment-Balefire Sickle, Cowl of the Necromancer, Hourglass hauberk, Gravedigger's Ring, The Third Book of Nagash


He's got +2 magic levels, so that's +70pts, right? And he does not have Quickblood. He has Always Strikes First, from an item. So we can get rid of that. Red Fury costs 50, as does MotBA, yes-yes?

BaconUprising wrote:

Curse of the Revenant: each turn Nekhorash must pass a toughness test on a d6+1 if he succeeds, he is ethereal until the start of your next turn if he fails he suffers a single wound with no armour save allowed.


A test on a d6+1? That's just silliness. Besides, he's already T5, so he only fails on a 6 anyway. The only way that +1 would come into question is if his Toughness got lowered by so effect. Drop it. It's overly complicated and clearly nothing more than an attempt to shore up a possible weakness, which is, to be blunt, bad design. Also, no Armour save, but a Ward save would be okay? C'mon. Just make it "no saves allowed". He can heal himself, anyway. Let's assume you take my suggestion. Etheral? 50pts. A 1:6 chance of losing a Wound? How about -20pts, so 30pts total.

BaconUprising wrote:
Infestation: Nekhorash's cowled, ancient corpse like body is infested with flesh eating scarabs, swarming with pitch black bats, filled with glowing green balefire and surrounded by wailing, screaming spirits. To represent this all attacks shooting included suffer a -1 penalty when rolling to hit him.


I'm sorry, but I can't contain myself here. This is poorly written from both a mechanical and a literary standpoint. Beyond that, -1 to Hit, 25pts.

BaconUprising wrote:
The Gravedigger's Ring: a foul banded black iron ring forged by Nagash's evil hand for his corrupted servant to manipulate his minions. When Nekhorash casts a spell to summon additional models the ammount summoned or ressurected are doubled for example a new unit of 7 zombies are summoned by him, the number will be doubled to 14.


1. Why does a gravedigger have a ring, and why is it, and not his shovel, his lantern, his boots, or any of the other iconic items of his trade, magical? Beyond that, don't think such a rule should exist. Double-summons? No way. It's just not done. This is right up there with a 2+ Ward save. Things like this don't exist, and with good reason. How about, he can re-roll the number of bodies he summons, or adds 2 bodies (or 4 zombies, or 2 cavalry)? With my changes, I'd say 30-40pts is fair. Without, I'd have to guess...75pts?

BaconUprising wrote:
The Balefire Sickle: a twisted, razor sharp blade steaming with dark green corpse light and balefire, this weapon ignores armour saves.


First, "corpse light" and "balefire" are probably the same thing. Second, a weapon that ignores armour: 50pts.

BaconUprising wrote:
Cowl of the Necromancer: a fragment of Nagash's torn cape forged into a foul, stinking cowl by Nekhorash grants a 4+ ward save and terror to the wearer.


Capes cannot be forged. Also, cowls are pretty similar to capes anyway. They're really just the upper part of a robe or vestments, but whatever. Make sure you mention its a Talisman. 45pts.

BaconUprising wrote:
The Hourglass Hauberk: this ancient bronze armour, a powerful relic of Khemri grants Nekhorash the Always Strike First special rule and gives him a 4+ armour save.


Corrected spelling. It's heavy armour with an extra +1, so we'll call that 5pts, and then ASF, which we'll call 25pts, for 30pts total.

BaconUprising wrote:
The Third Book of Nagash: this crumbling unholy tome of the great necromancer is bound in human hair and flesh this grants Nekhorash the Loremaster rule and gives him a +1 casting


Well waddaya know, another eeevil book bound in human such-and-such. Loremaster: 30pts (that's pretty generous) and +1 to Cast, we'll say 25pts. 55pts total.

So, all things considered, he should cost the same as a standard Vampire Lord +30+70+50+50+30+75+25+50+45+30+55 = 510pts more.

But really, I think he should be toned down majorly, for the reasons Duke stated. If you want to play these Mega-characters, I would recommend playing a game that isn't Warhammer. I find such blatant displays of overwhelming might to be boring and childish.
Then again, you know what? Maybe my tastes are more mature than yours; I certainly had a taste for the over-the-top when I was younger. More importantly (and this is for all the people who would give you crap, not for you, really) maybe your tastes are just different than mine. If you like this sort of thing, then by all means, do it! Granted, I might (and probably will) consider it a waste of potential, like playing "Schindler's List" as white noise, but that's just me. You're you.
Seriously, though, if you want, I'll take another crack at the character, and maybe we can come up with something a little less crazy and--this is the important part--more in line with his fluff as a Radioactive Emissary/Spy-Wizard.
Even if you don't want that, take a look at my pricing. I think I've been fair, even erring on the generous side. If you want a super-duper-best-at-everything-wins-the-game-by-himself sort of character, at least look at the work above, and price him fairly.

