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Made in gb
Infiltrating Naga





England

Soooo here is my list for warhammer fantasy. I'm looking into a fantasy army for after my 40k is done and I've come to the conclusion (not liking a lot of the competitive lists) that I would go something for fun, though Id still like to remain 'threatening'.
Soooo I've gone for a night goblin list, but I'm very unconfirmed about what I put in it. I only know that the sight of 2 colossal squigs would be hilarious and I kinda want that, as well as the Squig gobba because thats pretty awesome. Debating on using two of them but with the
Colossal's that could be a bit dodgey.


Anyway! To the list


The initial idea is to basically focus around a 100 man unit of archers that are stubborn and in cover, charging them would be a nightmare (I hope) and praying for the spell that grants poison to a unit, because 100 archers auto wounding on rolls to hit of a 6 would be awesome.
I could get rid of the warbosses because they aren't needed, but the idea of those giant wolf riding heroes getting around the back of armies just to mess with marching would be kinda funny. Main damage I guess relies heavily on the compliance of the squigs.

I am looking for suggestions as to how to make this more viable, while I want it to be funny I also would like to win some battles xD and at least be threatening. My biggest fear is that people though will just sit outside of my range and shoot at me, though I'm not entirely sure what to do
to counteract that >w<

NIGHT GOBLIN ARMY LIST
Army List: 2000pts

LORD Points used: 245pts
HERO Points used: 313pts
CORE points used: 540pts
SPECIAL points used: 421pts
RARE points used: 455pts
--- Total points used: 1974pts

LORD
Night goblin Great Shaman
Level 4
Talisman of Preservation
Earthing Rod

HERO
Night Goblin Big Boss
Battle Standard Bearer
Bad Moon Banner

(Night) Goblin Big Boss
Bow
Giant Wolf

(Night) Goblin Big Boss
Bow
Giant Wolf

Night Goblin Shaman
Lvl2
Dispel scroll

CORE
30x Night Goblins
Bows
Goblin Fanatic

100x Night Goblin
Bows -free
2x Goblin Fanatics
Netters
Big boss
Musician
Standard

SPECIAL
20x Night Goblin Squig Hoppers

Night Goblin Squig herd
20x Squigs
7x Night Goblin Herder

RARE
Colossal Squig

Colossal Squig

Squig Gobba

Mangler Squig

This message was edited 1 time. Last update was at 2014/04/08 00:26:46


   
Made in au
Paramount Plague Censer Bearer




Australia

How are you going to place your 100 archer unit? Are you opting for volley fire, or would breaking the unit into smaller sizes be better for maximising shots fired?

 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 Sasa0mg wrote:
Soooo here is my list for warhammer fantasy. I'm looking into a fantasy army for after my 40k is done and I've come to the conclusion (not liking a lot of the competitive lists) that I would go something for fun, though Id still like to remain 'threatening'.
Soooo I've gone for a night goblin list, but I'm very unconfirmed about what I put in it. I only know that the sight of 2 colossal squigs would be hilarious and I kinda want that, as well as the Squig gobba because thats pretty awesome. Debating on using two of them but with the
Colossal's that could be a bit dodgey.


Anyway! To the list


The initial idea is to basically focus around a 100 man unit of archers that are stubborn and in cover, charging them would be a nightmare (I hope) and praying for the spell that grants poison to a unit, because 100 archers auto wounding on rolls to hit of a 6 would be awesome.
I could get rid of the warbosses because they aren't needed, but the idea of those giant wolf riding heroes getting around the back of armies just to mess with marching would be kinda funny. Main damage I guess relies heavily on the compliance of the squigs.

