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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://pixelherogames.com/xenos-announced/

Comes out in 2015.


Can't C & P the -- scant -- info across, but due next year.

Same company did "Spiral : Episode 1" if that means anything to you.


EDIT :


34.6 Dakka Dakka points to Mr Goliath for technical wizardry/witchcraft.

EDIT 2 : Should clarify witchcraft there is not due to the word filter

 Goliath wrote:
You can copy it across if you select the entire page, then remove the extra bits.
Pixel Hero Games' Website wrote:‘Eisenhorn: XENOS’ Announced!

Pixel Hero Games is excited to announce a new partnership with Games Workshop. Set to arrive in 2015 ‘Eisenhorn: XENOS’ is a 3D action and adventure game based on ‘Xenos’, the first book in the best-selling ‘Eisenhorn’ trilogy, written by award winning author Dan Abnett.



Set in the grim, dark future of Warhammer 40,000 ‘Eisenhorn: XENOS’ tells the story of Gregor Eisenhorn, an Inquisitor and member of the ‘Ordo Xenos’, sent out to fight and protect the Imperium of man from anything that may threaten it.

“We are tremendously excited to be working with Games Workshop on such a unique project” said Pixel Hero Games CEO Nader Alikhani. “Adapting the incredibly rich source material of ‘Xenos’ into a compelling adventure game, and allowing players to experience the inner workings of the Imperium of man through Eisenhorn’s fabled eyes is an opportunity I’m sure no fan will want to miss”

Pixel hero Games gained acclaim in 2013 for their mobile game ‘Spiral: Episode 1’, a 3D action/adventure game that was lauded for its combination of unique touch screen controls, presentation, and compelling narrative.

‘Pixel Heroes are a talented outfit, and matching their skill with the story and characters of this much loved and best-selling book will create a unique and characterful experience,’ said Games Workshops Head of Licensing, Jon Gillard. ‘They’ve captured the look and feel of the Xenos novel wonderfully, and this distinctive take will allow players to interact with the Warhammer 40,000 universe in ways not seen before.’

Eisenhorn: XENOS is due for release on mobile devices in 2015.

About Games Workshop®

Games Workshop® Group PLC (LSE:GAW.L) is based in Nottingham, UK. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 400 of its own Hobby centres, the Internet and independent retail channels in more than 50 countries worldwide. Further details on the company can be obtained at www.games-workshop.com

About Pixel Hero Games
Pixel Hero Games is an independent developer based in Guildford, UK. The team draws from previous experience working at studios such as Kuju, Argonaut, Smartbomb Interactive, Novarama, and Doublesix. Pixel Hero Games specializes in games sold via digital distribution, and the studio’s first game ‘Spiral: Episode One’ was launched last year to critical acclaim.

—-

We’ll be updating with more information on the project regularly, but in the meantime, here is the official press release and a gallery of images and wallpapers to whet your appetite… Enjoy!

This message was edited 3 times. Last update was at 2016/03/17 14:22:52


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Hmm non-cut-pastable text, I guess they're not too interested in the news being shared.


Big image ahoy!
Spoiler:



This message was edited 1 time. Last update was at 2015/02/13 08:55:50


 
   
Made in fr
Swift Swooping Hawk






I've always wanted a great game based on the Eisenhorn series, I always imagined it would be like the Deus Ex games in the 40k universe...

I'll be surprised if this is it.
   
Made in au
Hacking Proxy Mk.1





Australia

Oh what fresh hell is this?


There are like three or four parts of 40k I still really love and this can't be good for one of them

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in gb
Longtime Dakkanaut






Sheffield, City of University and Northern-ness

You can copy it across if you select the entire page, then remove the extra bits.
Pixel Hero Games' Website wrote:‘Eisenhorn: XENOS’ Announced!

Pixel Hero Games is excited to announce a new partnership with Games Workshop. Set to arrive in 2015 ‘Eisenhorn: XENOS’ is a 3D action and adventure game based on ‘Xenos’, the first book in the best-selling ‘Eisenhorn’ trilogy, written by award winning author Dan Abnett.



Set in the grim, dark future of Warhammer 40,000 ‘Eisenhorn: XENOS’ tells the story of Gregor Eisenhorn, an Inquisitor and member of the ‘Ordo Xenos’, sent out to fight and protect the Imperium of man from anything that may threaten it.

