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Made in us
Death-Dealing Devastator





Indiana, PA

Primary Detachment: Salamanders
++HQ
Vulkan He’Stan 190pts
-- Command Squad with a Drop Pod 220pts
War Gear: Apothecary, flamers x2, Meltagun x2, Storm Shield x4
++Troop
T1 10 man Tactical Squad with a Drop Pod 205pts
War gear: Combi-Plasma, Meltagun, Multi-Melta
T2 10 Man Tactical Squad with a Drop Pod 205pts
War Gear: Combi-Plasma, Meltagun, Multi-Melta
T3 10 Man Tactical Squad with a Drop Pod 205pts
War Gear: Combi-Plasma, Meltagun, Multi-Melta,
Fst 5 Man Assault Squad with a Drop Pod 100pts
War Gear: Flamer x2
HS Stalker 75
HS Stalker 75

Allied Detachment- Imperial Fist
++HQ
Captain 190pts
War Gear: Artificer Armor, Shield Eternal, Power Maul, Grav-Pistol
--Tech marine 50pts
++Troop
T1 7 Man Tactical Squad 118pts
War Gear: Combi-Plasma, Heavy Bolter

++ Heavy Support
HS3 5 Man Devastator Squad 150pts
War Gear: Lascannon x4

Inquisition Detachment
++HQ
Ordos Xeno Inquisitor 64pts
War Gear: Servo Skulls x3, Psyker Level 1
Psychic Power: Roll on Divination

Vulkan and the Imperial Fist Captain ride in togather in the command squad pod
The Inquisitor buffs the Devastator squad
the Techmarine buffs the home objective building for the Imperial Fist tact squad to hide in and repairs the twin stalkers if damaged... which will happen A LOT... and i took him only because I couldn't squeeze in a Thunder fire cannon... at 2k he's gone and 2 TFCs come in...
The rest is pretty much straight forward meltas melt and flamers flame
Thats 7 flame templates, 6 meltas, 4 plasmas, 4 lascannons and a pair of stalkers in a pear tree...


Automatically Appended Next Post:
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This message was edited 6 times. Last update was at 2014/08/27 19:34:47


"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on." ~Ulysses S. Grant


2k
Raven guard 2k
Space Wolves 2k 
   
Made in us
Death-Dealing Devastator





Indiana, PA

I play tested it and the Imperial fist Devs are from hence forth be know as "Knight Stalkers"...

"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on." ~Ulysses S. Grant


2k
Raven guard 2k
Space Wolves 2k 
   
Made in gb
Dakka Veteran




Have you considered an Imperial Bunker with Ammo store rather than the Psyker ? It's reroll 1s rather than reroll all misses, but cannot be countered by deny the witch rolls, and gives the Devastators a nice AV14 building to camp in. Points would need fiddling abit but nothing serious.

Another option if you go this route - swap one of the stalkers for an emplaced Quadgun netting you 25pts to spend elsewhere.
   
Made in us
Death-Dealing Devastator





Indiana, PA

I was running it with an aegis d line and quad gun... it wasn't enough AA... this way flyer span tries to focus on those two before their fliers come on... allows me to melt faces

"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on." ~Ulysses S. Grant


2k
Raven guard 2k
Space Wolves 2k 
   
Made in us
Death-Dealing Devastator





Indiana, PA

Update version 2.5

"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on." ~Ulysses S. Grant


2k
Raven guard 2k
Space Wolves 2k 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

I wouldn't mix the weapons in the command squad; I'd go all-melta.

Also, your IF allies are close to useless. The troops aren't mobile, so are a KP liability in addition to being relatively useless from a scoring perspective. The Captain would be better as a Chapter Master beatstick...and why does he have a Power Maul? The techmarine could be gotten for free if you just purchased a TFC...which is a good idea for more than just cost efficiency.

I understand the points squeeze you're in, but that's because your entire allies concept isn't working. Let's work on this.

Rule #1 is Look Cool.  
   