I am looking for suggestions as to how to make this more viable, while I want it to be funny I also would like to win some battles xD and at least be threatening. My biggest fear is that people though will just sit outside of my range and shoot at me, though I'm not entirely sure what to do
to counteract that >w<

NIGHT GOBLIN ARMY LIST
Army List: 2000pts

LORD Points used: 245pts
HERO Points used: 313pts
CORE points used: 540pts
SPECIAL points used: 421pts
RARE points used: 455pts
--- Total points used: 1974pts

LORD
Night goblin Great Shaman
Level 4
Talisman of Preservation
Earthing Rod

HERO
Night Goblin Big Boss
Battle Standard Bearer
Bad Moon Banner

(Night) Goblin Big Boss
Bow
Giant Wolf

(Night) Goblin Big Boss
Bow
Giant Wolf

Night Goblin Shaman
Lvl2
Dispel scroll

CORE
30x Night Goblins
Bows
Goblin Fanatic

100x Night Goblin
Bows -free
2x Goblin Fanatics
Netters
Big boss
Musician
Standard

SPECIAL
20x Night Goblin Squig Hoppers

Night Goblin Squig herd
20x Squigs
7x Night Goblin Herder

RARE
Colossal Squig

Colossal Squig

Squig Gobba

Mangler Squig


Firstly, i really like the list and mindset, gobbos are meant to be a bit whacky.

Regarding the list:

1) use the BIG squig as count as araknarok spiders. A) the BIG squigs rules are meh and b) saves you buying a forgeworld book just to get the rules.
2) countering gunlines you have 2 options:
- having so many men you don't care
- out shoot him
doom divers are superb for what they do. consider them.
3) wolf chariots are also fantastic for their cheap cost and the fact you can have units of 3.

Love the idea though

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Infiltrating Naga





England

Trying to fit it in th araknarok is soooooo costly though, to involve one of those its difficult with the 25% limit to take anything.

I'm unsure though, debating on the 100 sized unit or not, looking at some of the spells it could make me incredibly vulnerable, but the larger the squad the more I can take advantage of the stubborn

Alternative could be to take the crown of command for the stubborn and take the arachnid banner to give them all poison, but I lose the light cover.



I came up with this, but I'm still heavily undecided about the mass single unit, also don't quite know how I want to divide up my points in specials.


NIGHT GOBLIN ARMY LIST
Army List: 2000pts

LORD Points used: 470pts
HERO Points used: 105pts
CORE points used: 535pts
SPECIAL points used: 0pts
RARE points used: 500pts
--- Total points used: 1610pts

LORD
(Night) goblin Great Shaman
Level 4
Earthing Rod
Arachnarok Spikder

HERO
Night Goblin Big Boss
Battle Standard bearer
The Bad Moon Banner

CORE
100x Night Goblins
Bows
Netters
Standard Bearer
Boss
Musician
3x Night Goblin Fanatic

20x Night Goblins
Bows
Night Goblin Fanatic

SPECIAL


RARE
Colossal Squig

Squig Gobba

Goblin Rock Lobber

2x Doom diver catapault -

This message was edited 1 time. Last update was at 2014/04/08 22:53:22


   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

i think thats a bit better imho.

I personally wouldn't want my L4 and general on a spider as he is cannon bait on it. much safer in a unit but can work.


All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Infiltrating Naga





England

 mixer86 wrote:
i think thats a bit better imho.

I personally wouldn't want my L4 and general on a spider as he is cannon bait on it. much safer in a unit but can work.



The only way I can fit the spider in is by having it as a mount for the shaman so that it takes its points from the lords choice instead of the rare percentage
otherwise I only get to have an additional squig gobba or two doom divers tops

   
Made in us
Longtime Dakkanaut




Oklahoma City

hi Sasa0mg, I like your list, and have a few thoughts

I agree you should use the arack instead of the colossal squig. The squigs rules are not very good, and the arack is a lot better/will live longer/allow you to have more fun with it I think. I have played games where I brought 4 aracks, and 10 colossal squigs and the aracks easily outlived the squigs and did by far much more in the game.

to fit it in a 500 point rare allowance I would run the following:
arack
mangler
doom diver


leaves 65 points exactly to cap out 500 which I would use on...

a second mangler! Which will provide a cheap high priority target to help your arack make it into combat.

I have used the squig gobba, and it's alright and what not, i actually use mine as a count as doom diver, because it's cheaper and allows me to field more squig themed stuff.

