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Made in au
Raging Ravener






Hi.
This is what I was thinking about taking to a tourny coming up. The only restrictions are I must field a single Combined Army Detachment and may not contain a Lord of War choice.

HQ
Hive Tyrant Wings 2x Devourer With Brain Leach Worms

Troops
Warrior Brood, 3 Barbed Strangler
Warrior Brood, 3 Venom Cannon

Elites
Hive Guard, 2
Zoanthrope Brood: 2

Fast Attack
Harpy, 1 Twin Linked Heavy Venom Cannon

Heavy Support
Tyranofex, 1
Exocrine, 1
Biovore Brood; 3

The biovores, exocrine and venom cannon warriors will form the living artillery node.
What do you reckon? I think I'll struggle agains av14 otherwise it should be sweet.

   
Made in gb
Purposeful Hammerhead Pilot





London

Looks solid mate, there not a lot of lists at 1250 that can take out 4 MC's, especially when 2 are flying. You are a little light on obsec units.

On option could be to swap out 1 squads of warriors (not the living artillery ones) for some deep striking fearless rippers and perhaps a venomthrope for a sweet cove rsave for your MC's

Our FLGS
https://www.facebook.com/Warboar
https://twitter.com/warboarstore
 
   
Made in au
Raging Ravener






Cheers Messy,
I was toying with the idea of 1 less Zoanthrope for a termagant squad and a thorax template on the tyranofex...But I think 1 would be first blood fodder as well as reduce my only real threat to av14.
I like the idea of rippers tho, no one could see them if the objective was in cover
   
Made in gb
Infiltrating Broodlord




UK

Totally agree this list looks solid! The only thing I would would change is swap the harpie for a crone. It's much better anti air and good for stripping off hull points with the haywire tentaclids.


Good luck at your tournament man!
   
Made in au
Raging Ravener






Cheers Wilson!
How does this look:

HQ
Hive Tyrant Wings 2x Devourer With Brain Leach Worms

Troops
Termagant Brood, 10
Warrior Brood, 3 Venom Cannon

Elites
Hive Guard, 2
Zoanthrope Brood, 2
Venomthrope, 1

Fast Attack
Hive Crone, 1

Heavy Support
Tyranofex, 1
Exocrine, 1
Biovore Brood, 3

I was trying to figure out how to squeeze in a crone instead of a harpy...I just had to lose the 2nd warriors...I'm a little light on synapse now, but I should be ok. The venomthrope will definitely help the artillery node to stay alive.
   
Made in gb
Infiltrating Broodlord




UK

 mekugi wrote:
Cheers Wilson!
How does this look:

HQ
Hive Tyrant Wings 2x Devourer With Brain Leach Worms

Troops
Termagant Brood, 10
Warrior Brood, 3 Venom Cannon

Elites
Hive Guard, 2
Zoanthrope Brood, 2
Venomthrope, 1

Fast Attack
Hive Crone, 1

Heavy Support
Tyranofex, 1
Exocrine, 1
Biovore Brood, 3

I was trying to figure out how to squeeze in a crone instead of a harpy...I just had to lose the 2nd warriors...I'm a little light on synapse now, but I should be ok. The venomthrope will definitely help the artillery node to stay alive.


Yeah! I'd be happy with playing with this list. OS units have done very little for me so far in the game as everything now scores, having FMCs that can swoop around and then land on objectives for last turn steals is where its at for me!

If you haven't heard, the FW malanthrope is essentially 2 venoms ( -5 pts) in 1 but with synapse, +1 T and a 3+ save. If you've got one and this tournament allows FW, use that instead!
   
Made in au
Raging Ravener






Hrm, I am allowed one FW model in the event.
I don't have one at the moment, but I've got a month to get and paint one up.
Just to be lazy, which book are the Malanthrope stats in?
   
Made in us
Tunneling Trygon






 mekugi wrote:
Hrm, I am allowed one FW model in the event.
I don't have one at the moment, but I've got a month to get and paint one up.
Just to be lazy, which book are the Malanthrope stats in?


Book 4, can't miss it, it has a big bug on the cover, but Book 4 is being redone incredibly soon so I wouldn't waste your time buying it. If you have to get it, download it and pick up the new one when it comes out.
   
Made in us
Longtime Dakkanaut




Bad news. Both lists are illegal.

If the warriors are being used for the LAN formation, they do not count towards the required 2 troops for the CAD.

the Malanthrope is in the *new* IA 4 Second Edition. It went on sale last weekend. The ones in an older version are very different, and suck.
If you can, I would swap the zoans and venom for a malan, and save 60pts.

