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2014/08/22 00:49:50
Subject: [1850] - Orks - Making Orks Competitive
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Numberless Necron Warrior
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After looking over the ork codex and the Ghaz supplement I believe this is the most competitive way to run orks at high points values.
Formation 1: Blitz Brigade
5 x Battlewagon with Big Shoota and Reinforced Ram = 600 Points
Formation 2: Ghazghkull's Bullyboyz
3 x 5 Meganobz = 600 Points
CAD 1: Orks
HQ:
Warboss with Heavy Armour, Powerklaw, Bosspole, TL Shoota, = 87 Points
Elites:
10 x Burna Boyz = 160 Points
Troops:
10 x Slugga Boyz with Nob + BP + PK with Trukk = 130
18 x Shoota Boyz with Nob + BP + PK = 163
Heavy Support:
7 x Lootas = 98 Points
So this list has 5 scouting battlewagons, 3 squads of meganobz with +1 WS, Fearless and Fear. Adding in a squad of burna boyz into the mix for some more target saturation. Putting the warboss with powerfist in the 18 strong boyz squad meaning they are also a potentially devastating unit. Then to round out points a squad of trukk boyz and some lootas for some good measure.
What do I do against Anti-Air you say? Ignore it!
How do you think this will fair?
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Necrons: 2200 Points
Orks: 3000 Points
Space Marines: 165 Points
W-L-D (Necron Primary)
26-10-3 (67% Win Rate, 74% Win/Draw Rate) |
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2014/08/22 12:56:24
Subject: [1850] - Orks - Making Orks Competitive
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Sneaky Lictor
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Personally I feel it is too many points for this level spent on BW and Manz, but against certain armies it should work very well.
Definitely change the Burnas for tank bustaz (as burnaz are not that good anymore) and buff the squad at the expense of Lootas
2 casualties on the Lootas will force a LD test whether they are 5 or 7 and then if they fall back you are losing more points than necessary
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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2014/08/22 13:15:23
Subject: [1850] - Orks - Making Orks Competitive
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Lead-Footed Trukkboy Driver
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My tournament list:
102 Warboss w/ Powerclaw. Ammo Grot,Da Finkin' Cap, Bosspole
143 (18) Boyz w/ Nob Powerclaw, [Blue]
143 (18) Boyz w/ Nob Powerclaw[Red]
143 (18) Boyz w/ Nob Powerclaw [Brown]
118 (18) Boyz w/ Nob [Black]
202 (27) Boyz w/ Nob w/ Powerclaw, Bosspole[Green]
202 (27) Boyz w/ Nob w/ Powerclaw, Bosspole[Yellow]
195 (15) Tankbustas
Blitz Brigade
120 Battle Wagon w/Reinforced Ram, Big Shoota
120 Battle Wagon w/Reinforced Ram, Big Shoota
120 Battle Wagon w/Reinforced Ram, Big Shoota
120 Battle Wagon w/Reinforced Ram, Big Shoota
120 Battle Wagon w/Reinforced Ram, Big Shoota
Blitz brigade scouts up the middle..Big Boyz squads have 4 chances to be infiltrated with 2 Warlord Traits with rerolls. I test rolled it 50 times with 9 failures..
Strategic Plan: encircle the enemy so they can't get outta their deployment zone without eating massive amounts of choppas! Automatically Appended Next Post: and powerclaws!
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This message was edited 1 time. Last update was at 2014/08/22 13:15:46
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2014/08/22 16:20:52
Subject: [1850] - Orks - Making Orks Competitive
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Longtime Dakkanaut
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I personally like the list. I might drop the lootas all together and add more burnas. 15 boy squad with AP3 weapons is bad? I don't know about that.
Of course tankbustas could be useful too. depending on what you need.
Adding the Stikk to the Warboss would be nice to give the Shoota boys WS5 making them better in CC.
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2014/08/23 00:47:10
Subject: [1850] - Orks - Making Orks Competitive
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Numberless Necron Warrior
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I agree with you about the tank bustas rather than the burnas, I believe it makes it have even more target saturation. The question I want to ask is how can I find the points to get a KFF in the list to get some 5+ invun saves on my battlewagons?
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Necrons: 2200 Points
Orks: 3000 Points
Space Marines: 165 Points
W-L-D (Necron Primary)
26-10-3 (67% Win Rate, 74% Win/Draw Rate) |
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2014/08/23 02:03:35
Subject: [1850] - Orks - Making Orks Competitive
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Longtime Dakkanaut
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Well to get them all covered you would need a KFF in each one. If you can fit a Mek on bike with a kff that could help. but since the wagons are going to be scouting he will be left behind. So honestly there really is no way to get one in the list. You honestly should have to worry to much about the dying before they drop their payload off. AV14 with 4 HP's is going to be hard to kill.
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2014/08/23 02:48:44
Subject: [1850] - Orks - Making Orks Competitive
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Regular Dakkanaut
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Big mek on a bike with kff attached to a single deffkopta = scouting KFF. Don't have book on hand but I think that comes in around 145 points. Pricey, but there is the option.
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2014/08/23 02:50:26
Subject: [1850] - Orks - Making Orks Competitive
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Longtime Dakkanaut
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Amiricle wrote:Big mek on a bike with kff attached to a single deffkopta = scouting KFF. Don't have book on hand but I think that comes in around 145 points. Pricey, but there is the option.
Good call. I totally forgot about the Koptas having scout.
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2014/08/23 20:43:58
Subject: [1850] - Orks - Making Orks Competitive
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Numberless Necron Warrior
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Hmm true, I think it is far too expensive for what it is worth though. I'm tempted to instead just have the blitz brigade formation. Fill the battlewagons with boys, tank bustas, burnas, maybe one meganob squad and go about it that way instead.
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Necrons: 2200 Points
Orks: 3000 Points
Space Marines: 165 Points
W-L-D (Necron Primary)
26-10-3 (67% Win Rate, 74% Win/Draw Rate) |
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2014/08/23 22:35:30
Subject: [1850] - Orks - Making Orks Competitive
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Longtime Dakkanaut
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Well make up a list like that and see which one you ultimately like. The Manz in BW would be super fun to build and play.
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2014/08/24 17:40:05
Subject: [1850] - Orks - Making Orks Competitive
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Numberless Necron Warrior
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The only thing holding me back is whether they can assault in y first turn if I go second. Looking at the BRB and my post in You Make Da Call I believe they can which makes me much more likely to run it.
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Necrons: 2200 Points
Orks: 3000 Points
Space Marines: 165 Points
W-L-D (Necron Primary)
26-10-3 (67% Win Rate, 74% Win/Draw Rate) |
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2014/08/24 17:50:03
Subject: [1850] - Orks - Making Orks Competitive
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Longtime Dakkanaut
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Yeah as long as you go second you are fine. I do believe. I will have to look into it and I will get back to you.
You still can't whaagh! though. so that could hurt you a bit.
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