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Made in us
Regular Dakkanaut





Hi all,

Brother and I are looking at starting a WW2 themed game and are interested in FoW.

One concern is price. It seems that to be able to get to 1500 ill b around 700. Is that the case?

Is it turn based? Does it play like 40k or fantasy more? Thanks!
   
Made in us
Longtime Dakkanaut




Maryland

A new recruit? Looks like you've got some time to spend at Bootcamp.

This message was edited 1 time. Last update was at 2014/08/22 13:47:55


   
Made in us
Lieutenant General





Florence, KY

Incognito15 wrote:
One concern is price. It seems that to be able to get to 1500 ill b around 700. Is that the case?

It depends on what army you plan on playing, but I've got a 1,750 point Hermann Goring Panzerkompanie that will cost me less than $250 without any discounts by using Plastic Soldier Company tanks.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Brigadier General





The new Sick Man of Europe


Are you just interested in just 155m gaming or would you want to play 28 or 6mm ww2 as well?

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in us
Regular Dakkanaut





 sing your life wrote:

Are you just interested in just 155m gaming or would you want to play 28 or 6mm ww2 as well?


I am also looking at Bolt Action. Thanks for the link to the boot camp that was helpful.

Is this game pretty well balanced?
   
Made in us
Longtime Dakkanaut




Maryland

Incognito15 wrote:
 sing your life wrote:

Are you just interested in just 155m gaming or would you want to play 28 or 6mm ww2 as well?


I am also looking at Bolt Action. Thanks for the link to the boot camp that was helpful.

Is this game pretty well balanced?


If you stay within a certain limit, yes.

Don't go playing different eras against each other - a very weak Late War list will still probably rip through a strong Early War list. And there's been a bit of a problem in Late War in that era being 'stretched.' A list for Normandy will have problems facing a list from Market Garden, and they'll both have problems against very late 1945 lists that feature all the bells and whistles of Late-Late, or 'End,' War. There's also been a bit of a problem in that Late-Late War lists are creating a 'Sit-zkrieg,' where Allied players are just buying devastating artillery units and spending entire games bombarding the other player's lines.

Your best bet is to pick a certain campaign or theater and stick with that. And Mid-War seems to be the best era in terms of avoiding over-powered lists while still giving plenty of fun options to play with.

This message was edited 1 time. Last update was at 2014/08/22 18:30:59


   
Made in us
Regular Dakkanaut



Maryland

You can do a 1750pt German Panzer list for about $175-200US with PSC PzIVs and StuGs

2PanzerDivision From PttM
2 boxes of PSC PzIVJs (10 total)
1 Plastic GepPG platoon (BF)
1box of PSC StuGs (5) or 3 BF Blisters
2 Puma blisters
1 NW41 blister (CV panzer rocket battery)
That's 6 platoons and 1650pts for $175US (counting internet pricing on PSC boxes)

A second NW41 blister or FW190 airsupport will make it a 1750pt list

http://www.flamesofwar.com/Portals/0/Documents/Briefings/2-and-Lehr-Panzerdivison.pdf

Panzer (2nd)
Compulsory Panzerkompanie HQ (p.9) - CinC Panzer IV J, 2iC Panzer IV J (175 pts)
Compulsory Panzer Platoon (p.10) - Command Panzer IV J, 3x Panzer IV J (350 pts)
Compulsory Panzer Platoon (p.10) - Command Panzer IV J, 3x Panzer IV J (350 pts)
Assault Gun Platoon (p.27) - Command StuG G, 2x StuG G (285 pts)
Gepanzerte Panzergrenadier Platoon (p.13) - Command Panzerfaust MG, 6x Panzerfaust MG, 4x Sd Kfz 251/1 half-track (285 pts)
- Command Upgrade - Upgrade Command Panzerfaust MG to Command Panzerfaust SMG (0 pts)
Panzerspah Platoon (p.18) - Command Sd Kfz 234/2 Puma, Sd Kfz 234/2 Puma (100 pts)
Panzer Rocket Launcher Battery (p.32) - Command SMG, Observer Rifle, Kubelwagen, 3x 15cm NW41 rocket launcher (105 pts)

1650 Points, 6 Platoons

with 6 NW41s
Panzer Rocket Launcher Battery (p.32) - Command SMG, 2x Observer Rifle, 2x Kubelwagen, 6x 15cm NW41 rocket launcher (200 pts)

1745 Points, 6 Platoons


Automatically Appended Next Post:
For an American Medium Tank list from Blood Guts & Glory you need 2 boxes of PSC M4A3, 1 plastic Armored Rifle Platoon, 1 tank destroyer platoon, 1 tank destroyer security section blister, 1 cavalry recon blister, and 3 M4 Mortar halftracks and 1 M3 halftrack, which is a bit more at $258 or so.


