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Made in gb
Lone Wolf Sentinel Pilot





UK

HQ

Company Command Squad -183
-Creed
-Officer of the Fleet
-Camo Cloaks for the Vets
-Regimental Standard

Cypher, Lord of the Fallen -190

Primaris Psyker, Lvl1 x3 -150

Troops

Infantry Platoon -590
4x Infantry Squads with Meltaguns
Lascannon HWS
Lascannon HWS
Lascannon HWS
PCS, 1x Flamer

Veteran Squad -101
-Bolter
2x Plasma Gun
Heavy Flamer

Veteran Squad -101
-Bolter
2x Plasma Gun
Heavy Flamer

Fast Attack

Vendetta Gunship - 170

Vendetta Gunship - 170

Heavy Support

Wyvern

Wyvern

Wyvern

______________________________________________________________________________________________________________________________________________

This list is probably hard to read, so allow me to elaborate.

Each Primaris Psyker goes in one of the Lascannon HWS, giving them LD9 and dishing out Prescience each turn. Creed then gives them the most suitable order, which will probably be Fire On My Target or Bring It Down! most of the time to massively amp their fire against MC's and vehicles. The orders are reliable thanks to the conferred LD9 on each HWS and Creed's special rule that lets him re-roll all failed orders.

To avoid being alpha-striked into oblivion, there are two counters I can employ - the first, is simply to concede giving out fire on the first turn with the HWS and walking them on, or out of cover, depending on the board. The second is to form a wall of Wyverns in front of the Creedstar to inhibit LOS/give cover saves. If a group of Wave Serpents wipes the Wyverns first turn, big deal - I lose only 195 points, and they no longer get the anti-penetrate gimmick when I retaliate with Vendettas, the Cypher blob and the Creedstar.

If I get first turn, then the Wyverns put out a blistering anti-infantry salvo, or at the very least force my opponent to reconsider his deployment and use of infantry.

Cypher goes with the Infantry Squad blob of 40 and outflanks them to grab backfield/midfield objectives, be a distraction and lay down additional AT/AMC/Anti-Infantry and be a pain in the ass. Unless the blob gets wiped in a single turn by an assault, Cypher can Hit and Run with an 83% chance of success to shoot several meltaguns and his own fire into the aggressors - the blob automatically regroups if routed because of ATSKNF, and even if they get routed Cypher's initiative 8 should make fleeing relatively easy.

The 40 man blob has a constant 5+ cover save in the open because Cypher confers Shrouded, and in even the crappiest cover you get 3+ cover- in hard cover, that's a 2+. MC's should at least take a wound against Cypher's attacks, or will have to challenge one of the weakling Sergeants before the Hit and Run.

The Veteran Squads go in the Vendettas, and sit there until either their fire is desperately needed, or they need to snatch an objective. They're designed to fulfill either role by blasting more holes in the hard stuff, and wiping light infantry off such objectives. If somehow, an alpha strike gets dangerously close to the Creedstar, a PCS with flamer and these Vets immediately move to deal with it, the latter by having their skimmers hover on to the board and disembark- easy, since Creed will be near my board edge.

To better all of the reserve based antics, the Officer of the Fleet can add to my reserves rolls.

This message was edited 1 time. Last update was at 2014/04/20 15:36:42


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





How are the Vets going in the Vendettas? Also why the Heavy Flamers on them rather than just a 3rd plasmagun? What do you mean by Creedstar because that really isn't a deathstar.

Those HWS are what 155 points each for 4 T3 models? They will die to a stiff breeze.

Also the whole thing seems to be predicated on going first. Say you go 2nd and someone is all in Serpents and kill all 3 Wyverns using shields and most of the HWSs and Creed's unit. No chance for your reserves to come on and retaliate until their shields are backup. You've not enough real anti-deathstar power and basically the only part I really like about your list is Cypher in the blob.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

 FlingitNow wrote:
How are the Vets going in the Vendettas? Also why the Heavy Flamers on them rather than just a 3rd plasmagun? What do you mean by Creedstar because that really isn't a deathstar.

Those HWS are what 155 points each for 4 T3 models? They will die to a stiff breeze.

Also the whole thing seems to be predicated on going first. Say you go 2nd and someone is all in Serpents and kill all 3 Wyverns using shields and most of the HWSs and Creed's unit. No chance for your reserves to come on and retaliate until their shields are backup. You've not enough real anti-deathstar power and basically the only part I really like about your list is Cypher in the blob.


1) Damn, my bad. I forgot about the change there. I was going to take the heavy flamer for flexibility against infantry and for wiping large concentrations of light infantry quickly.

2) Its 648 points for the whole Creed set up, so hence my naming.

3) The object is to not let them get shot at. With Wyverns blocking LOS, or by hiding behind extra LOS/walking on.

4) How many Serpents are they honestly going to have? 4 at max, in a list built around them. The single best case scenario for the Eldar player there is that come my retaliation fire I have 2 HWS and Creed's squad still standing, because all of these units are seperate. You say that like the Serpents can wipe out all the Wyverns and the entire Creedstar, and that's not really possible. Yes, the firepower of the Wave Serpent is awesome- but not completely infallible, too.

5) If the shields go back up T2, I still have a good scenario because now my Cypher blob and Creedstar is facing a lot less firepower. I may find a way to change the Vets into Chimera squads instead - providing even more LOS blocking cover for the Creedstar and an additional threat that the Serpents are less capable of neutralizing but still will want to.

In terms of anti-Deathstar, I can use the precision shot order on the Lascannon HWS' I guess and give that a shot, but yeah, I honestly don't see a good way for the AM to handle that anyway other than hopefully ignore it- maybe If I snuck Yarrick into the Cypher blob, I could give them all precision shots with Take Aim! from Yarrick's order issuing gimmick I guess.

Yeah, I'll have to rethink the Vets section and some stuff for sure.

This message was edited 1 time. Last update was at 2014/04/20 16:35:58


 
   
Made in us
Boom! Leman Russ Commander





Ohio

I would try to get a defense line or WoM line or those HWS will get chewed up and die pretty quickly.

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





2) It's a lot of points but doesn't have a lot of survivability.

3) Your HWSs are going to hide out of LoS? Then they will be ignored. Or are you craming Creed and all those HWSs behind Wyverns? If so good luck and pray for no barrage.

4) 4 Serpents max? Is this 1k or 1850? It is quite possible to fit 8 Serpents in at this point level. If they had only 4 Serpents then they're going to have lots of other units capable of killing those Wyverns. Like War Walkers, Wraithknights etc.

5) Then point is the Creedstar is dead they weather the shots from the Vendettas due to shields and then go after the 'dettas. The Cypher blob will mist likely be ignored until everything else is dead.

AM have lots of anti-deathstar ability in Executioners, Deathstrikes and Wyvern spam (you need 6 before they are capable of doing that job). Precision shots is really not the way forward vs Deathstars. Barrage is your friend or lots of high strength Ap2/1 fire (dependant on the star in question). You can do it with this codex but chucking lots of points into very few T3 models is not a great way forward.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Screaming Shining Spear





 FlingitNow wrote:

4) 4 Serpents max? Is this 1k or 1850? It is quite possible to fit 8 Serpents in at this point level. If they had only 4 Serpents then they're going to have lots of other units capable of killing those Wyverns. Like War Walkers, Wraithknights etc.


QFT

This message was edited 1 time. Last update was at 2014/04/20 17:41:36


4000 points: Craftworld Mymeara 
   
 
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