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Made in gb
Proud Triarch Praetorian





Hi all, just wondering if I could get some advice on a possible list for an upcoming tourney at my local. The list comes to 1500 on the nose, and is from C:SM and uses CT:IH as suggested by the thread title.

HQ
Captain - Jump Pack, Artificer Armour, Twin Lightning Claws, Melta Bombs

Troops
5 Tacticals - Melta, Combi-Melta, Drop Pod
10 Tacticals - Las/Plas
10 Tacticals - Las/Plas

Elites
5 Vanguard Veterans - Jump Packs, Twin Lightning Claws
Ironclad Dreadnought - Drop Pod

Fast Attack
5 Assault Marines - Drop Pod

Heavy Support
Stormraven Gunship - Hurricane Bolters
Vindicator - Siege Shield

Cheers to all comments

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Slippery Scout Biker




My thoughts are you're not really maximizing you're CT For iron hands...the best thing is the FNP rolls. Others will say load a Land Raider with vets or termies and a MOTF so you get 2+ repairing hull points. This is still folly in my opinion because you can't heal it if I explode it with a melta. So I would say maximize tactical squads. Put them in rhinos so you can keep them mobile and you're getting them first turn. The storm raven is going to be a pretty big points sink too. If you want competitive build out as many tacs as you can in rhinos combat squaded. It seems boring but it's flexible and very difficult to deal with en masse. Add that nice FNP roll in there and start watching you're opponent shake his head as youre massive undying marine army crushes him!

P.S. You're guys need melta bombs to make them competitive. All of a sudden you can fight MC and Vehicles w/basic marines and for 20 points less than a PF!

This message was edited 2 times. Last update was at 2014/09/20 07:32:01


 
   
Made in gb
Proud Triarch Praetorian





The Rhino wall was a thought, what with IWND on vehicles, but I do not think I could possibly obtain enough Rhinos to create that list efficiently.

As to CT, which would this list best serve under? I just default to Iron Hands because that's what I usually run, but I'm not against trying out a different set.


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in hk
Warwick Kinrade





Hong Kong

Ultramarines would work (mainly cos they work on almost any SM fit out) and due to the sheer about of jump packs/assault troops you have Raven Guard might not be a bad choice either. However I have to say I prefer the general buff given to your entire force by the iron hands, as there is not a single unit that will not in some way benefit from FNP/IWND.

As for your list, maybe take the LC out of your 10 man TAC and turn the 5 man unit into DEV 2x LC 2x ML or PC to give your boys a bit of covering fire? Then give the two TACs rhinos to help get them up the pitch quicker.

Assault Captain with the Vanguard is a nice idea, and with Raven Guard you would be able to start with them scout/stealth rules, double use of the jump packs (to move and assault) and rerolls on the hammer of wrath hit. Combine this with your assault squad (and maybe another if points allow) could give your opponent a brutal first turn assault phase, but more importantly would be fun to play

I would only put the Ironclad in a drop pod, so he will come first turn and you don't leave anything languishing in the reserves. The assault squads would be better served starting on the field (if Raven Guard CT) otherwise they cannot assault the turn their pod arrives and they are left swinging in the breeze until the following turn.

The stormraven is great, but is a lot of points to leave in reserves potentially until turn 4 - maybe go for the cheaper (but no less effective) stormtalon to give you your AA?

Also, at 1500 points I really think you need some psykers present to keep you in the game/stop your opponent having the phase all to himself. Tiggy would of course be first choice, but even just a Lv2 libby kept back with the DEV would be better than nothing.




If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate

My Slapdash and Shoddy Tau P&M Blog
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Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

Since you're podding in and using the vets, I'd say the list is going aggressive. So, I think you should commit to that and put your other tac squads in pods with some melta or plas.

I don't like the hurricane bolters on the raven - I feel it's already a big investment and sometimes won't be on the board long enough to burn through all the other weapons to utilize them.

The Ironclad is good, but not stock - trade the hurricane bolter arm for another CCW; dual heavy flamers have also worked nicely for me in the past.
   
Made in gb
Proud Triarch Praetorian





Ironclad comes stock with the Dual DCCWs now XD

and if I took the Stormraven out and replaced it with Tiggy, that gets me another 65 points to play with. For that though I would need to swith at least one squad (probably the Melta Pod to CT:smurfs), and then allow the others to use Raven Guard. The only thing I dislike about dropping the Stormraven is my lack of Anti-air.

And I'm just a little concerned about dropping the Pod from my Assault Marines because then I only have one in turn one, and I'd prefer to have both the Dread and the Meltas in the same turn.

Unless I get an empty Pod for one of the Tactical squads. Or even just put them in for a late-game objective grab.

It's just that I don't have any Rhinos or Razorbacks, so I cannot use any, but I did consider getting a couple.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
 
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