“We are tremendously excited to be working with Games Workshop on such a unique project” said Pixel Hero Games CEO Nader Alikhani. “Adapting the incredibly rich source material of ‘Xenos’ into a compelling adventure game, and allowing players to experience the inner workings of the Imperium of man through Eisenhorn’s fabled eyes is an opportunity I’m sure no fan will want to miss”

Pixel hero Games gained acclaim in 2013 for their mobile game ‘Spiral: Episode 1’, a 3D action/adventure game that was lauded for its combination of unique touch screen controls, presentation, and compelling narrative.

‘Pixel Heroes are a talented outfit, and matching their skill with the story and characters of this much loved and best-selling book will create a unique and characterful experience,’ said Games Workshops Head of Licensing, Jon Gillard. ‘They’ve captured the look and feel of the Xenos novel wonderfully, and this distinctive take will allow players to interact with the Warhammer 40,000 universe in ways not seen before.’

Eisenhorn: XENOS is due for release on mobile devices in 2015.

About Games Workshop®

Games Workshop® Group PLC (LSE:GAW.L) is based in Nottingham, UK. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 400 of its own Hobby centres, the Internet and independent retail channels in more than 50 countries worldwide. Further details on the company can be obtained at www.games-workshop.com

About Pixel Hero Games
Pixel Hero Games is an independent developer based in Guildford, UK. The team draws from previous experience working at studios such as Kuju, Argonaut, Smartbomb Interactive, Novarama, and Doublesix. Pixel Hero Games specializes in games sold via digital distribution, and the studio’s first game ‘Spiral: Episode One’ was launched last year to critical acclaim.

—-

We’ll be updating with more information on the project regularly, but in the meantime, here is the official press release and a gallery of images and wallpapers to whet your appetite… Enjoy!

   
Made in us
Beautiful and Deadly Keeper of Secrets





..Whats with all the mobile games? Are they trying to hit that .50% market that buys tons of things?
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

For what it's woth, Spiral has a 77% on metacritic, so that's not half bad at all.

 
   
Made in au
Pustulating Plague Priest




I'm going to make a wild assumption based on the artwork that this is the Inquisition/ Riverdance game I've been waiting for!

There’s a difference between having a hobby and being a narcissist.  
   
Made in gb
Warning From Magnus? Not Listening!



UK

"Reskin your game with the 40k license" seems to be the order of the day for low-rent mobile devs at the moment.

Dead account, no takesy-backsies 
   
Made in us
Beautiful and Deadly Keeper of Secrets





I'd probably tolerate these more if we knew Dawn of War 3 was coming out or something major on the PC (that isn't Eternal crusade which I am hyped for )
   
Made in us
Fresh-Faced New User





Houston

Lucky me, I just started reading this series. I'll definitely pick it up, thanks for posting!

The man who does not read good books has no advantage over the man who cannot read them.
~Mark Twain 
   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

I'm rather surprised that no one has made a MOBA for WH40K yet. It seems like a Warhammer 30K set with the primarchs as heroes would sell like hotcakes. Make it FTP, sell skins of their favorite chapters or new heroes and you have a self-sustaining cash cow.

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 Gitzbitah wrote:
I'm rather surprised that no one has made a MOBA for WH40K yet. It seems like a Warhammer 30K set with the primarchs as heroes would sell like hotcakes. Make it FTP, sell skins of their favorite chapters or new heroes and you have a self-sustaining cash cow.


This would suck me in so quickly it would be embarassing.

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Is anyone else reminded of that Simpson's episode where Homer invents a make-up shotgun?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I was always hoping for a Mass Effect-style Inquisitor game, but this doesn't seem like it'll be anything close to it. Since apparently the studio's last game was fairly decent I'm a bit hopeful, but smartphone games in general aren't exactly known for depth and quality.

Check out my Youtube channel!
 
   
Made in fr
Swift Swooping Hawk






 Gitzbitah wrote:
I'm rather surprised that no one has made a MOBA for WH40K yet. It seems like a Warhammer 30K set with the primarchs as heroes would sell like hotcakes. Make it FTP, sell skins of their favorite chapters or new heroes and you have a self-sustaining cash cow.


