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Made in us
Battle Tested Karist Trooper





Central Coast, California

http://www.fantasyflightgames.com/edge_news.asp?eidn=4994

   
Made in us
Nasty Nob on a Boar





Galveston County

Dear God: Please send money.

FFG is just cranking out some incredibly good looking stuff lately.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Well well well, they are busy this week. Assuming this is fairly priced, it could be the game we've been waiting for!

This message was edited 1 time. Last update was at 2014/08/15 18:31:21


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I find it amusing that they talk about escaping "with a deadly T-16 Skyhopper"...

That's like escaping in a go-kart armed with a paintball gun and calling it "deadly".
   
Made in us
Battle Tested Karist Trooper





Central Coast, California

The minis certainly look nice. As a miniatures guy first, I love that we have some (assumingly) semi-affordable, officially licensed, decently sculpted and cast minis for painting. They aren't resin, or white metal...but they look much better quality than the rubbery ones we got from WotC.

Second, I definitely see these being an asset for the RPG. I'm running Beyond the Rim for my Edge of the Empire group right now, so that nexu sure would come in handy...the only thing I don't like about this announcement is the 'waiting until next year to get my hands on it' part.

   
Made in gb
Boom! Leman Russ Commander





UK

 Kanluwen wrote:
I find it amusing that they talk about escaping "with a deadly T-16 Skyhopper"...

That's like escaping in a go-kart armed with a paintball gun and calling it "deadly".


But being able to bullseye Womprats from one is good training for killing Death Stars

I wonder if these will lean to heroic or can I break out my 25mm West End metals?

   
Made in us
[DCM]
-






-

And without using Kickstarter too!

News for August 2014
Imperial Assault
Announcing a Board Game of Tactical Combat and STAR WARS (TM) Adventure
Imperial Assault | Published 15 August 2014


Packaging pending licensor approval.

Victory! By destroying the Death Star, the Rebellion has given hope to a galaxy living in fear. The Empire races to recover from their crushing defeat and the loss of their ultimate weapon as the Rebel Alliance works to solidify their advantage. When an Imperial distress beacon begins to broadcast from an remote outpost on Yavin 4, a small team of elite Rebel operatives is dispatched. Their mission: to silence the signal at all costs…

Fantasy Flight Games is proud to announce the upcoming release of Imperial Assault, a Star Wars board game of cinematic adventure and tactical combat for two to five players!

Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars universe. In the campaign game, you and up to four other friends play a series of thrilling missions woven together in a narrative campaign, and in the skirmish game, you and your opponent muster your own strike teams and battle head-to-head over conflicting objectives.


Two Games in One

The first game included in Imperial Assault is the campaign game, which allows up to five players to enter the Star Wars universe through a narrative story composed of linked missions. One player commands the armed forces of the Galactic Empire, while up to four others play as heroes of the Rebellion, engaging in covert operations and missions. Both the forces of the Empire and the Rebel heroes gain new skills and items throughout the campaign, allowing characters to develop and grow as the story unfolds.

Imperial Assault offers a completely distinct game experience in the skirmish game. Skirmish missions allow you and a friend to compete in head-to-head, tactical combat. You’ll muster your own teams of Imperial, Rebel, and Mercenary forces, and build decks of Command cards, which you can play to gain an unexpected advantage. Each skirmish mission has its own objectives. Whether you recover lost holocrons, or battle to defeat a raiding party, you’ll find danger and tense, tactical choices in every skirmish.

As an added bonus, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are both included within the Imperial Assault Core Set. You’ll find sculpted plastic figures inside these figure packs alongside new campaign and skirmish missions that highlight Luke Skywalker and Darth Vader within Imperial Assault.



Lead Your Strike Team

Imperial Assault’s campaign game offers you and your friends a narrative campaign with over thirty possible missions. Every mission in Imperial Assault is constructed using some of over fifty double-sided interlocking map tiles, depicting a massive range of Star Wars environments, from the jungles of Yavin 4, to the dusty wastes of Tatooine, to the metallic corridors of an Imperial base.

