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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Last one can be found

http://www.dakkadakka.com/dakkaforum/posts/list/1410/549764.page#6448418



http://www.forgeworld.co.uk/New_Stuff/ACHILLES-ALPHA_PATTERN_LAND_RAIDER.html






The Achilles-Alpha pattern Land Raider is the most durable vehicle currently in the service of the Legiones Astartes. These vehicles shrug off weapon strikes that would cripple other battle tanks, and are proof against even the most toxic environment. The weaponry of these vehicles is formidable, featuring an advanced quad launcher and powerful volkite batteries.

The Achilles-Alpha pattern Land Raider model, designed by Stuart Williamson, is a complete multi-part resin and plastic kit that comes with the option of either twin-linked multi-meltas or twin-linked volkite culverins as sponson weapons. This model is available to pre-order now and will be despatched from Friday January 31st.



They've also put out some more trial/revised rules for a few things



http://www.forgeworld.co.uk/Downloads/Product/PDF/A/AchillesAlpha.pdf
http://www.forgeworld.co.uk/Downloads/Product/PDF/K/Kharybdis.pdf
http://www.forgeworld.co.uk/Downloads/Product/PDF/R/Rvarna15-1-2014.pdf
http://www.forgeworld.co.uk/Downloads/Product/PDF/I/Irillyth-2.pdf





This message was edited 91 times. Last update was at 2014/09/19 13:15:05


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
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Robot Cat






OH-I Wanna get out of here

I prefer the original LRA, the side guns look a bit goofy on this one IMO.
   
Made in si
Foxy Wildborne







Ah, it figures they would nerf the R'varna right into the ground the moment I got one.

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Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

For 260pts, I am wholly unimpressed by the Kharybdis. While the ability to fly around flaming everything you fly over sounds fun, the storm launchers seem rather weak. For a few points more, you can take a Caestus Assault Ram. .

Now, that Achilles is sexy. I like Volkite weapons. Love the resilience it has, too. I am, however, curious about its quad mortar. Anyone know what the Shell Shock and Sunder special rules are (or, at least, where I can easily find them amongst my collection of FW books)?

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The Battle Barge Buffet Line

 lord_blackfang wrote:
Ah, it figures they would nerf the R'varna right into the ground the moment I got one.


What changed with this version?

   
Made in gb
Moustache-twirling Princeps




United Kingdom

 Tannhauser42 wrote:
Anyone know what the Shell Shock and Sunder special rules are (or, at least, where I can easily find them amongst my collection of FW books)?


Shell Shock is on p.238 of Betryal, Sunder is on p.287.

This message was edited 1 time. Last update was at 2014/01/17 15:42:09


 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 warboss wrote:
 lord_blackfang wrote:
Ah, it figures they would nerf the R'varna right into the ground the moment I got one.


What changed with this version?



Yeah, I think they upped the points cost, but it still looks lethal.

I'm really digging Irillyth's rules now.

This message was edited 1 time. Last update was at 2014/01/17 15:43:51


 
   
Made in gb
Sneaky Sniper Drone





Redditch, UK

chaos0xomega wrote:
 warboss wrote:
 lord_blackfang wrote:
Ah, it figures they would nerf the R'varna right into the ground the moment I got one.


What changed with this version?



Yeah, I think they upped the points cost, but it still looks lethal.

I'm really digging Irillyth's rules now.


I can see no difference, still 260 pts? Can also see no rule changes?

Edit - Ah spotted the rule change, its in what support systems you can take.

This message was edited 1 time. Last update was at 2014/01/17 16:01:12


 
   
Made in hu
Pyromaniac Hellhound Pilot





 warboss wrote:
 lord_blackfang wrote:
Ah, it figures they would nerf the R'varna right into the ground the moment I got one.


What changed with this version?



Its big guns are nerfed to AP4, it has lost its 4+ invulnerable save against shooting attacks and can no longer take EWO. Also, if it double-taps its big guns then it cannot fire in its next turn.
   
Made in ca
Death-Dealing Devastator




Vancouver Canada

Good, the R'Varna needed to be nerfed. FW already had issues with the perception of overpowered units.

Weapons went from AP 3 to AP 4 and the shield generator was changed to the Riptide generator.
   
