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Made in us
Nasty Nob on a Boar





Galveston County

I can't keep myself from trying PASK in the Punisher, but what should I use for my other 2 tanks in the squadron?

Anyone have any good suggestions or a Good group to team up with?

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

A pask punisher is a one-tank army. There's nothing that's going to be particularly good with it. Just take a tank squadron to do what you want, and the pask punisher will be able to do that also.

Worst case, you have to use his split-fire order or get some PotMS added in.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Well, you can either go with cheap "bodyguard" tanks to soak up hits, or something with a lot of fire power. So 2 eradicators with bolters is the cheap option, or something like 2 MM/LC vanquishers/exterminators for killy. Vanquishers probably work quite well, as they can hurt the AV14 that he could be aiming at. You probably should avoid tanks that would limit your targets if split fire fails to activate. For instance, having blast tanks would mean you couldn't aim at fliers. Having more punishers means you can't hurt a tank you may need dead. Vanquishers will never completely waste their fire. Sure, they may not be great against hordes but better that than a demolisher against a vendetta.

This message was edited 1 time. Last update was at 2014/04/13 02:07:48


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in ca
Wing Commander






I'm going to be trying out an Exterminator w/ Multi-meltas and a lascannon; it can engage the same kind of targets a Paskisher is going to be aimed at (MCs, Fliers, Vehicles, MEQs, TEQs), so you don't need to rely on the split fire order or a techpriest, but is a little pricey (though less than it used to be, so hooray).

I'd echo Peregrine in that the only bad choice would be blast tanks, as they stand a chance of being wasted against the target Pask will be firing against, such as fliers, MCs or tanks, depending on the blast tank in question.

in particular, I think it's pretty clear now that the worst possible choice would be the stock LRBT; it's now one of the more expensive, and least useful Russes and can't use sponsons well.

Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
 
   
Made in us
Nasty Nob on a Boar





Galveston County

Exterminators with MM sponsons sounds about right actually.

I like saturation of Str 7 and higher shots.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

I'm probably going to go with vanquisher and exterminators, all LC/MM. I like range on my main gun, but the alpha pattern vanquisher I own also helped me decide. (-:

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

There's literally nothing that the Pask Punisher can't do. He can glance AV14 (maybe not the most effective use of his shooting), put a ton of wounds of TEQ including rending, and mow down big squads of infantry with poor saves. I'd probably use a cheaper exterminator as his buddy with some camo netting moving up behind a blob of infantry for a permanent 4+ cover and the potential for some Primaris Psyker support, though preferred enemy makes prescience less of a necessity.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 rabidguineapig wrote:
There's literally nothing that the Pask Punisher can't do.


He has a 24" range and moves 6". A punisher is a good tank for him to go in, but that is a large weakness for people to exploit.

This message was edited 1 time. Last update was at 2014/04/13 03:15:26


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

My HQ tank setup will be as follows:

Leman Russ Vanquisher w/ Hull Lascannon & Pintle stubber with no sponsons (using the standard HQ tank option, Pask will be subbed in if points allow)

His squadron will consist of one Exterminator with Heavy Bolter sponsons and a hull mounted Heavy Flamer or Heavy Bolter, depending. (Haven't made up my mind to be honest. The Heavy Flamer is nice as it allows for good saturation of hits if something gets close though.)

I can split fire more often than not if I need to and put the Exterminator into infantry/light armor and the Command Vanquisher into heavier armor, or if they both have to shoot the same target, they can try and reliably hit it at least.

I do like the thought of having a standard LRMBT as a lone heavy support choice though, for 150 points (No need for sponsons) you can get a solid MEQ destroying tank who's ordnance can also threaten most all armor (yay rolling 2 dice against armor and taking the high roll) with a hull mounted Heavy Flamer to deal with something that gets close. I do enjoy my standard LRMBT quite a lot and they get good kill counts and make their points back most every game I play.

That's how I plan on running it. We'll see how effective it is.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Trickstick wrote:He has a 24" range and moves 6". A punisher is a good tank for him to go in, but that is a large weakness for people to exploit.

He can also move up to 18" in a single turn if he passes orders. The short range of the punisher is greatly mitigated in the hands of pask. It would almost make the demolisher worth it if it didn't get an absurd price hike relative to everything else.

Personally, I'd just take the tank squad that I was already taking, and then add pask. No reason that a pair of lascannon/MM vanquishers would do badly with a pask punisher, as the only thing that doesn't overlap well is pask being good against hordes and not his buddies. Can't imagine that will usually be a problem, though, given how easy hordes are to handle with the rest of the codex.



