So a Mordheim buddy of mine challenged my boyz with his Space Marines, and I have no idea what he'll bring to the table. I have never played against him in
40k, never seen him play, or even seen his space marines, but I suspect a shooting oriented army, so I'm thinking either Ultras or Fists. Might even whip out Pedro Kantor on me. Fortunately, regardless of what he brings, I think Space Marines are one of the best possible matchups for Orks. I don't know if I've ever actually lost to Vanilla Marines (space wolves and chaos are another story), so I'm not particularly worried, but I feel as if I'm making some sort of glaring oversight. Thanks for dropping in, and have at it.
Basically the plan is just to get in his face turn one. If he goes first and makes the mistake of entering no mans land with any of his units the bikers will mow them down. Trucks will flat out right onto his deployment line. Then its just a matter of weathering the storm, and with five trucks and two bikermobs, I'm confident at least enough will survive to make it into hand to hand, at which point its basically over unless he throws some crazy tricks at me. The list is all about speed and numbers. Speed without numbers, space marines could outlast. Numbers without speed they could chip away at. Both in combination I think are a lethal duo. I wanted to try to get stormboyz in there but couldn't spare the points. I think the pair of Weirdz bring more to the table with their unpredictable antics and devastating spells.
Zzzap guns just sort of do their thing from the back, basically just try to cripple any vindicators or preds he brings. If he whips out a Landraider I'm not even going to try shooting it; I'll just send in one of the kan openers I've fit in every single squad.
Please tear this list apart, both as a marine hunting list and as a TAAC list (which I'm confident it could do reasonably well. Would maybe have trouble with flyers and
FMCs, but I've got a lot of
TL S5 so might be able to glance planes out of the air.)