I think the main reason is it's a genre absolutely dominated by two juggernauts at the moment. The people playing LOL or DOTA2 probably won't play other MOBA's so it leaves a pretty thin slice of the pie for anyone else trying to get into it. Couple this with the Blizard MOBA coming out soon and it is a very over-saturated genre.
   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

 shamikebab wrote:
 Gitzbitah wrote:
I'm rather surprised that no one has made a MOBA for WH40K yet. It seems like a Warhammer 30K set with the primarchs as heroes would sell like hotcakes. Make it FTP, sell skins of their favorite chapters or new heroes and you have a self-sustaining cash cow.


I think the main reason is it's a genre absolutely dominated by two juggernauts at the moment. The people playing LOL or DOTA2 probably won't play other MOBA's so it leaves a pretty thin slice of the pie for anyone else trying to get into it. Couple this with the Blizard MOBA coming out soon and it is a very over-saturated genre.


That's a compelling and insightful point. Exalt!

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in us
Fresh-Faced New User




Hi guys,

My name is Nader, and I'm one of the developers at Pixel Hero games. I just wanted to pop in and say hello to you guys and give you a better sense of who we are and what kind of game ' Eisenhorn: XENOS' is going to be.

Firstly let me say that whilst our first game 'Spiral' was a mobile and tablet game, our team is actually made up exclusively of experienced console developers, bringing experience from studios such as Bullfrog, Criterion, Codemasters, Argonaut, and Kuju to name a few.

We make console style games but on mobile, such as 'Spiral', which was a mix of games like Devil May Cry, Zelda, and a dash of Final Fantasy. The game featured full 3D exploration, exploration, puzzles and real time combat, and as first game as a new studio was well received:

77 Metacritic
80 Quality Index

For 'Eisenhorn: XENOS' we are taking all the elements we had in Spiral and improving them further, as well as adding new ones. We are empowering the player a lot more. One gentleman mentioned Deus Ex... Well let's just say that's not far away from what we're talking about. We're also investing heavily into Eisenhorn's retinue, so during missions you will have two members of the retinue following Eisenhorn around, and gameplay elements, abilities and loot will all be different.

On a side note the image for the announcement is the highest detail model of Eisenhorn captured directly from our Engine (Unreal Engine), so that should give you a sense for the level of detail and visual style we will be going for

Feel free to ask any other questions!
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
Screen shots?
What price range are you aiming at?
Will your game have IAP?

I ignore games that appear to be IAP heavy.
I bought warhammer quest, but none of the IAP, and when the IAP list became heavy I deleted the game.
I never bought space hulk... sure it looks good but no iOS game is worth £6.99 IMO

for me this is how I'd look at GW games on iOS price points
69p - instant buy
£2.99 will concider
£6.99 will ignore.

Panic...

This message was edited 1 time. Last update was at 2014/03/18 18:07:52


   
Made in us
Fresh-Faced New User




Haha!
I knew someone would ask for screenshots! Unfortunately we don't have any signed off for release just yet, but stay tuned, we will be releasing more media soon

As far as your ore questions... Nothing is set in stone at the moment, but:

The price point on iOS will be between £2.99 - £3.99
There will be IAP, but only for bonus content that can add to he entertainment... We're not forcing you to buy anything for progression

Hope that helps!
   
Made in gb
Longtime Dakkanaut





You mentioned the price on IOS, what about Android?
   
Made in us
Myrmidon Officer





NC

In-App Purchases and DLC and such just convince me to wait until the complete version of the game gets released.
   
Made in au
[MOD]
Making Stuff






Under the couch

Nader wrote:
There will be IAP, but only for bonus content that can add to he entertainment...

That's me out, then.

I'm not interested in buying part of a game.

 
   
Made in us
Blood-Drenched Death Company Marine





Puget sound region, WA

You know there's a lot of statements here that make it hard for developers.

"Not buying a part a game" means the game will cost more if there's no DLC & IAP. It's very understandable to want the full content.

However that puts you into "6.99 for a game????? How dare you!"

If you hold both you're going to see mobile games that don't have a lot of depth to them for because you're making it really hard for the developers to pay their staff.

This message was edited 5 times. Last update was at 2014/03/18 20:28:18


 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Welcome to the forum, Nader! Thanks for posting the information.

Best of luck on your project!

