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2014/07/23 02:56:00
Subject: HQ choice Question
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Dakka Veteran
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Im not 100% sure but can you run 2 HQ choices in a 1000 point game and still be bound?? Im looking at a warboss as well ask a Big mek with SAG. Im going to be runner 3 troop choices with this list as well as some transports, fast attack and 1 heavy choice
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40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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2014/07/23 03:01:37
Subject: HQ choice Question
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Heroic Senior Officer
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yes.
2 HQ
6 Troops etc
So yea 2 is the max at 1000 points bound
Your list is all good dude
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2014/07/23 03:02:51
Subject: HQ choice Question
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Dakka Veteran
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So with 2 HQ id need 6 troop to be bound? Im trying to think what I want to add to this. Im sitting at 853 so far....
Warboss
Mega Armor
PK
Twin linked shoota
Lucky Stick
18 Slugga Boyz
Battle wagon
Kannon
4 big shootas
20 Boyz
Nob
PK
11 Boyz
Nob
Pk
Trukk
3 Warbikers
10 Lootas
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This message was edited 1 time. Last update was at 2014/07/23 03:03:54
40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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2014/07/23 03:08:15
Subject: HQ choice Question
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Heroic Senior Officer
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No you need a minimum of 1 HQ 2 troops.
You can have up to 2 HQ 6 troops in a bound list.
Automatically Appended Next Post: I dont know much about orks though sorry.
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This message was edited 1 time. Last update was at 2014/07/23 03:08:55
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2014/07/23 03:12:17
Subject: HQ choice Question
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Consult your rulebook, it should provide the answer.
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I should think of a new signature... In the meantime, have a |
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2014/07/23 06:50:58
Subject: HQ choice Question
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Regular Dakkanaut
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Seems like people are confused about battleforged, unbound, objective secured and formations Automatically Appended Next Post: As well as multiple CADs
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This message was edited 1 time. Last update was at 2014/07/23 06:51:37
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2014/07/23 10:06:41
Subject: HQ choice Question
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Look on pages 396 and 397 of the (ebook) rulebook for the "Combined Arms detachment".
Minimum of 1 HQ and 2 Troops, with options to take more, and others.
You could have 1 HQ and 6 troop, or 2 HQ and 2 Troop, or any combination. Add some FA, HS, etc, if you want. Transports can be from a slot of their own, or as unit options for dedicated Transports.
If the Orks codex is anything like the Eldar and AM that I have, there are some HQ choices that are HQ role, but do not take up a slot.
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This message was edited 2 times. Last update was at 2014/07/23 15:19:11
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2014/07/23 11:44:29
Subject: HQ choice Question
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Loyal Necron Lychguard
Netherlands
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Both the BRB and your own Ork-Codex provide an answer to this.
Compulsary: X HQ
Optional X HQ
It can't get any more clearer than that.
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2014/07/23 12:51:37
Subject: HQ choice Question
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Tough-as-Nails Ork Boy
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you can always look at the horde detachment in the ork codex, its bound and it will let you take up to 3 HQs (i think, i only glanced at it briefly)
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=6000
=4000
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2014/07/24 03:14:01
Subject: HQ choice Question
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Longtime Dakkanaut
Cheyenne WY
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40KNobz11 wrote:Im not 100% sure but can you run 2 HQ choices in a 1000 point game and still be bound?? Im looking at a warboss as well ask a Big mek with SAG. Im going to be runner 3 troop choices with this list as well as some transports, fast attack and 1 heavy choice
As far as I know...totally "OK"...you might be over spending on HQ, but that is a separate issue. And Orks, in general don't have overcosted HQ choices.
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The will of the hive is always the same: HUNGER |
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