With the Crone and the LAN, I think you can skip the Tfex at 1250.
Can you grab another flyrant?

I am not a fan of the zoans. If you want to spend 100pts on synapse, I would grab 3 shrikes +BS; if you need troops, then 3 warriors + BS.
If you really want the zoan... depending on what else you have, might drop it down to one.

A devilfex is always a workhorse... can always find a good target.



Automatically Appended Next Post:


IMO, at 1750 and above, a venom is an auto-take. Probably even at 1500, especially if you have multiple FMCs.

At 1250.... you may be able to get away without one (or without a Malan). Its main purpose is to protect the FMCs until they can swoop.
At 1250, it is less likely your opponent will have enough long range AT to be a big thread, as long as you are in some sort of cover.
It would be 'safer' with a venom, but you may find a better use for the 45pts.

This message was edited 1 time. Last update was at 2014/07/24 02:53:51


 
   
Made in au
Raging Ravener






coredump wrote:
Bad news. Both lists are illegal.

If the warriors are being used for the LAN formation, they do not count towards the required 2 troops for the CAD.



That sounds ominous. Can you point me to the rule that takes them out of the primary detachment?
The rule at the beginning of the dataslate I found says:
"The Faction determines which codex the datasheet is considered part of for all rules purposes. For example, a datasheet for a new Space Marine Army List Entry can be used in any detachment chosen from Codex: Space Marines"
I read it to say that the formation in a primary detachment is a subset of that detachment.

I've decided I probably wouldn't be taking a malanthrope and am debating dropping the venomthrope for another single unit zoan. I'm on the fence about them, but they generate psyker dice and really can put some hurt on AV14. If the whole living artillery node really is illegal then I guess I'd swap the venom cannon to a barbed strangler, but wouldn't change much else.
   
Made in us
Longtime Dakkanaut




Check the BRB, each formation is a separate detachment, there is no such thing as a subset of a detachment.

No unit can be part of more than one detachment.

Choosing your army
Force organization Charts and Slots
Formation box: "Formations are a special type of Detachment,"
   
Made in au
Raging Ravener






coredump wrote:
Check the BRB, each formation is a separate detachment, there is no such thing as a subset of a detachment.

No unit can be part of more than one detachment.

Choosing your army
Force organization Charts and Slots
Formation box: "Formations are a special type of Detachment,"


What I'm reading from that Formations box:
Instead of including a Force Organisation chart, the Army List "Entries that comprise a Formation are listed on it, along with any special rules that those units gain. Unless stated otherwise, each individual unit maintains its normal Battlefield Role when taken as part of a Formation"
Which suggests to me that the formation is a kind of special subset of a detachment that benefits from special rules while maintaining its normal Battlefield Role.

This message was edited 1 time. Last update was at 2014/07/24 07:31:09


 
   
Made in gb
Infiltrating Broodlord




UK

 mekugi wrote:
coredump wrote:
Check the BRB, each formation is a separate detachment, there is no such thing as a subset of a detachment.

No unit can be part of more than one detachment.

Choosing your army
Force organization Charts and Slots
Formation box: "Formations are a special type of Detachment,"


What I'm reading from that Formations box:
Instead of including a Force Organisation chart, the Army List "Entries that comprise a Formation are listed on it, along with any special rules that those units gain. Unless stated otherwise, each individual unit maintains its normal Battlefield Role when taken as part of a Formation"
Which suggests to me that the formation is a kind of special subset of a detachment that benefits from special rules while maintaining its normal Battlefield Role.



Ah, missed that. Coredump is right man. You need 2 troops in addition to the living artillery warriors as they don't use up the slots.
It's a great way to get 5 heavy support into a list though!

Zoays ARE good. They are cheap and durable synapse lam posts that genorate warp charges for your Flyrant. If you do take 2, take them as 2 seperatw units otherwise drop one and get another troops choice in there.
I would take at least 1 venom and hide it safely under and behind cover. 45 points is a worthy cost for the 2+ cover in ruins. Prevents giving up first blood pretty efficiently.

The new malanthrope rules are rad but don't go and by one just for the occasion, totally look into the rules though and see what you think!

If I took out anything from the list, I'd think what I could take in place of the hive guard. I know they have good anti tank but you need a 2nd troops in there some how.

If I think of anything myself I'll post again later!
   
