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Made in us
Been Around the Block



LA, California






EDIT:
I was thinking about using 3x squad of termies /w meltas & 3x squad of termis with plasmas & 5 termies with lightning claws in a Land Raider; Thoughts?




World-Eaters

[ -= This was made 8/23/2014 =- ]

---------------------------------------------------[HQ]---------------------------------------------------
Kharne the Betrayer
[Will be ridin' in a Rhino with 9 'Zerkers]
[160 points]

---------------------------------------------------[Troops]---------------------------------------------------

Khorne Berzerkers x9
Khornate Chainaxe x1
[199 points]

Cultist x20
[90 points]

Cultist x10
[50 points]

---------------------------------------------------[Elites]---------------------------------------------------

Terminators x5
Mark of Khorne
Pair of Lightning Claws x4
Powersword + Combi-bolter
[200 points]

Terminators x5
Mark of Khorne
Pair of Lightning Claws x4
Power sword + Combi-bolter
[200 points]

---------------------------------------------------[Dedicated Transport]---------------------------------------------------

Rhino
Havoc Launcher
[47 points]

Rhino
[35 points]

---------------------------------------------------[Fast Attack]---------------------------------------------------

Helldrake
Baleflamer
[170 points]

---------------------------------------------------[Heavy Attack]---------------------------------------------------

Land Raider
Dirge Caster
[235 points]

Havocs
4x Lascannons
155 points]


---------------------------------------------------[Points = 1501]---------------------------------------------------








World-Eaters

---------------------------------------------------[HQ]---------------------------------------------------
Kharne the Betrayer
[Will be ridin' in a LR with 9 'Zerkers]

Chaos Lord
Mark of Korne
Sigil of Corruption
Juggernaut of Khorne
Axe of Blind Fury

---------------------------------------------------[Elites]---------------------------------------------------
Chaos Terminators x5
Mark of Khorne
10x power fists?
Icon of Wrath?

Khorne Berzerkers x9
Melta Bombs for Berzerker Chamption


---------------------------------------------------[Troops]---------------------------------------------------
Chaos Space Marines x7
Mark of Khorne
Close Combat Weapon x7
Melta bombs for the Aspiring Champion

---------------------------------------------------[Dedicated Transport]---------------------------------------------------
Rhino
Extra Armor

---------------------------------------------------[Heavy Support]---------------------------------------------------
Land Raider
Dirge caster

Havocs x5
4x Lascannon

--------------------------------------------------[Fast Attack]---------------------------------------------------
Helldrake
Baleflamer

]---------------------------------------------------TOTAL ~ 1500---------------------------------------------------


I am somewhat committed the pot, I have painted and purchased the following:
12 Khorne Berserkers (6 have chain axes, so I can play around with my setup)
1 Kharn the Betrayer
1 Land Raider
5 Chaos Terminators (brand new in box)

This message was edited 29 times. Last update was at 2014/08/24 02:51:26


-I'd rather die like a man, then live like a coward -2pac 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

That is the most fancy and symmetrical list I have ever seen.

So if you are starting your army lets talk about the direction you want to go in.

Berzerkers need transport and anti-armor and anti-air support. The best way to go is get em land raiders, although recently people have been looking into rhinos with shrouded giving them a 3+ cover save with smoke, although they are not assault vehicles like LRs are.

Talk to this man for some seriously good advice on World Eaters. http://www.dakkadakka.com/dakkaforum/user/profile/77440.page

If you want to run a jugg lord with the Axe Of Blind Fury you need to give him an escort squad of Chaos Spawn or Chaos Bikers.

Putting MoK on a Havoc squad is something I assume you are doing for fluff reasons. I say save the points and just paint em red, you don't have to pay the points but if you really want to go ahead just know it is to little effect.