BaconUprising wrote:
(sorry for the terribly written fluff, I just couldn't be bothered to wite it very well)


...really? I mean, I'm a big fan of carefully written story and rules, and despite that, I try to understand that other people aren't. But still, I feel like I should say something like "either do it right, or don't waste my time", except that you didn't do it right, and I wasted my time anyway, probably because there's still part of me that can't walk away from the computer when there's someone who's wrong on the internet.
You should feel at least a little ashamed, though.
Except for misspelling "write" at the end. I have a hard time believing that was anything less than deliberate. It's surgically precise in its imprecision.

 
   
Made in gb
Ghastly Grave Guard



Uk

I think you have to understand some people have a life outside of war gaming, I'm not wasting half an hour of my life writing masses of well constructed backstory on a character I created on a whim. Please just be respectful of that when you comment in future.


Automatically Appended Next Post:
Also you say price him fairly and yet you price him at 510 while I have priced him at 680 so I don't understand what your point is. Finally could you please explain exactly how a model can be called "overpowered" when it is priced far higher than it should be doesn't make any sense does it?

This message was edited 1 time. Last update was at 2013/02/20 08:22:32


 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Glasgow, United Kingdom

He said 510 points on top of the Vampire Lord's base cost.

Note that Khatep, the super-wizard for the Tomb Kings, costs 330 points. He is level 4, loremaster, has a weaker Feedback Scroll, and has a staff that lets him reroll the casting dice. A base level 4 Liche Priest is 205 points; the feedback scroll is 50, so let's call his one worth 30 points. Thus you are spending 95 points on loremaster and a re-rollable casting roll. That is the correct approach, I'd say; pick what the character does, and give him two or three items and rules that aim towards that. This guy would take two pages in an army book, and that clearly indicates that he is just too complicated.
   
Made in gb
Regular Dakkanaut




I dont get the problem with characters like this. Infact I would happy for them to return (especialy Nagash)
   
Made in gb
Ghastly Grave Guard



Uk

Exactly! In a lot of the fluff and books the characters sway the battle. It's not childish it just an oppinion
   
Made in us
Evasive Eshin Assassin





@Captaintyrius: the problem that so many people have with these characters is exactly as Duke stated:
The entire game hinges upon whether they live or die. They cost so many points and can do so many things that your opponent's only goal and hope for victory is the death of these characters.
It reduces all of the tactical decisions and numbers down to a few dice rolls.

But as I said, if that's what you want to do, go do it. It's supposed to be fun. Just don't except much support from much of the gaming community, which will probably look down on you for this sort of play. I'm not saying its justified; it's just their opinion, like this is yours.

@BaconUprising: how much does a standard Vampire Lord cost again? I'd guess that your initial price is going to be relatively close to my estimation (though, honestly, I think he should cost something like 50pts more than that, since synergy and power-density are real and valuable aspects of the game).

As for being respectful, hear me out: I'm defending you and your perspective on the hobby, here. I don't agree with it, and I don't think we'd enjoy playing against each other, or even spending time together, but I'm willing to recognize that isn't specifically your fault. It's just a difference between people.
The moment we let those differences start hurting others is the moment they've gone too far. But not until then. So, you want your super-characters? Have at it, I say!
I doubt you'll get a more genial response from any of the other "gaming elite", as I'm sure I must come across.

BaconUprising wrote:
I think you have to understand some people have a life outside of war gaming, I'm not wasting half an hour of my life writing masses of well constructed backstory on a character I created on a whim.


I too have a life beyond Wargaming. We all do, obviously.
But...half an hour. Really? 30 minutes. If that's too much time to run your post through Spell Check or what-have-you, here is a simple solution: don't write it at all. Who needs fluff? Not this character. He defies the logic of 8th edition Warhammer and, unless you pulled his name from one of the pre-existing books, he defies the literature as well. Characters this powerful are usually just for the books, rather than the table. More to the point, they're all already accounted for.
But none of that need stop you. If making a character named Cthulhu, with all his stats set at 20, who rolls D30's instead of D6's, who costs 75pts, is fun for you and your friends, then do it! And since you don't feel like putting the time into writing out a grammatically and thematically correct background, don't! Only go as far as is required to have fun.
...unless I'm missing something, and a half-hearted attempt is fun for you? I can't quite imagine that myself; I'd rather leave the canvas blank than spoil it with a deliberately sloppy painting, at least until I found the motivation to come back and do it proper later, but I suppose that the opposite could be the case for others.