Made in us
Death-Dealing Devastator





Indiana, PA

I was thinking of going all melta... but the three full tact squads are melta... I was running vulkan with a stern squad and heay flamers... but without the SS they took alot of ap 3 and 2 to the face...
The power maul is awesome on him... he doesn't give up his INT and when he wounds that target is now at INT 1... which means vulkan goes to town...
the Imp fist tact squad just camps with the inq and gives him more wounds...
the Devs are beast vs armor and knights... the inq buffs and with the tank hunter SR... RE-ROLL everything

"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on." ~Ulysses S. Grant


2k
Raven guard 2k
Space Wolves 2k 
   
Made in us
Tunneling Trygon





The House that Peterbilt

If you dig the IF devs why not go IF terra supplement on the drop. Lotta points spent in getting two detachments with chapter bonuses when focusing on one or other would be more efficient (imo).

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

I agree with Winterman.

Rule #1 is Look Cool.  
   
Made in us
Death-Dealing Devastator





Indiana, PA

Taking into consideration A LOT of the commets and play testing a bit... i've re-tooled it... AGAIN
Primary Detachment: Salamanders
++HQ
Vulkan He’Stan 190pts
-- Command Squad with a Drop Pod 220pts
War Gear: Apothecary, Flamers x2, Meltagun x2, Storm Shield x4
++Troop
T1 10 man Tactical Squad with a Drop Pod 205pts
War gear: Combi-Plasma, Meltagun, Multi-Melta
T2 10 Man Tactical Squad with a Drop Pod 205pts
War Gear: Combi-Plasma, Meltagun, Multi-Melta
T3 10 Man Tactical Squad with a Drop Pod 205pts
War Gear: Combi-Plasma, Meltagun, Multi-Melta,
Fst 5 Man Assault Squad with a Drop Pod 95pts
War Gear: Flamer x2
HS Stalker 75

Allied Detachment- Imperial Fist
++HQ
Chapter Master 215pts
War Gear: Artificer Armor, Shield Eternal, Power Mace
++Troop
T1 7 Man Tactical Squad 118pts
War Gear: Combi-Plasma, Heavy Bolter

++ Heavy Support
HS3 5 Man Devastator Squad 150pts
War Gear: Lascannon x4

Inquisition Detachment
++HQ
Inquisitor Coteaz

Ordos Xeno Inquisitor 72pts
War Gear: Servo Skulls x3, Psyker level 1, Power Armor

~ Vulkan and the CM ride together in the comand pod
~ CM has the Mace to hit first and stun the target
~Coteaz and the Xeno Inq hang with the Devs and boost them...
~Tact Squad hangs back for home Obj and support the Dev squad

More thoughts and comments would be awesome... thanks guys

"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on." ~Ulysses S. Grant


2k
Raven guard 2k
Space Wolves 2k 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

I just want your thoughts on why you want Imperial Fists altogether? For the Dev Lascannons? Why not just go more Salamanders with Meltas. There is a lot of points wasted on filling HQ/Addition Troops for such a small task.

Also the mix weaponry on a lot of your squads scare me. Ex: IF Tacts with Plas/Bolter and Command with Flamer/Melta.
   
Made in us
Death-Dealing Devastator





Indiana, PA

In the local metta there is a lot of armor... Knights, wraiths, landraiders... with that squad its cheeper then the centurion bomb (and i'm not gonna buy the models) with the psykers they get to re-roll to hit, the tactics alllow them to re-roll to pen... they're relitivly cheap, only 322, for as much as they've killed already...
The low strength tact squad is my home OBJ campers... i've yet to lose them all...
The mixed weapons in ALL the tact squads is to deal with 2+ saves and bikes
the mixed weapons in the command squad is for mop up... as in the dice turned and the tact squad didnt pop the transport... in comes the vulkan bomb to deal with it... i tired both ways and found it lacking each time... this way i have options when i come in...

"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on." ~Ulysses S. Grant


2k
Raven guard 2k
Space Wolves 2k 
   
 
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