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Made in gb
Ultramarine Chaplain with Hate to Spare





So the idea is abuse FA drop pods to get as many marines as possible into my opponents face turn one. Get ready for the Grey horde. Here's the list: 

CAD1 

Rune Priest: lvl2: Terminator armour, Combiplasma, Rune Stave, Helm of Durfast 130 

10 Grey Hunters: 2 meltas, WGPL, combi melta, CCWsDP 215 
10 Grey Hunters: 2 meltas, WGPL, combi melta, CCWsDP 215 
10 Grey Hunters: 2 meltas, WGPL, combi melta, CCWsDP 215 
10 Grey Hunters: 2 meltas, WGPL, combi melta, CCWsDP 215 
5 Grey Hunters: Plasma, Terminator WGPL combi plasma, Powerfist, bolters, DP 175 

Drop Pod 35 
Drop Pod 35 
Drop Pod 35 

CAD2 

Rune Priest: lvl2: Combi plasma, Rune Stave 

10 Grey Hunters: 2 flamers, WGPL, CCWs & Bolters, DP 215 
5 Grey Hunters: Plasma, Terminator WGPL combi plasma, Power maul, bolters, DP 165 

Drop Pod 35 
Drop Pod 35 
Drop Pod 35 

That's 1850 exactly I'd probably run Tempestus on the Warlord as he basically makes living lighting into an ignores cover Annihilation Barge, though I may just take primaris from Tempestas and Divination. Then Divination on the other Priest they both go in the 5 man squads for plasma spam (7 plasma shots from each unit). But in total it is 62 marines in your opponents face all arriving turn 1 with 12 melta shots, 14 plasma and 2 flamers along with about 60 boltgun shots. That's a DP list that even intercepting Tau will worry about. What do you think?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, looks quite good.
DP armies usually have the flaw that only half of the DP's arrive in turn 1 and then the Marines are gunned down asap.
Those additional DP's lets the army at full strength arrive in round 1. Well done.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in gb
Ultramarine Chaplain with Hate to Spare





Yeah that's plan. All but 210 points of the lust is guaranteed to alphastrike. Plus I have 14 ObSec units of 7 which are annoying DPs and another 6 are full 10 man marine squads.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Regular Dakkanaut





One small problem.

In your first CAD you need a second HQ. Seeing as how Space Wolves are required to take two in a standard CAD, that's only if you want all of your troops to have ObSec.

In any case, it looks like a pretty solid list. Not very characterful or thematic, and a lot of copy and paste; but pretty solid.

As you pointed out. It's an alpha strike list. Two obvious things this list is lacking in though is any type of anti-air support, (This may be an intentional oversight due to your local meta, just making an observation.) and long range fire support.

A flyer heavy Cron-Air list will probably give you some problems, as well as a Triple-Turkey Chaos list, or even a Tyranid Flying Circus, and who knows Air-Wolf might be up and coming through the ranks?

As far as long range fire support goes.

Drop pods, while annoying, are one and done. They come down and sit there with a random storm bolter fired for fun. Your army then becomes highly immobile. A canny opponent, with a highly mobile list, will spread all of the objectives as far apart as they can. This will force you to split your army up when they come in, or give up grabbing objectives. With all of your guns having range limited to a range of 24" or less, it won't be too difficult for an opponent to avoid most of your fire power.

Anyway just some things to consider. Good luck.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





No CAD requires 2 HQs. The Wolves Unleashed detachment requires 2 HQs but you DON'T get ObSec if you take that. A CAD is a specific detachment type from the rule book that gives ObSec to troops and I'm using 2 of those detachments. The Wolves Unleashed detachment is an entirely separate detachment type that is no more linked to a CAD than it is to an Allied Detachment or a Fire Base Support Cadre. It has its own command benefits (chance to outflank) and does not give the command benefits of a CAD, AD or FBSC or indeed any other detachment type.

If you're going to give rules advice please read the relevamt rules first.

The list lacks AA and long range fire support because it needs neither. Do you have any idea of the footprint of 60 marines and 7 Drop Pods? I don't need to spread to grab objectives I need to spread simply to fit! This creates a massive problem for flyers as they simply have no where to position that gives them a shot at my guys. Likewise after the alphastrike highly mobile armies will find themselves penned in and I'm going to be doing a lot of damage to their mobility. There are things that cause this list problems (5 Knights) but flyers and a lack of long range fire support are not amongst them.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Fresh-Faced New User





V nice list, and you beat me to it with the CAD needing only 1 HQ. It's weird how many people have said that as space wolves you need 2 HQ's even if you're clearly not running the wolves unleashed detachment

Overall I think the list would be a pain to deal with by most people. Nearly all units turning up turn 2 and unleashing that much firepower would be a problem for anybody. Only thing I might do is add a locator beacon or 2 to help with making sure a few pods arrive exactly where you want to cause maximum dmg... but that's just preference, it's not like it will make or break the list
   
Made in gb
Automated Space Wolves Thrall




Hockley, Essex, UK

That's quite an awesome drop pod list.
My only concern would be close combat.