On the bad moon banner vs. spider banner... I much prefer the spider banner. when you had the thought you could use crown of command for stubborn, you hit the head on the nail. typically more goblins is better than the crown, but the crown can be a surprise for people not expecting you to be stubborn. You can always decline challenges with him/not make way into combat and stay safe on the far edge of a 20 wide block 5 ranks deep, where it's unlikely he'll see combat/attacks will be minimized against him.) putting him on the corner of a horde and skarsnik next to him is great for this because skarsniks base size... it dictates the enemy unit will have to maximize against rank and file goblins further away from skarsnik/BSB to maximize the # of models fighting and 6 rank and file goblins > skarsnik... Sneaky goblin trick!


Granted he's very expensive but it's worth mentioning. I have used that tactic to protect my crown of command in a 40 strong NG w/ bow unit that I used to stop units in their tracks to flank with squigs, as they wouldn't anticipate I would hold after combat.

Having poison for sure until the bsb dies is pretty invaluable. when I truly need my poison spell I typically always find it dispelled and manage to get something else through that turn, all the while wishing I just got poison off.


The NG bosses can't take wolves as far as I remember, they have to be common goblins to do that. If you do include those i would give one a spear + charmed shield, and a 2+ vs fire and use him to hunt WM's.


On the general, I would include a higher LD general than your NG shaman. You will be taking a lot of steadfast/stubborn checks and don't want to fail a lot.

I would make my NG caster a pair a of level 2's over a level 4 also. Eventually you'll rol a 1 on mushroom die and be done casting for remainder of turn and will miss poison or vind glare, or whatever you really needed to cast last.

a common goblin warboss would give you LD8, and could be modeled like a NG.




I feel the doom diver/artillery is much more competitive than the arack, but the arack is more fun. Manglers are both competitive and fun, and easy/cheap enough to make. I have seen people use the colossal squigs on a 65mm base as a mangler even, and it looked good.

Also, don't forget about fungus forests. If you have a forest on your side of board, find out what it is asap before dropping goblins! I usually drop a pump wagon touching it to see what it is, and if its fungus, end up deploying my goblins there (if I have to castle that game)


edited for clarity

.

This message was edited 1 time. Last update was at 2014/04/09 13:24:25


http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in gb
Infiltrating Naga





England

Okay, so so far this is what I've kinda worked in. I've attempted to give the unit some decent magic resist, as I think mass unit damage spells are going to go for my 100 man unit really quickly.
What I've ended up with is to try and give them some protection from that. I've decided I would keep the spider model though, simply swap the naked forest goblins that are mounted on it for Night goblins as I actually quite like the huge spider.
Debating swapping away that unit of 20 for some riders or something (again modeled appropriately) .

I like the idea of using a Gobba as a doom diver so I've gone with that as its pretty cool, the random night goblins stripping down and putting on helmets and wings before diving into the things mouth to be spat across the map. I still have a good 400 or so points for specials also.



NIGHT GOBLIN ARMY LIST
Army List: 2000pts

LORD Points used: 153pts
HERO Points used: 400pts
---- 553pts
CORE points used: 535pts
SPECIAL points used: 0pts
RARE points used: 500pts
--- Total points used: 1588pts

LORD
(Night) Goblin Warboss
Additional Hand Weapon
Crown of Command
Armour of Destiny

HERO
(Night) Goblin Big Boss
Battle Standard bearer
Spider Banner

Night Goblin Shaman
Obsidian Lodestone
Lvl 2

Night Goblin Shaman
Scroll of Shielding
Dispell Scroll
Lvl 2

CORE

100x Night Goblins
(20x5 Ranks)
Bows
Netters
Standard Bearer
Boss
Musician
3x Night Goblin Fanatic

20x Night Goblins
Bows
Night Goblin Fanatic

SPECIAL


RARE
Mangler Squig
Mangler Squig

Arachnarok Spider

Squig Gobba Doom Diver




Automatically Appended Next Post:
Looking at this, I could actually slip out the unit of 20 and add a coulple of wolf riders or something and actually fit it into 1500pts xD But I am aiming to make this 2000.

I'm curious if small units of squig herd or squig hoppers are worth taking and then trying to put in chariots or if small units would just be a waste.

