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Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Been thinking about getting back into fantasy after my 40k orks and want to do a themed army with some potential.

Previous fantasy army lists generally been about big units relentlessly marching across the board and punching you in the face so wanted something a bit different requiring a different approach.

Well here it is:

Lords
Sorcerer Lord(425)
-L4 (death)
-Demonic mount with barding
-charmed shield
-Dawnstone
-dispel scroll
-Warriorbane
-Crown of command
-Burning body

So L4 death wizard with 1+ rerollable armour save with 2+ first hit and also grants stubborn to skullcrushers. Useful when flank charged if the frenzy exposes a flank or rear.

Heroes
Exalted Hero(235)
-Enchanted shield
-MoT
-Talisman of Preservation
-3rd eye
-BSB
-Disc

1+ armour, 3+ ward rerolling 1's and can fly to where he's needed. Helps keep frenzied units in check.

Core (600)
6 X 5 marauder horseman- MoS, spears, throwing axes, musician

Chaff units that are fast with str4 shooting and on charge that are immune to panic. Helps me control enemy movement.

Special (705)
3 X 5 chaos knights- ensorcered weapons, MoK, musician

Should be able to set up favourable match ups with my core and even head on they will put big dents in anything with 20 str5 attacks plus mounts at a very good initiative.

Rare (435)
5 skullcrushers- FC, ensorcered weapons, standard of discipline

THE unit of pain. Lord joins unit for a Ld 9 bubble from banner.

= 2400

So there it is, 11 drops with good magic, speed and combat ability.

Thoughts please guys and gals.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Powerful Chaos Warrior






I think for your knights you mean 15 attacks? A2+Frenzy? I would give them Lances aswell for pain on the charge, those units don't need to hang around after the charge, if they don't break them there screwed anyway!

Sorcerer joining the juggs looks good on paper, but you won't have a rank bonus, your front will be 3 juggs and a sorceror on the edge then 2 behind it? Personally I would trade your death mage for an uber kill lord of Khorne still giving stubborn and get a flying disc mage instead

Just my 2 cent

Alex 'Salior' Wheatley
- Warriors of Chaos / Savage Ogres
- Most VP - Eatbats 2014
- 2nd - Bunker Brawl 2014
- 3rd - Blood on the Sands 2013


'A proper Imperial Guard regiment should have enough men to build a starport from corpses, if need be.'

 
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

You'll get a rank bonus with the sorceror, as he's MC himself on the daemonic mount.

Honestly... I would just give this a try as is. I think it looks very neat. Just be very careful to really coordinate knight flank charges, because you're going to need to murder the hell out of things as you'll never break steadfast.

I could see lances, but I could see ensorcelled as well. I'd give both a try, if possible.

   
Made in gr
Regular Dakkanaut




Sorcerer must take Mark of Nurgle in order to take lore of death. But models with lore of nurgle cannot join units with another mark.
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Thanks for the comments.

Few things:

You are right, it's 15 attacks per knight unit.

Cannot take both Lance and ew's. even if you could, lance cannot be used as rules say if you have a magic weapon you must use it. Ew's are magical weapons.

Sorcerer's with no mark may join any unit that is marked and may choose a lore from death, shadow, metal or fire.

Yes, on a demonic mount he is the same unit type as skullcrushers. Also ranks isn't a major concern for skullcrushers, I figure if i'm relying on a rank bonus to help that unit out they are probably screwed anyway.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

I'd suggest giving the horsemen flails. That makes them S5, on the first round.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 thedarkavenger wrote:
I'd suggest giving the horsemen flails. That makes them S5, on the first round.


Flails are a good shout, went for spears as they are cheaper and wanted to squeeze the throwing axes in.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

I'd agree on the flails actually, and swap the axes for javelins. Use the javelins to soften up big hordes and use the flail charges to help do a multi-charge murdering spree and pop a unit. You have plenty of high strength attacks to eat through armor already, you don't need the axes when you can throw the javelins further and still clear out some chaff or soften up a big horde.

   
Made in us
Ambitious Marauder




Massachusetts

Daemonic Mount is a different base size than skullcrushers even though it is same unit type. This pushes him out to the side on first rank so the no rank bonus is correct. To join the rank the base size must match as well in even increments (50x50 Slann can join 25x25 TG, but 25x25 Old Blood can't join in rank with 20x20 Skinks...just easy example) page 98 in BRB for pic to explain better.
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

 Darksyde wrote:
Daemonic Mount is a different base size than skullcrushers even though it is same unit type. This pushes him out to the side on first rank so the no rank bonus is correct. To join the rank the base size must match as well in even increments (50x50 Slann can join 25x25 TG, but 25x25 Old Blood can't join in rank with 20x20 Skinks...just easy example) page 98 in BRB for pic to explain better.


Whelp, I'm dumb. You are correct!

   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 Evertras wrote:
I'd agree on the flails actually, and swap the axes for javelins. Use the javelins to soften up big hordes and use the flail charges to help do a multi-charge murdering spree and pop a unit. You have plenty of high strength attacks to eat through armor already, you don't need the axes when you can throw the javelins further and still clear out some chaff or soften up a big horde.


May have to trial both options seeing as people like the flails.

