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Made in gb
[SWAP SHOP MOD]
Yvan eht nioj






In my Austin Ambassador Y Reg

Didn't see this posted yet but thought it would be worth sharing here that Vesper On Games, the team behind Carnevale, are running another Kickstarter. They had an aborted Kickstarter last year, went away for a little while to think things over (and there were some internal company issues too I believe) but they are back and ready to re-launch.

https://www.kickstarter.com/projects/611224377/carnevale-the-narrative-miniatures-game

From the blurb

We are relaunching Carnevale: the narrative miniatures game. An updated rulebook, two new factions... Start your collection today!

This campaign will help us to fund the publication of the new Carnevale rulebook, both in English and in Spanish. We are running out of copies of our first rulebook, so we need to re-print it again. Also last year we tried to publish an expansion for it. We intend to cram all of that goodness together in one magnificent volume. Also we are taking the opportunity to review our award-winning game system and make it even more cinematic than before!

Now we want to get everything together in one spectacular full color volume (close to 300 pages in length) that will include the updated and expanded background section, the reviewed set of rules, all the game adventures we've published all over the place so far and some new ones (both in and out the city of Venice), along with all the rules and descriptions for the characters of the game .

We are also expanding the universe with two new factions. The Vatican and the Strigoi are available here since day one, so you can get the models their starter packs from the get go!

This is a great opportunity for you to get into Carnevale for the first time, or to expand your existing collection.


So they are rolling the updated rules, the previously mooted expansion and more into the one project. I wish them the best and hope they succeed - I am a big fan of Carnevale, the setting is compelling and the rules are good plus the miniatures are some of the best I have seen out there. The new factions look interesting too so here's to a hopefully successful campaign!





This message was edited 2 times. Last update was at 2014/09/13 11:23:18


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Made in gb
Longtime Dakkanaut





Have wanted to try this out but can't get any interest at the local club. May pick up the rules plus 2 starters though.
   
Made in gb
Fixture of Dakka






Wiltshire, UK

That's quite exciting I bought into this shortly before they went quite and wasn't able to pick any more miniatures up.

I might go in for this and dig out the minis I have and add them into the painting line.

   
Made in se
Executing Exarch






Saw the giant monster, said "that's amazing I need it", went to the page... And found out there were only 12 available. What? That seems like a perfect centerpiece to draw backers in. Other than that,, this looks amazing. Loving the theme and minis, very characterful.

This message was edited 1 time. Last update was at 2014/09/13 17:29:06


 
   
Made in gb
[SWAP SHOP MOD]
Yvan eht nioj






In my Austin Ambassador Y Reg

Funded inside a day, pleased for the Carnevale team there for the good result. On to the stretch goals now. I am particularly interested in the Venetian terrain; the houses and bridges etc. I currently use the sewers and streets Terraclips stuff for Carnevale but I am wondering if I can mix and match some extra buildings and bridges with it.

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Completed Armies so far (click to view Army Profile):
 
   
Made in gb
[SWAP SHOP MOD]
Yvan eht nioj






In my Austin Ambassador Y Reg

Bubbling along nicely - next stretch goal is a new Venetian building.

This message was edited 1 time. Last update was at 2014/09/16 08:14:22


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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

This doesn't really look like my kind of game, but I'd be lying if I said the models didn't look gorgeous.

Check out my Youtube channel!
 
   
Made in gb
Longtime Dakkanaut





Will I be able to pledge a quid then adjust in pm as I'm broke atm :(

This message was edited 1 time. Last update was at 2014/09/16 19:26:02


 
   
Made in au
[MOD]
Making Stuff






Under the couch

Minis are nice.

 
   
Made in gb
Multispectral Nisse




Luton, UK

overtyrant wrote:
Have wanted to try this out but can't get any interest at the local club. May pick up the rules plus 2 starters though.


Strange, as it seems right up Molo's alley. Maybe even he is burned out on esoteric, heavily themed skirmish games.

Some of it is nice, but my first thought is fitting it into my Cadwallon army for Confrontation somehow.

“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in us
Regular Dakkanaut




VA USA

Looks neat, but I don't have anyone to play it with :/. Also not a big fan of some of the models. Idk what it is about these and older models of people but they look so smooshed.
   
Made in gb
Longtime Dakkanaut





 Riquende wrote:
overtyrant wrote:
Have wanted to try this out but can't get any interest at the local club. May pick up the rules plus 2 starters though.


Strange, as it seems right up Molo's alley. Maybe even he is burned out on esoteric, heavily themed skirmish games.

Some of it is nice, but my first thought is fitting it into my Cadwallon army for Confrontation somehow.


Funny enough I mentioned it to Matt and he seemed interested. I'm changing jobs atm and going from weekly pay to monthly and month in advance has left me a bit broke till Nov :(
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

Hey ya'll. I put together my review, if anyone is interested.

The game system is pretty cool, especially if you want something campaign based. Models are, for the most part, competent. The two new factions look really nice.