This message was edited 1 time. Last update was at 2014/04/09 13:57:14


   
Made in us
Longtime Dakkanaut




Oklahoma City

The MR is a great idea. if you get hit by a direct damage that targets all 100 gobbos you'll love having MR2 and scroll of shielding. a 2+ vs that critical spell is awesome.

on the crown of command, i would put it on a non-general warboss. In the event they charge outside of generals inspiring, they will still have LD8 from crown, unless he gets sent to back... in which case if he gets sent to back.. you still benefit from crown's stubborn, but can't use his LD... so if you know he'll be in back, keep your general in a 20 man bunker behind them to ensure you'll get to use his inspiring (while remaining stubborn from crown)

I just worry someone will send you general to the back, making you stubborn on LD6 from a shaman in unit with MR.


Small units frequently die. everything thrown at them isn't thrown at your other stuff though. I run 4 pump wagons 2 manglers, and 3 wolf chariots, making 560 points of easy to pick up chaff. Which sometimes doesn't work in my favor. Othertimes it is great. I never deploy a single block of infantry until my entire opponents army is deployed.. just about at least.. letting me pick and choose where and when the fight will happen.. and my wagons and chariots are so fast that they can get back to the core fighting force if I deploy them on a false flank to throw off my opponent.

Small units of squigs are nice for crossing board and not worrying about generals LD as they are ITP. if they lose combat and blow up, so what, wasn't much points, will damage stuff around them etc.

Hoppers are good at hitting monsters that they can wound easily enough, and cannot be stomped or thunder stomped back in return.

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in gb
Infiltrating Naga





England

Okay so If I shuffled it like this

LORD
(Night) Goblin Warboss
(Goes in the unit of 20 behind the 100 block)
Additional Hand Weapon
Armour of Destiny

HERO
(Night) Goblin Big Boss
Battle Standard bearer
Crown of Command
Spider Banner

Night Goblin Shaman
Obsidian Lodestone
Lvl 2

Night Goblin Shaman
Scroll of Shielding
Dispell Scroll
Lvl 2


I really wish I could run more rare choices >.< I feel like I'm lacking killyness, spending so many points on heroes I hope will pay off xD

For specials I'm thinking 2-4 Chariots for deployment as well as flank charging, I can see my enemy will likely go for that big unit of goblins on account of it having all my heroes bar the general inside. Beyond sniping at my warmachines

one or two units of 5 squig hoppers just to bounce about and harass things, possibly warmachine hunt.

and then as much squig herd as I can fill.

   
Made in us
Longtime Dakkanaut




Oklahoma City

I know what you mean about rare choices. Luckily squigs are very punchy! I run something about 40/20 usually and sometimes a second horde 30/10 or 28/12.

One issue I see is that the BSB cannot take the crown of command. Since he has a magic banner he can take only mundane items.

You could add a cheap NG big boss with HW/SH/LA and crown for about a mangler squig.. So not much more than a stock NG warboss. (granted you won't have the higher LD but if this guy is just getting sent to the back and being used for his crown than..)

sounds like you are on a good track though.


Oh and the 2nd shaman can only have 1 arcane item. :( you'll ahve to give one a dispel, and one a shielding scroll.

You could instead of using a hero level goblin for the crown, use a lord level.. a second warboss.. give him the crown and the MR amulet? just a thought.



http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in gb
Infiltrating Naga





England

I'm worried I'm spending a lot of points on characters >w< over 500pts on them I've taken the armor from the warboss because the points are piling up.
With the lord and hero choices we descussed the rest of the army seems to be looking like this.

NIGHT GOBLIN ARMY LIST
Army List: 2000pts

LORD Points used: 203pts
HERO Points used: 355pts
---- 558pts
CORE points used: 535pts
SPECIAL points used: 400pts
RARE points used: 500pts
--- Total points used: 1993pts

LORD
(Night) Goblin Warboss
(Goes in the unit of 20 behind the 100 block)
Additional Hand Weapon

Night Goblin Warboss
Obsidian Lodestone
Helm of Command

HERO
(Night) Goblin Big Boss
Battle Standard bearer
Spider Banner

Night Goblin Shaman
Scroll of Shielding
Lvl 2

Night Goblin Shaman
Dispell Scroll
Lvl 2

CORE
100x Night Goblins
(20x5 Ranks)
Bows
Netters
Standard Bearer
Boss
Musician
3x Night Goblin Fanatic