When playing a campaign, one player commands the limitless forces of the Galactic Empire, including stormtroopers, Imperial officers, AT-ST walkers, assorted mercenaries, and iconic villains such as IG-88 and Darth Vader. The power of the entire Empire is at your fingertips as you outwit, entrap, and exterminate Rebels wherever you find them. Whether you hunt down the Rebel scum with Trandoshan mercenaries, or defend strategic strongpoints with the Royal Guard, the forces of the Empire pose a dire threat to the Rebel Alliance.



Up to four other players oppose the might of the Empire during the campaign game, each playing as an elite Rebel operative and sometimes fighting alongside well-known characters like Luke Skywalker and Han Solo. You might take on the role of a smuggler, a Wookiee warrior, or even a Force user as you strive to defeat the Empire’s schemes. Every hero also features his own Class cards, allowing your character to learn new skills and abilities over the course of the campaign.



Campaign missions test your skills to the limit as the heroes and the Imperial player battle to dominate the mission with the figures they control. Whenever you activate a figure, you may take two actions. You can move, attack with melee or ranged attacks, open doors, investigate crates for useful items, or rest to recover strain and damage. The actions you choose and the way you execute them are crucial to the success of every mission. For more information on actions, visit the description page, and check back for future Imperial Assault previews.

When playing the Rebels, you and your fellow heroes must coordinate your actions and work as a team to defeat the superior numbers of the Imperial player, scorching the air with blaster fire as you strive to complete the mission’s objective. The heroes must move quickly, however, because the Empire’s reserves are limitless. When you play as an Imperial player, every round increases your threat dial. Threat can be spent to replenish squads and summon reinforcements, bringing you closer to crushing the Rebel strike team beneath your armed forces.



During a campaign mission, only the Imperial player has access to all of the mission’s information, meaning the heroes never know exactly what traps may await. The Droid you’re looking for may be behind a door, but you don’t know if it’s unguarded, or if you’ll see the ominous figure of Darth Vader when you open the door.

All is not lost for the brave heroes of the Rebel Alliance, however. Both the heroes and the Imperial player have a chance to prepare for surprises during the campaign by using their experience to learn new skills, and their credits to purchase new weapons and survival gear.

Choose Your Missions and Your Gear

You’ll find a host of different missions, objectives, enemies, and allies throughout the Imperial Assault campaign. As the campaign progresses, your available missions can change dramatically based on the outcomes of past missions. With the variety of side missions included in Imperial Assault, you’ll never encounter the same campaign twice. You may be captured while investigating an Imperial base, or an old friend may suddenly call in some favors. Whether your mission is stealing data from encrypted Imperial consoles, silencing an Imperial distress beacon, or helping Han Solo settle his debts, every mission puts you in the center of the action in the Star Wars universe.



An armory of items and class cards for both Imperials and Rebels adds further replayability to your games of Imperial Assault. Whether you’re playing as a smuggler, a renegade, or another hero of the Rebellion, you can continue to grow and gain skills and abilities that match your specialization. You can also earn credits over the course of the campaign to buy items ranging from blaster pistols to vibroaxes, complete with modifications such as a tactical display or a spread barrel. As the heroes gather equipment and experience, the Empire is not idle. Throughout the campaign, the Empire also has the opportunity to enhance its military might, technological superiority, and subversive tactics.

Battle Head-to-Head

In addition to a campaign of missions, you’ll be able to take on your friend in one of six two-player, head-to-head skirmish missions by mustering your own squads of Imperials, Rebels, or Mercenaries. Each of the skirmish missions included within Imperial Assault thrusts you and a friend into direct combat.



In a standard skirmish mission, you and your friend separately assemble teams of soldiers with iconic heroes and villains from the classic Star Wars films, and build decks of Command cards to give your warriors unexpected advantages in battle. Between choosing heroes, villains, and squads from three distinct factions, and building a command deck out of dozens of possible command cards, you’ll have plenty of options for customizing your strike force.

During the mission itself, you and your opponent battle over conflicting objectives. Whether you’re racing to escape with a deadly T-16 Skyhopper, or collecting contraband for the Hutts, you’ll find high stakes and tense, tactical combat in every Imperial Assault skirmish mission. You’ll be able to learn more about the skirmish game in future previews of Imperial Assault.



