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Made in ca
Furious Fire Dragon




So I have a mini tournament coming up that I will be bringing 750 points to, I have two lists made up that I want to use both kind of based on a fluff concept, the first is a craft world defense force;

Spiritseer

3 Warlocks

3x 10 Guardians
-Starcannon

Crimson Hunter
-Exarch
-Marksmans Eye

Support Weapon
-D-Cannon

And the other one is a Dire Avenger shrine awakening;

Asurmen

10x Dire Avengers

10x Dire Avengers

8x Dire Avengers

Crimson Hunter

Again, the lists are meant to be more fun then competitive. I don't want to be crushed, but I want to have to try and win. Anyways, advice would be appreciated.
   
Made in us
Commanding Lordling





Black Hole NJ

I like the Top List I ran one like that with the old codex, it was pretty cool.

Alough the dire avengers one sounds cool too. I would think making the 8x Dire avengers drop to 5 models and have them joined by asurmen and then swap the crimson hunter for a Falcon they could ride in.

But if you want to keep it, I think its good. Bladestorm from those catapults alone will rip apart terminator squads like nothing.... seriously I ran a corsair rmy and my jet pack corsair squads destroyed abbadons termie retinue in a few turns with that.

Nice to see theyre actually making suriken weaponry cut through armor like butter the way it does in the books lol

 
   
Made in ca
Furious Fire Dragon




I'm holding onto the Hunter mainly because if I run into a flyer or flying monstrous creature I have absolutely 0 chance without some sort of anti-air. I generally use Wave Serpents for that but I don't want to put wave serpents on the table for this game.
   
Made in us
Storming Storm Guardian




Missouri, USA

If you don't mind me asking, why the Spirit Seer? Just to get the 3 Warlocks? It isn't a bad idea, I'm just curious about that one. Also, why Starcannons? I love Starcannons, but I feel like massed Shuriken Fire is all you need to take down anything 2+. I'd rather put the extra 5 points from the Guardians and into Singing Spears. Give the Warlocks a little ranged punch. Also, I'm not a big fan of Marksman's eye on the Crimson Hunter, but that might just be me. As Crimson Hunter Exarchs are, they are kind of expensive for what I see in my Crimsun Hunter Exarch. That is he (sometimes) survives long enough to shoot enemy flier (which dies or flies off board), then blow up a tank, then die gloriously (usually to massed fire from something diminutive). And I still love him.

Even with my complaints, I think I like the fist list better. I've really been wanting to play around with using Guardian Defenders aggressively and I feel like the first list packs more of a punch, despite the fact that I still think Dire Avengers are the best at kite-ing in the game, I think your first list just packs more of a punch and, if used right, could be used to punch your enemy in the face, then fall back, to lure him into that D-Cannon Range, before countering and moving back up the board with more massed guardians.

~2500 Altansar Eldar
~500 Dal'yth Tau 
   
Made in us
Commanding Lordling





Black Hole NJ

I got ya. I'd expect that a tournament with that low of a pts value would not allow flyers, but I guess it's a good call. I'm not a tournament person, just givin ya what i got.

That being said, maybe the guardian list would be what i'd choose. more boots on the field and more suriken shots with d cannon support and the warlocks who could jump out of thise squads and hold off advancing troops for the guardians to high tail it to a vantage point while the hunter does its thing. The spirit seer would support what he sees fit.

 
   
Made in ca
Furious Fire Dragon




Warlocks can't leave squads (Not IC, get attached to the sqaud and they stay there for the game). I decided on star cannons because simply, they are cool. Plus 2 shots of AP2 is more likely to kill 2+ then 3 shots of bladestorm. And yeah, the spirit seer is there to get all 3 warlocks in, basically the warlocks are going to hide with all the Guardians, spiritseer will go hang out with the D-Cannon so I can have a 2+ cover on him in a ruin. where he can still shoot at everything. Few possibilities for adjusting that list are drop one Heavy Weapon, and all the Exarchness off of the Crimson Hunter for a bare aegis so I can basically set up a defensive position for the entire game and hang out. Throw the one unit with no heavy weapon around to contest or capture objectives.