Chaos Terminators need purpose. They are not great at being a swiss army knife. They come default with a choice of power swords power axes or power mauls. Lightning Claws Chain Fists and Power Fists are upgrades that must be purchased. I would personally go with Power Axes because they are free but let them chop through anything in true World Eater Fashion. Anyway, back to my point about focus, give them all combi-meltas and a chainfist, hunt vehicles, something like that. Get it?

This message was edited 1 time. Last update was at 2014/08/18 03:08:16


"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Been Around the Block



LA, California

I was planning on putting Kharn + 9 Zerkers in a dedicated transport (LR)

I was going to purchase the following: CSMs, /w MoK, in a Rhino, but I am thinking about dropping these, and just deep striking my terminators (and maybe making them CC oriented?)

I have this Chaos Lord with no back-up, and now I have points for his entourage.

I jdon't want to get smashed on by other cookie-cutter builds, I am some-what competitive and would like some advice (I don't mind starting from scratch, if this edition isn't going to give me the bang-for-buck with the pts I want to play with).



Automatically Appended Next Post:
Noise Marines -10-
1x Blastmaster

Noise Marines -10-
1x Blastmaster

Noise Marines -10-
1x Blastmaster

Noise Marines -10-
1x Blastmaster

Kharn the Betrayer

Khorne Berzerkers -9-
Khornate Chainaxe -6-

Land Raider
Dirgecaster

Terminators -5-
Mark of Khorne
Lightning Claws (Pair)
Power fist -4-
Heaby flamer
Chain Fist

Helldrake
Baleflamer

1466 pts

This message was edited 3 times. Last update was at 2014/08/18 08:09:46


-I'd rather die like a man, then live like a coward -2pac 
   
Made in vn
Unrelenting Rubric Terminator of Tzeentch





xquisit wrote:


I jdon't want to get smashed on by other cookie-cutter builds, I am some-what competitive and would like some advice (I don't mind starting from scratch, if this edition isn't going to give me the bang-for-buck with the pts I want to play with).



Then you probably shouldn't be playing World Eaters, as Assault is a difficult thing in 7th and Chaos, as a codex, is in a pretty bad place.

Keep in mind, you could actually do a lot worse than;

Kharn
3x 8 Berserkers, Power Fist for the Champions
3x Land Raiders, Dirge Caster, Dozer Blade, Extra Armour

With your spare 30 points, I'd be tempted to put a combi melta on each of the 'Raiders, but you could also sprinkle in 10 chain axes for fluff purposes.

Keep in mind, your termies cost a bunch of points and if you're not putting them in a Raider, they're deep striking and MUST weather at least 1 round of fire before they can do anything, so it's turn 3 minimum before they can start chopping.

Nurgle is generally the only competitive Chaos force, but you can replicate the general idea with a khorne force.

Juggerlord (Chaos lord, Mark of Khorne, Juggernaught of Khorne, Axe of Blind Fury, Sigil of Corruption)

The Other Juggerlord (Chaos lord, Mark of Khorne, Juggernaught of Khorne, Claw, Fist, Sigil of Corruption)

2x 10x Cultists who hide out of LOS or in reserves hoping to jump on an objective while you butcher the enemy forces so they can't be shot.

2x Helbrutes

2x Spawn units, 5 strong, Lords go here.

1x Heldrake, anti-MEQ and AA (vector strikes), always take the flamer

3x Mauler Fiends

1490

Give a Mauler fiend lasher tendrils, a power scourge for a helbrute or a gift of mutation on one of your lords with your remaining 10 points.

Not as tough as the nurgle biker version, but a lot choppier.

Spawn are more ablative wounds than anything else, but can still tie stuff up in CC.

Helbrutes and Mauler Fiends are enough armour saturation at this points level to have a few make it to CC and will absorb a large amount of high strength shots that would normally go towards taking down your spawn.

Pray you don't go up against Cron Air.

This message was edited 1 time. Last update was at 2014/08/18 12:02:21


 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in gb
Sinister Chaos Marine






Just saying, that since you have a Lord with the Mark of Khorne, Khorne Bezerkers are made troops.