Spoiler:

As a resident of Cincinnati, I find myself pretty fortunate that I’m within easy driving distance of two major gaming conventions in GenCon and Origins. While GenCon is the massive juggernaut of gaming, Origins has, for me, always been a more intimate setting where I can check out smaller press games and companies. It’s at Origins that Vesper-On Miniatures initially caught my eye with their Carnevale miniatures line in 2012, where they were nominated for Best Miniatures Rules. That piqued my interest and got me digging into Vesper-On’s Carnevale line, both due to the miniatures they produce as well as the rule set they’ve created.

Carnevale takes place in the late 18th century in a Europe rife with conflict and change. Instead of being marked by war or revolution, the world is forever changed by a ‘rent in the sky,’ flooding the earth with a supernatural force and creating a Europe quite different than the one we know. It is in Venice that Carnevale finds its home, a city of mystery and intrigue, a city of commerce and corruption, and since the rent in the sky’s appearance, a city of supernaturally gifted people.

Carnevale’s miniatures are a diverse collection, spread across six distinct factions that inhabit the universe and a seventh “faction” of independent characters, all of which are cast in high quality white metal. As a Spanish company, it comes as no surprise that the metal and casting quality of the miniatures is high. As typical of most Spanish or French miniature producers I’ve had experience with (think Rackham or Tales of War), the models have very little flashing and clean up incredibly easily due to the softer white metal being used. They certainly require a good soak in a warm soapy bath before assembly, but the quality of the casting and metal provided is above average. While the actual casting quality and metal quality is high, the actual sculpting and design of the miniatures is a mixed bag across the factions.

Of the four factions I’ve worked with, The Guild faction is probably the strongest faction overall in regards to sculpting and design. The Venetian Citizens, sculpted by Angel Terol, are really well produced 28mm citizen models that would fit well in many other games in addition to Carnevale. The Pulcinellas and King Pucinella are also incredibly well done and are probably my favorite pieces from the faction, while I’m sure Assassins Creed aficionados will be drawn to the Capodecime. Again, the Guild is, as a whole, a really well produced faction and is one that I really enjoy.

The Doctors of the Ospedale faction is probably the second strongest faction in terms of design and execution of sculpture, led by one my favorite miniature in the entire line, the Rhino. A hulking piece of metal that fills up the entirety of a 50mm base, the Rhino model is really well executed. The Nurse model, sculpted by one of my favorite sculptors in Patrick Masson, is another great looking, if not quite creepy, model. The Doctors themselves are pretty standard looking plague doctors and are competently done, but there are some better looking plague doctor models out there that I’d probably substitute in were I to field a Doctors army. They’re not bad; there are simply better versions of them made by other people. The Madmen are probably the weakest models in the faction, but again, they’re not bad, and would actually work well with other games if you needed some crazy people running around.

The Patricians, much like the Doctors, are a solid faction in overall design. They’re all designed around standard historical Venetian aristocracy, and as whole they’re well sculpted. The white collar thief, obviously channeling a 18th century Catwoman, is easily my favorite in the faction. The Black Specter, which I unfortunately haven’t gotten my hands on yet, is also a really nice looking figure. There are no real weak links in the Patricians, and like many of the models in the aforementioned two factions, the Patricians could be used in lot of other game systems as well.

Unlike the other factions, the Rashaar are fairly unique to Carnevale and have some of the strongest and weakest miniatures of any of the factions. The Cult of Dagon starter set is easily the strongest starter set that I’ve worked with in Carnevale. The Preist of Dagon, Slaves of Dagon, and Officiants of Dagon are all well scaled and well sculpted human miniatures, with the Slaves, despite the fact that they’re ‘only’ barely dressed human models, being the best of the bunch. The musculature of the minis just looks ‘right.’ While the Cult of Dagon starter is my favorite of the starters, the Rashaar also have the weakest of the starters in the standard Rashaar starter. The Ugdru-Rashaar and Magi-Rashaar are both mediocre models, but they’re not terrible. The Ugdru-Rashaar will probably be better once painted, but I was really frustrated by the half ball and socket joins for the arms. It left some weird bumps that need to be green stuffed over. The Magi-Rashaar reminds me of a vampire Aquaman, and as such I’m just not a huge fan of the model. There’s nothing technically wrong with the sculpt; I simply think it’s a bad design. The Hybrids, however, are terrible. They’re ugly models that seem out of scale with the rest of the line. The female Hybrid is strangely squat and is, I’m fairly certain, groping herself. The male Hybrid is a strange looking sort of Napoleon look alike. They’re bad, and that poor quality is really obvious as the other half of the faction is so good.
The Independent Characters are good overall, with the real winner being Jacques-Alexander Gillois Origins Award nominated Aberration. The 14-piece miniature was a bit tricky to put together, but it’s totally worth it. I’m not usually one for big tentacle laden monsters, but I’m making an exception for the Aberration. The model has great motion to it, has convincing musculature, and once assembled required very little greenstuffing to hide any gaps. He’s great.