Made in au
Raging Ravener






Damn it.
Well I guess I'll drop a zoan and get another gant squad.
That leaves the objective hunting tyranofex and 2 gant squads with just the 1 zoan for synapse...a bit risky imo, but I guess the flyrant can swoop over if things get dicey. Plus that leaves me with 15 points for a thorax biomorph...question is do i put it on the tyranofex or my flyrant?

This message was edited 1 time. Last update was at 2014/07/24 11:23:40


 
   
Made in gb
Infiltrating Broodlord




UK

 mekugi wrote:
Damn it.
Well I guess I'll drop a zoan and get another gant squad.
That leaves the objective hunting tyranofex and 2 gant squads with just the 1 zoan for synapse...a bit risky imo, but I guess the flyrant can swoop over if things get dicey. Plus that leaves me with 15 points for a thorax biomorph...question is do i put it on the tyranofex or my flyrant?


Tyranofex! Tyrant should be busy shooting his devourers all over the shop!
   
Made in us
Longtime Dakkanaut






I would put the egrubs on the flyrant, its insurance for AV13+


The question for good list building isn't if something will be helpful, the question is if it will provide the most benefit for the cost at that points level.

Veneomthropes are awesome, and I take one in all of my major lists. At 1850 (for example) there are a lot of armies that can take out my flyrant in one turn if it is gliding and only a 5+ or 4+ save. A venomthrope makes that a 3+ or 2+ save, and it becomes *much* harder to take out my flyrant.
At 1250... there are much fewer armies that can take out the flyrant in a turn.... so the venomthrope may save a wound or so, but I am not as concerned with a wound as I was about losing it all together.
Shorter: At 1850, a venom will be very helpful in 80% of your games, and a little helpful in 10% of the games for 2.4% of your points.
At 1250 it will be very helpful in 45% of your games, and a little helpful in 35% of your games, and cost 3.6% of your points.
There are just fewer possible threats for it to be helpful against. The question for you, is if you think those percentages (which I admittedly just made up) are enough to justify the points.


Zoans are *not* durable... they are about as hard to kill as 2 tac marines. Thats it. They only work as a back up or 'insurance' for the primary synapse web. If they *are* the primary web.... you are asking for trouble.
If you really like the extra dice, okay, cool. But most of the powers are pretty bad on a zoan, so all it does is help the flyrants cast, and IME that has not really been worth the points.


What types of ground units are you targetting with the Tfex? The exact same as the crone. They are both using a Heavy flamer, which are great to avoid cover. You also have 3 TL biovores, to deal with 4+Sv targets, and it also avoids a lot of cover saves. Thats what I mean about being able to skip the Tfex, you have those targets pretty well covered. And you could use the 175pts.....
   
Made in gb
Infiltrating Broodlord




UK

Where are you getting your stats from regarding the usability of a venomthrope at different points levels??

It increases the survivabillity of all units within a 12inch bubble -this is massively beneficial, regardless of points limit!

I will always put ebgrubs on my Flyrant just incase I need to remove 1 hp on something but at a low point game, I'd want to get the best out of each unit and you don't want to task the Flyrant with too many things - especially as there is only one.

Mekugi, it's all about trial and error, everyone's got a different play style and make different decisions, see how you get on with our suggestions and play a few games with the list you like best. Let us know how you get on and maybe write up a few games!

Good luck dude.
   
Made in us
Longtime Dakkanaut




As I stated in my post, I made them up. It was a tool to illustrate a concept.
Increasing survivability is not always *massively* beneficial. It depends a lot on how resilient the unit already is, and how much of a threat the enemy army can be.

As I stated, in an 1850 game, if I don't have a venomthrope, the likely difference is between my flyrant surviving or dieing. In a 1250 game, the likely difference is between taking an extra wound or so.
The first is a "massive" benefit, the second.... less so.

It may still be enough of a benefit to warrant the 45pts, but maybe not. It also depends if there is something to do after you keep the flyrant alive for a turn. If he wants to put the venom with the LAN, then that is another benefit.
OTOH, that is only a benefit if he thinks they will take much fire.


Funny, it is the exact same logic that you use for the egrubs. It is always 'a benefit' to have them than not have them, but in your estimation, it is enough of a benefit in an 1850 game, but not enough of a benefit in a 1250 game.

I am applying the same type of logic to a venomthrope.


I have never said to *not* take the venom, just saying it isn't as much of an auto-include at lower points. I think the list will be fairly similar either way. I think the bigger improvement will come from swapping out the Tfex.
   