I would skip the Icon of Wrath, and I personally would equip the terminators with 3 pairs of lightning claws and 2 chainfists.

I wouldn't take the extra armour on the rhino, maybe go for Dirge Caster or Combi bolter.

Other than this looks quite nice, and it's good to see someone caring to creat a fluffy list (ignoring the second list with noise marines).

Just a note on taking Noise marines, you can take 2 blastmasters in a squad of 10, and 1 in a squad of 5, check the errata on the black library site.

Hope this helps

If Slaanesh is the God of Sex, then why does Tzeench have a Thousand Sons

Iron warriors - 6500 pts WIP
necrons 1700 pts WIP
Dark Eldar - Getting Started

===== Begin Dakka Geek Code =====
DA:90+S++G+++M++B++I+Pw40k11+D++A++/eWD390R++T(T)DM+
===== End Dakka Geek Code ===== 
   
Made in us
Frightening Flamer of Tzeentch




PNW

In addition to what believablejeff said, the list with Noise Marines is Unbound as it has four Elites and a single Troops. The Land Raider spam list will inflict some hurt, though I wouldn't take three squads of Berzerkers. Maybe two to fulfill CAD, and a unit of Chosen with more options. If you take Crimson Slaughter, they gain Fear and can make the Chosen benefit from Preferred Enemy.

 
   
Made in ca
Longtime Dakkanaut






Toronto

Nice! Great list.

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in us
Been Around the Block



LA, California

Folks, just help me with the direction of my list.


These are the models I have so far:

Kharn the Betrayer

Land Raider

Khorne Berzerkers [13] (6 of them have Chainaxes)

Noise Marines [4] (All 4 have blastmasters)

Chaos Terminators (Brand new in box, and I can buy weapon bits from Ebay to customize them)




So it seems like you folks don't like my #2 list, and my #1 list seems more solid?


I noticed NOISE MARINES cannot be found for a great price, used.... *Which reminds me how expensive helldrakes are*

This message was edited 1 time. Last update was at 2014/08/18 20:54:41


-I'd rather die like a man, then live like a coward -2pac 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

xquisit wrote:
Folks, just help me with the direction of my list.


These are the models I have so far:

Kharn the Betrayer

Land Raider

Khorne Berzerkers [13] (6 of them have Chainaxes)

Noise Marines [4] (All 4 have blastmasters)

Chaos Terminators (Brand new in box, and I can buy weapon bits from Ebay to customize them)




So it seems like you folks don't like my #2 list, and my #1 list seems more solid?


I noticed NOISE MARINES cannot be found for a great price, used.... *Which reminds me how expensive helldrakes are*


I don't play Chaos, so just some general kibitzing...I think you can get good work from two Bezerker sqds, and two blobs of Cultists, grab the twin Land Raiders, and then add units that support the big push up the middle. A Helturky is still a good unit. If you use Helbrutes I'd suggest looking at building them for long range fire, maybe use Autocannons for light AA, and AT ability.

I think a Teleporting Sqd of Power axe Terminators could do well, maybe add a little extra for Vehicles and MCs. I see Obliterators all the time, and they seem dang nice... I suggest Flamers for the Cultist blobs as a counter to enemy swarm tactics.

The will of the hive is always the same: HUNGER 
   
Made in us
Been Around the Block



LA, California

World-Eaters

---------------------------------------------------[HQ]---------------------------------------------------
Kharne the Betrayer
[Will be ridin' in a Rhino with 9 'Zerkers]
[160 points]

---------------------------------------------------[Troops]---------------------------------------------------
Cultist x20
Heavy stubber
[95 points]

---------------------------------------------------[Elites]---------------------------------------------------
Terminators x4
Mark of Khorne
Pair of Lightning Claws x3
[157 points]

Terminators x3
Mark of Khorne
Pair of Lightning Claws x2
Heavy Flamer
[? points]