This message was edited 1 time. Last update was at 2014/03/18 20:26:17


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in hu
Longtime Dakkanaut






Really excited by this.


Automatically Appended Next Post:
 Moopy wrote:
You know there's a lot of statements here that make it hard for developers.

"Not buying a part a game" means the game will cost more if there's no DLC & IAP. It's very understandable to want the full content.

However that puts you into "6.99 for a game????? How dare you!"

If you hold both you're going to see mobile games that don't have a lot of depth to them for because you're making it really hard for the developers to pay their staff.


Ex actly,sometimes,it seems like people have unrealistic expectations. I don't mind DLC as long as the game still feel "complete" without them. Eager to know more about this project, as I've looked at this company previous game and it seems pretty good. Hopefully it wont just be combat, and theyll put some investigaion in it.

This message was edited 2 times. Last update was at 2014/03/18 20:37:32


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://www.starburstmagazine.com/features/interviews/10356-nader-alikhani--pixel-hero-games-xenos



For all the varied video games depicting the nightmare future Warhammer 40,000 universe, few take the time to examine anything beyond the frontlines. Every title from the methodically slow-paced Space Hulk to Dawn of War’s high speed RTS action have focused more upon killing Orks with bolters than secret shadow wars fought between ancient powers. At least until now. Adapted from the first book of Dan Abnett’s Eisenhorn trilogy, Xenos follows the career of Inquisitor Gregor Eisenhorn of the Ordo Xenos. Tasked with exterminating alien influences from across the Imperium’s worlds, the story depicts Eisenhorn’s efforts to annihilate a powerful cult and his own slow journey towards damnation.

Even among the hundreds of tales by Black Library set in the grim darkness of the far future, the Eisenhorn trilogy is often held up as the saga all others should be measured against. This has been as much for other lauded Warhammer 40,000 successes such as First Heretic and Fulgrim as it has Abnett’s works in other fields, such as Alien: Isolation and Guardians of the Galaxy. As a result of this respect for the trilogy, fan responses to the news that the task of adapting the first instalment was being given to Pixel Hero Games over a bigger name developer were decidedly mixed. The more dismissive voices focused upon how the developer only had one previous game to their name, and that Xenos would apparently only see release on iOS and mobile over PC or consoles.

Getting in touch with Pixel Hero Games’ Studio Head Nader Alikhani, we asked him about some of these concerns and just how they would translate the book’s core strengths.


STARBURST: Along with being the first Black Library novel ever to be adapted to a video game, Xenos is very different from the average Warhammer 40,000 story. Have there been any concerns over tackling a tale involving fewer Space Marines and focusing more upon rooting out heretical cults?

Nader Alikhani: Not at all! Warhammer 40K is such a rich, diverse universe, and it’s exciting to explore a different side of it. I think Space Marines and combat missions on war-torn planets have been very well represented in lots of 40K games already. However, the everyday, inner workings of the Imperium as seen through the eyes of a more enigmatic character, not so much. Getting to flesh-out the universe through Eisenhorn’s eyes is one of the most appealing things about the project for us.

Much of it is set away from warzones and instead involves cloak and dagger operations by Eisenhorn’s retinue. What plans do you have to translate these into sections of the game, for example will there be missions focusing upon gathering information about a certain House on Gudrun through various means?

In short, yes. Huge chunks of Xenos are about Eisenhorn and his retinue on clandestine missions, so to not incorporate those aspects of the story into our gameplay would be a real disservice to the source material. Thankfully, the vast majority of those elements translate quite naturally into compelling gameplay.
What of the combat itself? While your last game, Spiral, was close combat focused, promotional work for Xenos has shown Eisenhorn carrying a bolt pistol. Will there be different gameplay modes or mechanics independently focusing upon ranged and close combat?

With Spiral we were trying to create a fluid combat system that played to the strengths of touchscreens, and in which the main character (Tempus) would perform attacks context sensitively based on the distance of the enemies (swords at close range, a staff at middle distance, and a gun at long range). In Xenos, we’re going with a more traditional console approach, with separate inputs for melee and ranged combat. We’re trying to balance a lot of interesting elements, such as different equippable weapons and items, as well as the effect of the retinue members the player has chosen to take on a mission. This is without talking too much about some cool nods to the original board game we’ve put in such as action points, morale, and the Inquisitor’s ‘Pause for Breath’ ability (which I’m going to hold back from revealing too much about right now!).