This message was edited 1 time. Last update was at 2014/04/13 03:29:59


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Pask vanquisher cannon with a lascannon and melta sponsons with a heavy stubber extra arm and the assault defense thing.

Two nova cannon bodyguards with heavy bolters/stubber, extra armor and the defense things.

Camo on everything.
That unit can put out some pain.

 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Ailaros wrote:
Trickstick wrote:He has a 24" range and moves 6". A punisher is a good tank for him to go in, but that is a large weakness for people to exploit.

He can also move up to 18" in a single turn if he passes orders. The short range of the punisher is greatly mitigated in the hands of pask. It would almost make the demolisher worth it if it didn't get an absurd price hike relative to everything else.


True, although it is sort of a last resort as forgoing a turn of fire with a Russ squadron is painful. You also have to be very careful about assault units, as they will murder Pask in seconds. It will be a very good tactical manoeuvre, although will require careful excecution. Bubble wrap would help, although you would need a movement corridor to get into position.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Well, it starts with at 30" threat range, which means you're usually in range of SOMETHING, and when a pask punisher can wreck ANYTHING, he's probably not going to be jonesing for targets. Especially if you're making sure to deploy him centrally.

And yeah, wasting a turn to reposition kind of stinks, but at least they can do it. Plus, after a brief tank charge, you really, really should have all the targets you could possibly need if you didn't have any already.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

If you're really feeling frisky you toss a lascannon on the pask punisher and put an Enginseer in a squad near him to POTMS that extra deadly lascannon every turn.
   
Made in us
Nasty Nob on a Boar





Galveston County

Also started thinking about the Eradicator for anti infantry....

cheapest BT in the group with decent range and ignoring cover.

Wyvern probably does it better, but either that or the Exterminator.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Potent Possessed Daemonvessel





My first instinct is to grab another Punisher. This makes 58 S5 shots with preferred enemy that will be great for ripping through any and all kinds of infantry, grounding fliers, forcing failed saves on re-rollable invulnerables, etc. If Pask needs to gun down a vehicle, he can split the unit's fire.

Another option is the Exterminator, which gives up volume of fire for more focus against vehicles. Multi-melta sponsons is not something I had considered until I saw they cost the same as the heavy bolters. Not sure even with a re-roll of 1s if I like a BS3 gun (I guess technically more of a BS3.5 gun). I'll try it, but I really love how the punisher looks, whereas I've never seen an Exterminator cannon that didn't look too wimpy for the tank.

Not a fan of the Eradicator, since Preferred Enemy doesn't help blast templates hit.

Fluff for the Fluff God!
 
   
Made in us
Nasty Nob on a Boar





Galveston County

Yeah, the blast templates are iffy.

I was just looking at a points cost savings vs. usefulness.


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Potent Possessed Daemonvessel





Actually, I just had a crazy thought regarding templates.

From BRB on Gets Hot and Re-Rolls:
If a model has the ability to re-roll its
rolls To Hit (including because of BS
6+, or Twin-linked), a \iZound is only
suffered if the To Hit re-roll is also a l; it
may also re-roll Gets Hot results of I for
weapons that do not roll To Hit.

With Old Grudges, any tank accompanying Pask has Preferred Enemy, so you get to re-roll 1s to hit and to wound.

So if you attach an Executioner to him and this interaction works, your chances of overheating are actually quite small (something like ~1.5% per shot)! So you get to take advantage of the greatly reduced cost, while mitigating a good bit of the negative.

Knight Commander Pask
Punisher + Heavy Bolters + Heavy Stubber + Camo Netting = 180
Executioner + Plasma Cannons + lascannon = 195
445 points

Pretty nasty.

This message was edited 2 times. Last update was at 2014/04/17 03:27:39


Fluff for the Fluff God!
 
   
Made in us
Nasty Nob on a Boar





Galveston County

Oh you know someone will find why that won't work.

That's just too awesome....

This message was edited 1 time. Last update was at 2014/04/17 11:40:44


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Potent Possessed Daemonvessel





Hm, possibly. The rule seems pretty clear that if you can re-roll rolls to hit, you can re-roll the Gets Hot check.

Preferred Enemy lets you re-roll rolls to hit... with a result of 1.

The discussion is whether that additional qualifier makes Preferred Enemy a distinct type of re-roll ability that is not explicitly mentioned in the rule.

Fluff for the Fluff God!
 
   
 
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