Terminators x3
Mark of Khorne
Pair of Power Fists x2
Combi-Plasma + Power Fist
[? points]

Khorne Berzerkers x9
Khornate Chainaxe x5
[197 points]

---------------------------------------------------[Dedicated Transport]---------------------------------------------------
Rhino
Havoc Launcher
[47 points]

---------------------------------------------------[Fast Attack]---------------------------------------------------
Helldrake
Baleflamer
[170 points]

---------------------------------------------------[Heavy Attack]---------------------------------------------------
Land Raider
Dirge Caster
[235 points]

Havocs
4x Lascannons
155 points]


---------------------------------------------------[Points = 1501]---------------------------------------------------


How is this list?

If you are curious... I bought 5x more terminators for $35 USD (It came with 20x fist options, so I can deck out my other 5 termi's as well...); Was this a bad idea, purchasing 5 ADDITIONAL terminators because they cost a lot of points and I'm not sure how to use them

This message was edited 9 times. Last update was at 2014/08/19 15:21:40


-I'd rather die like a man, then live like a coward -2pac 
   
Made in vn
Unrelenting Rubric Terminator of Tzeentch





You have 42% of your points starting off the board assuming you deep strike your termies.

Kharn and the Berzerkers will be sitting ducks since they can't assault out of the Rhino and thus can't charge 'till turn 3, much better to put them in the land raider.

You've got the termies kitted for CC, but then give them a heavy flamer to kill themselves out of charge range with? Is that for deep striking with? I think you'd be better served trying to find the points for a second raider or exchanging at least 1 if not 2 units of termies for khorne bikers kitted for CC.

Your points costs are also wrong, termies should be 169, 133, 133 as written, though IIRC, you can't take a pair of power fists (and why would you want to?). Your havocs should also be 155, not 135. Total should be 1493.

The heavy stubber on the cultist unit is a waste of points, and I'd wager the havok launcher on the rhino is the same as any turn you're shooting it is a turn not spent going flat out. It's also a very easy 1st blood as you only have 2 vehicles, that and the Raider.

The rhino would make a good choice for the havok squad though as a LOS blocker, but you'd accomplish much the same by buying another 3 guys to soak wounds instead of losing lascannons after your champ catches a bullet.

You have 4 assault units, but only 1 can get into combat turn 2, requiring the Raider to go flat out. You now only have 4 lascannons (with only a single sacrificial wound) that reach past 12" in a 1500 point army on the first turn and at least 3 of your units will have virtually no effect on the battle until turn 3.

Should probably also move your Berzerkers to the troops section, since that's where they belong.

This message was edited 2 times. Last update was at 2014/08/19 13:14:35


 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Been Around the Block



LA, California

I just feel dumb for spending that $35 on extra termies with 10 lightning claws, power fists, and extra guns

http://m.ebay.com/itm/171418274310?nav=WATCHING_ENDED

http://m.ebay.com/itm/171418258595?nav=WATCHING_ENDED


Now I have 10 termies, and I should probably sell them?


I feel even more dumb paying $25 for that primered rhino



Should I just up my points to 2000? Or keep it at 1500 but sell my other items I bought so stupidly?


(Keep in mind, I'm new... I've only played three table top games with my Ultra marines back in 2007)

(Meaning, I don't really have strategies in mind; Especially, for my terminators)


(I am very, very, very stressed over a $50 purchase... Lol, I wonder why? I'm suppose to be playing to have fun, but I know I am a competitive player).... (and it sucks to know my list sucks, and that the point ratio of my army is garbage compared to others)

Maybe, I can suck it up with my Khorne..and if they suck that bad, I can... (KEEP MY ARMY, and not sell it)... and start a new one (Which feels like a sucker of an option, I'd rather increase my points to 2,000 and add some fluff).