20x Night Goblins
Bows
Night Goblin Fanatic

SPECIAL
Night Goblin Squig Herd
40x Cave Squigs
10x Night Goblin Herder

(Night) Goblin Wolf Chariot

RARE
Mangler Squig
Mangler Squig

Arachnarok Spider

Squig Gobba Doom Diver


   
Made in us
Longtime Dakkanaut




Oklahoma City

Yeah I know what you mean on character points. You can get so many more bodies by cutting down on characters as you know. I fight with myself about that a lot! The spider banner build is point heavy though. The BSB by himself is like 180 points vs a NG naked bsb under 60 so 3x the cost. Then having to take a character as expensive as the naked BSB just to add a crown and MR to.. more points ya know :( was thinking, could maybe even take 2 NG big bosses ea with a GW. one could have crown, and the other have the MR amulet. I think it works out to a couple more points than the common goblin warboss with hw/SH/LA but gives you 6 S6 attacks vs 4 S4 as well as gives you flexibility to put them in different units if you wanted to for whatever reason.

Less defense but eh.

You could always reform to a 5 wide bus when combat looms to maintain steadfast instead of bringing the crown, and only need the MR token. Just a risk when you animosity and can't move on the turn you need to reform to do so, and then get broken next turn. It rarely happens, but it is really annoying when it happens... I have rolled a 1 on animosity chart on my squig herd (33 squigs/17 herders in a horde) on T1 in a GT, and drew my small squig herd (7 squigs/3 herders) into a fight.. The small herd did 2 wounds to the horde. The horde did 8 wounds back (2d6! hits) nautrally 5 of which landed on the goblins, killing them all, blowing my herd up in my deployment...11".... Finally I got some luck and it only put 2 wounds on 2 pump wagons, 2 chariots, and 1 wound on a doom diver, ate my squig bosses charmed shield and put a wound on him.... Luckily no casualties other than the squig herd itself... So one of those things... happens once in a while lol. I had typically kept my small squig herds far far away from my chariots in case of that but the deployment for that game was the one where you roll a D6 to determine which flank/center each unit is deployed on.

Your list is looking good IMO. The rule for squigs is 1 herder for every 3 squigs I think., so I think you'd need 14 for 40 squigs. I think the wording in the o&g book is so vague though that people bring units of just goblin-squig-herders just so they are ITP and blow up.. I don't think everyone is so keen on that interpretation though. So really not sure on that one.

This message was edited 1 time. Last update was at 2014/04/09 16:31:22


http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in gb
Infiltrating Naga





England

Oops I only ment that to have the 30 squigs xD
I guess that gives me points for about 2 more chariots also by rectifying that mistake.

For the helm and such I was thinking, drop the big boss, drop the dispell scroll, run a helm of command on one of the casters instead as its not armor its an enchanted. Get another 100+ points back that way.


This is what I've come up with to try and cut back on points, I have 200'ish left to spend back into the main force again.
NIGHT GOBLIN ARMY LIST
Army List: 2000pts

LORD Points used: 68pts
HERO Points used: 375pts
---- 443pts
CORE points used: 535pts
SPECIAL points used: 320pts
RARE points used: 500pts
--- Total points used: 1798pts

LORD
(Night) Goblin Warboss
(Goes in the unit of 20 behind the 100 block)
Additional Hand Weapon

HERO
(Night) Goblin Big Boss
Battle Standard bearer
Spider Banner

Night Goblin Shaman
Helm of Command
Scroll of Shielding
Lvl 2

Night Goblin Shaman
Obsidian Lodestone
Lvl 2

CORE
100x Night Goblins
(20x5 Ranks)
Bows
Netters
Standard Bearer
Boss
Musician
3x Night Goblin Fanatic

20x Night Goblins
Spears
Night Goblin Fanatic

SPECIAL
Night Goblin Squig Herd
30x Cave Squigs
10x Night Goblin Herder

(Night) Goblin Wolf Chariot

RARE
Mangler Squig
Mangler Squig

Arachnarok Spider

Squig Gobba Doom Diver

This message was edited 1 time. Last update was at 2014/04/09 18:08:50


   
Made in us
Evasive Eshin Assassin





A few points:

- I'd always deck your General out for defense. Especially in an army with such appalling Leadership. Even with Armour of Silvered Steel and a Talisman of Preservation, he's coming out a lot cheaper than other Lord choices.
As for mundane equipment; great weapon all the way!

