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updating the Slayer Army List from Storm of Chaos to 8th Edition Standards  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Inspiring Icon Bearer





Colorado Springs, CO

So a quick search revealed that this hasn't been attempted yet, so I figured I'd start this. I'm wanting to recreate the fun that was the Slayer Army of Karak Kadrin list from the Storm of Chaos campaign book. I figure I'm ok to post points from that book in our discussion as its been long OOP.

Goal:
The goal of this post is to get community approval for as fair and balanced a Slayer army list that can be made.

Method:
Using the Storm of Chaos army list rules and the new Dwarf army book, we'll create a list of gains and losses from the army lists and modify rules and points values as needed to bring them into line with 8th edition.

Slayer Army List, Storm of Chaos:

Army Wide Special Rules (Storm of Chaos, pg. 67):

-"Look Snorri, Trolls!"
- After deployment but before the start of the first turn, each unit and character in the slayer army immediately moves forward 2D6 inches and may make one wheel movement, but only to avoid other units or obstacles. In addition, when deciding who gets the first turn, the Slayer player may roll 2 dice and discard the lowest.

-A Glorious Death.
- each slayer that is killed by a model with a strength 5 of greater gives 10 victory points to the slayer army's total. This includes impact hits from chariots or monsters with similar attacks.

-Dispel Dice.
- a slayer army generates four dispel dice plus one extra dispel dice for every 1000 points in the army (so +1 dice at 1000 points, +2 dice at 2000 points, etc...)

-First Amongst Slayers
- One dragon or demon slayer in the army must be nominated as the general.

Slayer Skills/ Items:

- Wards of Grimnir (+30 points, comes out of the Runes allotment)
- Grants magic resistance (1), which can also be used if the target is within 6" of the model or if the casting wizard is within 6" of the model.

- Master Rune of Grimnir (Runic Standard, 50 points)
- Any friendly unit within 12" of the standard gains a 5+ ward save

- Deathblow (20 points, slayer skill)
- if the slayer is killed in CC, he immediately makes all his attacks before being removed as a casualty (even if he has already attacked that round)

- Killing Blow (25 points, slayer skill)
- grants the killing blow special rule

- Beastslayer (25 points, slayer skill)
- each wound inflicted by the slayer counts double towards combat resolution that round (excluding overkill from wounds caused in a challenge)

- Vampireslayer (45 points, slayer skill)
- against enemies with T5 or higher, any unsaved wounds become D6 wounds

- Skavenslayer (60 points for Dragonslayer, 80 points for Demonslayer, slayer skill)
- The number of attacks the slayer has is multiplied by the number of enemy models in base contact to a maximum of 10 (this may not be further increased by additional hand weapons, runes, etc...) There is no effect if the slayer is in a challenge.


Slayer/ (applicable) Dwarf Army Special Rules, (pg. 32, 33, 44, 45 Dwarf Army Book)

- Ancestral Grudge (Dwarf Special Rule):
- Hatred (Orcs & Goblins, Skaven). In addition, after deployment but before Vanguard moves, roll a D6. 1-2: The Dwarf general has the hatred rule against the opposing army's general. 3-4: All character models with the Ancestral Grudge special rule have the Hatred special rule against all character models from the opposing army. 5-6: All friendly models with the Ancestral Grudge Special Rule have the Hatred special rule against all models in the enemy army.

- Natural Resistance (Dwarf Special Rule):
- The dwarf army adds +2 to dispel attempts

- Resolute (Dwarf Special Rule):
- +1 Strength on the turn the model charges

- Relentless (Dwarf Special Rule):
- Units entirely composed of models with this special rule don't need a LD test to be able to march, regardless of enemy unit's proximity

- Deathblow (Slayer Special Rule):
- If a model with deathblow is reduced to 0 wounds by close combat attacks or stomps (but not impact hits), he can immediately make a single deathblow attack before h is removed as a casualty. A deathblow attack can be resolved against any enemy model in base contact and works just like any other close combat attack (special rules apply, etc...). Models in challenges must resolve deathblow against the opposing model in the challenge.

- Slayer (slayer Special Rule):
- Slayers ignore penalties to strength and always cause a wound on a 4+ unless a lower result is needed. Use the slayer's strength characteristic to determine armor save modifiers.

- Slayer Axes (Slayer Special Rule):
- Slayers enter battle with a variety of axes. At the start of each combat, a slayer must choose to either fight with a great weapon or an additional hand weapon. Slayers with runic weapons lose the benefit of this rule

- Slayer Cult (Slayer Special Rule):
- Only models with the Slayer special rule may join units of slayers. A slayer may never be the army's general.

- Demon Slayer (demon slayer special rule):
- Any ward saves successfully made against attacks made by a demon slayer must be re-rolled

- Dragon Slayer (Dragon Slayer Special Rule):
- When attacking monsters, the Slayer's attacks have the Multiple Wounds (D3) special rule.

My thoughts on Army Wide Special Rules:
The 'Look Snorri, Trolls!' rule is one of my favorite special rules ever! Now with the new dwarf book, you can successfully recreate this by giving the unit banner the Strollaz rune, giving them vanguard. This is obviously a superior choice as it automatically allows the unit to move 12" instead of 2D6". I've thought that we could just include that in the price of a Unit Standard and allow that to be an exception to the Rule of Pride, as in my mind the rune smiths of Karak Kadrin may not have a problem in allowing slayers to close with the enemies faster.

The 'Glorious Death' rule needs to go. With the advent of removing ranks from the back, Slayers will be swinging back, and I feel this rule was there to help balance out the fact that back in the day your I2 slayers probably wouldn't be swinging. I've playtested this rule since then, and it's pretty much broken if you can get your slayers into combat.

Instead of the +1 dispel dice, I feel like slayer units in a slayer army should get an additional +1 do dispel (so +3). I think that that would be better than just an extra dispel dice, but that's just me.

First Amongst Slayers is an easy one to keep in. Really doesn't affect gameplay that much.

Wards of Grimnir are overpriced, but I'm not sure how much to lower them by. Maybe 20 points instead of 30.

Master rune of Grimnir is awesome but should see a points increase. I'm thinking 75 points.

Deathblow (as written in SoC) is a wash. The new version isn't as good, but affects everyone, not just those that can take Slayer Skills. Just use the Dwarf Book's version.

Killing Blow for +25 points. Not sure when I'd take that, but I like it as is.

Beast Slayer is pretty brutal. Needs a points adjustment

Vampire Slayer is fine as written I think. It's a tough rule, but it's expensive at 45 points, so I like it.

Skaven Slayer is a very tough rule to face, but I love playing with it. Very fluffy. It's expensive, so I may not touch that one.

The other thing to remember is that slayers as a whole have gotten better in 8th edition. Slayer axes (SoC slayers didn't have that), relentless and resolute are all great rules. That's the biggest reason Slayers have gone up a point over the years.

+++Reserved for Units+++

+++Reserved for Characters+++

One of them filthy casuals... 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

The only people who thought the Slayer Army was fun were the players who ran it. Doomseekers were just awful to play against; the army should stay relegated to history.

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
 
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