You need something (or someone) hard as nails to fight off Dreadnoughts, Monstrous Creatures and wade through hordes of the enemy.

I'd swap CAD2 for Arjac and 4 Wolfguard Terminators in a Drop Pod. TH+SS or Combi-Weapons and assorted CCWs is up to you.

If you have points left over, I'd give some of your empty drop pods Deathwing Launchers to make them a real nuisance.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





The plan is that such targets die before they ever make combat. Between living lightening 12 meltas and 14 plasma shots I should be able to largely deal with such targets on the alphastrike and the Rune Priests can ID them in CC too. Lots of CC MCs are an issue but against such armies I bog them down as much as possible and go for VPs. Like the all Knight army I know that those are a bit of a hard counter to me.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Speedy Swiftclaw Biker





West Midlands

 Adam-Wayland wrote:
That's quite an awesome drop pod list.
My only concern would be close combat.

You need something (or someone) hard as nails to fight off Dreadnoughts, Monstrous Creatures and wade through hordes of the enemy.

I'd swap CAD2 for Arjac and 4 Wolfguard Terminators in a Drop Pod. TH+SS or Combi-Weapons and assorted CCWs is up to you.

If you have points left over, I'd give some of your empty drop pods Deathwing Launchers to make them a real nuisance.


+1 imo you need arjac and a few termis in every sw army list he will just barrel roll all your enemies of the table and if he went in first wave with some grey hunters you could wipe all large opponents leaving your other grey hunters to go after objectives or mobile enemys

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





You know everything arrives in the first wave in this list right?

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 FlingitNow wrote:
You know everything arrives in the first wave in this list right?

Indeed, this is pretty obvious.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Made in gb
Ultramarine Chaplain with Hate to Spare





 wuestenfux wrote:
 FlingitNow wrote:
You know everything arrives in the first wave in this list right?

Indeed, this is pretty obvious.


I know you know Wuestenfux. Just the post above about making Arjac part of wave 1 implied he didn't realise there is only a Wave 1...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 FlingitNow wrote:
 wuestenfux wrote:
 FlingitNow wrote:
You know everything arrives in the first wave in this list right?

Indeed, this is pretty obvious.


I know you know Wuestenfux. Just the post above about making Arjac part of wave 1 implied he didn't realise there is only a Wave 1...

Okay. Making Drop Pods FA is actually a pretty good move.
It will also allow allies like GK to have access to a Pod.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Enginseer with a Wrench






This list looks good on paper, but as a wolves player, I think it would be boring to play. Id be very interested to see if its as versatile on the table as you think it will be. I love grey hunters. but in most of the instances that I use them, (usually 2-3 in pods) they get chewed up by about halfway through the game. They are good all around but they don't really specialize in anything, even when fully kitted out. This makes them great as go to troop choices but I would worry that fielding an army of nothing but them would not only play monotonously but be in danger of getting chewed through. There's a lot that can mow through marines nowadays.

As to your point about the spacing on the table. I agree that that many pods and troops will definitely fill the table, but I think that may be to your detriment, especially considering the limited range of your fire. Im betting about half your guys aren't going to be in range to shoot at anything the first turn anyway just because their pods will be forced to land too far away from the enemy. This is especially true if your opponent is close together in a foritified gunline as I would be if I faced you. It would stop your pods from landing in between my units forcing you to scatter to their outskirt. Plus, since I wouldn't have to worry about any blasts unless you take the deathwinds, I would make my armies footprint as small as possible which would hopefully put the majority of your alphastrike in a position where they really couldn't do anything or were blocking themselves.

Do your pods have the harnesses in them or are they empty? With that many on the table if they have the harnsses you are going to be looking at some serious LOS blockage which may end up helping your opponent more than you as you will inevitably create a wall of DPs around them.

Just a couple thoughts. I like the ingenuity of the list. I just dont know that I would use it as I prefer a little more variety in my playstyle

This message was edited 1 time. Last update was at 2014/08/26 18:22:03


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I have seen an SW army with 7 Pods to be taken down by IG in an RTT.
Four Pods in turn 1 already dilutes the effectiveness of a Pod army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in gb
Ultramarine Chaplain with Hate to Spare





I take your point but 60 angry Wolves won't melt away very easily. I would love to get Deathwind missiles onto the pods. For a more variety based list I've done a DP dread list (also with 13 pods 7 with Dreads in them).