Again, if you want further help on the character, feel free to ask; I enjoy planning, balancing, plotting and scheming. I also enjoy writing up micro-fictions, so I'd be happy to help with the fluff-parts, too.

Honestly, the word "gravedigger" really caught my eye. Now I'm thinking about a Vampire Special Character who's something like a Bretonnian Peasant, surrounded by death for so long that he has gained a peculiar measure of sorcerous power. A sort of "champion of the people" character, except he's still pretty evil, and there's no living people around for him to champion, anyway.

But I digress. If you like the character as-is, don't let me or anyone else stop you. At the very least, though, I'd ask that you price him as follows: (cost of a Vampire Lord) + 510-560pts.
Differences in taste aside, we should all adhere to logic. If you don't like that price, we can continue the conversation with you trying to convince us how the prices I set up earlier should be less than I set them. Or you could just ignore us, I suppose. But I'll assume that you posted with the intent of actually listening to some of the posts, and that you don't have Regeneration and Stupidity under your special rules.

 
   
Made in gb
Ghastly Grave Guard



Uk

I will just say it does turn threads bitter when in your reply you say the author should be "ashamed" of the topic try to be a but more friendly
   
Made in us
Evasive Eshin Assassin





In my defense, I said "just a little". But I apologize; I'm not being taking any of this too seriously. I assumed you weren't because I got the impression you weren't.
The ideas that you "couldn't be bothered" and that too much effort would be considered "a waste of time" led me to such thinking.

 
   
Made in gb
Ghastly Grave Guard



Uk

Yeah I agree I just did his for fun but still I don't appreciate that. I get you didn't really mean it like that so let's just leave it...
   
Made in us
Evasive Eshin Assassin





Way ahead of you.

So. Anyway. My question is yet unanswered: what is the cost of a naked Vampire Lord?

 
   
Made in us
Longtime Dakkanaut





BaconUprising wrote:
I think you have to understand some people have a life outside of war gaming, I'm not wasting half an hour of my life writing masses of well constructed backstory on a character I created on a whim. Please just be respectful of that when you comment in future.



If you say you can't be assed to a do a decent job and then don't get a decent job in reply are you really surprised? In your world is everyone supposed to do cartwheels because you honored us with your post even if you didn't bother to try--in your own words? I think you're the one being rude. Or at least hypocritical.

   
Made in gb
Ghastly Grave Guard



Uk

DukeRustfield wrote:
BaconUprising wrote:
I think you have to understand some people have a life outside of war gaming, I'm not wasting half an hour of my life writing masses of well constructed backstory on a character I created on a whim. Please just be respectful of that when you comment in future.

.

So true.

I'm sorry if I sound disrespectful but (while I know now he didn't mean it like that) I just got a bit annoyed when he said I should be ashamed of bothering to actually try something new. I don't expect everyone to love it but I do expect some constructive critism tha has now been given. There's no longer any problem is there?
   
Made in us
Evasive Eshin Assassin





1. Duke, I see what you're saying, but I don't think he's being rude. Just sensitive, and perhaps unjustly so, but sensitive nevertheless.

2. Bacon, I was giving you a hard time not because of your attempt to make a new character, but because the text was hard to read, and that you admitted it and didn't care.
Furthermore, I gave you a lot of constructive criticism (the most, thus far). I just also slapped your metaphorical wrist for poor grammar and an apparent lack of concern for it.
I mean, I didn't mean to seriously hurt you with my remark. But I did mean to cause you some (not a lot. Some. Just a little) embarrassment. Because, as Duke put it, you put forth very little effort to make this easy or pleasant for us (you said so yourself), but expect something more.
The only reason I'm not complaining about it more than I already have is because, if your post was indeed really beneath my notice, why did I respond? The best answer I could find was that I saw an easy target and took my shot.

3. Why won't anyone answer my question? How much does a Vampire Lord sans upgrades cost?

This message was edited 1 time. Last update was at 2013/02/22 04:21:31


 
   
Made in gb
Ghastly Grave Guard



Uk

Oh yeah sorry Im pretty sure a standard vampire lord is 220 points while a ghoul king is 260
   
Made in us
Evasive Eshin Assassin





So I'd put him at 810pts (I just noticed he's at +1S as well).