Father and Son

As an added bonus, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are both included in the Imperial Assault Core Set. Each pack contains a sculpted plastic figure, alongside an additional campaign side mission and two new skirmish missions using a common map. Together, these two figure packs give you a total of thirty-two campaign missions and six skirmish missions within Imperial Assault! These packs bring added life to both Luke Skywalker and Darth Vader, and they mark the beginning of Ally Packs and Villain Packs that will expand and support your games of Imperial Assault.

Imperial Troops Advancing

Imperial Assault offers a wealth of Star Wars action, split across two full games with dozens of missions. Will you lead your elite team of Rebel operatives to the heart of the Imperial plan in the campaign game, or will you compete with a single opponent over crucial objectives in the skirmish game? For more information on gameplay in Imperial Assault, visit the description page and look for previews in coming weeks.

Find Imperial Assault at your local retailer early in 2015!


and



As a bonus, the Imperial Assault Core Set includes both the Luke Skywalker Ally Pack and the Darth Vader Villain Pack. Both of these packs include a sculpted plastic figure to replace the token found in the Imperial Assault Core Set. In addition to the detailed plastic figure, each figure pack includes two skirmish missions using the same map and a campaign side mission highlighting the character included in the pack. You may gather new recruits for the Rebel Alliance or hunt down Luke Skywalker with Darth Vader using the missions included in these figure packs.

Additional Ally Packs and Villain Packs will be the first expansions released for Imperial Assault, bringing added life to the iconic heroes and villains you fight alongside. Each of these packs includes a sculpted plastic figure, alongside a new campaign side mission, two new skirmish missions, and Command cards to enhance your skirmish missions.

Whether you complete missions for Rebel High Command or seek to destroy the Rebels on the behalf of the Galactic Empire, Imperial Assault invites you to step into the Star Wars universe. Play in a series of campaign missions and gain experience and items with up to five players, and play the head-to-head skirmish game with a friend, mustering your teams and clashing over key objectives. Gather your strike force or ready your stormtroopers, and prepare for Star Wars adventure!


I've resisted X-Wing and will probably be able to resist..Armada?

This one though?

Probably not!

   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

See, this is the one I can totally resist. But starwars to me was about fighters and ships

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in pl
Longtime Dakkanaut






Nice looking walker. Wish someone would finally get the wargaming licence and start producing proper plastic Star Wars kits. Would kill for decent Stormtroopers.
   
Made in gb
Bryan Ansell





Birmingham, UK

Next year, my monies...gone.
   
Made in us
Longtime Dakkanaut





Riverside, CA USA

I never knew just how much I needed Descent: Star Wars edition in my life until just now. Pretty excited for this. Hopefully the skirmish game is good as well, I have enough WotC minis to napoleonics with and I'm always itching to find new ways to use em!

~Kalamadea (aka ember)
My image gallery 
   
Made in gb
Fixture of Dakka







Possibly interesting...

Wonder if Mantic are now concerned about this.
   
Made in us
Longtime Dakkanaut





Riverside, CA USA

Why would Mantic be concerned? They don't have a SW license, their sci-fi minis/board game hybrid has been out for most of this year already with a 2nd wave about to hit soon and this won't be out for another 6ish months. Mantic's dungeoncrawler KS is competing with Descent (which has been out for a while) and not this. I think you'll find more people in the "I need both" camp than the "nevermind Mantic, I'll just wait for Star Wars Assault" camp. There's a bit of overlap, just like any game, but they're far enough apart I don't think they'll step on each other's toes too much

This message was edited 1 time. Last update was at 2014/08/15 19:39:19


~Kalamadea (aka ember)
My image gallery 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

Any guesses as to the mini scale? Looks like true 25mm?
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I find my lack of cash disturbing...

 
   
Made in us
Fixture of Dakka






Cancelled my Dungeon Saga pledge after seeing this.

Nevermind Mantic, I'll just wait for Star Wars Assault...