Tank Company, 7th Armoured, from Blood Guts and Glory, page 22


Compulsory Tank Company HQ - CinC M4 or M4A1 Sherman, 2iC M4 or M4A1 Sherman (130 pts)
- Replace M4 or M4A1 Sherman with M4A3 Sherman (late) (15 pts)
- Replace M4 or M4A1 Sherman with M4A3 (76mm) Sherman (45 pts)

Compulsory Tank Platoon (p.23) - Command M4 or M4A1 Sherman, 3x M4 or M4A1 Sherman (255 pts)
- Replace M4 or M4A1 Sherman with M4A3 Sherman (late) (15 pts)
- Replace M4 or M4A1 Sherman with M4A3 (76mm) Sherman (45 pts)
- Replace M4 or M4A1 Sherman with M4A3 (76mm) Sherman (45 pts)
- Replace M4 or M4A1 Sherman with M4A3 Sherman (late) (15 pts)
- Replace M4 or M4A1 Sherman with M4A3 Sherman (5 pts)

Compulsory Tank Platoon (p.23) - Command M4 or M4A1 Sherman, 3x M4 or M4A1 Sherman (255 pts)
- Replace M4 or M4A1 Sherman with M4A3 Sherman (late) (15 pts)
- Replace M4 or M4A1 Sherman with M4A3 (76mm) Sherman (45 pts)
- Replace M4 or M4A1 Sherman with M4A3 (76mm) Sherman (45 pts)
- Replace M4 or M4A1 Sherman with M4A3 Sherman (late) (15 pts)

Armored Mortar Platoon (p.24) - Command Carbine, M2 half-track equipped with .50cal AA MG, 3x M4 81mm MMC (85 pts)
- 3x Equip M4 81mm MMC with .50cal AA MG (15 pts)

Trained Corps Tank Destroyer Platoon (p.36) - Command .50cal Recon Jeep, 2x M20 Scout car, 4x M10 3in GMC (late) (310 pts)

Armored Rifle Platoon (p.27) - Command Rifle, 5x Rifle, 5x Bazooka, 2x M1919 LMG, M2 60mm mortar, 2x M3 half-track equipped with .50cal AA MG, 3x M3 half-track equipped with AA MG (225 pts)

Trained Cavalry Recon Platoon (p.40) - Command M8 Armoured car, Mortar Jeep, Recon Jeep (70 pts)


1650 Points, 6 Platoons

M18 tank destroyers are 5pts more then M10s, so you can get those instead by dropping one .50cal AAMG from the M4 mortars.

For a 1750pt list, replace the mortars with a Armored Field Arty Battery box set w 3 M7s and an observer M4 (+70p), and upgrade the Cavrecon to Veterans (+20p).

This message was edited 2 times. Last update was at 2014/08/22 21:13:50


 
   
Made in us
Regular Dakkanaut





Great responses this all helps a lot!!!

Is infantry worth it? I would really like to do Russia with mass infantry. It seems like I should buy from Plastic Soldier Company they are considerably cheaper and look just as good to me.

Do aircraft break the game? If we stay in the same period?
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Infantry are certainly worth it. They are concealed in the open if they didn't move (harder to hit). If they didn't shoot either, they are also gone to ground (harder to hit).

If you hit them, they get a 3+ save. If they are in foxholes/scrapes that they can try to dig each turn (dice roll to succeed) or in positions prepped before the game or in ruins, they get bulletproof cover. That means if they fail their save, the weapon that potentially injured them has to make another dice roll (so in effect each infantry unit in bulletproof cover gets a second save).

They can also mess up tanks if you've got cover and can ease up on them.


Thread Slayer 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Infantry are definitely worth it! In fact, the only negative thing you can say about them really is that they will add a fair bit to your building and painting queue when compared to tanks or other AFV (certainly if you are going for the Strelkovy Soviet infantry formations!) I've got some PSC infantry before and they are fine miniatures, no complaints there at all.

As for aircraft I've used them to some success, I don't think they are particularly powerful but are sometimes useful is there is a particular unit that is well defended but giving you problems. A savvy player will find ways to protect against aircraft also.