My sales pitch on the DA list is that it's a far more aggresive list comparatively. Guardians will hide all game and kite, where as a DA list is far more willing and able of smashing face a little closer.
   
Made in us
Storming Storm Guardian




Missouri, USA

Hey, I can't really complain about the costs of Eldar Heavy Weapon Upgrades anymore, that problem has been fixed over the last Eldar Codex I played. I was just curious, thank you for your description.

While the Exarch upgrade for the Crimson Hunter is expensive, one of the bigger problems with Fliers is their movement and how many turns they are useful on the board. Eldar nimbleness helps keep us doing rectangles on the board, so you don't have to worry about running off, as much, but none-the-less I always go with the Exarch upgrade. Downside is the points sink, but you're almost guaranteed to hit everything, and when you're already required to sink a turn in reserves, and possibly not be in a position to hit your target because of flier movement restrictions and threat bubbles, hitting as often as possible is important (at least to me). I'd stick with the Exarch upgrade.

~2500 Altansar Eldar
~500 Dal'yth Tau 
   
Made in us
Longtime Dakkanaut




United States of America

First list with some exceptions,

1) switch star cannons to BL for AT turn 1 (yay first blood).
2) turn D cannons into vibros or weavers, reason being D cannons have 24" range, and the other 2 have 48" so you can camp far away and kill stuff.
3) if you do No.2 then you can now buy a farseer to go with the vibros/weavers.

Don't forget weavers are liker stronger shurkin weapons with blasts, and vibros (in units of 3) are basically lascannons. If you chose to go vibros and not weavers, the guardians can keep starcannons.

11k+
4k
7k
3k 
   
Made in ca
Furious Fire Dragon




Yes 24" range, but due to barrage can shoot over that range, and has AT capabilities.
   
Made in us
Longtime Dakkanaut




United States of America

Well not really, you still have to use your range of 24" though you can scatter farther. As for AT vibros do it just as well, and weavers can as well being S6(?) and Ap2 on 6 to wound/pen.

11k+
4k
7k
3k 
   
Made in ca
Furious Fire Dragon




Vibros can do just as well, but I only own one battery. Also versus a vehicle the weaver is S7, but ap 6 regardless (monofillament AP increase only occurs on 6 to wound, not to pen). The D-Cannon is my best chance for first blood out of the support weapon options.
   
Made in us
Longtime Dakkanaut




United States of America

OOOOOOOOOOOOOh, I though it was 1 full battery not just 1 model, 100% my bad. Also I thought it was only S7 vs models with I4< or no I value.

11k+
4k
7k
3k 
   
Made in ca
Furious Fire Dragon




Its +1 S against models with initiative 3 or less or no Initiative value (vehicles have no initiative value unless they are walkers)
   
Made in us
Longtime Dakkanaut




United States of America

That's what I thought, so they are not bad en mass.

11k+
4k
7k
3k 
   
Made in ca
Furious Fire Dragon




nope, quite good en masse really, but 750 pts and only one to field, so d-cannon.
   
Made in gb
Fresh-Faced New User




In 750 pts the most fun you can have is 2 wraithknights ( ) not many people have lists that can kill them, in combat they can over run infantry squads easily and tanks are no problem for their heavy wraithcannons but you wouldnt stand mutch chance in an objective battle
   
Made in us
Longtime Dakkanaut




United States of America

An army with 2 WK, farseer on bike, 3 WRJB is slightly under 750.

11k+
4k
7k
3k 
   
Made in ca
Furious Fire Dragon




I would like to define the word fun for all of you;

Not cheesy auto-win junk that no one will ever willing play against you awful human beings
   
Made in us
Regular Dakkanaut





I would like to point out that you can only have 1 warlock join a guardian unit. So for your first list, unless the warlocks stay as a council, you have one with the guardians, one with the d cannon, and one running around solo. Drop him and nab something else with the points saved. Honestly, you could at this point turn the d-cannon into a weaver, netting you 25 + 35 (warlock) points, or enough for a full battery of 3 weavers instead. But it's your call there.

ITC 2016 - Best of Harlequins  
   
Made in ca
Furious Fire Dragon




I have 3 guardian squads, one Warlock in each, spirit seer in the battery
   
 
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