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Made in us
Fresh-Faced New User



Georgia

Hey dakka. This is a list I thought might be fun but also have a lot to deal with. Mostly because of three biker bosses running around like mini monstrous creatures. I really have no anti flyer but I haven't seen many of those lately. I was hoping the flash gitz could just shoot them in the butt.


1850 ork list

Warlord Biker boss: 120
Pk, thinking cap

2x warboss: 220
pk, bike

Mad dok: 160

Elites:
5 kommandos:180
2 burnas
Nob, pk, bp
Snikrot

Troops:
30 boys: 215
Nob pk 

3x 20 shoota boys: 465
Nob, bp

Heavy:
2x 5 gitz: 220
2x bw: 270
4 Bs, ram

Just looking for any comments or criticisms. Thanks.
2 cads btw.

This message was edited 1 time. Last update was at 2014/08/30 16:37:05


 
   
Made in ph
Fresh-Faced New User





I see you have taken Snikrot.

Have you consideres Da Red Skull Kommandoz? For not more than maybe 300 points(?) you can get 4 squads of 5 kommandos that appear on the board edge of your choosing and get rerollable shrouded saves on the turn they arrive if they don't shoot. This'll give you a nice pincer with your boyz allowing you to be suitably kunnin.

Personally I'd go something like 2 squads bare ( or w/Flamers for overwatch and PW potential) and 2 squads w/ rokkits to target the back armor. They still get shrouded so if you place them right you could hopefully get stuck in without the rerollable cover saves.

Sorry if this is inaccurate info, I have neither my codex nor the ghaz supplement at hand.

This message was edited 1 time. Last update was at 2014/08/30 10:55:42


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





I would load rockets on the Wagons instead of Big Shootas ..Same Range as flash gitzs and provide some str 8 for same cost

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Fresh-Faced New User



Georgia

I do like the red skull kommandos. They would definitely be fun to try out. Especially with the thinking kap potentially turning regular boys into kommandos. Ambush like crazy. I've also thought of ditching the kommandos all together and getting 10 kannons for 180 points. That would be blood axey and I get to feel like Napoleon.
   
Made in ca
Ork Boy Hangin' off a Trukk






The kannons will serve you much better than the kommandos, lemme tell you that right now. Kannons are gold in a tubular, grot-operated form. Fire solid shots into space marine squads or monstrous creatures and cackle maniacally. Alternatively, spam blasts on hordes, and cackle maniacally.

Either way, you win.

2016 Score: 7W; 0D; 2L 
   
Made in kr
Yellin' Yoof on a Scooter






if your boss isn't going to have the mega armor, i would definitely give him the lucky stikk. he'll need the rerolls pretty bad

   
Made in us
Flashy Flashgitz





Personally I feel the power klaw on 5 commandos is a waste of 25pts. Taking a unit that small onto the board with 2 flamethrowers has always been a suicide mission. You get your wounds in, then they turn and kill you. The nob will die before that klaw ever sees use 90% of the time since we cannot assault out of outflank. If I was going gimmicky like this with the war bosses, I would drop the kommandos and get a lucky stick and a blitzbike for the other 2 and really have fun with the war bosses.

Warboss Troil
"Less chat, more splat!" 
   
 
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