Made in gb
Infiltrating Broodlord




UK

Lol whatever man! Each to their own on this one :]

Anyhow Like I said before,let us know how you get on with a few practice games and see what works best for you.

Remember anyone can write a good list but you gotta get accustom to it to make it count it's points back!
   
Made in au
Raging Ravener






I generally swoop my flyrant arround...It seems to survive better with snap shots only, and she can glide late game to get linebreaker. So the venomthrope isn't critical for keeping her alive in my books.

There are only going to be 2 maelstrom objectives in the games and the following points:
1 Hold maelstrom objective 1
2 Hold maelstrom objective 2
3 Have a scoring unit at least partially inside the enemy deployment zone
4 Destroy a enemy unit
5 Destroy a enemy unit
6 Have at least 3 of your scoring units and none of your opponent's scoring units in your deployment zone.

I was thinking that I'd keep the LAN in my deployment for #6 and to advance the Tyranofex, Hive guard zoan and venom with the gants up to camp a maelstrom point (hopefully in ruins to get the 2+ cover save) meanwhile the crone can vector strike for anti air and the flyrant can flit arround where needed.
That's just a loose idea as to how I'd run em.
I'm hearing what you are saying about the venomthrope Dump...I came 3rd in a small 1000pt tourny last week without using one, and most stuff survived against most opponents. And I'm worried about synapse for my vanguard, so maybe I'll drop the venom for a 2nd zoan in a seperate brood (for the extra dice/power) and hope they stay alive for the synapse.
   
Made in gb
Tunneling Trygon






At 1,250 your not seeing masses of heavy armour and probably quite a bit of troop action.

I'd like to see a second flyrant, maybe some DS rippers and totally fill my HS with biovores. Exocrine doesn't quite do it for me in 1,250. Same for the hive guard. Not got points to hand, but roughly:

Flyrant
Flyrant
3 Warriors
3 Warriors
DS Ripper Swarm
1 Zoey
1 Hive Crone
2 Biovores
2 Biovores
2 Biovores

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in au
Raging Ravener






So spam with spam and spam?
I reckon the hive guard fill a high strength ignores cover role...Perfect for doubling out an Autarch on a jet bike, or putting some glances on a wave serpent etc.
But Thanks for all the input,
I'm going to playtest a few builds and see what I like.
   
Made in au
Raging Ravener






So I played a couple of games today.
I took the following:
HQ
Hive Tyrant Wings 2x Devourer With Brain Leach Worms

Troops
Warrior Brood, 3 Barbed Strangler
Warrior Brood, 3

Elites
Hive Guard, 2
Zoanthrope, 1
Venomthrope , 1

Fast Attack
Hive Crone

Heavy Support
Tyranofex, 1
Exocrine, 1
Biovore Brood; 3

First up I played Space Wolves who had no ant air. The match was kill points with a modified maelstrom objectives list. Without anti air the flyers swooped arround dominating with the flyrant landing to grab linebreaker after clearing a couple of Razorbacks and a Long Fang squad off his primary.
The Venomthrope was great... I'm not sure whether I should drop the Zoan for another to make it more durable or keep the list as it is.
The Tyranofex and Exocrine also did good work...The Tfex performed particularly well tanking the Wolf Lord for most of the battle.

The second battle was Vs an eldar running 2 Wave Serpents filled with Dire Avengers, a WraithKnight an Autarch on a bike a Fire Prism and a Harlequin squad. The mission was The Relic with the modified maelstrom missions again.
The venom was great value again...I can't wait till I get a Malanthrope...I wonder if I can get one delivered by the 23rd. Anyway I managed to vector strike the Autarch with the Hive Crone doubling him out. My Flyrant with the Hive guard knocked out the Fire Prism pretty handily and my Exocrine managed to strip wounds of the Wraith Knight and finally killed it with a lucky overwatch shot. The Biovores did a stack of damage once the Dire Avengers popped out. I had the relic in the bag till the second last turn when the Wave Serpents and DA's shot my 2 warrior squads off the objective. I think I'll use a Monstrous Creature to pick it up next time. (I think they can right, or does it have to be infantry to pick it up?).
I lost the battle on secondaries 6-4 but I think the list was pretty decent regardless. At the end of turn 6 my opponent had 1.3 Wave Serpents 3 Dire Avengers and the Death Jester. I had a Warrior, a Zoanthrope, a Hive Crone, an Exocrine, 3 Biovores and a Tfex.
I think that the list is pretty solid but will keep testing.

