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2014/07/13 00:40:35
Subject: 2k Lizardmen all comers
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Maniacal Gibbering Madboy
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Lord
Slann - BSB, harmonic convergence, ?? Becalming, standard of discipline, channeling staff, shrieking sword, obsidian lode stone, lore of life.
Heroes
Skink priest - lvl 1 cube of darkness, lore of heavens
Skink priest - lvl 1 dispel scroll,lore of heavens
Core
30 Saurus warriors - Musician, SB
3 groups of 10 skink skirmishes- can't decide on javs or blow darts.
Special
20 temple guard - musician, SB, banner of swiftness
Rare
2 salamander hunting packs
1 ancient stegadon- engine of the gods, Dev charge and impact hit upgrades.
I played this list vs dark elves and did very well. Not sure if I wana go javs or darts on the skinks.... Javs did ok but not awesome... The engine of the gods didn't perform well. What changes would you guys make?? I normally fight TK, Dark elves and demons.
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Check out my Batreps @ Facebook.com/closecombatwargaming
Or on YouTube subscribe to Khorvahn89
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2014/07/13 01:17:42
Subject: 2k Lizardmen all comers
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Fireknife Shas'el
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Javs are more versatile and give skinks a 5+ with parry. Blowpipes are better at killing things build them as Java until you really have the hang of skinks the your ready for pipes.
I used to love engine in 7th now its a bit underwhelming. I'd drp it and devastating charge and add 4 temple guard
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8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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2014/07/13 02:29:19
Subject: 2k Lizardmen all comers
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Maniacal Gibbering Madboy
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Thx for the advice what are your thoughts in skink priests riding a stegadon??
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Check out my Batreps @ Facebook.com/closecombatwargaming
Or on YouTube subscribe to Khorvahn89
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2014/07/13 03:55:26
Subject: 2k Lizardmen all comers
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Fireknife Shas'el
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Don't. Stegs want to be in combat. Priests don't they have a 5+ 6++ base on an engine and it wastes points in the hero slot.
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8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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2014/07/13 05:03:31
Subject: Re:2k Lizardmen all comers
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Skink Armed with a Blowpipe
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Javalins are significantly better in the new codex. Your skirmishers so you can march and fire. also javs are quick to fire which do not suffer -1 for moving. so move your skinks up 12" and as long as your in short your hitting at no modifiers plus they have a 5+ save which isnt to bad for their points cost
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Lizardmen (76-17-8) (8th Ed)
Dark Elves (0-0-0) Under Construction |
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2014/07/13 12:59:36
Subject: 2k Lizardmen all comers
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Auspicious Skink Shaman
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A scarvet on a coldone with a gw and armour of destiny is cheaper and better than the stegadon. Use extra points to buff templeguard. Maybe add a razor standard. I would only take life for dwellers. Light would give better buffs for your combat blocks
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Ogre Kingdoms: 5 500 pts
Lizardmen: 6 000 pts
Undead Legions: 20 000 pts |
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2014/07/18 05:28:02
Subject: Re:2k Lizardmen all comers
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Regular Dakkanaut
Nocturne
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Lore of beasts signature spell makes saurus +1 S/T, which makes them murder to most other in the game.
I would take more temple guard if possible.
If it was me, atleast one melee hero, Scar-veterans are beast for their point cost.
I had built my army to support my core, i.e. troglodon, solar engine bastilidons and the like.
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2014/07/18 15:33:53
Subject: 2k Lizardmen all comers
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Fireknife Shas'el
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Scarvets are used for different targets than stegs and so are not comparable.
Lore of beasts makes saurus and temple guard tear through enemies
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8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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2014/07/20 16:52:48
Subject: 2k Lizardmen all comers
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Auspicious Skink Shaman
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What can a Steg do that a scarvet can't do better?
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Ogre Kingdoms: 5 500 pts
Lizardmen: 6 000 pts
Undead Legions: 20 000 pts |
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2014/07/21 17:06:57
Subject: 2k Lizardmen all comers
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Evasive Eshin Assassin
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Shoot chaff while blocking a charge lane, be Stubborn, help grind through a large unit of crap troops...
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2014/07/22 04:36:12
Subject: 2k Lizardmen all comers
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Fireknife Shas'el
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BoTW wrote:What can a Steg do that a scarvet can't do better?
Umm infantry monstrous infantry. Stegs win games cowboys delay.
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8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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2014/07/22 14:48:24
Subject: 2k Lizardmen all comers
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Maniacal Gibbering Madboy
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I recently played a game vs dark elves, used a cowboy lord, and two stegadons... The stegs were awesome the cowboy not so much :( love the model but the carnosaur died way too fast... The old blood tho still kicked but on foot all alone lol
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Check out my Batreps @ Facebook.com/closecombatwargaming
Or on YouTube subscribe to Khorvahn89
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