Would also agree with what Infinite_Array has said, go for a period and theatre you like the look of and get one of those books. I'm just finishing building up some Panzergrenadiers and US Armored Infantry from the Fortress Europe book (which features late war forces from the four 'main' forces involved in the war) and it seems pretty well balanced.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in us
Regular Dakkanaut





Great, thanks for the replies.

If I take an all infantry list to a tournament would it be competitive? Like to face new opponents even if some of them are win at all costs.

Whats the easiest way to get started if I wanted to collect Germany and Russia?

Thanks again!
   
Made in us
Major





Central,ILL. USA

Infantry can be fun and have alot of tools to get the job done,My main advice would be that if you do play a Infantry company here is my suggestion as from being a Veteran player.
Always choose a Veteran list,With either fearless or confident motovation rating,never take confident anything or less,trust that measley +1 for 3 vs. 4 on a hit roll does make alot difference,what kills you in ponts is the mot. rating especially fearless.If worried about your troops running get a good warrior co to fix that.
Always take some form of transport ,especially the non American list.Americans get truscott rule,in which they move 16 ather than the usual 12.
Germans are the force that can keep up on foot too,but that is because f the Stormtrooper move which addanother 4 in. of movement.
Here is a good tactic for american Paratrooper infantry,First round mone your para infantry with trusscott,this will give you 16 inches of movement,.Now here is the secret weapon for the paras,When setting up your list buy General MAx taylor of the 101st.Now use his ability to give your platoons a recon move.If not shooting move at the double gain wich if i am rules correct,you shoukld be able to trusscott again. now this just got your Infantry 32 inches of movement in the first round.or if shooting 22 inches.with no loss of attacks because of the full automatic usa national rule.Not to shabby?now for your paras that moved at the double. Make sure you move them into cover or use the going to ground skill to make the enemy roll 5 or higher to hit you.Also use the 60mm mortar to pop smoke to help cover your paras.as for taylor after the first round have him join a at gun section,this will give rerolls on hit rolls,so now he is your at gun leader.for the rst of the game..
My last advice would be on choosing support,Depending on the size of the game for prioritizing assets,I suggest, Mdium mortars,HMG platoon,recon and At guns are always almost mandatory for me and are divisional assets,corp support for me is usually arty in some form,Since i play Lorried uk Guards rifles and American infantry is the 25 pdr and 105 batteries,if i have enough points i will diffently pick me up a 155 battery,theese guns or any off the other nation equvalincy is highly recommended,i like to use theese to take out tank hoards.played my lorries last nite and scored me me a few KV1s and T 85s.
as the rest of the corp support is just a matter of scanario and players choosing.



Please visit my Blog http://colkrazykennyswargamingblog.blogspot.com/
I play SS in flames of war ,Becuase they are KEWL... 
   
Made in us
Regular Dakkanaut





Wow that sounds amazing. 32in move and i can be anywhere i need to.

So what do I need to buy to start? Are all the rules and units in the v3 rulebook?

Do i need to buy these weird books like Grey Wolf, etc?

If you would start over collecting would you get the rulebook and make a list then collect it or just get a starter and build around it?

Thanks!!!!
   
Made in us
Regular Dakkanaut



Maryland

 col. krazy kenny wrote:

...
First round mone your para infantry with trusscott,this will give you 16 inches of movement,.Now here is the secret weapon for the paras,When setting up your list buy General MAx taylor of the 101st.Now use his ability to give your platoons a recon move.If not shooting move at the double gain wich if i am rules correct,you shoukld be able to trusscott again. now this just got your Infantry 32 inches of movement in the first round.or if shooting 22 inches.with no loss of attacks because of the full automatic usa national rule.Not to shabby?now for your paras that moved at the double. Make sure you move them into cover or use the going to ground skill to make the enemy roll 5 or higher to hit you.Also use the 60mm mortar to pop smoke to help cover your paras.as for taylor after the first round have him join a at gun section,this will give rerolls on hit rolls,so now he is your at gun leader.for the rst of the game..


Incognito, ignore almost all of that, it's got quite a few errors:

First off, you can't go to ground if you moved. you don't get the to hit bonus for gone to ground if you aren't concealed, and since you moved you aren't concealed in the open, and since you doubled you can't enter terrain or slow going ground.

Second) 60mms don't have smoke.

