Up to 25% of your points may be held off the table in reserve. The required 25% core cannot be reserved.
Reserves:
On turn 1, you may call a unit from reserve, on a 4+, it enters play. If you do not call for reserves, roll a D6. On a 1, they show up anyway, mishearing the sounds of battle as the order to attack.
On turn 2, you call reserves on a 3+, and if not called they enter on a 1 or 2.
On turn 3, you call reserves on a 2+, and if not called they enter on a 1,2 or 3.
On turn 4, all units still off the table enter.
Roll a D6 to determine table edge you enter from. 1-2 opponent chooses your table edge or a short table edge. 3, unit enters your table edge. 4, unit enters left side. 5 unit enters right side. 6+, you choose a neutral edge or your own table edge.
Models entering from your own table edge more than 12" from an enemy unit may march. Units enter from a neutral edge may not march.
Units with Vanguard, Scout and Skirmish each add +1 to the roll for table edge.
-Matt
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