As for a castled up gunline there's no need to even get my models out as I would let my opponent concede straight away. He wanted to play the game I'd drop 7 ObSec pods in face hemming him in grab FB and then clear up all the other VPs whilst laughing. Yes my pods would have the Harnesses in for this very situation.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Enginseer with a Wrench






I guess if you're playing all maelstrom. But that's less certain in some of the eternal war scenarios. I'd be interested to see how this actually played out. .
   
Made in ca
Longtime Dakkanaut






Toronto

Well done! Seems like a good list to me!

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Made in us
Regular Dakkanaut





 FlingitNow wrote:
No CAD requires 2 HQs. The Wolves Unleashed detachment requires 2 HQs but you DON'T get ObSec if you take that. A CAD is a specific detachment type from the rule book that gives ObSec to troops and I'm using 2 of those detachments. The Wolves Unleashed detachment is an entirely separate detachment type that is no more linked to a CAD than it is to an Allied Detachment or a Fire Base Support Cadre. It has its own command benefits (chance to outflank) and does not give the command benefits of a CAD, AD or FBSC or indeed any other detachment type.

If you're going to give rules advice please read the relevamt rules first.

The list lacks AA and long range fire support because it needs neither. Do you have any idea of the footprint of 60 marines and 7 Drop Pods? I don't need to spread to grab objectives I need to spread simply to fit! This creates a massive problem for flyers as they simply have no where to position that gives them a shot at my guys. Likewise after the alphastrike highly mobile armies will find themselves penned in and I'm going to be doing a lot of damage to their mobility. There are things that cause this list problems (5 Knights) but flyers and a lack of long range fire support are not amongst them.


I apologize sir, you are correct about the Wolves Unleashed Detachment. A friend of mine pointed out to me that Space Wolves needed two HQs, and I took his word for it. My mistake.

I'm curious however. That your local tourney group, or even friendly games, allow more than one CAD. Everywhere I play they've limited it to a single CAD with an Allied Detachment. If they do then more power to you. As I said, I feel it's a rather bland copy and paste list, but will probably perform rather well under most circumstances. I still feel you'll struggle against highly mobile armies and flyers(Just my opinion though).

And as a side note. A friend of mine runs a similar list using a single CAD and the Space Marine Codex.

Tigurius, 5x Full Tac Squads in Pods(5xMeltas, 3xMulti-Meltas, 3xCombi-Meltas, 2xLascannons), a 7xSternguard in a Pod(2xMeltas, 5xCombi-Meltas), 3x Five man Assault Squads in Pods(2xFlamers in each) (1750). Tigurius rides with the Sternguard. There are five Drop Pods arriving turn 1 with close to fifty Marines and the foot print isn't quite as big as you'd think. He usually does pretty well but has problems with exactly what I pointed out may give your army issues. So my advice wasn't from lack of knowledge or out of trying to bash your list. Just some friendly advice. Anyway good luck.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Local Tourneys are now moving towards 7th Ed and allowing 2 Detachments of any type. I have a very competitive gaming group that plays actual 7th Ed (rather than the pathetic reactionary 6.5 that the majority of the Tournament scene adopted initially).

7 pods is 40% bigger foot print. I'm guessing Sternguard arrive first wave and he has no Terminators so again my 62 is going to be about 30% bigger foot print than his 48. That makes a surprisingly large difference. Whilst those Tac marines are not as effective as Grey Hunters. Remember all my 10 man squads get 3 attacks each on the charge or when charged (compared to 2 & 1 from the tac marines). It is these little differences that shift the odds and help choke the board. He has a total of 9 pods I have 13 which again allows me to further choke down his movement. Though his list has some heavy weapons (only 2 with actual serious range) they are on units that need to keep moving so aren't going to be worth it after the initial drop and tac doctrine is used.

Though I'll take it into consideration I'm not taking any fire support as that weakens the list over all.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Purposeful Hammerhead Pilot





London

Wouldn't a clever play just attempt to go second and hold as much in reserve as possible? With some reserve modifiers on a Tau army with most of their models outflanking/deepstriking they could just come on second turn (first making sure they dont get wiped out turn 1) then simply counter deploy out of range via deepstrike and outflank?

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Made in gb
Ultramarine Chaplain with Hate to Spare





Well if they're not deploying much there is a strong possibility of being tabled turn 1. And has stated this list has a very large footprint and I don't HAVE to bring in all 62 narines turn 1 if I don't want to.


Automatically Appended Next Post:
But yes against other turn 1 DSing armies who ever wins the roll off to deploy first is at a massive advantage.

