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Made in us
Killer Klaivex




Oceanside, CA

Up to 25% of your points may be held off the table in reserve. The required 25% core cannot be reserved.

Reserves:
On turn 1, you may call a unit from reserve, on a 4+, it enters play. If you do not call for reserves, roll a D6. On a 1, they show up anyway, mishearing the sounds of battle as the order to attack.
On turn 2, you call reserves on a 3+, and if not called they enter on a 1 or 2.
On turn 3, you call reserves on a 2+, and if not called they enter on a 1,2 or 3.
On turn 4, all units still off the table enter.

Roll a D6 to determine table edge you enter from. 1-2 opponent chooses your table edge or a short table edge. 3, unit enters your table edge. 4, unit enters left side. 5 unit enters right side. 6+, you choose a neutral edge or your own table edge.
Models entering from your own table edge more than 12" from an enemy unit may march. Units enter from a neutral edge may not march.
Units with Vanguard, Scout and Skirmish each add +1 to the roll for table edge.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Sounds like someone brought 40k into fantasy

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Longtime Dakkanaut





That's not a reserve, that's a flank.

The real rule of this wouldn't be Reserves but, "Wait x turns to maybe give your troops a huge movement bonus."

I think that can really screw over gunlines and other defensive formations and really randomizes one of the biggest phases of the game.

This message was edited 1 time. Last update was at 2013/06/10 00:08:51


   
 
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