This message was edited 2 times. Last update was at 2014/08/02 22:32:38


 
   
Made in gb
Infiltrating Broodlord




UK

 mekugi wrote:
So I played a couple of games today.
I took the following:
HQ
Hive Tyrant Wings 2x Devourer With Brain Leach Worms

Troops
Warrior Brood, 3 Barbed Strangler
Warrior Brood, 3 Venom Cannon

Elites
Hive Guard, 2
Zoanthrope, 1
Venomthrope , 1

Fast Attack
Harpy, 1 Twin Linked Heavy Venom Cannon

Heavy Support
Tyranofex, 1
Exocrine, 1
Biovore Brood; 3

First up I played Space Wolves who had no ant air. The match was kill points with a modified maelstrom objectives list. Without anti air the flyers swooped arround dominating with the flyrant landing to grab linebreaker after clearing a couple of Razorbacks and a Long Fang squad off his primary.
The Venomthrope was great... I'm not sure whether I should drop the Zoan for another to make it more durable or keep the list as it is.
The Tyranofex and Exocrine also did good work...The Tfex performed particularly well tanking the Wolf Lord for most of the battle.

The second battle was Vs an eldar running 2 Wave Serpents filled with Dire Avengers, a WraithKnight an Autarch on a bike a Fire Prism and a Harlequin squad. The mission was The Relic with the modified maelstrom missions again.
The venom was great value again...I can't wait till I get a Malanthrope...I wonder if I can get one delivered by the 23rd. Anyway I managed to vector strike the Autarch with the Hive Crone doubling him out. My Flyrant with the Hive guard knocked out the Fire Prism pretty handily and my Exocrine managed to strip wounds of the Wraith Knight and finally killed it with a lucky overwatch shot. The Biovores did a stack of damage once the Dire Avengers popped out. I had the relic in the bag till the second last turn when the Wave Serpents and DA's shot my 2 warrior squads off the objective. I think I'll use a Monstrous Creature to pick it up next time. (I think they can right, or does it have to be infantry to pick it up?).
I lost the battle on secondaries 6-4 but I think the list was pretty decent regardless. At the end of turn 6 my opponent had 1.3 Wave Serpents 3 Dire Avengers and the Death Jester. I had a Warrior, a Zoanthrope, a Hive Crone, an Exocrine, 3 Biovores and a Tfex.
I think that the list is pretty solid but will keep testing.


pretty cool list dude! by Hive Crone do you mean Harpie or the other way around? great to hear you are having success with your nids! I've not tried taking tyrant Hive guard - how did they do?
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 mekugi wrote:
So I played a couple of games today.
I took the following:
HQ
Hive Tyrant Wings 2x Devourer With Brain Leach Worms

Troops
Warrior Brood, 3 Barbed Strangler
Warrior Brood, 3 Venom Cannon

Elites
Hive Guard, 2
Zoanthrope, 1
Venomthrope , 1

Fast Attack
Harpy, 1 Twin Linked Heavy Venom Cannon

Heavy Support
Tyranofex, 1
Exocrine, 1
Biovore Brood; 3

First up I played Space Wolves who had no ant air. The match was kill points with a modified maelstrom objectives list. Without anti air the flyers swooped arround dominating with the flyrant landing to grab linebreaker after clearing a couple of Razorbacks and a Long Fang squad off his primary.
The Venomthrope was great... I'm not sure whether I should drop the Zoan for another to make it more durable or keep the list as it is.
The Tyranofex and Exocrine also did good work...The Tfex performed particularly well tanking the Wolf Lord for most of the battle.

The second battle was Vs an eldar running 2 Wave Serpents filled with Dire Avengers, a WraithKnight an Autarch on a bike a Fire Prism and a Harlequin squad. The mission was The Relic with the modified maelstrom missions again.
The venom was great value again...I can't wait till I get a Malanthrope...I wonder if I can get one delivered by the 23rd. Anyway I managed to vector strike the Autarch with the Hive Crone doubling him out. My Flyrant with the Hive guard knocked out the Fire Prism pretty handily and my Exocrine managed to strip wounds of the Wraith Knight and finally killed it with a lucky overwatch shot. The Biovores did a stack of damage once the Dire Avengers popped out. I had the relic in the bag till the second last turn when the Wave Serpents and DA's shot my 2 warrior squads off the objective. I think I'll use a Monstrous Creature to pick it up next time. (I think they can right, or does it have to be infantry to pick it up?).
I lost the battle on secondaries 6-4 but I think the list was pretty decent regardless. At the end of turn 6 my opponent had 1.3 Wave Serpents 3 Dire Avengers and the Death Jester. I had a Warrior, a Zoanthrope, a Hive Crone, an Exocrine, 3 Biovores and a Tfex.
I think that the list is pretty solid but will keep testing.