Beyond Eisenhorn himself, do you have any plans for members of his retinue to serve as playable characters and make use of their individual skills?

Currently there are no plans for members of Eisenhorn’s retinue to be ‘playable’ characters controlled directly by the player. Much like someone reading the book, we want players to feel like they are experiencing the world from Eisenhorn’s point of view. However, that’s not to say that the retinue won’t play a major role in the game. During most missions Eisenhorn will be accompanied by up to two party members which the player will be able to switch out at select points. Not only does each member have their own skills and abilities in combat, but they affect Eisenhorn’s abilities during the adventure. To give you an example, having Aemos as a party member will allow the player to more easily hack terminals than usual, whilst being accompanied by an Arbites like Fischig will allow Eisenhorn to approach situations more aggressively. Eisenhorn himself operates as a bit of a ‘Swiss Army Knife’ gameplay-wise, much as he is represented in the book. That said, the retinue players pick will directly affect how they will have to approach gameplay, both in adventure and combat.

The novel featured a number of varied and detailed worlds each completely unlike the other. Hubris and Gudrun alone are polar opposites of one another despite being thriving Imperial planets. Were there any inspirations which went into constructing the themes and styles of each one, and will players be given the opportunity to explore them at all?

This has been one of the most enjoyable aspects of the entire experience. We’ve been given an opportunity to work with Games Workshop to establish aspects of the inner workings of the Imperium of Man that have really not been seen before. Naturally there are common architectural and stylistic themes that apply to all of Warhammer 40K, but it’s still thrilling to adapt these in way that fits a busy, bustling city like Dorsay and not just battlefields on the outskirts of the Imperium. With regards to exploration, Xenos is very much a linear game, but we’ve tried to allow for moments and opportunities for the player to wander and explore slightly off the beaten track.

Many points in the book are noted to have extremely disturbing or unsettling details. More than one prisoner is effectively flayed alive by other Inquisitors and Chaos’ penchant for body horror is present in full force. Will such moments be toned down or will they be depicted without any alterations?

Beyond the technical difficulties of blowing a man’s skull open, or freezing their flesh to torture chairs, we are certainly not looking to tone anything down. The oppressive brutality of these scenes is an integral part of the grim-dark 40K universe, and we are looking to make sure such moments are handled appropriately.

Beyond even his skill at arms, one of Eisenhorn’s most useful abilities is his telepathy, particularly an often seen power known as The Will. Given this compels his intended target to do anything from speak the truth to casually walk into a hail of gunfire, will we be seeing many mechanics based around this power?

The ‘Will’ is absolutely in our plans, with uses both inside and out of combat. It has the potential to be quite devastating, but I like the fact that it is not actually an aggressive, attacking psyker power, but rather an influencing one. Not only does it mean we have the potential to generate interesting outcomes when used, but it also allows for enemies to have different degrees of resistance to it. Much like its treatment in the book it is an ability that can aid Eisenhorn in tight situations, but it is not, nor should it be, an automatic, overpowering ‘win button.'

Despite primarily featuring small skirmishes and running fights, there are a few particular points where the tale gives itself over to vastly bigger conflicts. Do you have any specific plans on how to handle these battles without it turning into the player wading through hundreds of mooks at a time?

Naturally, on those missions, combat will take a more central role, but without going into too much detail I can say it will be far from the only thing Eisenhorn does. Personally, in games with a narrative focus I’m a big fan of well balanced, curated gameplay. Games like The Last of Us or the most recent Tomb Raider don’t succeed or fail because of any singular mechanic, but by how various mechanics are intertwined to deliver the needs of their respective stories and worlds. Whilst combat is present in most levels, it is often balanced against other game mechanics dependant on the tone of the scene. We don’t want players to feel tired or fatigued from any one gameplay element being too long or repetitive. Xenos the novel is quite a fast-paced story, and it has that absorbing quality that keeps readers powering through chapter to chapter, and our aim is to achieve a similar quality with Xenos the game.

In the novel everything is told from Eisenhorn’s perspective, with many details and much of the atmosphere being built by his inner thoughts and personal notes. Has this proved to at challenging when developing the game’s environments or adapting the story?