"The Omnissiah is my Moderati" 
   
Made in gb
Is 'Eavy Metal Calling?





UK

 Compel wrote:
Possibly interesting...

Wonder if Mantic are now concerned about this.


If anything, Prodos should be. Board game and skirmish rulesets, major sci-fi IP, it's looking a lot like a competitor for AVP. Of course, as I customer, I quote Tony Stark: 'is it too much to ask for both?'

 
   
Made in us
[DCM]
-






-

 Alex C wrote:
Cancelled my Dungeon Saga pledge after seeing this.

Nevermind Mantic, I'll just wait for Star Wars Assault...


I was thinking the same thing...

   
Made in pl
Longtime Dakkanaut






 Paradigm wrote:
If anything, Prodos should be. Board game and skirmish rulesets, major sci-fi IP, it's looking a lot like a competitor for AVP. Of course, as I customer, I quote Tony Stark: 'is it too much to ask for both?'


I think Prodos have the backup plan of plain wargaming rules for the AvP line if the board game doesn't fare too well.
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

Cancelled my Dungeon Saga pledge, not that I'll be all over this but it made me realise how little DS is grabbing me.
   
Made in us
Major




In a van down by the river

What seems quite interesting here is that they seem to have a ready-made solution to the "nobody wants to be the Overlord/Dungeon Master/Big Baddie" since many people would actually LOVE the chance to lead the Imperial side which clears one of the major hurdles this genre often faces. To also build it around the idea of also being a skirmish game gives me hope it will be a bit more balanced than dungeon-crawlers tend to be (where they are usually slanted in favor of the heroes) though given the overall themes of Star Wars it wouldn't be surprising if it's just standard fare "good guys have the upper hand" there either.

Still, the mere concept has me interested and excited. Hopefully all the models will be sold in packs since I doubt they'll give you enough stormtroopers in the box (mainly because the idea of "enough" really doesn't exist... )
   
Made in us
Dakka Veteran




NoVA

Too much. Way too much news this week. Why did I have a second kid?

/passesout

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Wow FFG are pulling out the big guns now.

Guess some of those rumours of other miniatures coming out were true!

Any news yet on an ETA?


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in gb
Martial Arts SAS




United Kingdom

Star Wars tiles -AND- minis? Those bastards at FFG are really exploiting my weakness to all things Star Wars.

This game can't come soon enough.

   
Made in au
[MOD]
Making Stuff






Under the couch

Looks very cool. The minis look great from those pics, although I'm thinking they're renders...

If they're in scale with the WotC minis, I'll be all over it like a thing that's all over another thing.

 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I'm keeping my dungeon saga pledge.. I think that game is coming along nicely, and it's a fantasy game.. sometimes you want to play with swords, sometimes you want to play with lightsabers.

May as well get both and go back to ramen noodles for a while

 
   
Made in gb
Been Around the Block




Nottingham, UK

So looking forward to this. My hobby funds are being diverted to this - sorry Dungeon Saga but what I've seen so far doesn't make me want to stop playing Advanced Heroquest and swap to DS.

And it's Star Wars!!

www.sanctionedchaos.com
www.twitter.com/SanctionedJP
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It's How We Roll... 
   
Made in us
Dakka Veteran




NoVA

 Red Viper wrote:
Too much. Way too much news this week. Why did I have a second kid?

/passesout


/wakesup

Whew. I hope they have different eras. Three main reasons: young obi wan, darth maul, mace windu.

Plus, then maybe we could go waaay back and get some real badass sith and Jedi. Have some all star skirmish games...

/passesout

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
Made in pl
Longtime Dakkanaut






You're the first person I've heard expressing any kind of fondness for Mace Windu

I think you should probably expect the game to move forward with Episode VII, rather than backwards. From what I've heard, some of the creative powers behind SW don't really want to remind anyone that the prequel trilogy ever happened. Not too much at any rate.

This message was edited 1 time. Last update was at 2014/08/15 21:05:26


 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Awesome. I'll be getting the minis for he adapted Deadzone rules ive been using for the WotC minis. If there'sany god FFG will be releasing some Clone Wars era iminis too.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
 
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