This message was edited 3 times. Last update was at 2014/08/19 15:24:45


-I'd rather die like a man, then live like a coward -2pac 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

xquisit wrote:
I just feel dumb for spending that $35 on extra termies with 10 lightning claws, power fists, and extra guns

http://m.ebay.com/itm/171418274310?nav=WATCHING_ENDED

http://m.ebay.com/itm/171418258595?nav=WATCHING_ENDED


Now I have 10 termies, and I should probably sell them?


I feel even more dumb paying $25 for that primered rhino



Should I just up my points to 2000? Or keep it at 1500 but sell my other items I bought so stupidly?


(Keep in mind, I'm new... I've only played three table top games with my Ultra marines back in 2007)

(Meaning, I don't really have strategies in mind; Especially, for my terminators)


(I am very, very, very stressed over a $50 purchase... Lol, I wonder why? I'm suppose to be playing to have fun, but I know I am a competitive player).... (and it sucks to know my list sucks, and that the point ratio of my army is garbage compared to others)

Maybe, I can suck it up with my Khorne..and if they suck that bad, I can... (KEEP MY ARMY, and not sell it)... and start a new one (Which feels like a sucker of an option, I'd rather increase my points to 2,000 and add some fluff).


Dude! This is why you build a list before you spend the cash. I'd say keep 'em, just because you don't see a use Right This Min, doesn't mean you won't find a use down the line. You can also take a look at going unalined, so you can run all sorts of marks and such.

The weakness of Chaos (IMHO) is expensive Troops, and poor support choices, so work to minimize you weaknesses, and maximize your strengths. A couple of basic Chaos Marines with min upgrades can do a heck of a lot. Add some mobility, then grab Cultists to camp on Objectives. Then look for some support...

So a "Template" (Hyper basic, as I've said, I don't play Chaos)

Big Dude; a lord most likely, maybe a Sorc

Chaos Marines, say 5-7, with a good shooting option like Melta, or Plasma, Rhino (Dirge caster?)

Same as above, maybe diff options, but basicly the same cost

Cultists, a Flammer, why not take several, they are inexpensive...(x15-20?)
Just like above....

See how many points that runs, then set a budget for support units, Warmachines, Hell turkey, Obliterators....plenty of choices

Helbrutes? They seem to be a "Love'em, or Don't" unit, try proxing and see how you feel....there are dataslate formations for these guys if you do like them

Want Kharn?, sure just take some Beserkers as Troops to replace the "plain" ones, maybe upgrade to a pair of Land Raiders...it's all good.

Oh, and if you look at Dataslates, take a gander at the Crimson Slaughter, they might be up your ally, or a nice ally.

The will of the hive is always the same: HUNGER 
   
Made in us
Been Around the Block



LA, California

Good point, I should've have spent that $60 USD on 5 extra termies and the rhino.

I do have to admit, I did need the rhino... but I did spend $10 more just because it has a Havoc launcher (and I knew I didn't even need that).


From now on, I will be more smart about my purchases... but let me try to make the best of them.

Should I have 3x Termies with metltas deep striking?

And 5 (close combat configured) to assault with in a Land Raider?

Should I just up my points to 2,000 and add a bunch of units (regular CSM?)

-I'd rather die like a man, then live like a coward -2pac 
   
Made in us
Frightening Flamer of Tzeentch




PNW

Three-man Terminators units are typical for suicide missions. Combi-meltas are ideal to go after expensive tanks that earn your points back easily (and your army should handle infantry).

If you want five Terminators in a Land Raider you can make use of Lightning Claws, but remember that the Champion's upgrades are purchased from the Wargear table and can get very expensive ... meaning, keep him stock in most cases like loyalist Sgts with Power Swords.

I would put Kharn in the big group of cultists to give them higher leadership, he'll have squishier heads to chop off and not take flakk for killing his own brothers, and you balance out threatening targets.