- a Night Goblin Great Shaman is a waste of points, as far as I'm concerned. Roll a '1' on that Mushroom Die, and there goes all of your lvl4's spellcasting for that turn.
Running several lvl1's and 2's has been a lot of fun for me. Loaded up with all sorts of Scrolls and Staffs, for an obnoxious and unexpected magic defense (I like the Dispel Scroll, Feedback Scroll, Hex Scroll, and the Channeling Staff).

- I don't care how good the Spider Banner is. Re-rolling my break tests is more important. I'd much prefer a BSB with a Ward save.
The whole idea of declining a challenge only works if your opponent, you know, issues a challenge. They could always just allocate the character's attacks to your Big Boss. Even semi-decent rank-and-file can take him down, too.

- you've got 535pts in two Night Goblin Blocks. If you're willing to do away with the Spider Banner (and if you don't, your opponent will do away with it in the first round of combat. Or sooner, with Death snipes or Dwellers n' such), you could run something like 2 blocks of 40, with full command, Netters, and a Fanatic, and 1 bunker of 20 with a musician and a Fanatic.

And I'd go bows or hand weapons+shields. Spears just don't pay off.

 
   
Made in gb
Infiltrating Naga





England

Well the idea of combat is to avoid them getting in it. The spider banner to stand and shoot offers a lot of kill potential, and volley fire at anything that fails a charge is also pretty lethal. At least 16 wounds on average in the rolling to hit phase. If I get my spell off that goes up to 30+ just from rolling to hit enough even to drop big creatures.

After looking over the rules before hand I agree about the great shaman, wont be taking one of those. With the general in his own private 20 man bunker behind the huge block of 100 ensures he wont be charged, at least not from the front so he should be quite safe and there purely for leadership.

I'm unsure about giving the defense though, I mean, even with a ward save they have very few wounds, and giving them such strong defensive items costs more then the hero / lord themselves. When they are so prone to instant death as well its hard to justify. As far as shooting goes, with a block of 100 its going to be difficult to snipe him.

As far as combat goes I would need to make use of chariots to try and pry people away and peel the obvious aggro a massive block is going to get.

The entire block is already looking at having magic resist (3) so spells are also survivable, they can also be upped using a scroll to a 2+ ward against magic.

My first idea for this army would be to run lots of multiple groups, its what I did with skaven, divide into blocks of 40-50 and demand target priority, but with the poison banner, helm of command for stubborn Im a little reluctant >w<Goblins don't seem quite as solid as skaven when it comes to leadership issues, the decimation of a single unit could see panic fly through the entire army at only leadership 5, 8 with the general at best.>


Automatically Appended Next Post:
This is an alternative I've come up with though, which detracts from spending a lot of points all in one place.


NIGHT GOBLIN ARMY LIST
Army List: 2000pts

LORD Points used: 83pts of 500pts
HERO Points used: 335pts of 500pts
CORE points used: 520pts
SPECIAL points used: 370pts of 1000pts
RARE points used: 500pts of 500pts
--- Total points used: pts
189 remaining.

LORD
(Night) Goblin Warboss
Light Armor
Dragon Helm
Charmed Shield

HERO
(Night) Goblin Big Boss
Battle Standard bearer

Radgob the Brown: Night Goblin Shaman
Dispell Scroll

Stikr'olf the Grey: Night Goblin Shaman
Lvl2
Channelling Staff

Nik'n'Nic the Blue: Night Goblin Shaman
Feedback Scroll

CORE
20x Night Goblins
(Lord/BSB Bunker)
Night Goblin Fanatic

40x Night Goblins
Bows
Night Goblin Fanatic

40x Night Goblins
Bows
Night Goblin Fanatic

40x Night Goblins
Bows
Night Goblin Fanatic

SPECIAL
Night Goblin Squig Herd
30x Cave Squigs
10x Night Goblin Herder

(Night) Goblin Wolf Chariot

(Night) Goblin Wolf Chariot

RARE
Mangler Squig
Mangler Squig

Arachnarok Spider

Squig Gobba Doom Diver -


Figured it would be humorous to spoof lord of the rings as I'm going to color-code my shaman blue, brown and grey.