I know javs are longer ranged but that shouldn't be an issue for fast cav and str 4 could make a big difference when clearing Chaff.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

 mixer86 wrote:
 Evertras wrote:
I'd agree on the flails actually, and swap the axes for javelins. Use the javelins to soften up big hordes and use the flail charges to help do a multi-charge murdering spree and pop a unit. You have plenty of high strength attacks to eat through armor already, you don't need the axes when you can throw the javelins further and still clear out some chaff or soften up a big horde.


May have to trial both options seeing as people like the flails.

I know javs are longer ranged but that shouldn't be an issue for fast cav and str 4 could make a big difference when clearing Chaff.


I'm partial to trying the axes as well, but if you're looking to free up a few points, that would be my first choice. Remember that 3-6" long range is annoying, even for fast cav. Give it a shot, though.

   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 Darksyde wrote:
Daemonic Mount is a different base size than skullcrushers even though it is same unit type. This pushes him out to the side on first rank so the no rank bonus is correct. To join the rank the base size must match as well in even increments (50x50 Slann can join 25x25 TG, but 25x25 Old Blood can't join in rank with 20x20 Skinks...just easy example) page 98 in BRB for pic to explain better.


That seems crazy. Daemonic mounts have historically been on 50x50 bases until the skullcrushers kit changed the base size so it seems harsh. I wouldn't have any issue if someone modelled a Daemonic mount on a skullcrusher base so it would rank up.

As I said though rank bonus isn't a major concern.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Ambitious Marauder




Massachusetts

You would have to talk with who you were playing with or TO about that. You could always get one and tool it up that way, but that said the thing to consider is for not that huge a difference in points you could go on a juggernaut anyways so might not be worth constantly fighting the battle of incorrectly based model vs a better mount for damn near same cost i'm pretty sure. Technically it works against your favor having Daemonic on larger base because all it gives you is more flank, but some TOs and Local Shops may frown upon it.
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 Darksyde wrote:
You would have to talk with who you were playing with or TO about that. You could always get one and tool it up that way, but that said the thing to consider is for not that huge a difference in points you could go on a juggernaut anyways so might not be worth constantly fighting the battle of incorrectly based model vs a better mount for damn near same cost i'm pretty sure. Technically it works against your favor having Daemonic on larger base because all it gives you is more flank, but some TOs and Local Shops may frown upon it.


How can my wizard ride a juggernaut?

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

 mixer86 wrote:
 Darksyde wrote:
You would have to talk with who you were playing with or TO about that. You could always get one and tool it up that way, but that said the thing to consider is for not that huge a difference in points you could go on a juggernaut anyways so might not be worth constantly fighting the battle of incorrectly based model vs a better mount for damn near same cost i'm pretty sure. Technically it works against your favor having Daemonic on larger base because all it gives you is more flank, but some TOs and Local Shops may frown upon it.


How can my wizard ride a juggernaut?


Model it with the juggernaut looking back at him suspiciously and the wizard having shifty eyes with a Khorne mask.

   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 Evertras wrote:
 mixer86 wrote:
 Darksyde wrote:
You would have to talk with who you were playing with or TO about that. You could always get one and tool it up that way, but that said the thing to consider is for not that huge a difference in points you could go on a juggernaut anyways so might not be worth constantly fighting the battle of incorrectly based model vs a better mount for damn near same cost i'm pretty sure. Technically it works against your favor having Daemonic on larger base because all it gives you is more flank, but some TOs and Local Shops may frown upon it.


How can my wizard ride a juggernaut?


Model it with the juggernaut looking back at him suspiciously and the wizard having shifty eyes with a Khorne mask.


Could be a funny conversion opportunity.

So peeps, final votes please.

1. Axes and spears

Or

2. Javelins and flails

You decide.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Fireknife Shas'el





javs and flails they just have more utility

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 captain collius wrote:
javs and flails they just have more utility


i second this

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Javelins and flails, hands down. All the time.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Ambitious Marauder




Massachusetts

I didn't realize it was a wizard on that mount. I never put mine on that because I put him on a chaos steed. It gives just as much armor and movement for less points and can easily bunker in warriors or knights or run out and around. Either disk or horse for my wizards.

Jav+Flail my vote
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Had a bit of a rethink for my Lord because currently my lord only as a 1+ armour save (rerollable) and no ward or look out sir in that crusher unit.

So here is the amended list:

Daemon Prince
-Level 4
-MoN
-Scaled Skin
-Soul Feeder
-Chaos Armour
-Charmed Shield
-Dragonbane Gem
-Sword of Striking

Exalted Hero
-MoT
-Disc
-BSB
-3rd Eye
-Enchanted Shield
-Talisman of Preservation

6 x 5 Marauder Horseman- MoS, Flails, Javelins, Musician

3 x 5 Chaos Knights- Ensorcelled Weapons, MoK, Musician

5 Skullcrushers- Ensorcelled Weapons, Musician

= 2400

Now my lord has a 1+ save plus a 2+ cannonball dink, 2+ vs flaming and a ward as standard. Plus he’s a combat monster who can regrow his wounds.

Thoughts please dakka. Better?

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

I really like it, would love to copy but can't afford to make that radical a change to my existing woc army :(

mean green fightin machine 
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

That's two super standard power builds for your DP and BSB, so they'll serve you well.

I'd drop the Skullcrushers down to 3 and use those points to pick up some naked Warhounds for extra chaff. You'll have some points left over after that, so also consider some standards for combat res. Rank bonuses are going to be your bane, so extra combat res will be important.

   
 
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