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Made in gb
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Et In Arcadia Ego





Canterbury

http://www.strategyinformer.com/news/27578/mordheim-city-of-the-damned-video-game-emerges-from-the-mists



A new Twitter account from Focus Home Interactive promises a turn-based tactical combat game based on Games Workshop's Mordheim board game. Expect a more detailed reveal soon.

The account was set up today, and there's been only one post so far urging follower invitations and hinting at further updates soon.


Mordheim: City of the Damned was a 1999 board game set in the Warhammer Fantasy universe that pitted players against each other in small skirmish groups. It had customization in the vein of classic Warhammer, with players choosing their unit composition and upgrading their gear and skills over time.

Could this be the XCOM style turn-based experience that Warhammer fans have been waiting for? We'll have to wait and see...







.. not even April 1st !


One notes how a company can build excitement and interest the customer base through the use of social media ....

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Ahhhh YeaaaH!!

[Happy dance]

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NJ

Im looking foward to hearing more on this. I loved me some Mordheim.


 
   
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Raging Rat Ogre




The sheer potential here is incredible (as is with most Warhammer IP games I guess), is there a scrap of info on the development team? I'm praying to the dark gods that it's someone with a bit of an established reputation and not another mobile developer.

Anyone else think the visuals look as though they could be based off of the unity engine? Not necessarily a bad thing but it doesn't quell my fear!

   
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http://www.focus-home.com/index.php?rub=home

They're the developers who are doing the Space Hulk: Deathwing game apparently.

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https://www.facebook.com/FocusInteractive

few more snaps from the FB page


and from the above link




2014-03-26
MORDHEIM: CITY OF THE DAMNED UNVEILED WITH SCREENSHOTS
Focus Home Interactive and Rogue Factor today proudly unveil the first video game adaptation of Games Workshop's cult classic Mordheim. Set in the Warhammer world's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

After the Comet of Sigmar crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.

Pick your warbands from iconic Mordheim factions - Sisters of Sigmar, Possessed, Skaven, Mercenaries from the Empire, and many more - and lead your troops to battle. Recruit new units, equip them with enhanced gear. Evolve and customize your warband with the experience gained from each successful mission, transforming them into a terrifying force on the battlefield.

Devise the best strategy to annihilate your rivals. If you fail, some of your units might lose a limb... or worse. Keep in mind that in Mordheim: City of the Damned, a dead unit is lost forever! Consider the environment when formulating your battle strategy, exploiting the unique buildings, ruins or the layout of the streets. Deploy your troops carefully and anticipate the actions of your adversaries to set up ambushes! Organize ingenious battle plans where the talents of your units will be as important as your own luck during key moments of combat.

Loot items and weapons hidden in the ruins, or steal those of fallen opponents. Survive the dangers that abound in the City of the Damned and collect as many Wyrdstones as you can, but remain ever vigilant. Mordheim is one of the most treacherous places in the Warhammer world!

In these epic battles where fame and glory await, your strategy will definitely be your best ally! Visit the four corners of the City of the Damned to complete multiple missions in the solo campaign, or challenge other players in enthralling multiplayer modes.

Riches and infamy await you late 2014 in Mordheim: City of the Damned!
[Thumb - md3.jpg]

[Thumb - md2.jpg]

[Thumb - md1.jpg]

This message was edited 1 time. Last update was at 2014/03/26 12:39:25


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
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Hopefully this will be good, Mordheim is my favorite GW product. 3 things this game should have:

1: A campaign system. It just won't be Mordheim unless you can level up your guys, roll for injuries and keep the same warband between scenarios.

2: Multiplayer. Head to head, possibly even allowing you to set up a persistent campaign among a group of people.

3: Customization. In my opinion, the best part of any tabletop game. Let me adjust the heads, clothes and colors for each of my heroes, so they don't all look the same.

Edit: Ninja'd. And it sounds like at least 2 of my wishes are coming true!

This message was edited 1 time. Last update was at 2014/03/26 12:44:56


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Obviously this is exciting, I hope we can try and manage our own expectations a bit though - FHI's track record is spotty at best - even the gems (Wargame is good) aren't without flaws and a lot of their output is pretty bad.

Still, good news! Mordheim's a far more compelling setting than Blood Bowl or Space Hulk, imo. Also brings us one step closer to the Necromunda game everybody wants, in my mind at least

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Nice!

Very much looking forward to this.
   
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The pics are all wrong. Nobody should be wearing armour, and everyone should have two hand weapons!

This is pretty exciting. Great piece of IP to develop from. I wonder if the campaign system will have a final boss battle with Belakor.
   
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I am kind of having high expectations for this game, but if this turns out good then Games Workshop finally is using their video game licensing to good use in recent years.

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I'll be watching this pretty closely! I can't see who the developer is, but the publisher also handled Blood Bowl and will be handling the upcoming Space Hulk game by Cyanide. It makes me wonder if Focus Home Interactive might be the home of GW products for a while, and if we'll get a Necromunda game in a similar vein.