Automatically Appended Next Post:
Still have 189pts left so spend somewhere.

This message was edited 2 times. Last update was at 2014/04/10 12:59:27


   
Made in us
Longtime Dakkanaut




Oklahoma City

Yeah as warpsolution as said, having the spider banner is a big liability. To protect him you really have to spend a lot of points making sure he doesn't end up in combat by having a huge unit with him hidden on a corner, possibly with another block in front protecting him from ever being in B2b... MR token... More bosses to fill front rank up if you can't hide him with another block.. it all adds up... I mean having poison is awesome. Fella won a really big euro GT last year with a 100 poison bow NG list. It can work, it is just a sort of eggs in one basket approach. Really comes down to play style a LOT imo.

That being said in your new list all your blocks are 40 strong and have no nets? aside from bunker? Nets are a real asset IMHO. I take them on all units 40+ even sometimes on units 35+ if that unit is my bunker.

If you are putting bsb and general in 1 block, and don't have any magic gear on the bsb and don't plan on it.. you could take the standard of discipline to give your general LD9?

I'm not too keen on the channeling staff myself. for a few more points could take ruby ring which would be better IMHO. Hex scroll is fun too, not many people use it. Can make a huge difference in NG lists if it works... Demon prince charges block with nets.. casts some spell you can live with, use hex scroll, hope he rolls higher than his wiz level, if so, kill him with nets instantly by zeroing out his S! Granted it usually doesn't work, but I have gotten an etheral slann that way, prevented Abaddon or whatever his name is from casting for an entire game as he was a L2 and afraid to be toad'd. For 50 points, it was well worth it those games.. Other games not so much. Hit or miss, but loads of fun to include for friendly games.


I would spend 30 pts on 10 more herders. People spend a lot of time shooting at my herds hoping to pick off the last goblins and force them to blow up. I was running like 40/20 and nearly losing my goblins to heavy shooting so afraid your 10 will definitely go poof.

This message was edited 1 time. Last update was at 2014/04/10 14:06:37


http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in gb
Infiltrating Naga





England

The problem with nets is they are really quite pricey especially to divide between that many units your looking at about 200pts just to get those in the units of 40.

Definitely run nets in the 100 block but im not sure about the multi-small units.

I think for this im going to have to probably have a list of each. Ultimately they all use the same miniatures its just dependent on how their laid out, with a few minor differences.

Will buff up the herders for sure.
---------------

Yeah the only real difference between the two lists is the amount of casters / chariots are being run so I think its a neat idea being able to switch between the two. I can't go wrong with getting the models and then just see which style I like to play more.

   
Made in us
Longtime Dakkanaut




Oklahoma City

yeah nets cost does add up. enemy rank and files that outcost your goblins needing 5's to wound them is pretty sweet. helps remain steadfast longer etc. your idea may work though!

like you said you have it down tight enough for a couple different variations of the list so! Let us know how it works out for ya!