 
   
Made in us
Been Around the Block



LA, California

Hmm, 2,000 points:

Land Raider
5x CC Termis

Land Raider
5x CC Termis

Rhino /w Havoc
5x Havoc
4x Lascannon

Rhino /w dirge caster
Kharn the Betrayer (HQ) + 9 Zerkers

1x Helldrake

1x Helldrake

10x Cultist

10x Cultist

10x Cultist

I don't even know how many points this is, but I am just asking a broad question.. since I have so many termis.. should I up my list and start using cheap units to make up for it?

This message was edited 1 time. Last update was at 2014/08/19 21:03:20


-I'd rather die like a man, then live like a coward -2pac 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

xquisit wrote:
Hmm, 2,000 points:

Land Raider
5x CC Termis

Land Raider
5x CC Termis

Rhino /w Havoc
5x Havoc
4x Lascannon

Rhino /w dirge caster
Kharn the Betrayer (HQ) + 9 Zerkers

1x Helldrake

1x Helldrake

10x Cultist

10x Cultist

10x Cultist

I don't even know how many points this is, but I am just asking a broad question.. since I have so many termis.. should I up my list and start using cheap units to make up for it?


That is one way to hold costs down. You can also not use all of them, and add them back in at higher point games.

Like I said, I'm no expert on Chaos, But I'd think hard on filling the Land Raiers with Beserkers (+Kharn) and Deepstrike the Terminators...that should put a lot more pressure on the foe, and then use Cultists to camp on Objectives, I'd want a Flamer in each blob for enemy swarm tactics (I play Nids. ) Then start grabbing some support units, with a heavy emphasis on long range (and AA) fire power.

This message was edited 1 time. Last update was at 2014/08/19 22:15:24


The will of the hive is always the same: HUNGER 
   
Made in us
Been Around the Block



LA, California

Is deep striking worth it?


Why don't people just deploy troops the first round?


What does CAD mean?

I need to go back home and construct a 1,000, 1,500 list, 1,750 list and 2,000.


Since I have 10 termies.. what is the exact weapon layout I am going for?

Why do people upgrade to lightning claws?





Automatically Appended Next Post:

World-Eaters

---------------------------------------------------[HQ]---------------------------------------------------
Kharne the Betrayer
[Will be ridin' in a Rhino with 9 'Zerkers]
[160 points]

---------------------------------------------------[Troops]---------------------------------------------------

Khorne Berzerkers x9
Khornate Chainaxe x1
[199 points]

Cultist x20
[90 points]

Cultist x10
[50 points]

---------------------------------------------------[Elites]---------------------------------------------------

Terminators x5
Mark of Khorne
Pair of Lightning Claws x4
Powersword + Combi-bolter
[200 points]

Terminators x5
Mark of Khorne
Pair of Lightning Claws x4
Power sword + Combi-bolter
[200 points]

---------------------------------------------------[Dedicated Transport]---------------------------------------------------

Rhino
Havoc Launcher
[47 points]

Rhino
[35 points]

---------------------------------------------------[Fast Attack]---------------------------------------------------

Helldrake
Baleflamer
[170 points]

---------------------------------------------------[Heavy Attack]---------------------------------------------------

Land Raider
Dirge Caster
[235 points]

Havocs
4x Lascannons
155 points]


---------------------------------------------------[Points = 1501]---------------------------------------------------

This message was edited 8 times. Last update was at 2014/08/20 09:17:03


-I'd rather die like a man, then live like a coward -2pac 
   
Made in vn
Unrelenting Rubric Terminator of Tzeentch





xquisit wrote:
Is deep striking worth it?