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Sneaky Sniper Drone





Redditch, UK

 AtoMaki wrote:
 warboss wrote:
 lord_blackfang wrote:
Ah, it figures they would nerf the R'varna right into the ground the moment I got one.


What changed with this version?



Its big guns are nerfed to AP4, it has lost its 4+ invulnerable save against shooting attacks and can no longer take EWO. Also, if it double-taps its big guns then it cannot fire in its next turn.


Missed that first time, for some reason it is still linked to the old PDF on the R'varna page. Sad times.
   
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The Great State of New Jersey

AH, found the original doc. Okay, changes:

Change from 'integrated shield generator' to 'riptide shield generator'
Support systems restricted to positional relay and stim injector
Change of pulse submunition cannon from AP3 to AP4
Clarification that pulse submunition cannons can't benefit from storm of fire
Clarification that you can't feel no pain a nova reactor wound
If volleying fire with the pulse cannon then you can't fire again the following turn


And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Fixture of Dakka





Steelcity

Wow the Kharybdis Assault Claw is terrible.. even by normal FW rules standards.

260 pts for a drop pod that only holds 10 more models OR can still only hold 1 dreadnought (whats up with that?) and isn't an assault vehicle.. wow what is the purpose of this thing? Yes I realize it has the assault vehicle rule but it can't use it due to the drop pod rule. 0 reason to use this over the assault ram imo

No wonder the legions stopped using it

I think I'll take a drop pod for 35 please

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Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 AtoMaki wrote:
 warboss wrote:
 lord_blackfang wrote:
Ah, it figures they would nerf the R'varna right into the ground the moment I got one.


What changed with this version?



Its big guns are nerfed to AP4, it has lost its 4+ invulnerable save against shooting attacks and can no longer take EWO. Also, if it double-taps its big guns then it cannot fire in its next turn.


Thanks, those are indeed significant changes. I never played either with or against it so won't comment on their merits but hopefully it's enough to satisfy the apparently majority opinion that it was too powerful for its points.

edit: And thanks to chaosomega for the additional info as well.

This message was edited 1 time. Last update was at 2014/01/17 16:14:22


 
   
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Ferocious Black Templar Castellan






Sweden

chaos0xomega wrote:

And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.


Going from AP3 to AP4, losing a point in Invulnerable Save and losing access to some support systems isn't a nerf? Pass the weed, I want some too.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
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Rotting Sorcerer of Nurgle





Portsmouth UK

Um - it is an assault vehicle - it just can't assault all the time depending on what you're doing with it that turn.
Also agree that the 'melta' burn thingy is way to weak & what's with the AP5??
At least I can take one with both my HH Death Guard & 40K Death Guard.

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Made in si
Foxy Wildborne







chaos0xomega wrote:
AH, found the original doc. Okay, changes:

Change from 'integrated shield generator' to 'riptide shield generator'
Support systems restricted to positional relay and stim injector
Change of pulse submunition cannon from AP3 to AP4
Clarification that pulse submunition cannons can't benefit from storm of fire
Clarification that you can't feel no pain a nova reactor wound
If volleying fire with the pulse cannon then you can't fire again the following turn


And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.


It needed toning down, but I doubt it's worth +80 pts over the standard one now for basically +1 T and the ability to borrow a shooting phase from next turn while losing access to all the good systems and not having a jet pack. The firepower is kinda comparable but more wonky and situation dependent.

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Confessor Of Sins






Note that the R'varna can't shoot the next turn without qualifier, so it can't fire in your opponent's turn, what a penalty! The typical FW loose verbiage strikes again!

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 Kirasu wrote:
Wow the Kharybdis Assault Claw is terrible.. even by normal FW rules standards.

260 pts for a drop pod that only holds 10 more models OR can still only hold 1 dreadnought (whats up with that?) and isn't an assault vehicle.. wow what is the purpose of this thing? Yes I realize it has the assault vehicle rule but it can't use it due to the drop pod rule. 0 reason to use this over the assault ram imo

No wonder the legions stopped using it

I think I'll take a drop pod for 35 please


Considering you can fly around with it long after the initial drop, you CAN assault from it.
Just not while dropping. and if you could, well that would have been OP as hell. 20 models assaulting from a drop pod?

If you drop, disembark, and fly away you can potentially pick up other units, who in turn can assault.

