Uncle Fester wrote:Inaugeral post: Greetings, my story is one often told it seems, a long term
40K/WFB player grown burnt out and searching for something new and found myself to Warmahordes. Finally over comming that feeling of "I spent how many thousands on this and don't feel like jumping ship inertia" I bit the bullet and started this game. Frankly I lack the vocabulary to express how refreshing the change as been. To spend so little time on rules discussions and not have to do all the random pregame generations has reignited my joy of table top wargames. Now onto the specifics.
I started a few weeks ago with Skorne after alot of online research and am loving that faction. Granted I am still at the very initial learning stage where it's primarily "Beat the other Caster" type of game. I have never had so much fun going 1w-15L. I had a few specific rules questions, and as I am completly incapable of sticking with one faction I had a few faction questions if some one has the spare time to set me straight.
General questions:
A- Can you use a WarNouns budget towards a Collasal/Gargantuans?
B- If you are unable to charge due to
LoS, or Speed penalty can you advance and do your normal attack(s) without the benifit of the charge boost? For example BronzeBack "Stomples" has a movement penalty, and thus can not charge, but he can be advanced and do his initial 3 attacks (two fists and head but), or would it only be one attack with more purchasble? Similar with all the varied
LoS blocking effects?
C-If you Throw/2H throw a model that has steady, is that model able to do its normal actions, assuming it survives being tossed?
D- Does the Warroom app provide the information on tier lists, even thouse put out in Lock & Load? And if not where is a good source for those?
As I said I have trouble sticking to just one force and wanted to do a Warmachine army in addition to Hordes. The Cephalyx have a wonderful creepy Illithid (Mindflayer) vibe. I do not have the mercenary book and had a few questions on how these beings work. I know Cephalyx slaver and druges, and Cephalyx Overlords are availible to Cryx in a normal Cryx army list. But if I wanted to run a Cephalyx themed army...
A- Exulon Thexis is the only availible Caster correct? and his Tier list is?
B- What are people's views on the Subduer and Wrecker Monstrosities?
C- Monstrosities function as Warjacks for all intent and purposes with brains instead of cortex?
D- The Cephalyx
UA the Dominator allows the inclusion of a single Mercenary unit under its "Guidence" is there any limit on which mercenary unit or those that would normally work with Ceph's and Cryx?
E- Can I include normal Cryx unit, in or out of Thexis's tier list? like if I wanted to inclue a Skarlock as a warlock attatchment for it?
Thank you guys for all the guidence you have provided just from me reading while lurking.
first up, welcome to warmachine. Don't forget the complimentary goggles and Ironclad plushie! apparently there is cake too, but i think the wardog ate it!
OK... lots of questions.
General answers:
A) Yes. gargosals are jacks/beasts as per the rules. they will count twaords the
WJ or
WB points of a warnoun.
B) Yes. this isnt
40k. melee attacks are not built on the requirement to "charge" first. you can walk into combat. movement penalties will prevent charging, but you can still walk it in. and you will get all your initial melee attacks - not just one.
C) Yes. its not counted as knocked down, so it can move/charge attack as per normal. even if it was knocked down, during the control phase it can spend a focus/ generate a fury to shake the knockdown effect.
D) Yes, i think so. Just checked and im able to build my mad dogs of war butcher 2 theme list on it. new themes would probably be updated as they update war room regularly. its a great resource.
Specific answers:
A) So far at least, yes.
B) I think its too early to say for certain, but the cephalyx options seem solid on paper. on their own, their monstrosities are not all that, but with the right support (they have buffing solos) they're great. in any case, its all in No Quarter 54.
C) Check No Quarter 54. Its got all the rules. they function as warjacks, but are not counted as warjacks (so disruption wont work, for example) and have brains instead of a cortex.
D) NQ54. says specifically in the contract rules it says an army can include up to one non cephalyx mercenary unit if that unit includes the dominator.
E)NQ54
Essentially, the cephalyx contract allows you to field bloat thrall, machine wraith and pistol wraiths, but they count as friendly mercenary models rather than cryx models.
So yeah, see if you can find NQ54. until the
fow: cephalyx is released, this'll be your go-to guide!