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Evasive Eshin Assassin





 Sasa0mg wrote:
Well the idea of combat is to avoid them getting in it. The spider banner to stand and shoot offers a lot of kill potential, and volley fire at anything that fails a charge is also pretty lethal. At least 16 wounds on average in the rolling to hit phase. If I get my spell off that goes up to 30+ just from rolling to hit enough even to drop big creatures.
Trying to keep a block of 100 models out of combat is a pipe dream. Especially when that unit needs to be so close to shoot. You'll be in range for a charge from cavalry (5 Chaos Knights will tie down that whole block with ease) and Death spells.
Generally, short bows seem to get one shot at long range, and then another Stand and Shoot!. Impressive, when you're throwing out 80 shots (if you're 10-wide), but still far from game-changing.
 Sasa0mg wrote:
With the general in his own private 20 man bunker behind the huge block of 100 ensures he wont be charged, at least not from the front so he should be quite safe and there purely for leadership.
He won't get charged, except maybe by Scouts, Ambushers, etc., but he could very easily get pasted with magic and war machines.
 Sasa0mg wrote:
I'm unsure about giving the defense though, I mean, even with a ward save they have very few wounds, and giving them such strong defensive items costs more then the hero / lord themselves. When they are so prone to instant death as well its hard to justify. As far as shooting goes, with a block of 100 its going to be difficult to snipe him.
A 4+ Ward save will make a character last twice as long. It doesn't matter if the character in question costs 30pts. That re-roll is invaluable. I mean, how many points is cutting the chance that you flee in half worth?
And I was talking about Death-snipes. Spells like that just pick out a character and kill them. Especially when they're as crap as Night Goblin characters are.
 Sasa0mg wrote:
As far as combat goes I would need to make use of chariots to try and pry people away and peel the obvious aggro a massive block is going to get.
Again. Not sure how you'll keep that block out of combat, but still within range.
 Sasa0mg wrote:
The entire block is already looking at having magic resist (3) so spells are also survivable, they can also be upped using a scroll to a 2+ ward against magic.
Dwellers, Purple Sun, and Final Transmutation don't care about Ward saves. And those are the spells they'll be throwing at that block.

It can work. I just don't think it's effects are worth all that effort. Costs 675+ points, has a huge foot print, can't see one round of combat safely, and requires even more points hanging around it. Oh, and when it works,it does 8.9 wounds to T4 5+ models...


 
   
Made in gb
Infiltrating Naga





England

Okay, well as an optional 3rd list, to leave out the big stuff generally altogether and run something like this, then think about bringing in the big spider into the 2500pt choice as a lord slot addition or simply add more squiggy goodness, pump wagons and a level 4 mage.

This list was based off of listening to the interview with the person who won GT with the big poison block of goblins, I know I'm no where near on his level but it brings hope that such a huge unit can exist without being bombed off the face of the map so this as a more 'competitive' option to try and grow into is very appealing..


NIGHT GOBLIN ARMY LIST
Army List: 2000pts

LORD Points used: 250pts
HERO Points used: 418pts
CORE points used: 657pts
SPECIAL points used: 210pts or 215pts
RARE points used: 460pts
--- Total points used: 1995pts or 2000pts

LORD
Night Goblin Warboss, Waaaazeke (Black orc Warboss)
Crown of command
Dragonhelm -Dragonhelm
Talisman of Preservation

HERO
(Night) Goblin big Boss
Battle Standard Bearer
Light Armor
Shield
Spider Banner

Night Goblin Shaman
Lvl 2
Dispell Scrol
Ironcurse icon

Night (orc) Goblin Shaman
Lvl 2

Night Goblin Big Boss
Great Weapon

CORE
99x Night Goblins
Bows
Netters
Standard Bearer
Boss
Musician
3x Night Goblin Fanatic

20x Night Goblins
Bows
Musician

5x (Night) Goblin Wolf Riders
Spears & Shields
Musician

5x (Night) Goblin Wolf Riders
Spears & Shields
Musician

SPECIAL
6x Common Trolls

or

Night Goblin Squig Herd
22x Cave Squigs
13x Night Goblin herder

RARE
Mangler Squig
Mangler Squig

Squig Gobba Doom Diver
Squig Gobba Doom Diver

Rock Lobba
Rock Lobba






I don't want to use orcs, although from what the guy says being able to quell animosity from that unit when I need to is priceless so I will just have to model myself up a goblin with an excessive amount of armor to play a 'counts as / custom character'

This message was edited 2 times. Last update was at 2014/04/11 19:38:02


   
Made in us
Evasive Eshin Assassin





Yeah, when I run a goblin list, I don't truck with having an Orc or two in the mix, no matter how good it is.

...but if you've got a block of 100, you Do Not want to squabble. A Black Orc is basically essential.

 
   
 
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