Actually this has proven to be one of the most straightforward parts of the project! Large parts of the book are Eisenhorn describing to the reader what he is seeing. Thankfully for us, operating in a visual medium like games means we can just show the player what Eisenhorn is experiencing. When it comes to Eisenhorn’s dialogue or inner thoughts, we’ll be using voiceover for the entire game, with Eisenhorn narrating over appropriate gameplay sections or speaking to other characters when required.

When Xenos starts, the heroes are closing in upon a mass murderer they have been tracking for months. In the opening chapters we learn that Eisenhorn has lost two long-time operatives, one of whom is killed the other driven utterly insane. Will we also see the game start at a slightly earlier point than in the book in order to better know these characters or ease the player into the universe?

We’ve actually got a suitably fun approach to our setup of Xenos. We’ve spent a lot of time considering how to drop the player into the story effectively and in a way we hope will resonate with fans of the material. It also has a lot of potential to open up some interesting avenues in the future.

What of the time-skips then? At many points in the story the bigger picture is told by second hand information or skimming over months of travel or investigations, particularly during Warp travel. Will these be skipped or used as an opportunity for the players to interact with other characters and prepare for future events?

We are handling time-skips in very much the same way they are handled in the book. Xenos already has a terrific amount of story, and whilst it would be fantastic to explore more of the events that were glossed over, we are honing our efforts on making sure the existing content of the book is handled to the best quality.

Can you reveal any early information on Xenos’ technical details? Will, it be locked at a specific frame rate or will Spiral’s ‘one touch’ gesture system be re-used here?

Xenos will be optimized dependant on the platform. Thankfully our experience using the Unreal Engine means we have a lot of control for delivering the best experience for users. On mobile devices or tablets, the game may run at different frame rates and with different settings, however the minimum frame rate on every device will be 30 frames per second. The STEAM release of Xenos will allow for customisation by the user of the usual graphical bells and whistles depending on their particular setup. As far as controls are concerned, we’ve rebuilt our controls from the ground up to allow us to make sure we are delivering as similar an experience as possible on every platform. Our primary focus is a gamepad oriented style of controls, with virtual sticks on touch screen and additional device specific gamepad support. As well as working with gamepads, the STEAM version will also support mouse and keyboard controls.

Will Xenos feature any kind of moral choice system or opportunities for the players to decide the fate of certain side characters? Given the series’ main themes of gradual corruption and compromise will there be opportunities for players to see any personal choices potentially backfire upon themselves?

We came to the decision very early on in production that the best way to service the source material was to not allow for story choices to be made by players. The entire Eisenhorn trilogy is a very personal story that unfolds on an intergalactic scale, charting the ‘fall’ of Eisenhorn from a puritanical Inquisitor to what others would consider a heretic. Every action and decision has weight and is complimented by Eisenhorn’s inner monologue, which humanises him in a way that only readers know and which is often contrary to how he is perceived by everyone else in the 40K universe. Giving the player the ability to make different moral choices or change the story inherently breaks our ability to have players experience Eisenhorn’s unique journey. I’d love to see a more open-ended Inquisitor game, with meaningful story choices, but I don’t believe such a game would be a good fit for this material.

While Xenos is the first part of the main trilogy, Dan Abnett has written many short stories based upon Eisenhorn at various points in his career. Should Xenos prove to be a success will Pixel Hero Games develop titles based upon these as well?

Honestly, there is so much to love about this character and universe I think we’d very much like to adapt as much of the material as we can should Xenos be successful. Perhaps one day we can even do an open ended game with an older, wearier Eisenhorn, and allow players to shape new and different adventures!

Xenos is slated for release in 2015 on mobile devices and PCs, keep an eye on www.pixelherogames.com for future updates.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

The game does look gorgeous.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Crushing Black Templar Crusader Pilot





Arizona

I'm intrigued but need some screenshots or something to decide more.

A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head. - Maxim 12 - The Seventy Maxims of Maximally Effective Mercenaries

Check out my painting and modeling blog here! Currently I'm working on getting my painting set up... set up. 
   
Made in gb
Fresh-Faced New User




Hi guys... with GDC looming we're getting a bunch of stuff ready to show, which we are super excited about!

But the first thing I am happy to announce is that we have Mark Strong as the voice for Eisenhorn!

http://pixelherogames.com/mark-strong-is-eisenhorn/
   
 
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