While the visual appeal of Carnevale will draw many in, I believe it’s the robust rules that Vesper-On have created that will keep people with the party in the long run. Vesper-On touts Carneavale as a ‘cinematic game’ (and yes, I hear you chuckling at Games Workshop’s use of ‘cinematic’) and the way the games unfold really support this. Carnevale is at its best when being played utilizing Adventures (their name for scenarios), and especially when those Adventures are linked together as part of a larger campaign. The campaign system is incredibly robust, with characters growing throughout the game in multiple ways. Models can improve their character statistics and even gain new supernatural powers thanks to the Rent in the sky. Models that fall in an adventure suffer negative modifiers to their character. We only played a short five adventure campaign, but we really enjoyed how the campaign system created a sense of continuity throughout our games. It allowed us to name our characters and really invest in them through the RPG aspects a campaign affords. There was some particular grief felt when my wife’s Butcher, to whom she’d grown quite attached, bit the dust in our fourth adventure, rolled a 9 on the Fallen in Combat Table, and was unable to participate in the final adventure.

The Campaign system would be a moot point, however, if the actual game mechanics were bad or unfun to play. Happily, this is not the case. Carnevale operates on an alternating activation system progressing over a course of rounds. Each round is comprised of individual turns where each player can elect (or even decline) to activate one model. It’s a pretty standard alternating activation system aside from the ability to decline a turn, which is only allowable if you have more models than your opponent. A simple change, I think it’s actually a really nice wrinkle to the system that allows for a bit more tactical decision making.

For all resolutions in the game, Carnevale utilizes 10 sided dice, a dice type that I actually prefer in all of my favorite miniatures games. The d10, to me, allows for a bit more variety in your results than a d6 and seems to be the dice of choice for many new miniatures games being designed. In addition to using the d10, Carnevale also employs a ‘special’ d10 called a Destiny dice for every roll that is made. Destiny dice are treated the same as regular dice save for when you roll a 10 (a critical success) or a 1 (a fumble); when either of these situations occur, something extraordinary or dire happens. Fumble a combat roll and your opponent gets to make a free strike. It’s a little complicated, but does add some diversity to your dice results and makes that Destiny Dice all the more important.

Adding one more wrinkle to the resolution system is Karma. Karma is used primarily to cast spells, but for dice rolls Karma can be used to increase your chances of success by adding more dice to your active pool. Conversely, defenders can also utilize Karma points to further protect themselves from damage. These decisions have to be made prior to making a roll, so it creates a risk-reward system that is actually really fun to use, especially as any character with a fully depleted pool of Karma automatically receives a negative modifier to all rolls.

Overall, the resolution system is clean, if not a bit complex at times. In the rules, successes are unnecessarily called “aces;” I’m not sure we ever actually called them aces in any of our games. The Karma system adds some complexity to the game, but it’s not too much that a novice would struggle with it. Resolving any combats is simple enough that it makes the game play relatively quickly, but has enough interesting decisions to make that fun, tactical decision making is there.

That’s not to say there aren’t some areas of Carnevale that seem a bit convoluted. There are a lot of different actions one can perform using their AP, perhaps more than you’d want to introduce to a new player. We stuck with the basic movement and combat actions for our first three games, and that eased us in enough that adding in the advanced maneuvers in games four and five not only fit, but added some really rewarding decisions to our arsenal. Additionally, there are a LOT of “Universal Abilities;’ the only place to find them is in the primary rules, so you have to keep it handy if you’re not interested in memorizing them. It’s not a huge deal, but flipping back and forth in the rules did take some additional time for us and slowed the game down a touch.

Overall, Vesper-On has a lot more successes with Carnevale than it does fumbles. The miniature lines are solid, and based on what they’re showing with the two newest factions (the Vatican and Strigoi) in their Kickstarter project, they’re continuing to get better. The rules are clean, fast, and fun, and offer a really fantastic and robust campaign system that might be my favorite miniatures campaign system since Necromunda. Whether you want to socialize with high society and the Patricians, experiment in hidden laboratories with the Doctors of Ospadale, or summon terrors from the deep with the Rashaar, Carnevale gives you the opportunity to do all those things. With a Kickstarter project in full swing, there’s no better time than now than to be whisked off to the mysterious canals of Venice to investigate the Rent in the Sky!


 
   
Made in us
Fixture of Dakka






Cincy, spot on with that review.

I have the line of these guys from their last KS project. Its a great game, and this added stuff is really a good fit. We were having a lark with the cthuhlu guys, and my current project table has the Guild and Patrician gangs on deck.

If you get a chance to pick up that beast, he's really worth it in all of his resin glory. (He is huge.)

I'm really interested in a 2 gang set, a couple of buildings and the new book. Its a really smooth system, and the figure quality is really top notch. easily one of my favorite skirmish systems, hands down.

easy to learn, hard to master.....



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 Grot 6 wrote:


I'm really interested in a 2 gang set, a couple of buildings and the new book. Its a really smooth system, and the figure quality is really top notch. easily one of my favorite skirmish systems, hands down.

easy to learn, hard to master.....


Yeah, I was a little skeptical, TBH, because that Rashaar box was the first I put together.

But then we played and, simply put, I really enjoyed it.

 
   
 
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