Third) Gen Taylor lets platoons make recon moves if it takes them out of the deployment area (unless that changed, that's what the Point of the Spear pdf says*) When making a recon move, you may not double move, you can't move w/i 16" of the enemy and in los, and you can't come w/i 8" of any enemy team.

Fourth) Para Rifles have Rifle/Machinegun teams, Automatic rifles have nothing to do with their firing, and their rof is halved from two to one when they move.

Lets not forget that teams that double move let the enemy gets twice as many shots on you, nor can you come w/i 8" of an enemy at any time, and you can't shoot.

So, no double moving 16" as a recon move, no being gtg after moving, no moving 32" by the first turn, no popping smoke with a 60mm.
You can recon move 6" as long as the entire platoon exits the deployment area.


*A force led by Taylor may make an additional Reconnaissance Deployment move (see page 194 of the rulebook) with any non- reconnaissance platoon (even though its not a Reconnaissance Platoon), provided that the Reconnaissance Deployment move takes the whole platoon out of its deployment area.

This message was edited 1 time. Last update was at 2014/08/24 07:11:48


 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Incognito15, for German/Russian it depends what era and setting you want to play.

Eastern Front is a pretty popular book for mid-war, centres around Barbarossa onwards so you have rules for Germans, Russians, even Hungarians, Finns etc.

For Late War the book Fortress Europe covers a lot of theatres and the allied advance into German territory - so you have rules for Normandy with Brits/Americans, but also Eastern Front.

If you want to go full-on Late War Eastern Front, the Grey Wolf and Red Bear books (which act like a pair of related books) cover Germany and Russia in more detail, and with a lot more lists and quirky options (massed Panther battalions and the like being a popular one).

If you haven't done so already, it's probably worthwhile going to easyarmy.com - you can buy lists from each book for $1 each, and it will let you look through and see what options you like before getting that particular book.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in us
Major




In a van down by the river

Incognito15 wrote:
Wow that sounds amazing. 32in move and i can be anywhere i need to.

So what do I need to buy to start? Are all the rules and units in the v3 rulebook?

Do i need to buy these weird books like Grey Wolf, etc?

If you would start over collecting would you get the rulebook and make a list then collect it or just get a starter and build around it?

Thanks!!!!


The small rulebook and Open Fire! do not include the forces lists, but those are freely available at EasyArmy.com as Pacific mentioned.

The campaign books you only need to buy if you're interested in the units from those campaigns.

I just started recently, but if i had access to a rulebook I would read the rules to get a vague idea of what kind of army I wanted to field, assuming I didn't already know. Then I'd go to EasyArmy and see if I could build that army from one of the free lists and plot out my purchases accordingly. If nobody around me had a book to borrow, it's a toss-up on just getting the mini rulebook on its own or getting Open Fire! (and mainly would be which one is easier to get locally).

Word of warning about EasyArmy: it's very easy to get carried away making lists which can then lead to more buying. I have a hefty stack of 15mm now because of the "oh, well I'd just need X to make a subtly different list" It quickly becomes a slippery slope as I now have about 6 1500+ point armies lying around and I'm eyeing the beginnings of a 7th...
   
Made in us
Lieutenant General





Florence, KY

 Pacific wrote:
Eastern Front is a pretty popular book for mid-war, centres around Barbarossa onwards so you have rules for Germans, Russians, even Hungarians, Finns etc.

1) There's only two mid-war books to begin with, Eastern Front and North Africa.

2) Eastern Front doesn't really cover Operation Barbarossa. That would be covered in the upcoming Barbarossa book.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Major




In a van down by the river

Barbarossa is also considered Early War if memory serves since it was from July to December of 1941.

'39-'41 = Early
'42-'43 = Mid
'44-'45 = Late

Could be wrong, but those are the date ranges I've read for what era a given list gets put into.
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

If you buy Open Fire it does include a Forces book that is legal to play. The force lists it contains are very basic tank, infantry and mechanized ones for US, USSR, UK and Germany. IIRC Easy Army will let you choose the V3 Forces Book and let you tinker with lists from it for free.

Thread Slayer 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 Ghaz wrote:
 Pacific wrote:
Eastern Front is a pretty popular book for mid-war, centres around Barbarossa onwards so you have rules for Germans, Russians, even Hungarians, Finns etc.

1) There's only two mid-war books to begin with, Eastern Front and North Africa.

2) Eastern Front doesn't really cover Operation Barbarossa. That would be covered in the upcoming Barbarossa book.


Yes you are correct, sorry about that!


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
 
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