Not without having a strong shooting phase. 3x Terminators with 3x Combi Meltas is 112 points and should have a reasonable chance at killing or crippling any tank you land within 6" of. An immobilised land raider in its own deployment zone can be almost as good as destroyed if it's got slow assault troops in it. Deep striking terminators who only have a 2+/5++ save will simply have every gun the enemy has aimed at them that is AP2, meaning your expensive guys are no better than guardsmen, but they cost a minimum of 31 points each. If your plan was to ensure your other units didn't get shot at, then it's a worthwhile tactic, but generally, anything expensive enough to be a credible threat is too expensive to throw away, but things like suicide melta can easily "make their points back" by killing something of far more worth than they are, which may be critical to the enemies plans, while you go into the game fully aware your guys are going to die after they've accomplished their tank or monster hunt and can plan around it.

Why don't people just deploy troops the first round?

For something like cultists, because the opponent usually has units that will wipe them out in a single round. If you hold them in reserve, you can bring them on later when the enemy has more pressing concerns or is locked in melee and unable to fire, allowing your squishy troops to cower on objectives without taking casualties and/or fleeing off the board because of said casualties.

Other times they will want to outflank and come onto the board from the left or right sides, allowing them to attack side armour (scout sentinals and Melta dominions are a good example of this), or simply get close enough to use short range guns without being wiped out by starting out of range (termagaunts can rock 90 shots with a 18" threat range, not too useful starting in their deployment zone, but devastating from the side of the board. Virtually any non-vehicle unit you point them at goes down.), other times it will be to get to a unit from the other side of the cover they are using or get LOS on a unit that is otherwise hiding (anything with a gun) or simply capture and enemy objective that they thought was safe because it was in their backfield (hello 10x kroot w/ sniper rounds and 1 kroot hound).

For things like terminators or jump troops who have the option to deep strike, it allows them to appear deep in enemy territory earlier than they could have if they had to walk across the board, and it ensures they get there at full strength, rather than having to be shot at and lose models eating fire from the entire enemy army. It also means you can fire combi plasma/flamer/melta fire into whatever clump of enemies or side/rear armour of a tank you desire. The better players will know this and you have now forced them to deploy in a way to stop or minimise this, meaning you now have a say in how your opponent moves. For example, even if you had no intention of going after his Knight Errant (you're actually going after his 3x Wyvern squadron), he would have to deploy to minimise the threat you could pose by shooting 3 meltas into side/rear armour while using your lascannons from another facing, forcing him to chose to use his shield on only 1 facing. That would mean deploying in the back corner, giving you 1 extra turn that it is out of melta and/or CC range.

If you have a key unit that everything in your plan hinges on, but the enemy has a unit that can easily take it out, then hiding your key unit off board for the first turn while you point everything else in your army at the counter to your key unit can mean an easy victory. Classic example is if each side has a Titan with D weapons, generally the titan who fires on the other titan first wins, so one side holds theirs in reserve, the other titan kills some troops, then gets ravaged by your titan who then cleans house with no opposition. Another example is Imperial guard Hydras and Space marine Hunters/Stalkers, who are ground based anti air with no interceptor. If they are on the board, fliers will come in and destroy them first (or the enemy will try and destroy them 1st turn). If you leave them in reserve, you can bring them on after the enemy flyers have deployed and blast them out of the sky, ensuring your ground forces can operate in peace without getting blown up by a vendetta or roaster by a baleflamer.


What does CAD mean?

Combined Arms Detachment. Basically the old force organisation chart, 1-2 HQ, 2 - 6 troops, 0-3 Elites, Fast attack, Heavy support. You can now take multiple force org charts, self ally, and have different restrictions dependent on name and codex.

I need to go back home and construct a 1,000, 1,500 list, 1,750 list and 2,000.

Yep. You'll probably find you'll do better at a lower points value, as the enemy will have less units capable of stopping your CC troops getting into assault range since they're paying the troops tax while your troops tax is spent on Berserkers to RIP AND TEAR. It will also give you a feeling for which units you like and what you don't before you spend more money. Buying a heap of termies won't do you much good if you decide you need a mobile harassment force of raptors. or if you want to mech up and take Rhinos and daemon engines.

Since I have 10 termies.. what is the exact weapon layout I am going for?