But if I were to make him a character that Games Workshop might feasibly create, I do something like this (note, I'm keeping in line with the concept of the character, which are not necessarily concepts that interest me):

Nekhorash the Unleashed
M6 WS7 BS5 S6 T5 W3 I7 A6 Ld10

Nekhorash is a level 1 wizard and knows spells from the Lore of Vampires
Special Rules: Death Throes, The Hunger, Undead, Vampiric, Warpstone Aura
Equipment- hand weapon, the Third Book of Negash


Death Throes: Should the corrupted vessel housing Nekhorash's soul be destroyed, the warpstone infused into his flesh and bones detonates in a pillar of black and green fire.
When Nekhorash is removed from play, center the small round template on him. All models touched take a S10 magical hit, with no armour saves allowed. If an enemy model causes Nekorash to lose his last Wound due to a close combat attack, the model takes D6 S5 magical hits, with no armour saves allowed.

Warpstone Aura: Being trapped in a warpstone-vault for untold years has had an adverse effect on Nekhorash's mind and body. His corruption goes before him like a cloak, and no living thing can remain in his presence for long as blood rots, bones twist and skin gains a malign sentience.
Nekhorash has a 3+ Ward save against non-magical attacks. Enemy models in base contact with Nekhorash at the beginning of each close combat phase must past a Toughness test or take 1 wound with no armour saves allowed. Finally, an enemy unit suffers D6 S5 magical hits with no armour saves allowed for every unsaved wound Nekhorash takes in close combat.

The Third Book of Nagash: Tis iron-bound tome was penned by Nagash himself.
Arcane Item. Grants the Loremaster special rule.

Cost: ...400pts?
Now he's a crazy radioactive monster. He's still got his magic book, but he's not a super-wizard (because he lost most of his power trying to not die, and/or just plain ol' went insane). He's not a Revenant (and neither is the OP's), he's not dripping with magical plutonium and yet also infested with thousands of animals, however evil they may seem.
It's just a first draft idea; though I am kind of liking the idea that your opponent might deliberately leave your Vampire General alive because he could well do more damage in dying than he could otherwise.

This message was edited 1 time. Last update was at 2013/02/22 18:11:55


 
   
Made in gb
Ghastly Grave Guard



Uk

Warpsolution wrote:
So I'd put him at 810pts (I just noticed he's at +1S as well).

But if I were to make him a character that Games Workshop might feasibly create, I do something like this (note, I'm keeping in line with the concept of the character, which are not necessarily concepts that interest me):

Nekhorash the Unleashed
M6 WS7 BS5 S6 T5 W3 I7 A6 Ld10

Nekhorash is a level 1 wizard and knows spells from the Lore of Vampires
Special Rules: Death Throes, The Hunger, Undead, Vampiric, Warpstone Aura
Equipment- hand weapon, the Third Book of Negash


Death Throes: Should the corrupted vessel housing Nekhorash's soul be destroyed, the warpstone infused into his flesh and bones detonates in a pillar of black and green fire.
When Nekhorash is removed from play, center the small round template on him. All models touched take a S10 magical hit, with no armour saves allowed. If an enemy model causes Nekorash to lose his last Wound due to a close combat attack, the model takes D6 S5 magical hits, with no armour saves allowed.

Warpstone Aura: Being trapped in a warpstone-vault for untold years has had an adverse effect on Nekhorash's mind and body. His corruption goes before him like a cloak, and no living thing can remain in his presence for long as blood rots, bones twist and skin gains a malign sentience.
Nekhorash has a 3+ Ward save against non-magical attacks. Enemy models in base contact with Nekhorash at the beginning of each close combat phase must past a Toughness test or take 1 wound with no armour saves allowed. Finally, an enemy unit suffers D6 S5 magical hits with no armour saves allowed for every unsaved wound Nekhorash takes in close combat.

The Third Book of Nagash: Tis iron-bound tome was penned by Nagash himself.
Arcane Item. Grants the Loremaster special rule.

Cost: ...400pts?
Now he's a crazy radioactive monster. He's still got his magic book, but he's not a super-wizard (because he lost most of his power trying to not die, and/or just plain ol' went insane). He's not a Revenant (and neither is the OP's), he's not dripping with magical plutonium and yet also infested with thousands of animals, however evil they may seem.
It's just a first draft idea; though I am kind of liking the idea that your opponent might deliberately leave your Vampire General alive because he could well do more damage in dying than he could otherwise.
Wow! I really love these rules I might have to adopt them if you don't mind!
   