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Right, I've finished dancing.

What format will this be on?

It doesn't seem well suited to tablets or mobile?

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decker_cky wrote:
The pics are all wrong. Nobody should be wearing armour, and everyone should have two hand weapons!

This is pretty exciting. Great piece of IP to develop from. I wonder if the campaign system will have a final boss battle with Belakor.


You made me chuckle

An exalt for you!
   
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Et In Arcadia Ego





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http://www.strategyinformer.com/pc/mordheimcityofthedamned/

claims PC.


http://www.strategyinformer.com/news/27578/mordheim-city-of-the-damned-video-game-emerges-from-the-mists

says multiple platforms.


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
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on the forum. Obviously

 angelofvengeance wrote:
http://www.focus-home.com/index.php?rub=home

They're the developers who are doing the Space Hulk: Deathwing game apparently.


No, they are the publishers.

SPACE HULK: DEATHWING
Release date: 2015
Publisher: Focus Home Interactive
Developer: Streum On



Automatically Appended Next Post:
 Brother SRM wrote:
I'll be watching this pretty closely! I can't see who the developer is, but the publisher also handled Blood Bowl and will be handling the upcoming Space Hulk game by Cyanide. It makes me wonder if Focus Home Interactive might be the home of GW products for a while, and if we'll get a Necromunda game in a similar vein.


Perhaps. Rogue (the developers of Mordheim) might make Necromunda next. It would be the next logical step.

I still want to see a Mass Battle 40k game. Being able to control squadrons of titans and legions of infantry would be pretty sweet.

This message was edited 2 times. Last update was at 2014/03/26 14:01:54


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Back in the English morass

Hopefully the shotgun approach that GW has taken with its IP recently may result in a couple of good games. Maybe.

Its a good setting to chose and apparently it is being developed along the lines of a squad based strategy game so there is some hope that it wont be a turd. There is still time for this to turn into a F2P MOBA though.

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That looks pretty cool.

Where is that Mordheim stuff I have stashed away at?

I'm thinking I might have to get back on that horse.



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This is Great News!

Actually, it is great news. I love Mordheim. The campaign games get unbalanced pretty darn quick but you can home brew some rules to even things out a bit. There is just so much room for creativity.


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 CthuluIsSpy wrote:

I still want to see a Mass Battle 40k game. Being able to control squadrons of titans and legions of infantry would be pretty sweet.

Slitherine (fine makers of hex-based, turn-based strategy dadgames that I've generally enjoyed) are working on an Armageddon game, and it looks like the spiritual successor to Epic. They've been mum on details for some time now though.

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Back in the English morass

 H.B.M.C. wrote:
From the studio who brought you Farm Simulator and... not much else really.


Focus published farm Simulator (and quite a lot of other games including the Wargame series and Blood Bowl). The developers are a complete unknown however.


Automatically Appended Next Post:
 Brother SRM wrote:

Slitherine (fine makers of hex-based, turn-based strategy dadgames that I've generally enjoyed) are working on an Armageddon game, and it looks like the spiritual successor to Epic. They've been mum on details for some time now though.


It looks too small scale though, The screen shots make it look like a prettier Rites of War

This message was edited 1 time. Last update was at 2014/03/26 19:34:18


RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
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I'll just leave this right here....
   
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If GW are intent on getting their Specialist games out in digital format, then please god please let relic have a bash at BFG


 
   
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Back in the English morass

 jojo_monkey_boy wrote:
I'll just leave this right here....


I wouldn't trust metacritic reviews as they are far too unselective. Focus have published some very poor games but they have also published some very good ones (the Wargame series in particular).
   
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I think the pictures look good, but there's just too much armour! I want the feeling of a suit of chainmail being worth more than a human life back!

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Wow, really looking forward to this!

I know it can't ever match the feeling of the real game (nothing can), but this is very intriguing. It will be interesting to see how the campaign system is managed, and whether you will be able to play multi-player campaigns with your friends.

decker_cky wrote:
The pics are all wrong. Nobody should be wearing armour, and everyone should have two hand weapons!


One hopes that the rules will be updated with the universally accepted player-made upgrades, for that reason exactly!

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Yeah I seriously hope they don't use GW's rules..Nostalgia is cool and all, but mordheim was a pretty terrible game for a lot of reasons (mostly cause no one cared enough to playtest and update the rules).

Cool idea, as usual tho.. bad execution (mordheim campaign was more poorly designed than necromunda which is saying a lot..)

These guys are also the publishers of the blood bowl game so could be good.. but as others have said, they're just a publisher.

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I'm trying not to get too excited about this game, space hulk looked awesome from the first pics too and that game totally missed the mark for me, hopefully this is better


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Other than the dice shaking noise effect, I rather loved blood bowl, but this looks sweet.

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