This message was edited 1 time. Last update was at 2014/08/27 10:13:44


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Regular Dakkanaut





 FlingitNow wrote:
Local Tourneys are now moving towards 7th Ed and allowing 2 Detachments of any type. I have a very competitive gaming group that plays actual 7th Ed (rather than the pathetic reactionary 6.5 that the majority of the Tournament scene adopted initially).

7 pods is 40% bigger foot print. I'm guessing Sternguard arrive first wave and he has no Terminators so again my 62 is going to be about 30% bigger foot print than his 48. That makes a surprisingly large difference. Whilst those Tac marines are not as effective as Grey Hunters. Remember all my 10 man squads get 3 attacks each on the charge or when charged (compared to 2 & 1 from the tac marines). It is these little differences that shift the odds and help choke the board. He has a total of 9 pods I have 13 which again allows me to further choke down his movement. Though his list has some heavy weapons (only 2 with actual serious range) they are on units that need to keep moving so aren't going to be worth it after the initial drop and tac doctrine is used.

Though I'll take it into consideration I'm not taking any fire support as that weakens the list over all.


Hey I just noticed your 10 man Grey Hunter Squads points costs are off in your first CAD. They should be 235 each not 215. That puts you at 1930 points instead of 1850, you might want to look into it before you show up to a table to play. Good luck though.

This message was edited 1 time. Last update was at 2014/08/27 17:41:16


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Pretty sure my points cost are correct:

10 Grey Hunters= 140
2 x Melta= 20
WGPL= 10
Combi= 10
Drop Pod= 35

Total 215

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Tunneling Trygon





The House that Peterbilt

 FlingitNow wrote:
Pretty sure my points cost are correct:

10 Grey Hunters= 140
2 x Melta= 20
WGPL= 10
Combi= 10
Drop Pod= 35

Total 215


10 Grey Hunters: 2 meltas, WGPL, combi melta, CCWs, DP 215

Confusion lies in the bolded/underlined part. CCWs seems to imply you are taking the 2pt CCW upgrade on the unit (although you would not give the upgrade to the WGPL so its 18pt diff not 20).

This message was edited 1 time. Last update was at 2014/08/27 20:33:29


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Made in gb
Ultramarine Chaplain with Hate to Spare





CCWs are a free exchange. Note how the flamer guys have taken the 2 point upgrade and are listed as having CCWs & Bolters rather than just CCWs.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Regular Dakkanaut





 FlingitNow wrote:
CCWs are a free exchange. Note how the flamer guys have taken the 2 point upgrade and are listed as having CCWs & Bolters rather than just CCWs.


How are CCWs a free exchange? As far as the WGPL, "winterman" is correct it would only be an 18 point difference not 20. However that still leaves an overage of 72 points on the ten man Grey Hunter squads in your primary CAD, and an overcharge of 2 points on your secondary CAD. For a total of 70 points over.

The only reason I questioned this was because of your previous statement saying that all of your Grey Hunters would have three attacks, compared to standard marines only having 1-2. Implying that your squads were equipped with a Bolter, Bolt pistol, and CCW. Giving them the extra attack.

If you've got a page reference for the free exchange of a Bolter/Bolt Pistol for a CCW I'd be interested to know where it's found?

Cause Bolt Pistol/CCW Grey Hunters for 14points each in a Drop Pod list would be awesome.

Assuming that there is no free exchange of Bolters for CCWs (I haven't found one) and you had to pay the points for them. I just added up the five man Grey Hunter squads and realized you overcosted them by 25 points each(They're not listed as having CCWs). So subtract 50 points(2 squads worth) from your overage and your down to 1870. However you undercosted your Rune Priest in TDA in your primary CAD by 10 points. So add that back, and your overage is 30points totaling, 1880. Yet I realized there were no points listed next to your secondary CAD Rune Priest so I decided to total it up and landed at 95 points. Added into the rest of your list with adjusted points cost for the CCWs and the total was still 1880. However if you're not paying for the CCW upgrade on any but the two Grey Hunters with the Flamers then your total is 1812.

Hope this helps.

This message was edited 3 times. Last update was at 2014/08/27 21:57:36


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Unless I'm going mental (away from codex) the Grey Hunters can swap bolters or CCWs for free. If not possible they then won't have that upgrade obviously. Which might make me relook at the list.

The 5 man squads have plasma pistols which I forgot to put in (but costed for). Which including that are costed correctly remember 1 squad has a power fist on the WGPL. The Rune Priest is costed correctly too 60+25+20+5+20.

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Nasty Nob on Warbike with Klaw





Liverpool

 FlingitNow wrote:
Unless I'm going mental (away from codex) the Grey Hunters can swap bolters or CCWs for free.
Not an option I'm afraid.

Bolter and Pistol as standard.
CCW in addition at extra cost.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yes I'm going mental no CCWs for them

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