You're all over the place on this one. Not really sure how to respond, but here goes:
- How does a non-ethereal model carry an ethereal weapon? He's either got to have some serious hoodoo of his own, or the item in question would have to exist in both worlds.
- Ethereal models have no physical strength. Ethereal weapons have no physical weight. I'd say they cancel out, and great weapons still ASL.
- there was an Ogre weapon that compared your WS to their Initiative, because it was impossible to parry. Still silly though; if a model would be better at dodging than parrying, why don't they just do that for all incoming attacks?
Comparing Strength to Initiative is tons more drastic, though. You go from a table where you hit on a 3, 4, or 5+, to 2+ through 6+. Models with lower I usually have higher T.
And Toughness doesn't just come from being a dragon or an ogre. The Sphinx is T8, and I doubt ghost weapons would hurt him easier than regular ones. Or at all.
Plus, it's making the game more complicated. Which we don't need.
- "phase arrows" and all that sort of thing become an instant headache. They're immune to gravity and wind? Then why don't they just hit every model in their path, ignoring hills, buildings, etc?
It just gets silly.
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