Made in us
Evasive Eshin Assassin





Even if I did (which I don't), I wouldn't have a right to. If I wanted to hoard my ideas for some reason, I shouldn't post them on an online forum.

But yeah, go right ahead! I think a big problem with Special Characters is that they have to be unique enough to prevent players from just building up standard Lords and Heroes in the same way, but also be simple enough that they're not an entire mini-game within themselves.
This guy has two big rules, one of which only takes effect when he kicks it, and the other (which, to be fair, is really three rules in one), is still based off of existing things.

Then his one magic item gives him one ability.

Actually, I think I'd like to simplify him even further, looking back at Warpstone Aura. Why not change it to the Ward, and then enemy unit suffers D6 S5 hits at the beginning of each combat phase? It's better, but it's simpler. I'd bump his cost by...20pts? Maybe take him back down to S5 (so his Aura and Throes hits would be the same as his CC ones) and keep him at an even 400.

The result is a slightly less killy version of a normal Vampire, but a little more durable to rank-and-file and substantially less so against other characters, with a strong incentive to either kill him from a distance or not kill him at all.

 
   
Made in gb
Dutiful Citizen Levy




Hey, this guy is actually an old vamp counts char. i remember him. (he was OP then too)

 
   
Made in gb
Ghastly Grave Guard



Uk

I don't see how he is an old vampire counts character when I made him up on the spot! I think you probably have him confused with a different one. If not then that is quite the coincidence...


Automatically Appended Next Post:
I think your confusing him with either Nagash or Aborash both of whom I beleive have had rules and were very powerful

This message was edited 1 time. Last update was at 2013/02/25 22:13:39


 
   
Made in us
Evasive Eshin Assassin





Yeah, having rules for guys like Nagash was always silly. The guy was capable of casting a spell that literally killed everyone everywhere. Having him lead your army would be like having Grandfather Nurgle on your front lines. No point in playing that game, unless your opponent is running some other such silliness, at which point, you can stop playing Warhammer and play D&D. Or Mortal Kombat.

 
   
Made in gb
Ghastly Grave Guard



Uk

What edition was he in probably 4-5 they always had silly characters in...
   
Made in gb
Ghastly Grave Guard



Uk

I used a sort of mix of your and my concept (mostly yours) yesterday against my friend for 510 points it worked really well unfortunately he was killed in the end but he mauled the hell out of the DE I was facing and even killed a dread lord with pendant of khaleth which I was very proud of! Ended up loosing but mainly because DE are one hell of a good army... Those hydras get me every time! Anyway thanks for the help!


Automatically Appended Next Post:
I probably conveyed the wrong ideas earlier anyway, it wasn't really that I could be bothered to write the fluff well it was the fact that 1. It was quite late and I was a bit rushed and 2. I just wanted to get the basic concept across and to make sure everybody understood it that's why I repeatedly refer to his mutated appearance and infestation. I think I managed to convey the general backstory anyway which was all I was really trying to achieve in the first place and I wondered if people liked the concept...

This message was edited 1 time. Last update was at 2013/03/06 21:48:51


 
   
Made in us
Jovial Plaguebearer of Nurgle





North Carolina

I like it. It looks like fun to play with but not against tho. I made rules for Nagash which also would not be fun to play against ( basically a daemon prince with a skull staff, a carstein ring, ogre blade, and a 4+ ward save)


"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - 
   
Made in us
Evasive Eshin Assassin





@BaconUprising: Glad to help! But yeah, if you post something, I'm going to assume that you meant exactly what you posted, but not because I believe that it's exactly what you meant (more because, if I start trying to guess what you could have meant, I'd be here all day). So if you ever want to reword a statement, I'd listen,
And honestly, I'd say that 90% of the people on these forums are more concerned with game mechanics than the quality of the literature behind them. I focus on the mathematical aspects, but that's only because that's what most people want feedback on. If you ever want an in-depth critique of a story, though, let me know.

@Ineedvc2500: are you talking about the latest version, or the first one? If the latest, I'd ask why, and if the first, I'd ask if you've read any of the posts beyond the first.
And that wouldn't cover Nagash by half. I'd say he's immune to mundane attacks and has a 2+ Ward against the rest, has an extra +2 to cast, Loremaster in Vampires, Death, and Shadow, is always assumed to have rolled the minimum to cast the spell, but uses the actual result if higher and for IF, and has an extra spell: 25+, range 48", roll a die for every model in the unit. On a 3+, it is removed with no saves allowed.
--in other words, completely and utterly unplayable, as he should be. He was probably on par with Kroak when he was still alive.

 
   
 
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