Glad to hear the good news! Venos do totally Rawk...except vs Tau, who can ignore cover...I like to double out Thropes of both kinds for durability, but at 1250 I think you'll just have to deal... I am a big fan of Zoey, but it sounds like she's not working...any idea why? I see Zoey as durable Synapse, that can buff units. The Warp Lance/Blast is just gravy, and nowadays Dominion for free. Well, like I said, fanboy.

You should be extra happy with how you did vs Eldar, they are a top tier list, maybe even the top tier.

The will of the hive is always the same: HUNGER 
   
Made in au
Raging Ravener






Wilson wrote:

pretty cool list dude! by Hive Crone do you mean Harpie or the other way around? great to hear you are having success with your nids! I've not tried taking tyrant Hive guard - how did they do?


Whoops, I edited the list...got home late and was pumped but tired . So yeah, was the Crone and no VC on one of the Warrior broods.
I am a really big fan of the Tyrant guard...I'd take another one if I had the points...I'd take another 4 really. With the Impaler Cannon s8 and ignoring cover they threaten medium armour/skimmers and they took a couple of wounds off a Wraith Knight, plus they are T6 so can take shooting if they aren't hidden out of LOS. A few games ago they tanked a squad of CC Wraithguard in melee for 3 turns no worries. My Eldar opponent kept scooting his Autarch and Wave Serpents just outiside their maximum range last game... which was a massive area denial and totally worth it in my opinion

pinecone77 wrote:

Glad to hear the good news! Venos do totally Rawk...except vs Tau, who can ignore cover...I like to double out Thropes of both kinds for durability, but at 1250 I think you'll just have to deal... I am a big fan of Zoey, but it sounds like she's not working...any idea why? I see Zoey as durable Synapse, that can buff units. The Warp Lance/Blast is just gravy, and nowadays Dominion for free. Well, like I said, fanboy.

You should be extra happy with how you did vs Eldar, they are a top tier list, maybe even the top tier.


Thanks Pinecone, I was pretty happy with the result vs the Eldar. The dude beat me at our local Tourny in the final two weeks ago, so it was a bit of a grudge match.
I've had pretty good success with Zoeys in the past, and I do like them as backup synapse with a warrior squad-they are in every list I write too. IMO they really depend on that psychic role at the beginning to be particularly useful tho...They got the horror in that last game vs Eldar and he kept his squads in bawkses most of the game so meh. But with Catalyst or Onslaught I really like them! Plus I figure they are a bit of a must have cos they are the only things in our dex that threaten AV14 outside of CC.
I'm going to keep testing it but I think it's pretty solid...I just need to practice more.
   
Made in au
Raging Ravener






So I took the nids to a tourney yesterday, it was 1250pts 1 CAD no comp :
HQ
Hive Tyrant Wings 2x Devourer With Brain Leach Worms
Troops
Warrior Brood, 3 Barbed Strangler
Warrior Brood, 3
Elites
Hive Guard, 2
Zoanthrope Brood: 1
Fast Attack
Hive crone
Heavy Support
Tyranofex, 1
Exocrine, 1
Biovore Brood; 3
I won 2 of 4 games, and took out equal 3rd place, best painted and the best sports prizes haha.
The top three armies were 1st place, Eldar, 2nd place Necrons and equal 3rd place Eldar.
I really struggled against the Necron player, he took 2 night scythes filled with immortals, the catacomb command barge, and 3 Annihilation Barges... I didn't get a single penetrating hit on his skimmers, meaning that most of my weaponry was useless against them! I CC'd a couple of wounds on his warlord but couldn't do any real damage.
Luckily the scenario was the relic, and I managed to pick it up with my Tyranofex...but failed 8 out of 12 wounds (on 2+) saves that would have given me the primary objective for the match...I really lost that game at the writing stage! But not to worry.
My other loss was against Tau and the Farsight Enclave...It was a really close 1 point loss where I took primary but he got secondary and an extra tertiary point to me.
My other two games were easy wins for me vs CSM with lots of obliterators, and IG which is what I practice against with my mate so I'm good at beating =)

Overall I was really happy with most of the army, excepting the Zoanthrope that literally did not get a warp blast to pen/wound in all 4 games...It's going to be an easy swap for a malanthrope when it arrives.
   
 
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