Also, it packs quite decent dakka on it. he can threat other fliers later on.

Or even drop AWAY from the enemy, on purpose, so on turn 2 you will go to them, disembark and assault.


Its like a light flying land raider with a bigger cargo.



As for the 107-They might have gone too far there, it was way too good before, but now its not really worthwhile, everything it can do can be done better by broadsides, he can only outrange them, but considering how small the board is, thats not doing much.


The new shadow scepter phonix looks damn interesting though.

can neither confirm nor deny I lost track of what I've got right now. 
   
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The Battle Barge Buffet Line

It also loses one more important thing likely.... being the continuing posterboy for dysfunctional FW rules and a reason to not allow them in tournaments and general play.

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On moon miranda.

The R'varna now looks to be notably less ridiculous, as expected after feedback. It's still a wee bit too ridiculous at AT with the Cluster Fire rule (being able to put out a potential 12 S8 hits on a vehicle, or potentially multiple vehicles if the blasts clip more than one), though the lack of AP3 now means that a Carnifex or Wraithlord has at least a chance of surviving it.

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Great Falls, MT

 Shandara wrote:
Note that the R'varna can't shoot the next turn without qualifier, so it can't fire in your opponent's turn, what a penalty! The typical FW loose verbiage strikes again!

LoL I just noticed that and the BRB says everywhere turn is mentioned it refers to player turn unless specified by game turn. RAI you can't fire in your next shooting phase.

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The Battle Barge Buffet Line

 Enigma Crisis wrote:
 Shandara wrote:
Note that the R'varna can't shoot the next turn without qualifier, so it can't fire in your opponent's turn, what a penalty! The typical FW loose verbiage strikes again!

LoL I just noticed that and the BRB says everywhere turn is mentioned it refers to player turn unless specified by game turn. RAI you can't fire in your next shooting phase.


Perhaps that is the intent... if you ubershoot, you lose any chance of overwatch. In previous editions, I'd agree that it would be a slam dunk case of loosey goosey rules writing but with overwatch in the mix now that may be the actual intent (and a much softer nerf in that one aspect).

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Great Falls, MT

 warboss wrote:
 Enigma Crisis wrote:
 Shandara wrote:
Note that the R'varna can't shoot the next turn without qualifier, so it can't fire in your opponent's turn, what a penalty! The typical FW loose verbiage strikes again!

LoL I just noticed that and the BRB says everywhere turn is mentioned it refers to player turn unless specified by game turn. RAI you can't fire in your next shooting phase.


Perhaps that is the intent... if you ubershoot, you lose any chance of overwatch. In previous editions, I'd agree that it would be a slam dunk case of loosey goosey rules writing but with overwatch in the mix now that may be the actual intent (and a much softer nerf in that one aspect).


It can't fire overwatch anyway as its weapons are blast templates.

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The Battle Barge Buffet Line

Ah, never mind then. Thanks for the clarification.

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Battle Barge Impossible Fortress

Damn, it sure is expensive to get Drop Pod Assault as CSM.
   
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 Kirasu wrote:
Yes I realize it has the assault vehicle rule but it can't use it due to the drop pod rule.


Unlike normal drop pods you aren't forced to disembark when it arrives. So you can stay inside your nice drop pod bunker (and with 5 HP it should take some fire) for a turn and then charge out next turn, or even stay aboard and fly around until you get a better spot if you decide not to charge after all. Is it worth the point cost? I don't know, but it does have a purpose.

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"Clarification that you can't feel no pain a nova reactor wound "

Woh hang on, is this all across the board for all riptides or have i been playing this wrong?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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Great Falls, MT

 Desubot wrote:
"Clarification that you can't feel no pain a nova reactor wound "

Woh hang on, is this all across the board for all riptides or have i been playing this wrong?


As of right now it's just the Nova Reactor – R’varna Class. Until GW FAQs it you can still FNP on the Riptide Nova Reactor.

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 Desubot wrote:
"Clarification that you can't feel no pain a nova reactor wound "

Woh hang on, is this all across the board for all riptides or have i been playing this wrong?


Just for the special FW Riptide variant by RAW, but it also says that the nova reactor "works like the normal Riptide" so it may be a hint that GW didn't intend for FNP to work against nova reactor wounds and may FAQ the codex Riptide to work that way.

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