Depends on what you want to use them for. You don't need to build them RIGHT NOW, if you're not sure, leave them in their box until you've played some more games and think to yourself, Damn, I wish I had some Heavy hitting anti marine troops. Then give them lightning claws. Or if you're still struggling with anti tank, more suicide combi meltas are your way forward. Need to instant death T4 models, bypass feels no pain on less than T5 models or hand out a beating to terminators or monsterous creatures? Powerfists it is. Need a bunch of cheap body guards for a terminator clad sorceror? Plain old power weapons and maybe a heavy flamer or reaper autocannon, dependent on your plan for your Sorc.

Why do people upgrade to lightning claws?

To get more attacks that mulch anything not rocking Toughness 6 or a 2+ save. 2 attacks base, +1 for charging (2 if mark of Khorne) +1 attack for 2 specialist weapons, AP3 and re-rolls to wound. Yes please. Plus they look awesome, and that counts for a lot.

They're better than a power sword as soon as you have 2 attacks or more, and Chaos termies aren't getting a bonus attack from the sword as they've got a combi bolter instead of a pistol. Let me put it this way, you should (on average) kill 10 marines with 5 MoK terminators with lightning claws on the charge, while maybe losing 1 guy. (though that terminator squad does cost 222 points and virtually requires a land raider, so it's not a terribly good example), as opposed to 5 marines if you had the combi bolter + power sword, 7 with axes (though now you're striking last) or 3 if using the maul.



Your major issue is trying to create a competitive list using a force designed for assault in a very shooting oriented edition using a terrible codex. If you're just playing for fun in a casual environment, then take whatever list you like as that's part of the fun. If you really want to win above all else (please don't be that guy), then Eldar is what you're after. Or maybe Knights, depending on your meta (that is, which armies you will face). If you really want to win while using a chaos codex, then you're going to need to look toward typhus and his zombie hoard for your most competitive option, though AV 12 spam (helbrutes and maulerfiends) has picked up in 7th. Obligatory Heldrake for anti air duties along with anti infantry mauling.

Take a look through the other army lists labeled competitive here on dakka at the points value you will be playing at or aiming for and have a think about 3 things;

1) Can I kill the things in these lists effectively while having enough dudes left to capture objectives?
2) Can I survive the things in these lists for 5-6 turns while having enough dudes left to capture objectives?
3) Can I actually catch and/or avoid the things in these lists quickly enough/for long enough to achieve points 1) and 2)?

Answers in green.


This message was edited 2 times. Last update was at 2014/08/20 12:31:00


 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Been Around the Block



LA, California

I appreciate the detailed response, I'm at work right now but I'll get back to you very soon with more questions !

-I'd rather die like a man, then live like a coward -2pac 
   
Made in us
Been Around the Block



LA, California

I purchased magnets, so I can make my termis have combi meltas x3.. and make 3x suicide squads

-I'd rather die like a man, then live like a coward -2pac 
   
Made in us
Been Around the Block



LA, California

Since I am playing a gimped list...

Can someone give me a 1,500 pt list that is totally cheesy and is known to have complaints due it's awesomeness?

I honestly don't mind the race, but I always wanted to play Eldar or Dark Eldar (I purchased a ELDAR/ULTRAMARINES starter kit.. and ended up throwing away my Eldar (Dark Eldar?)


-I'd rather die like a man, then live like a coward -2pac 
   
Made in us
Been Around the Block



LA, California

I was thinking about adding noise marines to my list for 2,000 points


I have 4x Noise Marines with blastmasters, all I have to do is buy 2-4 boxes of noise marines and chose a proper HQ, right?


Furthermore, I am thinking about having 3 squads of termies:


3x combi melta
3x combi melta
4 or 5x Close-combat termies (power claw/light claw & champ with combi bolter + power sword)

This message was edited 1 time. Last update was at 2014/08/23 22:11:57


-I'd rather die like a man, then live like a coward -2pac 
   
 
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